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takeshi funahashi (waitinfuture)
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User Since
Jan 9 2016, 3:42 PM (171 w, 2 d)

Recent Activity

Yesterday

takeshi funahashi (waitinfuture) added a comment to T63795: data path for custom prop is wrong for info menu.

Yes as you said. bpy.context.object["prop"} is right. then I do not complain about it you already notice. the problem is info window record wrong path.
And thanks confirm. Then It is for user who try to learn bpy with blender bpy documents. But I have not thought there is case , info show wrong path.

Mon, Apr 22, 2:16 PM · BF Blender
Mel Massadian (melmass) awarded T63795: data path for custom prop is wrong for info menu a Like token.
Mon, Apr 22, 1:56 PM · BF Blender
takeshi funahashi (waitinfuture) renamed T63795: data path for custom prop is wrong for info menu from path for custom prop data path is wrong for info menu to data path for custom prop is wrong for info menu.
Mon, Apr 22, 8:39 AM · BF Blender
takeshi funahashi (waitinfuture) created T63795: data path for custom prop is wrong for info menu.
Mon, Apr 22, 8:36 AM · BF Blender
takeshi funahashi (waitinfuture) created T63793: When set value of "custom property" by python , driver not up-date correctly (for posed bone).
Mon, Apr 22, 7:27 AM · BF Blender

Sun, Apr 21

takeshi funahashi (waitinfuture) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

now I can use "F9" redo (same as blender 2.7), but it can easy disappear without intention, when cursor locate out of the menu range.
Of course, the good thing is it can move as I need. Current ”redo" panel (bottom right coner) and "F9" have pro and con. but do same thing.

Sun, Apr 21, 10:54 PM · User Interface, BF Blender: 2.8
takeshi funahashi (waitinfuture) added a comment to T55099: Collections (parent task).

When cube object is member of "collection1" and "collection2", "unlink" can remove cube only from current selected collection. It is reasonable.
But when cube is grouped as "collection1" only, then unlink not remove cube only from "collection1" but unlink from "Scenecollection" then now cube becom as orphan data.

Sun, Apr 21, 9:41 AM · BF Blender, Code Quest

Fri, Apr 19

takeshi funahashi (waitinfuture) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

As for me, at least current status (redo floating panel stick the left corner of bottom, in each 3d view, ) is really annoying (though I gradually accept it).

Fri, Apr 19, 3:10 PM · User Interface, BF Blender: 2.8

Thu, Apr 18

takeshi funahashi (waitinfuture) added a comment to T63485: Rigify 2.8 - general improvements..

Can I add request here, as really non- pro fessional but hobby user for rig-fy rig?

Thu, Apr 18, 12:40 PM · Addons

Wed, Apr 17

takeshi funahashi (waitinfuture) added a comment to T63686: 3d cursor rotation_mode doesn't works with python.

You may need to use "bpy.context.scene.cursor.rotation_mode" , not "bpy.context.scene.rotation_mode" to set 3d cursor rotation_mode.
I can confirm it work from console input or script.

Wed, Apr 17, 11:13 PM · BF Blender

Tue, Apr 16

takeshi funahashi (waitinfuture) updated subscribers of T63617: "Bone groups" not reflect current selection untill change active group.

@Philipp Kant (philipp) Really thanks quick revison

Tue, Apr 16, 2:10 PM · BF Blender

Mon, Apr 15

takeshi funahashi (waitinfuture) updated the task description for T63617: "Bone groups" not reflect current selection untill change active group.
Mon, Apr 15, 5:02 AM · BF Blender
takeshi funahashi (waitinfuture) created T63617: "Bone groups" not reflect current selection untill change active group.
Mon, Apr 15, 4:58 AM · BF Blender

Wed, Apr 10

takeshi funahashi (waitinfuture) added a comment to T63244: object.to_mesh ignores object.update_from_editmode.

I really thanks Mikhail make this report, and Sergey offer way how to up-date correctly.

Wed, Apr 10, 5:30 PM · BF Blender

Mon, Apr 8

takeshi funahashi (waitinfuture) created T63382: fail to build 2.7 branch , C2220 compile error (warning C4102 "bmesh_mesh.c").
Mon, Apr 8, 6:13 AM · BF Blender

Sun, Apr 7

takeshi funahashi (waitinfuture) added a comment to T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .

sorry C4005 is almost no problem. (or I usually see it when I build blender(

Sun, Apr 7, 10:13 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .

Thanks to commit, but I still see "C2220" error with new warning file (I suspect last warning file is matter, but I do not know,,)
c:\myprograms\blender279-git\lib\win64_vc14\openimageio\include\openimageio\missing_math.h(112): warning C4005: 'copysign':

Sun, Apr 7, 9:48 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63320: Mixing Bone Parent and Bone Relative Causes Object Offset.

I could confirm. It seems, When Parent 2 objects with different option (bone relative , and bone), Object which parent as " bone relative" change " bone parent"
In edit mode, move bone, and return object mode, now both child objects location follow bone transform in edit mode.

Sun, Apr 7, 2:06 AM · BF Blender

Sat, Apr 6

takeshi funahashi (waitinfuture) added a comment to T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .

May need full log? becaues it seems change about warning ffile. when I build again. (though I see same C2220 error message)

Sat, Apr 6, 7:39 AM · BF Blender
takeshi funahashi (waitinfuture) created T63329: Fail to build 2.7 windows64 for bmesh_mesh.c(1172): warning C4189 .
Sat, Apr 6, 6:04 AM · BF Blender

Tue, Apr 2

takeshi funahashi (waitinfuture) added a comment to T50597: Manipulator position is wrong for meshes with modifiers.

Thanks change priority. Then why it is so important, I lost way to move vertex along current normal, or local axis with posing (by armature modifier)
If it is only matter about manipulatior position, most of case I just use short-cut with axis direction, then Manipulatior position is not so important. Corrective shape for bone often need to pull out ,in along normal direction of mesh.

Tue, Apr 2, 7:40 PM · User Interface, BF Blender
takeshi funahashi (waitinfuture) added a comment to T50597: Manipulator position is wrong for meshes with modifiers.

I ask here again. Is there any developer who plan to solve it? Because this report was offered about 2.78a . At least if developer think it just a visual issue.

Tue, Apr 2, 11:48 AM · User Interface, BF Blender
takeshi funahashi (waitinfuture) added a comment to T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..

Of course. but developers keep priority as normal. I afraid, there will be no developer to solve it.

Tue, Apr 2, 11:35 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..

Sorry my manner. for non native user, sometimes report detail need more time. But It never just a limitation. Have you ever edit armatered mesh for animation etc?
Why I ask it, I believe priority not depend by developer. Of course I can only ask develpers to slove problems.

Tue, Apr 2, 11:10 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..

I hope another developer check it again. Then if others need to scrren recording for this topic, I will do.

Tue, Apr 2, 11:00 AM · BF Blender
takeshi funahashi (waitinfuture) updated the task description for T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Tue, Apr 2, 10:51 AM · BF Blender
takeshi funahashi (waitinfuture) updated the task description for T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Tue, Apr 2, 10:45 AM · BF Blender
takeshi funahashi (waitinfuture) renamed T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position. from Gizomo, pivot, axis, for manipulation need to show modifier applied position. to Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Tue, Apr 2, 10:44 AM · BF Blender
takeshi funahashi (waitinfuture) created T63212: Gizmo, pivot, axis, for manipulation need to show modifier applied mesh elements position..
Tue, Apr 2, 10:43 AM · BF Blender

Mon, Apr 1

takeshi funahashi (waitinfuture) added a comment to T63162: Armature Objects with "In Front" enabled are not being anti-aliased..

I can reproduce It when I use "OPEN GL multi sampling" in user preference.

Mon, Apr 1, 4:47 AM · BF Blender

Mar 7 2019

takeshi funahashi (waitinfuture) added a comment to T62280: Driver expressions that use functions injected by an addon no longer work..

I could see same problem. All scene which I saved with 2.8 armature which use driver expressions as function (generated by add on)
corrupted.

Mar 7 2019, 7:36 AM · BF Blender

Mar 6 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

Thanks Canmpbell you find this report and finally confrimed by developer

Mar 6 2019, 2:27 AM · BF Blender

Mar 1 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

When I change property of the history propert menu with option "Apply shape keys in edit mode" ,
blender clash ,or freeze after all clash, and get this message.So it is not only about transform values.

Mar 1 2019, 3:15 AM · BF Blender

Feb 27 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

Then for more precise report, would not you offer "Proper procedure to generate "stack trace" after build this" full debug" version?

Feb 27 2019, 7:28 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

And I up-date java , then hide 2.80 script folda again. and run again. now I can run this version (full debug mode build).

Feb 27 2019, 6:49 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

@LazyDodo (LazyDodo)
Usually I use "make release" for CUDA kernels but anyway I tried to make a build with "make full debug" version as you suggested.

Feb 27 2019, 6:31 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I rename 2.8 folda in appData and, it load default blender setting start scene. (no add on, and all setting change as blender default,, (left-click to r-click, and font size etc)

Feb 27 2019, 4:25 AM · BF Blender

Feb 26 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

It is current test with up-load scene. I just re-load scene. and video decode. Do you have some idea, what I may need to try?

Feb 26 2019, 5:00 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

So I really lost a way. but thanks you test too.

Feb 26 2019, 4:50 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

Thank to take time,,
Then about my first attached blend file, I forgot to keep activate "Apply shape keys in edit mode" for my test.
So if you test with first one, untill you set it as active, this problem are hidden. Then I re-make blend file to test easy. so other one need to test,, use it please.

Feb 26 2019, 2:10 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I do not think, it is caused my compile process. because I see no problem when build with Cmake.
Anyway I tried as you suggested, download recent 2.8 build zip, from buildbot for windows 64bit ,then run it.
But just see same crash.

Feb 26 2019, 12:34 PM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I attach video (wmv). Though in movie, I input values (and wrong values first,,) but it not matter.
slider can not work too.

Feb 26 2019, 10:48 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61969: Set "3d cursor" as " Transform-Orientaiton mode", cursor rotation not up-date Gizmo rotation.

When I use gizmo of each transform tools, I can see now axis change then fit current cursor rotation.
or I can change tool (transform to roate etc), or hide tool once then un-hide solve it.

Feb 26 2019, 8:24 AM · BF Blender
takeshi funahashi (waitinfuture) created T61969: Set "3d cursor" as " Transform-Orientaiton mode", cursor rotation not up-date Gizmo rotation.
Feb 26 2019, 8:01 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I test with dbug-all mode. with default cube. (this time add one shape key with base) but crash. and show EXCEPTION_ACCESS_VIOLATION Error This log help to find problem?

Feb 26 2019, 5:37 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

Jacques Thanks to take your time . I up-date and build 2.8 now. but it still show same crash.
Just to confitm, did you set "Apply shape keys in edit mode " as Active?


I just test default cube again , and add only one shape key (default it named as base), then "Apply shape keys in edit mode" as Active. (though if there is only one shape key, it have no mean, but to test easy)
this option is usually used to edit active shape key, with keep other shape key defomation)

Feb 26 2019, 5:12 AM · BF Blender

Feb 25 2019

takeshi funahashi (waitinfuture) closed T61926: Animation tool set (Rigify) IK2FK or FK2IK not work correctly as Resolved.
Feb 25 2019, 10:20 AM · Addons
takeshi funahashi (waitinfuture) added a comment to T61926: Animation tool set (Rigify) IK2FK or FK2IK not work correctly.

I now understand, this tool '(IK2FK, FK2IK) need to set "key" on timeline . I just test it without set key for bones and posing, or select active pose in poselibrary, and have expected itwork as same as property tab (but auto change values an setting of IK FK ) by one click.

Feb 25 2019, 10:17 AM · Addons
takeshi funahashi (waitinfuture) created T61926: Animation tool set (Rigify) IK2FK or FK2IK not work correctly.
Feb 25 2019, 9:31 AM · Addons

Feb 24 2019

takeshi funahashi (waitinfuture) added a comment to T61904: Edit mesh for shape key ,change tool option menu values cause crash .

I summarize key points

Feb 24 2019, 12:26 PM · BF Blender
takeshi funahashi (waitinfuture) renamed T61904: Edit mesh for shape key ,change tool option menu values cause crash from Proportional editing for shape key ,change tool option menu values cause crash to Edit mesh for shape key ,change tool option menu values cause crash .
Feb 24 2019, 8:24 AM · BF Blender
takeshi funahashi (waitinfuture) updated the task description for T61904: Edit mesh for shape key ,change tool option menu values cause crash .
Feb 24 2019, 8:00 AM · BF Blender
takeshi funahashi (waitinfuture) created T61904: Edit mesh for shape key ,change tool option menu values cause crash .
Feb 24 2019, 7:58 AM · BF Blender

Feb 23 2019

takeshi funahashi (waitinfuture) added a comment to T50597: Manipulator position is wrong for meshes with modifiers.

This problem, manipulator gizmo not offer visual transformed position (with armature posing)
not just a visual issue. There are many case which we need to get pivot and axis of visual transform.

Feb 23 2019, 9:21 AM · User Interface, BF Blender

Jan 27 2019

takeshi funahashi (waitinfuture) added a comment to T60008: Eevee: Glass - Refraction bug.

What I think about these covered (complex?) eye meshes ,
I can only use transparent BSDF with mix reflection shader to show reflection.
though it not correct way, but at least it show some reasonable eyes.

Jan 27 2019, 12:37 PM · BF Blender: 2.8, Eevee, BF Blender

Jan 6 2019

takeshi funahashi (waitinfuture) added a comment to T60008: Eevee: Glass - Refraction bug.
Jan 6 2019, 4:14 AM · BF Blender: 2.8, Eevee, BF Blender
takeshi funahashi (waitinfuture) added a comment to T60008: Eevee: Glass - Refraction bug.
Jan 6 2019, 3:51 AM · BF Blender: 2.8, Eevee, BF Blender
takeshi funahashi (waitinfuture) added a comment to T60008: Eevee: Glass - Refraction bug.

Sorry I miss report , it is caused by plug in, which try to hide refraction part in modifier,
to remove eevee bug, then could not render correctly.

Jan 6 2019, 3:44 AM · BF Blender: 2.8, Eevee, BF Blender

Dec 26 2018

takeshi funahashi (waitinfuture) added a comment to T59799: Texture paint mode crash.

I still see same crash (windows 10 PC)
with default factory setting. So please open one of these cursh texture paint topic.

Dec 26 2018, 10:01 AM · BF Blender

Dec 17 2018

takeshi funahashi (waitinfuture) added a comment to T59416: Wrong gizmo positionning in pose mode.

It happen when I set transform pivot as individual origin and "midium point" It happen about tnrasform , scale tools too.

Dec 17 2018, 4:16 AM · BF Blender

Dec 13 2018

takeshi funahashi (waitinfuture) added a comment to T59262: browse material to link button and Blender Crash( Crash every time).

Your file hair use "normal map node". If the normal map node> " UV name" is not blender 2.8 default, even though it is correct UVname of mesh, Eevee render cause crush
when you select material slot. To correct it, you need to delete UVname from "Normal map node" . from current scene material slots.

Dec 13 2018, 12:49 AM · BF Blender

Dec 10 2018

takeshi funahashi (waitinfuture) added a comment to T56545: Normal map node with named UV map crashes material preview.

NO! sorry it worked about my scene files,, but downloaded file still cause crush when select material.

Dec 10 2018, 3:19 AM · BF Blender, Eevee
takeshi funahashi (waitinfuture) added a comment to T56545: Normal map node with named UV map crashes material preview.

With recent build version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-12-08 17:06, hash: e79bb957fc3, type:
build date: 2018/12/09, 17:21

Dec 10 2018, 3:11 AM · BF Blender, Eevee

Dec 9 2018

takeshi funahashi (waitinfuture) added a comment to T59060: Transparent Shaders (Glass or Transparent BSDF) are not translucent in EVEE on macOS.

You need to set "screen space reflection> refraction" and, material refraction setting too to render refraction or tarnsparent for Eevee
most of case alpha blend is OK. Though I do not know each property detail, and hope when we set render as eevee
those property auto-set to get more reasonable effect.

Dec 9 2018, 10:12 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T59054: 2.80 Sculpting tool size indicator circle missing .

I could confirm this issue. my operating system,and graphic card is same as you. I test with newest build (compile)

Dec 9 2018, 10:01 AM · BF Blender
takeshi funahashi (waitinfuture) closed T58283: Can not Sculpt mesh of posed postion which posed by armature as Resolved.
Dec 9 2018, 1:54 AM · Sculpting and Painting, BF Blender: 2.8

Dec 4 2018

takeshi funahashi (waitinfuture) closed T57997: path Uniform not found log, and same Exception_Access violation Address Error and crush frequently as Resolved.

I found most of scene, which cause these 2.8 crush have material which include normal map nodes with UV set name.
or when I select the mesh (which include normal map node slots) , and select material property ,blender suddenly crush.
To correct it, I remove UV name from normal map node. or set name as Blender 2.8 default "UVmap" . It is not matter, if I use different UV set name for mesh.
I must need to delete UVname or use "UVmap" for normal map editor , UVname.

Dec 4 2018, 3:50 AM · BF Blender: 2.8

Dec 3 2018

takeshi funahashi (waitinfuture) added a comment to T58521: Animation render does not show physics unless baked.

And if I render armature animation with cube which change scale, only cube animate in out put image. but figure keep same pose (frame 1 to 60)
at this time, I output as mkv format.

Dec 3 2018, 2:18 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T58521: Animation render does not show physics unless baked.

I got same problem (windows 10 with GTX980ti, used today build)

Dec 3 2018, 2:07 AM · BF Blender

Dec 1 2018

takeshi funahashi (waitinfuture) created T58409: Armature Bone center point (pivot) auto hidden when parent bone invisible, it prevent to edit bone. .
Dec 1 2018, 7:10 AM · BF Blender

Nov 30 2018

takeshi funahashi (waitinfuture) created T58283: Can not Sculpt mesh of posed postion which posed by armature.
Nov 30 2018, 9:02 AM · Sculpting and Painting, BF Blender: 2.8

Nov 29 2018

takeshi funahashi (waitinfuture) added a comment to T58114: Problem with UV/IMAGE EDITOR and UNWRAPPING.

Though this report is already confrimed, with my PC and todays build windows 10 64 bit blender 2.8, even though I spilit window and set as UV image editor
I can not move UV edge vertices . Then it is not matter which workspace I choosed. (I set "Layout workspace" and it is default for me)

Nov 29 2018, 11:10 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T58131: Blender will crash when running EEVEE if an object's uv map name is different from what is selected in the normal map node in node editor.

I could confirm , when I connect normal map texture for the normal map node (with set Eevee as render engine), today build blender 2.8 suddenly crush.
And my sysytem is windows 10 with Geforce 970 Ti

Nov 29 2018, 10:19 AM · BF Blender: 2.8

Nov 28 2018

takeshi funahashi (waitinfuture) added a comment to T57997: path Uniform not found log, and same Exception_Access violation Address Error and crush frequently.

Unfortunately offering files seems almost impossible. It happened about rig realistic humantype figure with hair, with a few cloth only scene. the mesh is what I got from daz. (include some product morph, and use product textures) all material mainly use principled bsdf with glass, transparent sahder. (I remove all my custom shaders) About 2.8 and Eevee (or dev-mode)

Nov 28 2018, 1:12 AM · BF Blender: 2.8

Nov 22 2018

takeshi funahashi (waitinfuture) created T57997: path Uniform not found log, and same Exception_Access violation Address Error and crush frequently.
Nov 22 2018, 12:44 PM · BF Blender: 2.8

Nov 13 2018

takeshi funahashi (waitinfuture) closed T57809: Blender 2.8 branch build from official git repository crashes on start up as Resolved.
Nov 13 2018, 12:01 PM · BF Blender: 2.8
takeshi funahashi (waitinfuture) created T57809: Blender 2.8 branch build from official git repository crashes on start up.
Nov 13 2018, 11:44 AM · BF Blender: 2.8

Aug 4 2018

takeshi funahashi (waitinfuture) created T56232: "Solidfy modifier " exclude faces by "vertex group" show wrong SSS effect .
Aug 4 2018, 9:49 AM · Cycles, BF Blender

Jul 30 2018

takeshi funahashi (waitinfuture) added a comment to T54544: "copy materials to others" not paste current active obj material, when material link as "object".

Hi I need to re-consider this report.(and hope it confirmed) Because I understand, "Make links >material" can use to see same material (from source). and about some case it work what I expect, but there is clear difference, Between "Copy Material to Others" and "Make links (materilal)

Jul 30 2018, 3:21 AM · BF Blender

Apr 10 2018

takeshi funahashi (waitinfuture) claimed T54544: "copy materials to others" not paste current active obj material, when material link as "object".

Thanks advices. I could understand, Link material have many advantage, and plan to use it more.
but I may need to test it, to confrim it can be substitute of my current plan.

Apr 10 2018, 2:21 PM · BF Blender
takeshi funahashi (waitinfuture) updated the task description for T54544: "copy materials to others" not paste current active obj material, when material link as "object".
Apr 10 2018, 3:03 AM · BF Blender
takeshi funahashi (waitinfuture) claimed T54544: "copy materials to others" not paste current active obj material, when material link as "object".

Thanks to check this report. andyour blend file actually worked, but it was different how set-up material, in outliner.
your attached blend file, "mat_blue" link material for "object" but at same time "mat blue" still keep link with "data" of cube1

Apr 10 2018, 2:42 AM · BF Blender

Apr 8 2018

takeshi funahashi (waitinfuture) created T54544: "copy materials to others" not paste current active obj material, when material link as "object".
Apr 8 2018, 9:31 AM · BF Blender

Jan 30 2017

takeshi funahashi (waitinfuture) renamed T50555: "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all flames from "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all frames to "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all flames.
Jan 30 2017, 7:47 AM · Import/Export, Addons
takeshi funahashi (waitinfuture) created T50555: "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all flames.
Jan 30 2017, 7:26 AM · Import/Export, Addons