- User Since
- Oct 6 2009, 4:22 AM (566 w, 1 d)
Wed, Jul 15
Jun 14 2020
Thanks for checking it out @Damien Picard (pioverfour)
I'm glad I didn't break it.
Jun 13 2020
Jun 12 2020
Apr 30 2020
Gimbal mode seems to behave oddly too.
Apr 17 2020
You the man, Campbell!
Mar 8 2020
I've got no issues with that, but then again, I'm also not an actual dev - haha
Feb 8 2020
I am still having this issue with today's build
Feb 5 2020
As an animator, I have always switched my manipulator, or extended it to include all the transforms I needed. Or used the S key. You know, right tool for the job and all that.
I'm surprised that certain workflows rely on this flaw. Scaling with the G key!
Feb 4 2020
The translate tool is meant to be able to scale the bones?
Jan 31 2020
Jan 29 2020
Jan 28 2020
It seems to be working on my machine (MacOS)
I tried exactly the same steps as above and the icons no longer disappear.
Jan 25 2020
Yes you are correct. Striping both at the same time now works correctly.
It didn't use to - I promise.
Jan 23 2020
I figured out you can use
Jan 15 2020
I think this might be fixed ;)
Jan 13 2020
Still struggling to find time to look properly.
I don't know how to easily download your diff and apply it at my end.
(I'm not really a developer)
But I think I need to install arc, is that right?
Jan 11 2020
I haven't had a proper look at your code yet (I'm hoping to get a chance this Sunday), but I've just noticed that the PascalCase is used for the naming convention of the Bones as well as the properties.
Ok so it seems to be working, thanks Jean.
Yes to both of those.
Wacom Intuos attached (probably not the latest driver though)
Jan 8 2020
Great, this is exactly what I hoped would happen, someone would fix my errors and help me improve haha.
Jan 7 2020
Dec 27 2019
Sorry for the delay, Aaron.
Dec 24 2019
Dec 18 2019
Dec 12 2019
Dec 4 2019
Dec 3 2019
Thank you @Brendon Murphy (meta-androcto).
Dec 1 2019
I don't think it needs to 'delete' the curves. Just unselect the channels and they won't show in the stack anymore.
Nov 27 2019
@Harley Acheson (harley) - that is indeed an issue present when I use Blender (not the screen cap software)
It has been present since I got this computer nearly 2 years ago.
The cursor displays differently in Blender 2.79 but it is the same issue (different colour square)
Nov 22 2019
Thanks Brendon. Yeah I saw there were some updates to fix the major changes in the api :)
Nov 20 2019
@Stanislav Ovcharov (Stan1) Yeah, if you select the curves in the order you want, it should stack them in that order. But drop and drag re-ordering after that is nice too.
You are correct - if you let it run it does loop 10 times which is about 44 seconds.
Which does seems like infinity.
Nov 18 2019
I can see this as being useful. I do think it should automatically 'stack' the selected channels like looch mentioned, but you probably need a limit on this as if you select all the channels for the characters there simply won't be enough room to fit the 17,834 channels in the viewport haha.
Nov 14 2019
Nov 8 2019
@Brendon Murphy (meta-androcto)
Hi Brendon, I have made some updates to this add-on and would like to include these improvements in a future Blender release. The current version that was auto-updated for the 2.80 release has a few bugs in it.
Oct 25 2019
Shouldnt the locked elements disappear from the gizmo in posemode as well?
So you have no chance to move if move is locked?
Oct 22 2019
Oct 21 2019
Oct 16 2019
Oct 15 2019
Oct 11 2019
Ok so I did a little more playing around with this and I don't think it's actually a bug with Pose Mode but rather how the manipulator displays and operates.
Oct 9 2019
Oct 7 2019
Oct 1 2019
Sep 30 2019
Sep 28 2019
Sep 27 2019
I've been playing around with this and I have now decided that I 'Continuous acceleration' should be ON by default.
It gives the best 'out of the box' functionality IMO.
Here's a short video that explains my thinking.
Sep 26 2019
Sep 25 2019
I can also confirm this bug. It's been around since last year but I couldn't figure out when it happened.
@Paul Davidson (Coraxyn)'s instructions make it reproducible.
Once the icons have disappeared they stay disappeared until you close and reopen Blender. (not sure if that will help with the solution or not)
Sep 22 2019
I was just going to report this bug and it seems it already has been.
Here's a video that shows the error.
Sep 6 2019
Jul 16 2019
Jul 15 2019
May 24 2019
May 21 2019
May 6 2019
Apr 3 2017
@Brendon Murphy (meta-androcto) - Thanks for the commit and I appreciate the earlier support.
Sep 20 2016
Hi Sergey, you are correct.
It seems the lag is occurring with the update of the text and not with Blender.
Aug 28 2016
Apr 29 2016
please let me know if I need to fix/edit any of the code.
Apr 12 2016
Sep 17 2015
I'm unsure why my task was ignored last year but it's good to see that something is actually happening with this.
Feb 2 2015
Dec 13 2014
Thanks for having another look at it :)
Dec 12 2014
I disagree, the current behaviour makes it an almost useless tool.
Dec 10 2014
Jul 11 2014
This functionality was working in 2.69 now it is not.
Jul 1 2014
Nice one :)
Jun 30 2014
I'm not sure how all this works but let me know if there is something I need to do to the script to have if included.