- User Since
- Nov 10 2018, 4:10 AM (142 w, 16 h)
Jun 27 2021
It's so nice to see this finally being handled.
I'll also volunteer to be involved in testing if needed.
Jan 18 2021
Jan 14 2021
I've done some tests and it seems the problem still remains in 2.92.
Using 'Replace Alpha' option in the new 'Set Alpha' node still makes the image editor show the wrong alpha.
Backdrop alpha was fine in 2.91, but now it's not in 2.92. It became broken.
I have the same problem. The problem lies in not only the viewer node but also image editor. It doesn't show the alpha correctly.
I'll attach the file that describes the problem. Hit render and you'll see what I mean.
Dec 18 2020
Dec 17 2020
I also encountered a situation where many particle instances makes Blender crash while rendering. This was because I could not predict the polycount because instances were not included in the statistics. It would be nice to see statistics take instances into account.
Dec 16 2020
Dec 15 2020
Dec 7 2020
Oct 22 2020
Oct 11 2020
Jun 9 2020
Jun 8 2020
I'm with you @William Reynish (billreynish) , because in these kinds of UI decisions, I believe we should all stick to this phrase: less is more. Many of us sometimes try to solve problems in a easy, but cluttered way that results in a mess. I'm advocating yours because simple, intuitive and easy-to-use design is where we have to go.
May 16 2020
Lots of proposals are being suggested, but I find that the initial one proposed by William Reynish seems the most promising. There is no vertical text and it's the most simple, intuitive one.
May 6 2020
May 1 2020
Apr 25 2020
Apr 23 2020
Apr 12 2020
Mar 22 2020
Nice work! indeed this patch is truly needed for the Korean community.
Mar 16 2020
Feb 19 2020
Jun 9 2019
I see that it's been a while and the new tool system has come a long way. I appreciate everyone's hard work. Also I know that UI is freezed now, but there is a must-known problem that needs to be shared before 2.81 development.
Feb 6 2019
Jan 31 2019
I was using EEVEE for a while and I thought it supported object shapes, which was great. I wonder why this is gone. Is it because of performance issues?
(I'm kind of confused if it really did, not sure. Please let me know if I'm wrong.)
Jan 30 2019
Jan 21 2019
Jan 20 2019
Dec 18 2018
I'm sorry for this, it was just a misunderstanding about the local camera and the scene camera.
Dec 10 2018
I totally agree with this. I saw many users losing their work since blender does not automatically pack or save generated images inside Blender.
Blender's Automatically Pack Into .blend option is super cool, but it should also apply to generated images as well, not only external images.
Dec 6 2018
Dec 5 2018
Dec 4 2018
Yes, I think so too. Maybe it's not just size of the font or the number of glyphs included in it. Might be the complexity.
Blender is so lightweight in in its file size so I don't think the developers would have included a heavy "international font".
I did some tests on both Intel and NVIDIA graphic cards with both stable and beta versions of Blender. The fonts were applied to the Blender UI via the settings.
Here's the result:
Dec 3 2018
Nov 10 2018
Hi, I just downloaded 2.8 version from the link, and had a simple test after turning "International Fonts" on.
The laggy situation seems to remain in the current build.
Oh I get the idea, sorry for that... I acknowledge the works and efforts developers are putting into blender. Thanks for your advice!
This is still happening in late 2018.
I'm using Dell XPS 15 9550 laptop with NVIDIA GeForce GTX 960M. The driver version is 416.34 and it's right up to date.