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takeshi funahashi (waitinfuture)
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User Since
Jan 9 2016, 3:42 PM (268 w, 3 d)

Recent Activity

Jan 23 2021

takeshi funahashi (waitinfuture) added a comment to T73250: Override Library will always return to Object Mode after saving file in Pose Mode.

Though I do not care it is confirmed as Low, but please do not forget this need to be solved.

Jan 23 2021, 7:16 AM · Core, BF Blender

Nov 27 2020

takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

From document description it need to work like this (I made this add on work, to exchange all of material slots link but, if user use the blender default UI fucntion , it need to do same -thing,
or you should not discribe "Data-block Links Specifies whether the material is to be linked to the Object or to the Object Data."

Nov 27 2020, 8:12 AM · Pipeline, Assets & I/O, BF Blender

Nov 25 2020

takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

Then the actual behavor of this function is, Choose <"Data-linked" Material or "Object-linked" Material for the Current Active Material Slot.>

Nov 25 2020, 5:41 AM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

I calm down myself, then read again carefrully blender manuall, because I can not udnerstand, why it made so.
I understand how developer make this function, but it is not reasonable for me Blender manuall discribed it clear.

Nov 25 2020, 5:05 AM · Pipeline, Assets & I/O, BF Blender

Nov 14 2020

takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

Yes I know when you say bug it means the code which you offered not work as you designed. so it is not bug because maybe you designed so.

Nov 14 2020, 3:02 PM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

Anyway thanks all detail guide seriously I thanks you take time to guide me with pics..

Nov 14 2020, 12:24 PM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

So I could understand better how blender treat material link change. with your pics and each step guide. Thanks.

Nov 14 2020, 12:14 PM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

Then I may not need all detail of code behavor, but I think, it is good to know "you're telling the material slot to use a material linked to the object and not the object's data."
because I did not think so.. I telling material slot, to change the material (which in the slot) link from object to object_data.. it is all what I intended.

Nov 14 2020, 11:39 AM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) added a comment to T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .

What I means, when I change material "data" to "object", it change current material of each slot. or when I first set material then change material link, data to object, the material of the slot disappear. In this case, material A change as material C for slot A (it is because I already swap "data" to "object" few times, then the material seems not simply removed but change with other material.

Nov 14 2020, 11:01 AM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) updated the task description for T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .
Nov 14 2020, 4:23 AM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) updated the task description for T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .
Nov 14 2020, 4:18 AM · Pipeline, Assets & I/O, BF Blender
takeshi funahashi (waitinfuture) created T82712: Swap each material link to "Object" and "Data" , remove material from current material slot. .
Nov 14 2020, 4:15 AM · Pipeline, Assets & I/O, BF Blender

Nov 8 2020

takeshi funahashi (waitinfuture) added a comment to T82476: Rigi- fy human rig change IK bone transform value with toggle pole.

Then current way (rigi-fy auto set position of IK target and generate it from meta-rig), can be improved I think. (though here is not place to request,,) to adjust ik target, I think "edit meta-rig IK pole target" untill convert rigi-fy with keep current mesh flow is more easy. rigi-fy already offer foot role adjustment for human meta-rig. adjust IK target position is same thing for me...

Nov 8 2020, 1:19 AM · Add-ons (BF-Blender)

Nov 7 2020

takeshi funahashi (waitinfuture) updated the task description for T82476: Rigi- fy human rig change IK bone transform value with toggle pole.
Nov 7 2020, 2:09 AM · Add-ons (BF-Blender)
takeshi funahashi (waitinfuture) created T82476: Rigi- fy human rig change IK bone transform value with toggle pole.
Nov 7 2020, 1:58 AM · Add-ons (BF-Blender)

Sep 16 2020

takeshi funahashi (waitinfuture) edited projects for T80825: UV editor do not show UDIM grid (UDIM) , added: BF Blender (2.91), Restricted Project; removed BF Blender.
Sep 16 2020, 7:25 AM · Restricted Project, BF Blender (2.91)
takeshi funahashi (waitinfuture) created T80825: UV editor do not show UDIM grid (UDIM) .
Sep 16 2020, 7:23 AM · Restricted Project, BF Blender (2.91)

Sep 10 2020

takeshi funahashi (waitinfuture) added a comment to T78944: LibOverride: How to handle heavy data-blocks (meshes, shape-keys, actions...).

I have many shape key , at same time they are driven by rig (object) custom prop UI controller, which drive mesh shape key values) from add on panell.

Sep 10 2020, 4:23 PM · BF Blender (2.92), Pipeline, Assets & I/O

Sep 7 2020

takeshi funahashi (waitinfuture) added a comment to T80530: (2.83.6 Beta) Crash when switching to Edit Mode.

Btw if I start scene without any mesh, then change layout as UV editing, (start from empty scene), crash not happen.
Then I load mesh , activate go to edit-mode to check UV blender crash.

Sep 7 2020, 7:56 PM · EEVEE & Viewport, Modeling, BF Blender
takeshi funahashi (waitinfuture) added a comment to T80287: Change active work space to "UV layout" cause crash .

Philipp Oeser, thanks take you time .

Sep 7 2020, 7:51 PM · BF Blender (2.83)
takeshi funahashi (waitinfuture) added a comment to T80530: (2.83.6 Beta) Crash when switching to Edit Mode.

I can confirm same issue. with recent 2.83.6 build (As I reported) (LTS version not crash)
https://developer.blender.org/T80287

Sep 7 2020, 11:19 AM · EEVEE & Viewport, Modeling, BF Blender
takeshi funahashi (waitinfuture) changed the status of T80287: Change active work space to "UV layout" cause crash from Needs Information from User to Needs Developer to Reproduce.
Sep 7 2020, 9:03 AM · BF Blender (2.83)
takeshi funahashi (waitinfuture) added a comment to T80287: Change active work space to "UV layout" cause crash .

RIchard Antalik , are you a developer? If you are not, I think you should not change other user report status as you like.
If you are developer, It is OK. If you change status, I think it may take more time, developer confirm problem and solve issue.

Sep 7 2020, 8:58 AM · BF Blender (2.83)

Sep 4 2020

takeshi funahashi (waitinfuture) changed the status of T80287: Change active work space to "UV layout" cause crash from Needs Information from User to Needs Developer to Reproduce.
Sep 4 2020, 11:50 AM · BF Blender (2.83)
takeshi funahashi (waitinfuture) added a comment to T80287: Change active work space to "UV layout" cause crash .

Same crash happened about recent commit.
only "UV editing" layout cause issue, when there is mesh in scene.

Sep 4 2020, 7:50 AM · BF Blender (2.83)

Sep 3 2020

takeshi funahashi (waitinfuture) edited projects for T80443: When add "shape key" by script, active_shape_key return "None" but active_shape_key_index return 0, added: Python API; removed Add-ons (Community).
Sep 3 2020, 9:43 PM · Python API
takeshi funahashi (waitinfuture) created T80443: When add "shape key" by script, active_shape_key return "None" but active_shape_key_index return 0.
Sep 3 2020, 9:42 PM · Python API
takeshi funahashi (waitinfuture) added a comment to T80287: Change active work space to "UV layout" cause crash .

And other verision (LTS 2.83.5), 2.90 2.91 do not crash, with same add on setting. only this version 2.836 show this crash for me.

Sep 3 2020, 7:54 PM · BF Blender (2.83)
takeshi funahashi (waitinfuture) added a comment to T80287: Change active work space to "UV layout" cause crash .

No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene.
And I disable all add on from preference, but it still happen

Sep 3 2020, 7:47 PM · BF Blender (2.83)
takeshi funahashi (waitinfuture) added a comment to T80394: Can't download 2.83 LTS zip file .

So do I need to close my same topic? or merge please
https://developer.blender.org/T80305

Sep 3 2020, 11:42 AM · Infrastructure: Blender.Org

Sep 1 2020

takeshi funahashi (waitinfuture) edited projects for T80305: LTS Release 2.83.5 download link for windows zip version broken, added: Infrastructure: Websites; removed BF Blender.
Sep 1 2020, 5:00 AM · Infrastructure: Websites
takeshi funahashi (waitinfuture) created T80305: LTS Release 2.83.5 download link for windows zip version broken.
Sep 1 2020, 4:59 AM · Infrastructure: Websites

Aug 31 2020

takeshi funahashi (waitinfuture) updated the task description for T80287: Change active work space to "UV layout" cause crash .
Aug 31 2020, 7:32 PM · BF Blender (2.83)
takeshi funahashi (waitinfuture) created T80287: Change active work space to "UV layout" cause crash .
Aug 31 2020, 7:18 PM · BF Blender (2.83)

Aug 17 2020

takeshi funahashi (waitinfuture) added a comment to T79833: Generated Rigi-fy rig do not keep finger bones roll of meta-rig.

Though I know this topic is closed, and I need not add anything but I really respect "Demeter Dzadik (Mets)" react about non professional user report.

Aug 17 2020, 5:49 PM · Add-ons (BF-Blender)
takeshi funahashi (waitinfuture) added a comment to T79833: Generated Rigi-fy rig do not keep finger bones roll of meta-rig.

Yes It is not bug, versions. Thanks you closed this topic. (sorry I did not know how to close, )

Aug 17 2020, 11:05 AM · Add-ons (BF-Blender)
takeshi funahashi (waitinfuture) added a comment to T79833: Generated Rigi-fy rig do not keep finger bones roll of meta-rig.

I could find way to solve this issue. The human rig finger bones use "limbs.super_finger" rig-type. then as default rig type options > Bend rotation axis value set as "automatic"

Aug 17 2020, 8:08 AM · Add-ons (BF-Blender)
takeshi funahashi (waitinfuture) edited projects for T79833: Generated Rigi-fy rig do not keep finger bones roll of meta-rig, added: Add-ons (BF-Blender); removed BF Blender.
Aug 17 2020, 7:43 AM · Add-ons (BF-Blender)

Aug 16 2020

takeshi funahashi (waitinfuture) created T79833: Generated Rigi-fy rig do not keep finger bones roll of meta-rig.
Aug 16 2020, 10:26 PM · Add-ons (BF-Blender)

Feb 9 2020

takeshi funahashi (waitinfuture) added a comment to T63795: data path for custom prop is wrong for info menu.

Thanks developer still check old report. I hope to check by myself, about each reports which I opened, but At current I can not get time to pray 3d world with blender. So if it was sloved, please free close this topic. (of couse if it not solved, open as same as before)

Feb 9 2020, 11:46 AM · User Interface, BF Blender

Jan 27 2020

takeshi funahashi (waitinfuture) awarded T68836: Transform Refactoring a Party Time token.
Jan 27 2020, 3:31 PM · Modeling, BF Blender

Jan 15 2020

ML (spawn_x) awarded T63793: When set value of "custom property" by python , driver not up-date correctly a 100 token.
Jan 15 2020, 7:09 PM · Animation & Rigging, BF Blender

Dec 14 2019

lucas veber (lucky3) awarded T65258: "Corrective shape keys" add on updated for 2.8 a Love token.
Dec 14 2019, 7:36 PM · Add-ons (Community)

Dec 9 2019

takeshi funahashi (waitinfuture) added a comment to T70319: Library Override: Driven Shape Keys Don't Work (neither via custom properties nor transforms).

I see,,as I said I could return driver, and can change values of custom prop (drive shape key values)
and the new value are saved in override blend file.

Dec 9 2019, 3:51 AM · BF Blender (2.90), Pipeline, Assets & I/O, Animation & Rigging, Datablocks and Libraries
takeshi funahashi (waitinfuture) added a comment to T70319: Library Override: Driven Shape Keys Don't Work (neither via custom properties nor transforms).

If I need to use make it local for mesh , it means we need all shape keys data and mesh-data in current blend file. right? I only hope to change shape key "value" witch will be driven by custom property of override armature (obj) , and bone transform etc. but all shape key-data are saved in original blend file.
(I suppose so)

Dec 9 2019, 1:01 AM · BF Blender (2.90), Pipeline, Assets & I/O, Animation & Rigging, Datablocks and Libraries
takeshi funahashi (waitinfuture) added a comment to T72270: "Add library override" for Armature data (bone root) crash blender.

As Anthony mentioned, this crash seems happen, everytime when I try to local override armature-data
from outliner after override character collection. (I hope my step 1 to 3 is correct way, to override character colleciton (rig and meshes) in another blender scene.

Dec 9 2019, 12:29 AM · Pipeline, Assets & I/O, Datablocks and Libraries, BF Blender

Dec 8 2019

takeshi funahashi (waitinfuture) updated the task description for T72270: "Add library override" for Armature data (bone root) crash blender.
Dec 8 2019, 5:37 AM · Pipeline, Assets & I/O, Datablocks and Libraries, BF Blender
takeshi funahashi (waitinfuture) created T72270: "Add library override" for Armature data (bone root) crash blender.
Dec 8 2019, 5:36 AM · Pipeline, Assets & I/O, Datablocks and Libraries, BF Blender

Dec 7 2019

takeshi funahashi (waitinfuture) added a comment to T70319: Library Override: Driven Shape Keys Don't Work (neither via custom properties nor transforms).

There seems problem about driver up-date. I need to re-assgin armature (object) name in driver editor expression (though it is same strings.) about all shape key driver (assgined with armature bone rotations)

Dec 7 2019, 5:36 AM · BF Blender (2.90), Pipeline, Assets & I/O, Animation & Rigging, Datablocks and Libraries

Dec 6 2019

takeshi funahashi (waitinfuture) added a comment to T70319: Library Override: Driven Shape Keys Don't Work (neither via custom properties nor transforms).

Ah OK, I seems miss use "local override". I select mesh object icon in outliner, then r-click and try "Add library override" but I need to click green "mesh data" icon. then r-click "Add library override",and return object mode after that shape keys becom editable.

Dec 6 2019, 8:12 AM · BF Blender (2.90), Pipeline, Assets & I/O, Animation & Rigging, Datablocks and Libraries

Dec 5 2019

takeshi funahashi (waitinfuture) added a comment to T70319: Library Override: Driven Shape Keys Don't Work (neither via custom properties nor transforms).

Though there seems way, "manually re-assgin driver of shape keys with override armature (object) properties", I can not find way to add new shape keys for override meshes.

Dec 5 2019, 3:42 PM · BF Blender (2.90), Pipeline, Assets & I/O, Animation & Rigging, Datablocks and Libraries

Sep 27 2019

Seby (1seby) awarded T63793: When set value of "custom property" by python , driver not up-date correctly a The World Burns token.
Sep 27 2019, 8:35 PM · Animation & Rigging, BF Blender

Jul 30 2019

takeshi funahashi (waitinfuture) changed the status of T58409: Armature Bone center point (pivot) auto hidden when parent bone invisible, it prevent to edit bone. from Unknown Status to Resolved.
Jul 30 2019, 7:35 AM · BF Blender

Jul 21 2019

takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

Ah now I could find setting of armature> object . I see, (you already replied)

Jul 21 2019, 8:25 AM · EEVEE & Viewport, User Interface, BF Blender
takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

Thanks advice, but The scene rig is not meta-rig.
I thought if it happend , meta-rig and generate rig over-wrapped, , then I test with scene which removed meta-rig.

Jul 21 2019, 7:46 AM · EEVEE & Viewport, User Interface, BF Blender

Jul 20 2019

takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

Then as for me, this problem more worse with circle selection. Though I do not know, my problem is same as this report.

Jul 20 2019, 9:29 PM · EEVEE & Viewport, User Interface, BF Blender
takeshi funahashi (waitinfuture) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

I have same problem about "edit bone" selection. This happen with default human rig >> rig-fy rig too.

Jul 20 2019, 9:15 PM · EEVEE & Viewport, User Interface, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

"bpy.ops.armature.bone_layers()" could up-date, without change current each bone layer.

Jul 20 2019, 9:51 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

As Dillon Gu said, When generate armature as single bone from blender UI , bone can not show dot (though it is located layers[0])
so to show bone dot, I must need to change bone layer from blender UI. (3d view topmenu > Armature >change bone layers once)

Jul 20 2019, 9:21 AM · BF Blender: 2.8, BF Blender

Jul 4 2019

takeshi funahashi (waitinfuture) renamed T63793: When set value of "custom property" by python , driver not up-date correctly from When set value of "custom property" by python , driver not up-date correctly (for posed bone) to When set value of "custom property" by python , driver not up-date correctly.
Jul 4 2019, 10:23 AM · Animation & Rigging, BF Blender

Jun 25 2019

takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

Thanks. I promise.

Jun 25 2019, 2:43 PM · Add-ons (Community)

Jun 24 2019

takeshi funahashi (waitinfuture) changed the status of T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 from Unknown Status to Resolved.
Jun 24 2019, 9:00 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

I think, this problem have been solved with recent up-dates.
I test with recent build, with keep same video driver (it was already up-dated) , now same scene not cause shut-down.

Jun 24 2019, 9:00 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

Thanks Shrinivas (Shrinivas) I apologize, if I edit the code of "fast mode" when I up-date for 2.8. I seldom use the fast mode,then did not check carefully about fast mode.

Jun 24 2019, 5:20 AM · Add-ons (Community)
takeshi funahashi (waitinfuture) updated subscribers of rBAC27ba1929bb74: animation_add_corrective_shape_key: minor bl_info change T65258.

Thanks, @Brendon Murphy (meta-androcto)
I made a mistake about bl-info "author" when up-load it. added un-necessary ""

Jun 24 2019, 5:04 AM

Jun 21 2019

takeshi funahashi (waitinfuture) added a comment to T63793: When set value of "custom property" by python , driver not up-date correctly.

Yes it seems not only about pose bone. when script change "custom-prop" which drive other properties, manually change value can up-date driver, but change value by python, driver not work. There were many up-date about dependency graph, So if there is method to force it. but I can not find it.

Jun 21 2019, 3:51 AM · Animation & Rigging, BF Blender

Jun 16 2019

takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

I test with recent builds, script generate new edit-bone (bn) for armature, at same time set bone layer , bn.layers[16] = True
bn.layers[0] = False

Jun 16 2019, 3:56 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

And about new option (I named it as "delta") I added, it is almost do same thing of original slow mode.

Jun 16 2019, 2:38 AM · Add-ons (Community)
takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

I can not make "fast mode " work for 2.8 correctly. , But I mainly use slow mode only. because only slow mode can circulate "preserve volume" .
if no one not up-date fast mode, I prefer simply remove the option. but I afraid if there was user who like to use "fast mode", then I do not delete code (just comment out)

Jun 16 2019, 1:39 AM · Add-ons (Community)

Jun 11 2019

takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

Thanks. I tried to contact original author who up-date for 2.6 etc,, but I could not. Then up-date for my purpose, and add new option which circulate currently used shape keys then remove the delta (I can generate new corrective shape key with keep currently used other shape keys value, without many tedious step,
(mix other shape keys, and generate, then remove the delta from new shape key etc,,)

Jun 11 2019, 12:39 AM · Add-ons (Community)

Jun 2 2019

takeshi funahashi (waitinfuture) raised the priority of T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 from 30 to 90.
Jun 2 2019, 2:08 AM · BF Blender

Jun 1 2019

takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Jun 1 2019, 1:53 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

Broken: version: 2.80 (sub 72), branch: master, commit date: 2019-05-28 16:05, hash: `rB08005802ccb7
I test with factory set up, but auto depth active .(without it it seems not happen)
it always clash immediately, for me.

Jun 1 2019, 12:55 AM · BF Blender

May 29 2019

takeshi funahashi (waitinfuture) added a comment to T65258: "Corrective shape keys" add on updated for 2.8 .

@Jacques Lucke (JacquesLucke) thanks,, but I am sorry, I still do not clear understandd how git and here work. It will cause more trouble. I often do un-expected thing, just mark up other user name for reply. so hope could someone do it instead of me.

May 29 2019, 11:39 PM · Add-ons (Community)
takeshi funahashi (waitinfuture) created T65258: "Corrective shape keys" add on updated for 2.8 .
May 29 2019, 9:04 AM · Add-ons (Community)

May 28 2019

takeshi funahashi (waitinfuture) changed the status of T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole from Unknown Status to Resolved.
May 28 2019, 8:46 PM · Add-ons (Community)
takeshi funahashi (waitinfuture) added a comment to T65218: Crash during Weight Paint mode when switching view modes after zoom.

I could confirm.

May 28 2019, 8:39 PM · BF Blender

May 21 2019

takeshi funahashi (waitinfuture) renamed T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole from Rigi fy Switch "rotation pole" hide pole bones and can not move pole to Rigi fy Switch "rotation to pole" hide pole bones and can not move pole.
May 21 2019, 5:46 PM · Add-ons (Community)
takeshi funahashi (waitinfuture) updated the task description for T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole.
May 21 2019, 5:38 PM · Add-ons (Community)
takeshi funahashi (waitinfuture) created T64954: Rigi fy Switch "rotation to pole" hide pole bones and can not move pole.
May 21 2019, 5:35 PM · Add-ons (Community)
takeshi funahashi (waitinfuture) added a comment to T63793: When set value of "custom property" by python , driver not up-date correctly.

I expected if recent depthgraph change solve this issue,
but it seems not work still.

May 21 2019, 3:45 PM · Animation & Rigging, BF Blender

May 18 2019

takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

I do not know if developer could not re-produce still, then add wmv file

May 18 2019, 5:11 AM · BF Blender

May 17 2019

takeshi funahashi (waitinfuture) added a comment to rBe693918d4074: Dependency graph API changes.

Thanks now I could understand and have no issue at current ((MACHIN3 guided me kindly) and sorry added question here. Though I have some questions about up-date dependency (when it need or it should not etc) but just wait complete 2.8 bpy documents.

May 17 2019, 2:24 PM
takeshi funahashi (waitinfuture) changed the status of T64741: to_mesh() for evaluated object not work with shape key from Unknown Status to Resolved.
May 17 2019, 12:34 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

I see, really thanks you take time to guide me details ^^

May 17 2019, 12:33 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

Thanks MACHIN3 it worked to generate mesh which shape keys mix value + armature modifier applied

May 17 2019, 12:15 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

MACHIN3 thanks advice. then no. I just tried to use to_mesh() for up-date some add on for 2.8
. so I need to use bpy.data.meshes.new_from_obj(obj_eval) for the purpose?

May 17 2019, 11:55 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64741: to_mesh() for evaluated object not work with shape key .

Then after generate Cylinder_keys_clean, , remove shape key (basis) from
Cylinder_keys (original mesh), and run-script again, blender 2.8 shut down too.
(there already clash report about evaluated obj , to_mesh() , T64731 T64735
so I think the clash of my case is related too.

May 17 2019, 2:47 AM · BF Blender
takeshi funahashi (waitinfuture) created T64741: to_mesh() for evaluated object not work with shape key .
May 17 2019, 2:34 AM · BF Blender

May 16 2019

takeshi funahashi (waitinfuture) added a comment to rBe693918d4074: Dependency graph API changes.

I follow the case "When is used for evaluated object modifiers are always applied "
I set evaluated mesh, then get dependency graph for obj.to_mesh() . but it seems not work when there is shape key. (modifier seems removed)

May 16 2019, 8:17 PM

May 13 2019

takeshi funahashi (waitinfuture) renamed T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 from Weight paint mode with close up mesh, "show whole scene as transparent" shut down blender 2.8 to Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.
May 13 2019, 5:12 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.

When use factory default setting, this prolbem seems not happen.
(test with version: 2.80 (sub 62), branch: master, commit date: 2019-05-13 09:55, hash: 86650b01d873, type:

May 13 2019, 5:05 PM · BF Blender

May 12 2019

takeshi funahashi (waitinfuture) added a comment to T64512: Crash with bones with custom shapes AND being in a shading type that is NOT wireframe..

I could confirm, with recent build too. windows10 64bit, and Nvidia video card.

May 12 2019, 1:49 PM · BF Blender
takeshi funahashi (waitinfuture) created T64506: Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8.
May 12 2019, 3:52 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T64450: I don't see the influence of the deform bones in any section on the mesh.

Hi It already resolved
https://developer.blender.org/rB1456b4130676b709a07e82f40a18ed46c445fe2d
I confirm I can see weight map of mesh with select Armature bone with recent build

May 12 2019, 2:34 AM · BF Blender

May 9 2019

takeshi funahashi (waitinfuture) updated subscribers of T63485: Rigify 2.8 - general improvements..
May 9 2019, 10:44 AM · Add-ons (Community)
takeshi funahashi (waitinfuture) added a comment to T63793: When set value of "custom property" by python , driver not up-date correctly.

Even though it will not be solved soon,, Is not there good way to force up-date from add-on(script) side?
which method or function, I can use ?

May 9 2019, 10:29 AM · Animation & Rigging, BF Blender

May 3 2019

takeshi funahashi (waitinfuture) added a comment to T54987: Implement Multi-Object Properties Editing.

About Custom property . and UI panell generate by python,, is there chance to enhance it work so?

May 3 2019, 8:28 PM · User Interface

May 1 2019

takeshi funahashi (waitinfuture) added a comment to T63765: Value's driver not working with expression based on that same value..

I actually requested to achive these type driver in right-click select before. (more complex case)

May 1 2019, 1:13 AM · BF Blender

Apr 29 2019

takeshi funahashi (waitinfuture) added a comment to T58392: Texture limit size not working.

Thanks Brecht explain how it work. I could understand.
I still not clear difference between Preference>texture limits and Simplify (cycles) texture limits, but it seems not matter of this report.

Apr 29 2019, 1:19 AM · EEVEE & Viewport, BF Blender