- User Since
- Nov 10 2018, 4:10 AM (40 w, 4 d)
Jun 9 2019
I see that it's been a while and the new tool system has come a long way. I appreciate everyone's hard work. Also I know that UI is freezed now, but there is a must-known problem that needs to be shared before 2.81 development.
Feb 6 2019
Jan 31 2019
I was using EEVEE for a while and I thought it supported object shapes, which was great. I wonder why this is gone. Is it because of performance issues?
(I'm kind of confused if it really did, not sure. Please let me know if I'm wrong.)
Jan 30 2019
Jan 21 2019
Jan 20 2019
Dec 18 2018
I'm sorry for this, it was just a misunderstanding about the local camera and the scene camera.
Dec 10 2018
I totally agree with this. I saw many users losing their work since blender does not automatically pack or save generated images inside Blender.
Blender's Automatically Pack Into .blend option is super cool, but it should also apply to generated images as well, not only external images.
Dec 6 2018
Dec 5 2018
Dec 4 2018
Yes, I think so too. Maybe it's not just size of the font or the number of glyphs included in it. Might be the complexity.
Blender is so lightweight in in its file size so I don't think the developers would have included a heavy "international font".
I did some tests on both Intel and NVIDIA graphic cards with both stable and beta versions of Blender. The fonts were applied to the Blender UI via the settings.
Here's the result:
Dec 3 2018
Nov 10 2018
Hi, I just downloaded 2.8 version from the link, and had a simple test after turning "International Fonts" on.
The laggy situation seems to remain in the current build.
Oh I get the idea, sorry for that... I acknowledge the works and efforts developers are putting into blender. Thanks for your advice!
This is still happening in late 2018.
I'm using Dell XPS 15 9550 laptop with NVIDIA GeForce GTX 960M. The driver version is 416.34 and it's right up to date.