- User Since
- Dec 25 2016, 8:32 PM (85 w, 3 d)
May 9 2017
Jan 21 2017
Seems like ANY python thread might crash when RENDERED is being turned off. In my test I've simply added an operator that spawns a thread. Not using a renderengine callback(callbacks are empty). It crashes.
Jan 17 2017
I *think* the issue here is that renderengine callabacks can be called from a job, i.e. from non-main Blender thread, if that’s the case those callbacks should definitively *never* use any python threading.
Jan 16 2017
Yes, I'm aware that Blender context should not be used in a thread. But my examples I think are completely avoiding it. If I'm not mistaken ;)
Is there a possible workaround? Does addon code have any chance to shutdown it's threads before shading mode is toggled? Or defer the toggle so it doesn't happens immediately when Shift-Z is pressed?
Looks like python threads are just doomed to crash when Shading mode is toggled. It's not just about sleep/wait.
E.g. replacing sleep(0) in the example code with simple with lock: pass makes it crash immediately on second Shift-Z.
Dec 27 2016
Not sure what to do anyway, unless you can show us that Blender is responsible for that.