- User Since
- Sep 12 2004, 3:45 PM (662 w, 2 d)
@Yegor (Yegor) can you test with 2.78c to see if this was ever supported? Then we know if it's a regression (i.e. a bug) or a new feature.
Assigned to @Pablo Vazquez (venomgfx) to implement the web side of things.
Assigned to @Pablo Vazquez (venomgfx) to click through and see if things are working / aren't broken, and to make the UI look good.
Assigned to @Pablo Vazquez (venomgfx) to click through and see if things are working / aren't broken.
Thanks for your patch, it seems like interesting functionality. There are a few places where the code can be improved, though.
Sun, May 21
The "object path" is not a filesystem path, so it isn't affected by OS related restrictions. This is something we should address at some point, even though in practice I have yet to see Alembic files with such long "object paths" in them.
Fri, May 19
API side implemented in f542a99564ad327c4
Thu, May 18
Wed, May 17
I just tested https://builder.blender.org/download/blender-2.78-0a6c57d3d2e-OSX-10.6-x86_64.zip on El Capitan (MacOS 10.11.6), and it works fine here. @david mcsween (davidmcsween) and @Colin Levy (effstops) can you give us the requested info, please?
@Colin Levy (effstops) which version 2.78.5 exactly? Do you have a build hash / place you downloaded it from?
Seems to work pretty wel now, in branch wip-sybren-permissions.
Tue, May 16
@Jacques Lucke (JacquesLucke) I didn't try this, but you could add a custom property to the mesh, and animate that. That way the mesh has animation data; this might be enough for the exporter to consider it "animated" and export it on every frame. Can you give that a try and let us know if it works?
This could very well be the same as T51141.