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takeshi funahashi (waitinfuture)
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User Since
Jan 9 2016, 3:42 PM (153 w, 8 h)

Recent Activity

Thu, Dec 13

takeshi funahashi (waitinfuture) added a comment to T59262: browse material to link button and Blender Crash( Crash every time).

Your file hair use "normal map node". If the normal map node> " UV name" is not blender 2.8 default, even though it is correct UVname of mesh, Eevee render cause crush
when you select material slot. To correct it, you need to delete UVname from "Normal map node" . from current scene material slots.

Thu, Dec 13, 12:49 AM · BF Blender

Mon, Dec 10

takeshi funahashi (waitinfuture) added a comment to T56545: Normal map node with named UV map crashes material preview.

NO! sorry it worked about my scene files,, but downloaded file still cause crush when select material.

Mon, Dec 10, 3:19 AM · BF Blender, Eevee
takeshi funahashi (waitinfuture) added a comment to T56545: Normal map node with named UV map crashes material preview.

With recent build version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-12-08 17:06, hash: e79bb957fc3, type:
build date: 2018/12/09, 17:21

Mon, Dec 10, 3:11 AM · BF Blender, Eevee

Sun, Dec 9

takeshi funahashi (waitinfuture) added a comment to T59060: Transparent Shaders (Glass or Transparent BSDF) are not translucent in EVEE on macOS.

You need to set "screen space reflection> refraction" and, material refraction setting too to render refraction or tarnsparent for Eevee
most of case alpha blend is OK. Though I do not know each property detail, and hope when we set render as eevee
those property auto-set to get more reasonable effect.

Sun, Dec 9, 10:12 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T59054: 2.80 Sculpting tool size indicator circle missing .

I could confirm this issue. my operating system,and graphic card is same as you. I test with newest build (compile)

Sun, Dec 9, 10:01 AM · BF Blender
takeshi funahashi (waitinfuture) closed T58283: Can not Sculpt mesh of posed postion which posed by armature as Resolved.
Sun, Dec 9, 1:54 AM · Sculpting and Painting, BF Blender: 2.8

Tue, Dec 4

takeshi funahashi (waitinfuture) closed T57997: path Uniform not found log, and same Exception_Access violation Address Error and crush frequently as Resolved.

I found most of scene, which cause these 2.8 crush have material which include normal map nodes with UV set name.
or when I select the mesh (which include normal map node slots) , and select material property ,blender suddenly crush.
To correct it, I remove UV name from normal map node. or set name as Blender 2.8 default "UVmap" . It is not matter, if I use different UV set name for mesh.
I must need to delete UVname or use "UVmap" for normal map editor , UVname.

Tue, Dec 4, 3:50 AM · BF Blender: 2.8

Mon, Dec 3

takeshi funahashi (waitinfuture) added a comment to T58521: Animation render not working.

And if I render armature animation with cube which change scale, only cube animate in out put image. but figure keep same pose (frame 1 to 60)
at this time, I output as mkv format.

Mon, Dec 3, 2:18 AM · BF Blender
takeshi funahashi (waitinfuture) added a comment to T58521: Animation render not working.

I got same problem (windows 10 with GTX980ti, used today build)

Mon, Dec 3, 2:07 AM · BF Blender

Sat, Dec 1

takeshi funahashi (waitinfuture) created T58409: Armature Bone center point (pivot) auto hidden when parent bone invisible, it prevent to edit bone. .
Sat, Dec 1, 7:10 AM · BF Blender

Fri, Nov 30

takeshi funahashi (waitinfuture) created T58283: Can not Sculpt mesh of posed postion which posed by armature.
Fri, Nov 30, 9:02 AM · Sculpting and Painting, BF Blender: 2.8

Thu, Nov 29

takeshi funahashi (waitinfuture) added a comment to T58114: Problem with UV/IMAGE EDITOR and UNWRAPPING.

Though this report is already confrimed, with my PC and todays build windows 10 64 bit blender 2.8, even though I spilit window and set as UV image editor
I can not move UV edge vertices . Then it is not matter which workspace I choosed. (I set "Layout workspace" and it is default for me)

Thu, Nov 29, 11:10 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T58131: Blender will crash when running EEVEE if an object's uv map name is different from what is selected in the normal map node in node editor.

I could confirm , when I connect normal map texture for the normal map node (with set Eevee as render engine), today build blender 2.8 suddenly crush.
And my sysytem is windows 10 with Geforce 970 Ti

Thu, Nov 29, 10:19 AM · BF Blender: 2.8

Wed, Nov 28

takeshi funahashi (waitinfuture) added a comment to T57997: path Uniform not found log, and same Exception_Access violation Address Error and crush frequently.

Unfortunately offering files seems almost impossible. It happened about rig realistic humantype figure with hair, with a few cloth only scene. the mesh is what I got from daz. (include some product morph, and use product textures) all material mainly use principled bsdf with glass, transparent sahder. (I remove all my custom shaders) About 2.8 and Eevee (or dev-mode)

Wed, Nov 28, 1:12 AM · BF Blender: 2.8

Thu, Nov 22

takeshi funahashi (waitinfuture) created T57997: path Uniform not found log, and same Exception_Access violation Address Error and crush frequently.
Thu, Nov 22, 12:44 PM · BF Blender: 2.8

Nov 13 2018

takeshi funahashi (waitinfuture) closed T57809: Blender 2.8 branch build from official git repository crashes on start up as Resolved.
Nov 13 2018, 12:01 PM · BF Blender: 2.8
takeshi funahashi (waitinfuture) created T57809: Blender 2.8 branch build from official git repository crashes on start up.
Nov 13 2018, 11:44 AM · BF Blender: 2.8

Aug 4 2018

takeshi funahashi (waitinfuture) created T56232: "Solidfy modifier " exclude faces by "vertex group" show wrong SSS effect .
Aug 4 2018, 9:49 AM · Cycles, BF Blender

Jul 30 2018

takeshi funahashi (waitinfuture) added a comment to T54544: "copy materials to others" not paste current active obj material, when material link as "object".

Hi I need to re-consider this report.(and hope it confirmed) Because I understand, "Make links >material" can use to see same material (from source). and about some case it work what I expect, but there is clear difference, Between "Copy Material to Others" and "Make links (materilal)

Jul 30 2018, 3:21 AM · BF Blender

Apr 10 2018

takeshi funahashi (waitinfuture) claimed T54544: "copy materials to others" not paste current active obj material, when material link as "object".

Thanks advices. I could understand, Link material have many advantage, and plan to use it more.
but I may need to test it, to confrim it can be substitute of my current plan.

Apr 10 2018, 2:21 PM · BF Blender
takeshi funahashi (waitinfuture) updated the task description for T54544: "copy materials to others" not paste current active obj material, when material link as "object".
Apr 10 2018, 3:03 AM · BF Blender
takeshi funahashi (waitinfuture) claimed T54544: "copy materials to others" not paste current active obj material, when material link as "object".

Thanks to check this report. andyour blend file actually worked, but it was different how set-up material, in outliner.
your attached blend file, "mat_blue" link material for "object" but at same time "mat blue" still keep link with "data" of cube1

Apr 10 2018, 2:42 AM · BF Blender

Apr 8 2018

takeshi funahashi (waitinfuture) created T54544: "copy materials to others" not paste current active obj material, when material link as "object".
Apr 8 2018, 9:31 AM · BF Blender

Jan 30 2017

takeshi funahashi (waitinfuture) renamed T50555: "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all flames from "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all frames to "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all flames.
Jan 30 2017, 7:47 AM · Import/Export, Addons
takeshi funahashi (waitinfuture) created T50555: "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all flames.
Jan 30 2017, 7:26 AM · Import/Export, Addons