Domy i Projekty woj. pomorskie - Gdańsk, Sopot, Gdynia
- User Since
- Apr 24 2009, 9:18 PM (447 w, 5 d)
Jun 22 2015
@Julian Eisel (Severin) I'm sorry for the unnecessary post , forgive
I am fledgling bugtacker user :)
Jun 21 2015
I'm sorry that I'm stubborn , but I found the source of problems that only a programmer can fix .
Problem = Disconnecting Emisson of LampOutput does not disable the Lamp from the calculation.
May 9 2015
I find problem in windows 7,
must key "TdrDelay" = "16" in my comp for gtx970 + amd82xx + windows 7- 64
May 8 2015
Thank you for your help, I understood ,
I think the matter has been resolved by setting ' Branched Path Tracing "
what remained of law gtx970 hardware bug but a new thread
I think that for users blender is the most important preparation renderinu predictability ,
Ot unpredictable is that the increase in light quantity of lamps is the cause of darkness :(
Such a change is only permitted if everyone knows the truth about the mechanism .
The matter is not so simple,
If you disable Node link - Emissions hung from lamp Output - black noise still remained ,
It 's not a matter Sampled.
ok, Thomas realized, I understand that as a black lamp shade noise :)
In my file "Lamps are closed box" and So they can not influence what is outside, it seems obvious .
But if we assume that the lamp always affects the scene this means that the lamps cast a black shadow box outside.
Mar 31 2015
Sergey, can you change subject ?
Multiple Duplicate Object (parent object) Proxy alt-D and shift-D -> bug copy and jump object
I add object "File-Link" and object make Proxy.
Next I duplicate key code "alt-D" but "shift-D".
Mar 8 2015
Feb 21 2014
I haven't bug in ver. 77290fc :) I still windows 7 cuda 5.5 driver nvidia 320.57 nvidia gtx 560
All is ok, may be close bug ?