- User Since
- Jun 5 2009, 7:35 PM (472 w, 3 d)
First step to get the Push button working
Thu, Jun 21
Wed, Jun 20
Fri, Jun 8
Sat, Jun 2
I was thinking about too little shortcuts that might be useful :
Sun, May 27
Every should work now, I found a solution by getting obedit->loc[axis], I don't know if this is a good way to do it, let me know !
May 24 2018
Put all the changes in one diff
If you have an armature selected and press 4, you change to pose mode, if you have a geometry selected and press 4, you change to texture paint mode.
Same for the T panel, that was proposed in the last Blender Today live, holding T could show the tools under the cursor (spacebar at the moment)
Instead of cycling through the submodes by clicking multiple times on a particular number key (that is what I understand from the design), would it be possible to have a pie menu when holding this number key, so for example if I click on 2, edit mode shows up, and if I hold 2, a pie menu with vertex/edge/face mode shows up ?
May 23 2018
Would it be possible to have a preview of the curve of the function if we create a driver using Python ?
May 17 2018
I corrected the mistakes you told me, but I am still a bit stuck about selecting the points on a non-active mesh based on the active point of the active mesh. Would you have a little hint for me ?
May 14 2018
Sorry for that, here it is. Commit all the changes at once.
May 12 2018
I miss only one thing before making it based on the active vertex of the active object :
- Change totfacesel to totvertsel
- Move RNA_*_get functions outside the loop
May 11 2018
It works for me with these following steps :
- Create Monkey
- Select one of the upper vertices
- Select axis (Positive Axis, Z Axis)
- And play with the threshold
May 10 2018
Fix Nurb and Bezier being edited at the same time
May 9 2018
May 8 2018
May 7 2018
Use continue instead of return OPERATOR_CANCELLED
Missing constants in the last commit