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- User Since
- Apr 1 2015, 8:16 PM (308 w, 3 d)
Aug 25 2020
The problem no longer exist in this version of Blender, August 24, 11:37:19- cb8da6efce80. Thanks for fixing it.
Aug 20 2020
Aug 8 2020
Aug 7 2020
Sep 12 2019
Jul 12 2019
Thanks.
Hi Sebastian, I just found a similar problem like this one, only it happen in Object Mode.
When in Object Mode, using Local transformation orientation and Individual Origin pivot point to rotate or move objects they'll act the same as this post, exclude the middle (0, 0, 0) cube.
I am using v2.80 RC just release to do the test.
I don't know whether it is under the same code of this one or not, but I'll attach a demo video above here for now.
Jun 28 2019
File attach done, is side I put 2 objects, one is the result of using proportional editing to rotate individual normal and make adjustment at operation panel. The other one is before doing it. Thanks.
Jun 26 2019
Apr 2 2015
- Windows 7 64bit SP1, Nvidia GeForce GTX 760 (driver ver: 347.88) latest driver release date: 3/17/2015
- Windows 64 bit Official blender-2.74-4b84759-win64.zip
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