- User Since
- Sep 9 2019, 5:27 PM (5 w, 4 d)
Wed, Sep 25
I agree Tom Nelson. I couldn't find this issue again.
Sun, Sep 22
Thank you Tom. I also tried on a different computer, a laptop and it also works with Cycles but it does not render correctly with EEvee (in 2.81). It works fine in 2.80.
Fri, Sep 20
Update. I tried changing the render from eevee to cycles and it works in 2.81. This problem may have to do with some incompatibility with my graphics card and some new changes in 2.81 eevee rendering together with attaching the node mapping. It works fine if I use 2.80 version.
I packed the image used for world texture into the .blend file. I did it in 2.81 latest. Let me upload it here:
I also tried with both image texture and environment texture. The problem disappears in 2.81 if I disconnect the output of the vector mapping node into the image or environment texture node.
It works fine in 2.80. It does not matter if I start in 2.80 or I start in any 2.81 alpha.
I know there are some changes in the node, but I am not modifying the settings at all. I just insert the node without changing anything and it does not show the environment image and when rotating it does not update by removing the previous images.