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takeshi funahashi (waitinfuture)
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User Since
Jan 9 2016, 3:42 PM (196 w, 1 d)

Recent Activity

Fri, Sep 27

Seby (1seby) awarded T63793: When set value of "custom property" by python , driver not up-date correctly a The World Burns token.
Fri, Sep 27, 8:35 PM · BF Blender

Jul 30 2019

takeshi funahashi (waitinfuture) closed T58409: Armature Bone center point (pivot) auto hidden when parent bone invisible, it prevent to edit bone. as Resolved.
Jul 30 2019, 7:35 AM · BF Blender

Jul 21 2019

takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

Ah now I could find setting of armature> object . I see, (you already replied)

Jul 21 2019, 8:25 AM · User Interface, GPU / Viewport, BF Blender
takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

Thanks advice, but The scene rig is not meta-rig.
I thought if it happend , meta-rig and generate rig over-wrapped, , then I test with scene which removed meta-rig.

Jul 21 2019, 7:46 AM · User Interface, GPU / Viewport, BF Blender

Jul 20 2019

takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

Then as for me, this problem more worse with circle selection. Though I do not know, my problem is same as this report.

Jul 20 2019, 9:29 PM · User Interface, GPU / Viewport, BF Blender
takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

I have same problem about "edit bone" selection. This happen with default human rig >> rig-fy rig too.

Jul 20 2019, 9:15 PM · User Interface, GPU / Viewport, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

"bpy.ops.armature.bone_layers()" could up-date, without change current each bone layer.

Jul 20 2019, 9:51 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

As Dillon Gu said, When generate armature as single bone from blender UI , bone can not show dot (though it is located layers[0])
so to show bone dot, I must need to change bone layer from blender UI. (3d view topmenu > Armature >change bone layers once)

Jul 20 2019, 9:21 AM · BF Blender: 2.8, BF Blender

Jul 4 2019

takeshi funahashi (waitinfuture) renamed T63793: When set value of "custom property" by python , driver not up-date correctly from When set value of "custom property" by python , driver not up-date correctly (for posed bone) to When set value of "custom property" by python , driver not up-date correctly.
Jul 4 2019, 10:23 AM · BF Blender

Jun 25 2019

takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

Thanks. I promise.

Jun 25 2019, 2:43 PM · Add-ons

Jun 24 2019

takeshi funahashi (waitinfuture) closed T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 as Resolved.
Jun 24 2019, 9:00 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

I think, this problem have been solved with recent up-dates.
I test with recent build, with keep same video driver (it was already up-dated) , now same scene not cause shut-down.

Jun 24 2019, 9:00 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

Thanks Shrinivas (Shrinivas) I apologize, if I edit the code of "fast mode" when I up-date for 2.8. I seldom use the fast mode,then did not check carefully about fast mode.

Jun 24 2019, 5:20 AM · Add-ons
takeshi funahashi (waitinfuture) updated subscribers of rBAC27ba1929bb74: animation_add_corrective_shape_key: minor bl_info change T65258.

Thanks, @Brendon Murphy (meta-androcto)
I made a mistake about bl-info "author" when up-load it. added un-necessary ""

Jun 24 2019, 5:04 AM

Jun 21 2019

takeshi funahashi (waitinfuture) added a comment to T63793: When set value of "custom property" by python , driver not up-date correctly.

Yes it seems not only about pose bone. when script change "custom-prop" which drive other properties, manually change value can up-date driver, but change value by python, driver not work. There were many up-date about dependency graph, So if there is method to force it. but I can not find it.

Jun 21 2019, 3:51 AM · BF Blender

Jun 16 2019

takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

I test with recent builds, script generate new edit-bone (bn) for armature, at same time set bone layer , bn.layers[16] = True
bn.layers[0] = False

Jun 16 2019, 3:56 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

And about new option (I named it as "delta") I added, it is almost do same thing of original slow mode.

Jun 16 2019, 2:38 AM · Add-ons
takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

I can not make "fast mode " work for 2.8 correctly. , But I mainly use slow mode only. because only slow mode can circulate "preserve volume" .
if no one not up-date fast mode, I prefer simply remove the option. but I afraid if there was user who like to use "fast mode", then I do not delete code (just comment out)

Jun 16 2019, 1:39 AM · Add-ons

Jun 11 2019

takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

Thanks. I tried to contact original author who up-date for 2.6 etc,, but I could not. Then up-date for my purpose, and add new option which circulate currently used shape keys then remove the delta (I can generate new corrective shape key with keep currently used other shape keys value, without many tedious step,
(mix other shape keys, and generate, then remove the delta from new shape key etc,,)

Jun 11 2019, 12:39 AM · Add-ons

Jun 2 2019

takeshi funahashi (waitinfuture) raised the priority of T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 from Needs Information from User to Needs Triage by Developer.
Jun 2 2019, 2:08 AM · BF Blender

Jun 1 2019

takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Jun 1 2019, 1:53 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

Broken: version: 2.80 (sub 72), branch: master, commit date: 2019-05-28 16:05, hash: `rB08005802ccb7
I test with factory set up, but auto depth active .(without it it seems not happen)
it always clash immediately, for me.

Jun 1 2019, 12:55 AM · BF Blender

May 29 2019

takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

@Jacques Lucke (JacquesLucke) thanks,, but I am sorry, I still do not clear understandd how git and here work. It will cause more trouble. I often do un-expected thing, just mark up other user name for reply. so hope could someone do it instead of me.

May 29 2019, 11:39 PM · Add-ons
takeshi funahashi (waitinfuture) created T65258: "Corrective shape keys" add on updated for 2.8 .
May 29 2019, 9:04 AM · Add-ons

May 28 2019

takeshi funahashi (waitinfuture) closed T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole as Resolved.
May 28 2019, 8:46 PM · Add-ons
takeshi funahashi (waitinfuture) added a comment to T65218: Crash during Weight Paint mode when switching view modes after zoom.

I could confirm.

May 28 2019, 8:39 PM · BF Blender

May 21 2019

takeshi funahashi (waitinfuture) renamed T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole from Rigi fy Switch "rotation pole" hide pole bones and can not move pole to Rigi fy Switch "rotation to pole" hide pole bones and can not move pole.
May 21 2019, 5:46 PM · Add-ons
takeshi funahashi (waitinfuture) updated the task description for T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole.
May 21 2019, 5:38 PM · Add-ons
takeshi funahashi (waitinfuture) created T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole.
May 21 2019, 5:35 PM · Add-ons
takeshi funahashi (waitinfuture) added a comment to T63793: When set value of "custom property" by python , driver not up-date correctly.

I expected if recent depthgraph change solve this issue,
but it seems not work still.

May 21 2019, 3:45 PM · BF Blender

May 18 2019

takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

I do not know if developer could not re-produce still, then add wmv file

May 18 2019, 5:11 AM · BF Blender

May 17 2019

takeshi funahashi (waitinfuture) added a comment to rBe693918d4074: Dependency graph API changes.

Thanks now I could understand and have no issue at current ((MACHIN3 guided me kindly) and sorry added question here. Though I have some questions about up-date dependency (when it need or it should not etc) but just wait complete 2.8 bpy documents.

May 17 2019, 2:24 PM
takeshi funahashi (waitinfuture) closed T64741: to_mesh() for evaluated object not work with shape key as Resolved.
May 17 2019, 12:34 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

I see, really thanks you take time to guide me details ^^

May 17 2019, 12:33 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

Thanks MACHIN3 it worked to generate mesh which shape keys mix value + armature modifier applied

May 17 2019, 12:15 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

MACHIN3 thanks advice. then no. I just tried to use to_mesh() for up-date some add on for 2.8
. so I need to use bpy.data.meshes.new_from_obj(obj_eval) for the purpose?

May 17 2019, 11:55 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

Then after generate Cylinder_keys_clean, , remove shape key (basis) from
Cylinder_keys (original mesh), and run-script again, blender 2.8 shut down too.
(there already clash report about evaluated obj , to_mesh() , T64731 T64735
so I think the clash of my case is related too.

May 17 2019, 2:47 AM · BF Blender
takeshi funahashi (waitinfuture) created T64741: to_mesh() for evaluated object not work with shape key .
May 17 2019, 2:34 AM · BF Blender

May 16 2019

takeshi funahashi (waitinfuture) added a comment to rBe693918d4074: Dependency graph API changes.

I follow the case "When is used for evaluated object modifiers are always applied "
I set evaluated mesh, then get dependency graph for obj.to_mesh() . but it seems not work when there is shape key. (modifier seems removed)

May 16 2019, 8:17 PM

May 13 2019

takeshi funahashi (waitinfuture) renamed T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 from Weight paint mode with close up mesh, "show whole scene as transparent" shut down blender 2.8 to Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.
May 13 2019, 5:12 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

When use factory default setting, this prolbem seems not happen.
(test with version: 2.80 (sub 62), branch: master, commit date: 2019-05-13 09:55, hash: 86650b01d873, type:

May 13 2019, 5:05 PM · BF Blender

May 12 2019

takeshi funahashi (waitinfuture) added a comment to T64512: Crash with bones with custom shapes AND being in a shading type that is NOT wireframe..

I could confirm, with recent build too. windows10 64bit, and Nvidia video card.

May 12 2019, 1:49 PM · BF Blender
takeshi funahashi (waitinfuture) created T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.
May 12 2019, 3:52 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64450: I don't see the influence of the deform bones in any section on the mesh.

Hi It already resolved
https://developer.blender.org/rB1456b4130676b709a07e82f40a18ed46c445fe2d
I confirm I can see weight map of mesh with select Armature bone with recent build

May 12 2019, 2:34 AM · BF Blender

May 9 2019

takeshi funahashi (waitinfuture) updated subscribers of T63485: Rigify 2.8 - general improvements..
May 9 2019, 10:44 AM · Add-ons
takeshi funahashi (waitinfuture) added a comment to T63793: When set value of "custom property" by python , driver not up-date correctly.

Even though it will not be solved soon,, Is not there good way to force up-date from add-on(script) side?
which method or function, I can use ?

May 9 2019, 10:29 AM · BF Blender

May 3 2019

takeshi funahashi (waitinfuture) added a comment to T54987: Implement Multi-Object Properties Editing.

About Custom property . and UI panell generate by python,, is there chance to enhance it work so?

May 3 2019, 8:28 PM · User Interface

May 1 2019

takeshi funahashi (waitinfuture) added a comment to T63765: Value's driver not working with expression based on that same value..

I actually requested to achive these type driver in right-click select before. (more complex case)

May 1 2019, 1:13 AM · BF Blender

Apr 29 2019

takeshi funahashi (waitinfuture) added a comment to T58392: Texture limit size not working.

Thanks Brecht explain how it work. I could understand.
I still not clear difference between Preference>texture limits and Simplify (cycles) texture limits, but it seems not matter of this report.

Apr 29 2019, 1:19 AM · GPU / Viewport, BF Blender

Apr 28 2019

takeshi funahashi (waitinfuture) added a comment to T58392: Texture limit size not working.

I think at current, with Cycles render, Property editor>Render>simplify>Texturel imits only do job.(reduce usage scene memory)
Do not think, User preference setting, Texture limit work . with current 2.8 beta.

Apr 28 2019, 7:50 PM · GPU / Viewport, BF Blender
takeshi funahashi (waitinfuture) added a comment to T58392: Texture limit size not working.

Sorry About Eevee render, I can not confirm preference viewport texture limit work with current 2.8 beta and Eevee
With Cycles I clear see, when I set texture limit from none to 2K it reduce scene usage memory.
but With Eevee render engine, I can not see any change about usage memory of same scene.

Apr 28 2019, 7:35 PM · GPU / Viewport, BF Blender

Apr 27 2019

takeshi funahashi (waitinfuture) added a comment to T57895: Add Keying Set and New Keyframes options to the Timeline Sidebar .

I have used keying set for rig properties (which drive shape keys or bone transform)
Then hope blender 2.8 offer those keying-set menus in side bar of Time line, and Dope sheet ,with add more options.

Apr 27 2019, 5:37 PM · User Interface, BF Blender: 2.8

Apr 26 2019

takeshi funahashi (waitinfuture) added a comment to T63893: Drivers Mini Menu: Target Sampling doesn't work.

If developer will improve this problem, I hope this new driver editor window can "PIN" then it can set driver function,properties more easy. About current stage, it only work to minor editing.

Apr 26 2019, 2:43 AM · BF Blender

Apr 24 2019

takeshi funahashi (waitinfuture) added a comment to T63765: Value's driver not working with expression based on that same value..

Though I understand, what you hope, but these kind Expression, location Z = Location Z+ 1.00 (circular driver) never work .
I do not think it can be achived.

Apr 24 2019, 3:16 PM · BF Blender

Apr 23 2019

takeshi funahashi (waitinfuture) added a comment to T63795: data path for custom prop is wrong for info menu.

Thanks. I think, this happen about all custom property. context.scene.[prop] , context.object.active_material.[prop],
context.object.data.["prop"] etc.

Apr 23 2019, 5:45 PM · User Interface, BF Blender

Apr 22 2019

takeshi funahashi (waitinfuture) added a comment to T63795: data path for custom prop is wrong for info menu.

Yes as you said. bpy.context.object["prop"} is right. then I do not complain about it you already notice. the problem is info window record wrong path.
And thanks confirm. Then It is for user who try to learn bpy with blender bpy documents. But I have not thought there is case , info show wrong path.

Apr 22 2019, 2:16 PM · User Interface, BF Blender
Mel Massadian (melmass) awarded T63795: data path for custom prop is wrong for info menu a Like token.
Apr 22 2019, 1:56 PM · User Interface, BF Blender
takeshi funahashi (waitinfuture) renamed T63795: data path for custom prop is wrong for info menu from path for custom prop data path is wrong for info menu to data path for custom prop is wrong for info menu.
Apr 22 2019, 8:39 AM · User Interface, BF Blender
takeshi funahashi (waitinfuture) created T63795: data path for custom prop is wrong for info menu.
Apr 22 2019, 8:36 AM · User Interface, BF Blender
takeshi funahashi (waitinfuture) created T63793: When set value of "custom property" by python , driver not up-date correctly.
Apr 22 2019, 7:27 AM · BF Blender

Apr 21 2019

takeshi funahashi (waitinfuture) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

now I can use "F9" redo (same as blender 2.7), but it can easy disappear without intention, when cursor locate out of the menu range.
Of course, the good thing is it can move as I need. Current ”redo" panel (bottom right coner) and "F9" have pro and con. but do same thing.

Apr 21 2019, 10:54 PM · User Interface, BF Blender: 2.8
takeshi funahashi (waitinfuture) added a comment to T55099: Collections (parent task).

When cube object is member of "collection1" and "collection2", "unlink" can remove cube only from current selected collection. It is reasonable.
But when cube is grouped as "collection1" only, then unlink not remove cube only from "collection1" but unlink from "Scenecollection" then now cube becom as orphan data.

Apr 21 2019, 9:41 AM · BF Blender

Apr 19 2019

takeshi funahashi (waitinfuture) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

As for me, at least current status (redo floating panel stick the left corner of bottom, in each 3d view, ) is really annoying (though I gradually accept it).

Apr 19 2019, 3:10 PM · User Interface, BF Blender: 2.8

Apr 18 2019

takeshi funahashi (waitinfuture) added a comment to T63485: Rigify 2.8 - general improvements..

Can I add request here, as really non- pro fessional but hobby user for rig-fy rig?

Apr 18 2019, 12:40 PM · Add-ons

Apr 17 2019

takeshi funahashi (waitinfuture) added a comment to T63686: 3d cursor rotation_mode doesn't works with python.

You may need to use "bpy.context.scene.cursor.rotation_mode" , not "bpy.context.scene.rotation_mode" to set 3d cursor rotation_mode.
I can confirm it work from console input or script.

Apr 17 2019, 11:13 PM · BF Blender

Apr 16 2019

takeshi funahashi (waitinfuture) updated subscribers of T63617: "Bone groups" not reflect current selection untill change active group.

@Philipp Kant (philipp) Really thanks quick revison

Apr 16 2019, 2:10 PM · BF Blender

Apr 15 2019

takeshi funahashi (waitinfuture) updated the task description for T63617: "Bone groups" not reflect current selection untill change active group.
Apr 15 2019, 5:02 AM · BF Blender
takeshi funahashi (waitinfuture) created T63617: "Bone groups" not reflect current selection untill change active group.
Apr 15 2019, 4:58 AM · BF Blender

Apr 10 2019

takeshi funahashi (waitinfuture) added a comment to T63244: object.to_mesh ignores object.update_from_editmode.

I really thanks Mikhail make this report, and Sergey offer way how to up-date correctly.

Apr 10 2019, 5:30 PM · BF Blender

Apr 8 2019

takeshi funahashi (waitinfuture) created T63382: fail to build 2.7 branch , C2220 compile error (warning C4102 "bmesh_mesh.c").
Apr 8 2019, 6:13 AM · BF Blender

Apr 7 2019

takeshi funahashi (waitinfuture) added a comment to T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .

sorry C4005 is almost no problem. (or I usually see it when I build blender(

Apr 7 2019, 10:13 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .

Thanks to commit, but I still see "C2220" error with new warning file (I suspect last warning file is matter, but I do not know,,)
c:\myprograms\blender279-git\lib\win64_vc14\openimageio\include\openimageio\missing_math.h(112): warning C4005: 'copysign':

Apr 7 2019, 9:48 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63320: Mixing Bone Parent and Bone Relative Causes Object Offset.

I could confirm. It seems, When Parent 2 objects with different option (bone relative , and bone), Object which parent as " bone relative" change " bone parent"
In edit mode, move bone, and return object mode, now both child objects location follow bone transform in edit mode.

Apr 7 2019, 2:06 AM · BF Blender

Apr 6 2019

takeshi funahashi (waitinfuture) added a comment to T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .

May need full log? becaues it seems change about warning ffile. when I build again. (though I see same C2220 error message)

Apr 6 2019, 7:39 AM · BF Blender
takeshi funahashi (waitinfuture) created T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .
Apr 6 2019, 6:04 AM · BF Blender

Apr 2 2019

takeshi funahashi (waitinfuture) added a comment to T50597: Manipulator position is wrong for meshes with modifiers.

Thanks change priority. Then why it is so important, I lost way to move vertex along current normal, or local axis with posing (by armature modifier)
If it is only matter about manipulatior position, most of case I just use short-cut with axis direction, then Manipulatior position is not so important. Corrective shape for bone often need to pull out ,in along normal direction of mesh.

Apr 2 2019, 7:40 PM · User Interface, BF Blender
takeshi funahashi (waitinfuture) added a comment to T50597: Manipulator position is wrong for meshes with modifiers.

I ask here again. Is there any developer who plan to solve it? Because this report was offered about 2.78a . At least if developer think it just a visual issue.

Apr 2 2019, 11:48 AM · User Interface, BF Blender
takeshi funahashi (waitinfuture) added a comment to T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..

Of course. but developers keep priority as normal. I afraid, there will be no developer to solve it.

Apr 2 2019, 11:35 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..

Sorry my manner. for non native user, sometimes report detail need more time. But It never just a limitation. Have you ever edit armatered mesh for animation etc?
Why I ask it, I believe priority not depend by developer. Of course I can only ask develpers to slove problems.

Apr 2 2019, 11:10 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..

I hope another developer check it again. Then if others need to scrren recording for this topic, I will do.

Apr 2 2019, 11:00 AM · BF Blender
takeshi funahashi (waitinfuture) updated the task description for T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Apr 2 2019, 10:51 AM · BF Blender
takeshi funahashi (waitinfuture) updated the task description for T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Apr 2 2019, 10:45 AM · BF Blender
takeshi funahashi (waitinfuture) renamed T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position. from Gizomo, pivot, axis, for manipulation need to show modifier applied position. to Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Apr 2 2019, 10:44 AM · BF Blender
takeshi funahashi (waitinfuture) created T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Apr 2 2019, 10:43 AM · BF Blender

Apr 1 2019

takeshi funahashi (waitinfuture) added a comment to T63162: Armature Objects with "In Front" enabled are not being anti-aliased..

I can reproduce It when I use "OPEN GL multi sampling" in user preference.

Apr 1 2019, 4:47 AM · EEVEE & Viewport, BF Blender

Mar 7 2019

takeshi funahashi (waitinfuture) added a comment to T62280: Driver expressions that use functions injected by an addon no longer work..

I could see same problem. All scene which I saved with 2.8 armature which use driver expressions as function (generated by add on)
corrupted.

Mar 7 2019, 7:36 AM · BF Blender

Mar 6 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

Thanks Canmpbell you find this report and finally confrimed by developer

Mar 6 2019, 2:27 AM · BF Blender

Mar 1 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

When I change property of the history propert menu with option "Apply shape keys in edit mode" ,
blender clash ,or freeze after all clash, and get this message.So it is not only about transform values.

Mar 1 2019, 3:15 AM · BF Blender

Feb 27 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

Then for more precise report, would not you offer "Proper procedure to generate "stack trace" after build this" full debug" version?

Feb 27 2019, 7:28 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

And I up-date java , then hide 2.80 script folda again. and run again. now I can run this version (full debug mode build).

Feb 27 2019, 6:49 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

@LazyDodo (LazyDodo)
Usually I use "make release" for CUDA kernels but anyway I tried to make a build with "make full debug" version as you suggested.

Feb 27 2019, 6:31 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I rename 2.8 folda in appData and, it load default blender setting start scene. (no add on, and all setting change as blender default,, (left-click to r-click, and font size etc)

Feb 27 2019, 4:25 AM · BF Blender

Feb 26 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

It is current test with up-load scene. I just re-load scene. and video decode. Do you have some idea, what I may need to try?

Feb 26 2019, 5:00 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

So I really lost a way. but thanks you test too.

Feb 26 2019, 4:50 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

Thank to take time,,
Then about my first attached blend file, I forgot to keep activate "Apply shape keys in edit mode" for my test.
So if you test with first one, untill you set it as active, this problem are hidden. Then I re-make blend file to test easy. so other one need to test,, use it please.

Feb 26 2019, 2:10 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I do not think, it is caused my compile process. because I see no problem when build with Cmake.
Anyway I tried as you suggested, download recent 2.8 build zip, from buildbot for windows 64bit ,then run it.
But just see same crash.

Feb 26 2019, 12:34 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I attach video (wmv). Though in movie, I input values (and wrong values first,,) but it not matter.
slider can not work too.

Feb 26 2019, 10:48 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61969: Set "3d cursor" as " Transform-Orientaiton mode", cursor rotation not up-date Gizmo rotation.

When I use gizmo of each transform tools, I can see now axis change then fit current cursor rotation.
or I can change tool (transform to roate etc), or hide tool once then un-hide solve it.

Feb 26 2019, 8:24 AM · BF Blender
takeshi funahashi (waitinfuture) created T61969: Set "3d cursor" as " Transform-Orientaiton mode", cursor rotation not up-date Gizmo rotation.
Feb 26 2019, 8:01 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I test with dbug-all mode. with default cube. (this time add one shape key with base) but crash. and show EXCEPTION_ACCESS_VIOLATION Error This log help to find problem?

Feb 26 2019, 5:37 AM · BF Blender