Page MenuHome

Dong-Hyun Kim (temeddix)
User

Projects

User Details

User Since
Nov 10 2018, 4:10 AM (142 w, 16 h)

Recent Activity

Jun 27 2021

Dong-Hyun Kim (temeddix) added a comment to D6861: Update Input Method Editor support for Windows.

It's so nice to see this finally being handled.
I'll also volunteer to be involved in testing if needed.

Jun 27 2021, 11:23 AM · User Interface, Platform: Windows

Jan 18 2021

Dong-Hyun Kim (temeddix) awarded D9415: Transform: New feature to set a custom 'Snap With' a Love token.
Jan 18 2021, 12:57 PM · User Interface, Modeling

Jan 14 2021

Dong-Hyun Kim (temeddix) added a comment to T83353: Compositing: viewer node doesn't correctly preview 'set alpha' output.

I've done some tests and it seems the problem still remains in 2.92.
Using 'Replace Alpha' option in the new 'Set Alpha' node still makes the image editor show the wrong alpha.
Backdrop alpha was fine in 2.91, but now it's not in 2.92. It became broken.

Jan 14 2021, 3:24 PM · Compositing, BF Blender
Dong-Hyun Kim (temeddix) added a comment to T83353: Compositing: viewer node doesn't correctly preview 'set alpha' output.

I have the same problem. The problem lies in not only the viewer node but also image editor. It doesn't show the alpha correctly.
I'll attach the file that describes the problem. Hit render and you'll see what I mean.

Jan 14 2021, 5:45 AM · Compositing, BF Blender

Dec 18 2020

Dong-Hyun Kim (temeddix) awarded D5791: Show the number of verts & faces for selected objects in object mode a Like token.
Dec 18 2020, 5:03 AM

Dec 17 2020

Dong-Hyun Kim (temeddix) added a comment to T69887: Report statistics for all on-screen geometry.

I also encountered a situation where many particle instances makes Blender crash while rendering. This was because I could not predict the polycount because instances were not included in the statistics. It would be nice to see statistics take instances into account.

Dec 17 2020, 10:02 AM · User Interface
Dong-Hyun Kim (temeddix) awarded T69887: Report statistics for all on-screen geometry a Love token.
Dec 17 2020, 9:58 AM · User Interface

Dec 16 2020

Dong-Hyun Kim (temeddix) added a project to T83846: Cannot enable X axis mirror inside the pose mode of linked(LibOverride) armature: Pipeline, Assets & I/O (LibOverrides - Usability and UX).
Dec 16 2020, 2:14 PM · BF Blender
Dong-Hyun Kim (temeddix) created T83846: Cannot enable X axis mirror inside the pose mode of linked(LibOverride) armature.
Dec 16 2020, 1:58 PM · BF Blender

Dec 15 2020

Dong-Hyun Kim (temeddix) updated the task description for T83810: Objects with volume material is included in render even when it's inside HOLDOUT collection.
Dec 15 2020, 11:46 PM · Render & Cycles, Rendering, BF Blender
Dong-Hyun Kim (temeddix) renamed T83812: Scene statistics(Polygon count) doesn't include particle system objects from Scene statistics(Polygon count) doesn't include particle systems to Scene statistics(Polygon count) doesn't include particle system objects.
Dec 15 2020, 7:46 PM · BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T83812: Scene statistics(Polygon count) doesn't include particle system objects.
Dec 15 2020, 7:42 PM · BF Blender
Dong-Hyun Kim (temeddix) renamed T83812: Scene statistics(Polygon count) doesn't include particle system objects from Scene statistics(Polygon count) doesn't include particle system to Scene statistics(Polygon count) doesn't include particle systems.
Dec 15 2020, 7:40 PM · BF Blender
Dong-Hyun Kim (temeddix) created T83812: Scene statistics(Polygon count) doesn't include particle system objects.
Dec 15 2020, 7:40 PM · BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T83810: Objects with volume material is included in render even when it's inside HOLDOUT collection.
Dec 15 2020, 6:49 PM · Render & Cycles, Rendering, BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T83810: Objects with volume material is included in render even when it's inside HOLDOUT collection.
Dec 15 2020, 6:34 PM · Render & Cycles, Rendering, BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T83810: Objects with volume material is included in render even when it's inside HOLDOUT collection.
Dec 15 2020, 6:33 PM · Render & Cycles, Rendering, BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T83810: Objects with volume material is included in render even when it's inside HOLDOUT collection.
Dec 15 2020, 6:29 PM · Render & Cycles, Rendering, BF Blender
Dong-Hyun Kim (temeddix) added projects to T83810: Objects with volume material is included in render even when it's inside HOLDOUT collection: Rendering, Render & Cycles.
Dec 15 2020, 6:29 PM · Render & Cycles, Rendering, BF Blender
Dong-Hyun Kim (temeddix) created T83810: Objects with volume material is included in render even when it's inside HOLDOUT collection.
Dec 15 2020, 6:28 PM · Render & Cycles, Rendering, BF Blender

Dec 7 2020

adam earle (adamearle) awarded T81950: Grease Pencil Ignores 'Stroke Placement: Stroke' a Love token.
Dec 7 2020, 2:04 PM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil

Oct 22 2020

Dong-Hyun Kim (temeddix) added a project to T81950: Grease Pencil Ignores 'Stroke Placement: Stroke': Grease Pencil.
Oct 22 2020, 3:19 PM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil
Dong-Hyun Kim (temeddix) updated the task description for T81950: Grease Pencil Ignores 'Stroke Placement: Stroke'.
Oct 22 2020, 11:14 AM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil
Dong-Hyun Kim (temeddix) updated the task description for T81950: Grease Pencil Ignores 'Stroke Placement: Stroke'.
Oct 22 2020, 11:14 AM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil
Dong-Hyun Kim (temeddix) renamed T81950: Grease Pencil Ignores 'Stroke Placement: Stroke' from Grease Pencil Ignores 'Stroke Placement as Stroke' to Grease Pencil Ignores 'Stroke Placement: Stroke'.
Oct 22 2020, 11:04 AM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil
Dong-Hyun Kim (temeddix) updated the task description for T81950: Grease Pencil Ignores 'Stroke Placement: Stroke'.
Oct 22 2020, 10:06 AM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil
Dong-Hyun Kim (temeddix) updated the task description for T81950: Grease Pencil Ignores 'Stroke Placement: Stroke'.
Oct 22 2020, 10:03 AM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil
Dong-Hyun Kim (temeddix) updated the task description for T81950: Grease Pencil Ignores 'Stroke Placement: Stroke'.
Oct 22 2020, 10:02 AM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil
Dong-Hyun Kim (temeddix) created T81950: Grease Pencil Ignores 'Stroke Placement: Stroke'.
Oct 22 2020, 10:02 AM · BF Blender (2.92), EEVEE & Viewport, Grease Pencil

Oct 11 2020

Dong-Hyun Kim (temeddix) awarded T73993: Snapping & precision modeling improvements a Love token.
Oct 11 2020, 6:00 PM · Modeling

Jun 9 2020

Dong-Hyun Kim (temeddix) updated subscribers of T76023: Sidebar changes.

I made a proposal based on @Ludvik Koutny (rawalanche)’s at this thread, which makes the use of the footer. Shouldn't this be the key to all suggested problems?

Jun 9 2020, 5:06 PM · Restricted Project, User Interface, BF Blender

Jun 8 2020

Dong-Hyun Kim (temeddix) added a comment to T76023: Sidebar changes.

I'm with you @William Reynish (billreynish) , because in these kinds of UI decisions, I believe we should all stick to this phrase: less is more. Many of us sometimes try to solve problems in a easy, but cluttered way that results in a mess. I'm advocating yours because simple, intuitive and easy-to-use design is where we have to go.

Jun 8 2020, 4:08 PM · Restricted Project, User Interface, BF Blender

May 16 2020

Dong-Hyun Kim (temeddix) added a comment to T76023: Sidebar changes.

Lots of proposals are being suggested, but I find that the initial one proposed by William Reynish seems the most promising. There is no vertical text and it's the most simple, intuitive one.

May 16 2020, 9:26 AM · Restricted Project, User Interface, BF Blender

May 6 2020

Dong-Hyun Kim (temeddix) awarded T45734: Grab, rotate, scale with basepoint a Love token.
May 6 2020, 12:28 PM · User Interface, BF Blender

May 1 2020

Dong-Hyun Kim (temeddix) awarded T56949: Pie menu design improvements a Love token.
May 1 2020, 3:41 PM · User Interface, BF Blender: 2.8
Dong-Hyun Kim (temeddix) awarded T75821: Show Pie Menu quadrants a Like token.
May 1 2020, 3:38 PM · Restricted Project, User Interface, BF Blender

Apr 25 2020

Dong-Hyun Kim (temeddix) awarded T75913: New tool to add and subtract prismatic volumes a Love token.
Apr 25 2020, 4:32 AM · BF Blender (2.91), Modeling

Apr 23 2020

Dong-Hyun Kim (temeddix) awarded T76023: Sidebar changes a Like token.
Apr 23 2020, 3:09 PM · Restricted Project, User Interface, BF Blender

Apr 12 2020

Dong-Hyun Kim (temeddix) awarded T68477: Parallax Occlusion Mapping a Love token.
Apr 12 2020, 8:21 AM · EEVEE & Viewport

Mar 22 2020

Dong-Hyun Kim (temeddix) awarded T69992: Shortcuts for Tools (design task) a Dislike token.
Mar 22 2020, 7:34 AM · User Interface, BF Blender
Dong-Hyun Kim (temeddix) added a comment to D6861: Update Input Method Editor support for Windows.

Nice work! indeed this patch is truly needed for the Korean community.

Mar 22 2020, 7:15 AM · User Interface, Platform: Windows
Dong-Hyun Kim (temeddix) awarded D6861: Update Input Method Editor support for Windows a 100 token.
Mar 22 2020, 7:06 AM · User Interface, Platform: Windows
Dong-Hyun Kim (temeddix) awarded T66424: Transform Tools: Perform on a base point a Love token.
Mar 22 2020, 5:47 AM · Modeling
Dong-Hyun Kim (temeddix) awarded D7000: Transform: Move with base point a Love token.
Mar 22 2020, 4:37 AM · Modeling

Mar 16 2020

Dong-Hyun Kim (temeddix) added a comment to T69992: Shortcuts for Tools (design task).

As an ex-Softimage user I would like to propose a slightly different solution as I believe was very cleverly implemented in it:

  1. Taping on a shortcut key ( G, S, R, ...) activate the Tool (Move, Scale, Rotate, ...)
  2. Pressing and holding (!) the same key temporary activate the Operator (Move, Scale, Rotate ...) and releasing the key returns the tool/operator to it's previous state.

This way, if for example, we are are using the Move tool to arrange our scene, but we need a quick scale of an object, we press and hold "S" to do the job and when we release it we automatically continue with the Move tool.

Mar 16 2020, 3:15 PM · User Interface, BF Blender

Feb 19 2020

Rombout Versluijs (rombout) awarded T61228: Sample color add to palette, works for mouse click but not key press only a Love token.
Feb 19 2020, 5:05 AM · Sculpt, Paint & Texture, BF Blender

Jun 9 2019

Dong-Hyun Kim (temeddix) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

I see that it's been a while and the new tool system has come a long way. I appreciate everyone's hard work. Also I know that UI is freezed now, but there is a must-known problem that needs to be shared before 2.81 development.

Jun 9 2019, 6:52 AM · Code Quest

Feb 6 2019

Dong-Hyun Kim (temeddix) updated the task description for T61228: Sample color add to palette, works for mouse click but not key press only.
Feb 6 2019, 3:15 PM · Sculpt, Paint & Texture, BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T61228: Sample color add to palette, works for mouse click but not key press only.
Feb 6 2019, 9:22 AM · Sculpt, Paint & Texture, BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T61228: Sample color add to palette, works for mouse click but not key press only.
Feb 6 2019, 9:14 AM · Sculpt, Paint & Texture, BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T61228: Sample color add to palette, works for mouse click but not key press only.
Feb 6 2019, 9:14 AM · Sculpt, Paint & Texture, BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T61228: Sample color add to palette, works for mouse click but not key press only.
Feb 6 2019, 9:13 AM · Sculpt, Paint & Texture, BF Blender
Dong-Hyun Kim (temeddix) created T61228: Sample color add to palette, works for mouse click but not key press only.
Feb 6 2019, 9:13 AM · Sculpt, Paint & Texture, BF Blender

Jan 31 2019

Dong-Hyun Kim (temeddix) added a comment to T60761: EEVEE: Volumetric round objects (sphere).

I was using EEVEE for a while and I thought it supported object shapes, which was great. I wonder why this is gone. Is it because of performance issues?
(I'm kind of confused if it really did, not sure. Please let me know if I'm wrong.)

Jan 31 2019, 5:19 AM · BF Blender

Jan 30 2019

Dong-Hyun Kim (temeddix) created T61006: Bug: Extrude faces along normals + "Individual origins" pivot point.
Jan 30 2019, 9:36 AM · Modeling, BF Blender

Jan 21 2019

Dong-Hyun Kim (temeddix) added a project to T60669: Freestyle loading unneeded collections: Freestyle.
Jan 21 2019, 3:47 AM · Freestyle, BF Blender

Jan 20 2019

Dong-Hyun Kim (temeddix) updated the task description for T60669: Freestyle loading unneeded collections.
Jan 20 2019, 4:40 PM · Freestyle, BF Blender
Dong-Hyun Kim (temeddix) created T60669: Freestyle loading unneeded collections.
Jan 20 2019, 1:43 PM · Freestyle, BF Blender

Dec 18 2018

Dong-Hyun Kim (temeddix) changed the status of T59570: Scene active camera not being updated properly from Unknown Status to Archived.

I'm sorry for this, it was just a misunderstanding about the local camera and the scene camera.

Dec 18 2018, 5:26 PM · BF Blender
Dong-Hyun Kim (temeddix) updated the task description for T59570: Scene active camera not being updated properly.
Dec 18 2018, 3:10 PM · BF Blender
Dong-Hyun Kim (temeddix) created T59570: Scene active camera not being updated properly.
Dec 18 2018, 3:08 PM · BF Blender

Dec 10 2018

Dong-Hyun Kim (temeddix) added a comment to T41598: Generated images not saved when exiting blender.

I totally agree with this. I saw many users losing their work since blender does not automatically pack or save generated images inside Blender.
Blender's Automatically Pack Into .blend option is super cool, but it should also apply to generated images as well, not only external images.

Dec 10 2018, 10:32 AM · Sculpt, Paint & Texture, User Interface, Images & Movies
Dong-Hyun Kim (temeddix) created T59110: Brush Texture ColorRamp Broken.
Dec 10 2018, 9:20 AM · Sculpt, Paint & Texture, BF Blender

Dec 6 2018

Dong-Hyun Kim (temeddix) committed rBMT3276: Completed Translating "Interface" Section into Korean.
Completed Translating "Interface" Section into Korean
Dec 6 2018, 12:47 AM

Dec 5 2018

Dong-Hyun Kim (temeddix) committed rBMT3269.
Dec 5 2018, 6:04 PM
Dong-Hyun Kim (temeddix) committed rBMT3268: Completed Translating "About this Manual" Section into Korean.
Completed Translating "About this Manual" Section into Korean
Dec 5 2018, 5:30 PM

Dec 4 2018

Dong-Hyun Kim (temeddix) committed rBMT3255: Halfway through translating the interface section to Korean.
Halfway through translating the interface section to Korean
Dec 4 2018, 8:57 PM
Dong-Hyun Kim (temeddix) updated the task description for T58713: Blender Documentation's some fuzzy PO files.
Dec 4 2018, 2:06 PM · Documentation
Dong-Hyun Kim (temeddix) created T58713: Blender Documentation's some fuzzy PO files.
Dec 4 2018, 2:05 PM · Documentation
Dong-Hyun Kim (temeddix) added a comment to T46463: Mouse roller zoom lag in Node Editor with "International Fonts" turned on.

Yes, I think so too. Maybe it's not just size of the font or the number of glyphs included in it. Might be the complexity.
Blender is so lightweight in in its file size so I don't think the developers would have included a heavy "international font".

Dec 4 2018, 1:47 PM · BF Blender, User Interface
Dong-Hyun Kim (temeddix) committed rBMT3254: Completed "Getting Started" Section in Korean.
Completed "Getting Started" Section in Korean
Dec 4 2018, 1:36 PM
Dong-Hyun Kim (temeddix) added a comment to T46463: Mouse roller zoom lag in Node Editor with "International Fonts" turned on.

I did some tests on both Intel and NVIDIA graphic cards with both stable and beta versions of Blender. The fonts were applied to the Blender UI via the settings.
Here's the result:

Dec 4 2018, 12:46 AM · BF Blender, User Interface

Dec 3 2018

Dong-Hyun Kim (temeddix) committed rBMT3251: Minor Change in Korean.
Minor Change in Korean
Dec 3 2018, 5:34 PM
Dong-Hyun Kim (temeddix) committed rBMT3250: Minor changes in Korean.
Minor changes in Korean
Dec 3 2018, 5:11 PM
Dong-Hyun Kim (temeddix) committed rBMT3249: minor change in Korean.
minor change in Korean
Dec 3 2018, 5:02 PM
Dong-Hyun Kim (temeddix) committed rBMT3248: korean improvements.
korean improvements
Dec 3 2018, 4:54 PM
Dong-Hyun Kim (temeddix) committed rBMT3247: small correction.
small correction
Dec 3 2018, 4:48 PM
Dong-Hyun Kim (temeddix) committed rBM4529: language entry for Korean(ko) has been added.
language entry for Korean(ko) has been added
Dec 3 2018, 4:41 PM
Dong-Hyun Kim (temeddix) committed rBMT3246: Hello, this is the first complete home translation of Korean manual..
Hello, this is the first complete home translation of Korean manual.
Dec 3 2018, 4:32 PM
Dong-Hyun Kim (temeddix) committed rBMT3245.
Dec 3 2018, 4:05 PM
Dong-Hyun Kim (temeddix) lowered the priority of T58606: Blender manual committer right request (translating) from 90 to Normal.
Dec 3 2018, 10:21 AM · Documentation

Nov 10 2018

Dong-Hyun Kim (temeddix) added a comment to T46463: Mouse roller zoom lag in Node Editor with "International Fonts" turned on.

Hi, I just downloaded 2.8 version from the link, and had a simple test after turning "International Fonts" on.
The laggy situation seems to remain in the current build.

Nov 10 2018, 11:48 AM · BF Blender, User Interface
Dong-Hyun Kim (temeddix) lowered the priority of T46463: Mouse roller zoom lag in Node Editor with "International Fonts" turned on from Unbreak Now! to 90.

Oh I get the idea, sorry for that... I acknowledge the works and efforts developers are putting into blender. Thanks for your advice!

Nov 10 2018, 7:26 AM · BF Blender, User Interface
Dong-Hyun Kim (temeddix) changed the status of T46463: Mouse roller zoom lag in Node Editor with "International Fonts" turned on from Unknown Status to Unknown Status.

This is still happening in late 2018.
I'm using Dell XPS 15 9550 laptop with NVIDIA GeForce GTX 960M. The driver version is 416.34 and it's right up to date.

Nov 10 2018, 4:41 AM · BF Blender, User Interface
Dong-Hyun Kim (temeddix) added a comment to T46463: Mouse roller zoom lag in Node Editor with "International Fonts" turned on.
Nov 10 2018, 4:27 AM · BF Blender, User Interface