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Bill Currie (taniwha)
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User Since
Oct 7 2005, 6:48 AM (732 w, 4 d)

Recent Activity

Feb 27 2019

Bill Currie (taniwha) added a comment to D4410: Add support for flipping an image in X and Y.

The main problem is Blender provides no means to efficiently flip an image once loaded (the only way I've found is to use python code to run through the pixels doing the flip, and this is quite slow). The only efficient option I've found is to add a UV-axis flip node in the material, but this makes it very difficult to edit the UVs because they do not match the image they are mapping.

Feb 27 2019, 2:46 PM

Feb 26 2019

Bill Currie (taniwha) created D4410: Add support for flipping an image in X and Y.
Feb 26 2019, 10:42 AM

Dec 30 2018

Bill Currie (taniwha) created T59980: Add image flip for both X and Y axes..
Dec 30 2018, 11:43 AM · BF Blender

Dec 29 2018

Bill Currie (taniwha) reopened T59867: DDS images load upside down (Y inverted) as "Open".

That particular bug report is not particularly relevant: models loaded into Unity (more specifically, Kerbal Space Program in this instance) display correctly whether Unity/KSP is running DirectX (the usual on Windows) or OpenGL. That bug report is about the Unity editor, not the player.

Dec 29 2018, 12:44 PM · BF Blender
Bill Currie (taniwha) reopened T59867: DDS images load upside down (Y inverted) as "Open".

I had a good think about it and realized that this is still an open issue: dds is, by definition, a DirectX format, meaning that DirectX defines the meaning of any settings. Any other system (such as OpenGL) that uses a different reference point must accommodate this: if the format states that 0,0 is the bottom left, then 0,0 is the bottom left, regardless of the system implementation. Otherwise, formats like PNG would be just as unusable.

Dec 29 2018, 2:49 AM · BF Blender

Dec 28 2018

Bill Currie (taniwha) added a comment to T59867: DDS images load upside down (Y inverted).

While it may not be a blender bug as such, it is an incompatibility with a fairly major game engine. Even an option to reverse the image would be a big help.

Dec 28 2018, 2:21 AM · BF Blender

Dec 27 2018

Bill Currie (taniwha) added a comment to T59867: DDS images load upside down (Y inverted).

This is compared with Unity3d.

Dec 27 2018, 1:44 AM · BF Blender

Dec 26 2018

Bill Currie (taniwha) created T59868: UV editor: magnet vertex snapping has no "activate".
Dec 26 2018, 10:57 AM · BF Blender
Bill Currie (taniwha) created T59867: DDS images load upside down (Y inverted).
Dec 26 2018, 10:55 AM · BF Blender
Bill Currie (taniwha) created T59866: UV editor: no circle select.
Dec 26 2018, 10:46 AM · BF Blender
Bill Currie (taniwha) created T59865: UV editor: vertex snap, active does not make any sense..
Dec 26 2018, 10:45 AM · BF Blender
Bill Currie (taniwha) created T59864: UV editor: insufficient snap options.
Dec 26 2018, 10:31 AM · BF Blender

Dec 8 2018

Bill Currie (taniwha) created T59006: Crash when leaving fullscreen mode in blend saved by 2.79.
Dec 8 2018, 7:32 AM · BF Blender

Nov 20 2018

Bill Currie (taniwha) added a comment to T57554: Texture bake running out of memory..

Thank you. It seems to work nicely now.

Nov 20 2018, 7:00 AM · BF Blender: 2.8

Nov 7 2018

Bill Currie (taniwha) added a comment to T57373: NLA tracks created by script do not animate..

It seems that commit 921cad194da34fac7c30c9d5d84ef93b020e6ff9 fixes the problem.

Nov 7 2018, 5:11 PM · BF Blender

Nov 1 2018

Bill Currie (taniwha) created T57554: Texture bake running out of memory..
Nov 1 2018, 11:09 AM · BF Blender: 2.8

Oct 24 2018

Bill Currie (taniwha) created T57373: NLA tracks created by script do not animate..
Oct 24 2018, 5:29 PM · BF Blender

Apr 28 2018

Bill Currie (taniwha) created T54871: EnumProperty description handling inconsistent..
Apr 28 2018, 10:14 AM · BF Blender

Apr 26 2018

Bill Currie (taniwha) added a comment to T54358: Group instantiation problem with mesh objects created in inactive scene..

I sort of do a similar thing by creating the object in the current scene then moving it to the utility scene, but that's only because the created object may or may not be moved depending on other factors.

Apr 26 2018, 2:42 PM · BF Blender

Mar 19 2018

Bill Currie (taniwha) created T54358: Group instantiation problem with mesh objects created in inactive scene..
Mar 19 2018, 11:58 AM · BF Blender

May 12 2017

Bill Currie (taniwha) updated the diff for D2669: Correct CoM set-origin code for solid objects..

The diff removes the old CoM code, uses more efficient vector access, and corrects some comments, as per feedback from ideasman.

May 12 2017, 2:25 AM
Bill Currie (taniwha) created D2669: Correct CoM set-origin code for solid objects..
May 12 2017, 1:27 AM

Apr 26 2017

Bill Currie (taniwha) created T51322: "Cursor to Edge Intersection" does not work in local mode.
Apr 26 2017, 11:13 AM · Add-ons

Apr 20 2014

Bill Currie (taniwha) raised the priority of T39803: Segmentation fault in ColorIO on startup from to Needs Triage by Developer.
Apr 20 2014, 12:23 PM · BF Blender