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Albert (wevon)
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User Since
Aug 1 2014, 3:25 PM (343 w, 4 d)

Recent Activity

Jan 28 2021

Albert (wevon) updated the task description for T85169: Active scale tool in UV editor, show inverted X and Y axes..
Jan 28 2021, 10:02 PM · Modeling, User Interface, Restricted Project, BF Blender
Albert (wevon) created T85169: Active scale tool in UV editor, show inverted X and Y axes..
Jan 28 2021, 9:02 PM · Modeling, User Interface, Restricted Project, BF Blender

Jan 13 2021

Albert (wevon) added a comment to T84685: Use Limit Suface on the Subdivision modifier affects normals too much.

Hi @Albert (wevon), thank you for the report.

Can you please upload a simple .blend file containing that mesh? I tried reproducing the issue when I first saw you post it here, but I couldn't. (I forgot to respond to you in that thread saying that you should report it.)

Jan 13 2021, 8:58 PM · BF Blender
Albert (wevon) updated the task description for T84685: Use Limit Suface on the Subdivision modifier affects normals too much.
Jan 13 2021, 8:58 PM · BF Blender
Albert (wevon) updated the task description for T84685: Use Limit Suface on the Subdivision modifier affects normals too much.
Jan 13 2021, 8:58 PM · BF Blender
Albert (wevon) updated the task description for T84685: Use Limit Suface on the Subdivision modifier affects normals too much.
Jan 13 2021, 8:57 PM · BF Blender
Albert (wevon) created T84685: Use Limit Suface on the Subdivision modifier affects normals too much.
Jan 13 2021, 8:18 PM · BF Blender

Jan 9 2021

Albert (wevon) added a comment to T73317: Multires.
Jan 9 2021, 11:11 AM · Sculpt, Paint & Texture, BF Blender

Nov 1 2020

Albert (wevon) updated the task description for T82297: Strength modification in "Sculpt Mode / Smear Brush" has no effect..
Nov 1 2020, 11:08 AM · Sculpt, Paint & Texture, BF Blender
Albert (wevon) updated the task description for T82297: Strength modification in "Sculpt Mode / Smear Brush" has no effect..
Nov 1 2020, 11:05 AM · Sculpt, Paint & Texture, BF Blender
Albert (wevon) created T82297: Strength modification in "Sculpt Mode / Smear Brush" has no effect..
Nov 1 2020, 10:59 AM · Sculpt, Paint & Texture, BF Blender
Albert (wevon) created T82296: Rebuild Subdivisions in Multires loses the detail of SculptVertexColor.
Nov 1 2020, 10:46 AM · Modeling, BF Blender

Oct 31 2020

Albert (wevon) added a comment to T70412: Brushes Storage.

This mockup starts from the basis that there are only 4 active tools in
Sculpt mode:
· Brushes
· Filters
· Gestures
· Operations.

Oct 31 2020, 10:12 AM · Sculpt, Paint & Texture, User Interface

Oct 27 2020

Albert (wevon) added a comment to T70412: Brushes Storage.

@Ryan Inch (Imaginer)
The renderings, work files and various tests that I have carried out to preview the sculpture brushes are shared on the drive.
These can be found in the SCULPT BALL ICONS VERTEXCOL folder.

Oct 27 2020, 7:07 AM · Sculpt, Paint & Texture, User Interface

Oct 25 2020

Albert (wevon) added a comment to T70412: Brushes Storage.

I upload some icons for preset, which I made for Billrey some time ago but it came to nothing.
My idea was to be able to create them fast, using a simple editor, which starting from few primitive objects and the vertex color, would allow to show and store the functions of the brushes. I don't think automatic dynamic previews for sculpt brushes is going to work well, and the process to create the flat icons is too elaborate to generate presets.
As we are talking about grouping the active tools and working from presets, I leave it here for reference.



Another option would be to combine both the icon created with the editor and the dynamic brushstroke, with options to filter one or the other.

Oct 25 2020, 1:06 PM · Sculpt, Paint & Texture, User Interface

Oct 20 2020

Albert (wevon) added a comment to T70412: Brushes Storage.

With Pablo's idea of having four active tools (brushes, filters, gestures and editing operations), I thought of a quick and simple access presets using the keyboard.

Oct 20 2020, 7:09 PM · Sculpt, Paint & Texture, User Interface

Oct 19 2020

Albert (wevon) awarded D9232: Add more columns to toolbar a Like token.
Oct 19 2020, 6:53 PM · Sculpt, Paint & Texture, User Interface

Sep 30 2020

Albert (wevon) added a comment to T80384: Sculpt Brush Selection UI Design.

I have made an approximate representation of how the above described would be distributed on the screen.

Sep 30 2020, 8:08 PM · Sculpt, Paint & Texture

Sep 14 2020

Albert (wevon) added a comment to T80384: Sculpt Brush Selection UI Design.

Since the organization of the brushes is being rethought, I make a drastic proposal.

Sep 14 2020, 2:22 PM · Sculpt, Paint & Texture

Sep 13 2020

Albert (wevon) added a comment to T80384: Sculpt Brush Selection UI Design.

Although it all started with the design of the icons for version 2.91, I would like to make a few notes about the organization of the sculpture tools.

Sep 13 2020, 11:32 AM · Sculpt, Paint & Texture

Sep 11 2020

Albert (wevon) added a comment to T80331: Missing Icons for 2.91.

I hope you like it

Sep 11 2020, 1:25 PM · BF Blender (2.91), User Interface

Sep 6 2020

Albert (wevon) added a comment to T69441: Cursors Design.

The mesh, clothing, and color filters of the sculpture module have the diagonal cursor arrow.
I believe that being the positive effect of the filter, when clicking and moving to the right and the negative to the left, a double horizontal arrow would be the correct cursor icon to use. The side could even be accentuated when the filter is running, in other words, illuminate the right arrow when clicking and moving to the right, and vice versa for the left.

Sep 6 2020, 5:38 PM · BF Blender (2.90), User Interface

Jul 3 2020

Albert (wevon) added a comment to T75821: Show Pie Menu quadrants.

When the radius is small they are more compact and the visual effort is less, but they are misaligned. I have made a simulation with Constraints so that you can check a new alignment.


Incidentally I think that although it does not solve, but it slightly improves the problem of quadrants, if their proportion varies.
On the left the proposal, on the right the current one.
Scale the octagon to modify the radius.

Jul 3 2020, 9:38 AM · Restricted Project, User Interface, BF Blender

May 1 2020

Albert (wevon) awarded T75672: Status Bar & Statistics re-shuffling a Like token.
May 1 2020, 9:38 PM · BF Blender (2.90), User Interface

Apr 27 2020

Albert (wevon) added a comment to T67893: Drag and Drop for UI elements.

Perhaps minimizing the panels automatically when moving and reopening them once they have been rearranged would make it more compact and avoid scrolling.

Apr 27 2020, 10:10 AM · User Interface, BF Blender

Apr 24 2020

Albert (wevon) added a comment to T76023: Sidebar changes.

Just a suggestion. With Ctrl + mouse wheel on the L panel it is possible to jump from tab to tab, but the pen does not have a wheel and the option is lost. It would be nice to find an alternative for pen tablets.

Apr 24 2020, 3:46 PM · Restricted Project, User Interface, BF Blender

Apr 23 2020

Albert (wevon) awarded D7498: UI: Drag and Drop Modifiers, Layout updates a Love token.
Apr 23 2020, 7:26 PM · Modifiers, User Interface
Albert (wevon) awarded T76023: Sidebar changes a Like token.
Apr 23 2020, 7:18 PM · Restricted Project, User Interface, BF Blender

Apr 21 2020

Albert (wevon) awarded D7415: Sculpt: Multires Subdivide Simple a Love token.
Apr 21 2020, 8:14 AM

Apr 20 2020

Albert (wevon) awarded rB219049bb3b76: UI: Better split layout support for checkboxes a Love token.
Apr 20 2020, 8:03 PM

Apr 16 2020

Albert (wevon) created T75776: Subdivide Multires into Object Mode crash Blender by switching to Sculpt Mode..
Apr 16 2020, 7:43 AM · BF Blender

Apr 4 2020

Albert (wevon) created T75375: Empty Image + X-Ray -> produce gliches.
Apr 4 2020, 1:34 PM · BF Blender

Mar 24 2020

Albert (wevon) added a comment to T74967: Geometry Nodes Design.

In reference to what I was previously commented (relationship between the 3D viewer and Node Editor) I see 5 possibilities when entering procedural mode.
1- Completely freeze the manual edition.
2- Completely freeze the manual edition, but allow to select elements to create clusters.
3- Maintain the edition of the base mesh, and apply the functions of the nodes after, as it is currently happening with the modifiers.
4- Freeze the initial mesh, connect nodes, and by selecting the nodes, allow some editing on the 3D viewer.
5- Pass to a historical mode, where each action generates a node, and it's conneted automatically.

Mar 24 2020, 8:20 AM · User Interface, BF Blender

Mar 23 2020

Albert (wevon) added a comment to T74967: Geometry Nodes Design.

I would like to refer to another point that is how you can interact with the nodes from the 3D viewer.
Although most nodes do not require 3D interaction, deformers, constraints, and mesh modifiers do.
I think 3D Gizmos should appear when selecting nodes and a node editing tool is actived.
By using the Gizmos they could be modified, autofill the attributes of the node, and autoconnect other nodes.

Mar 23 2020, 3:18 PM · User Interface, BF Blender

Mar 20 2020

Albert (wevon) awarded T74967: Geometry Nodes Design a Burninate token.
Mar 20 2020, 9:37 PM · User Interface, BF Blender

Mar 19 2020

Albert (wevon) awarded T73317: Multires a Like token.
Mar 19 2020, 1:54 PM · Sculpt, Paint & Texture, BF Blender
Albert (wevon) added a comment to T73317: Multires.

You can think of it as if you temporary add subsurf modifier with subdivision level one and then "merge" it into the multires modifier.

Mar 19 2020, 1:50 PM · Sculpt, Paint & Texture, BF Blender

Mar 18 2020

Albert (wevon) added a comment to T73317: Multires.

I was going to post a bug but it is already solved. In version 2.82 a vertex with 2 egdes generated a hole when deforming with Subsurf, but not with Multires.
When trying to report this error I have noticed that in version 2.83 the same model is not smoothed in the same way with Subsurf as in Multires. I thought the algorithm was the same.
I upload the file in case you want to investigate.



Mar 18 2020, 10:37 PM · Sculpt, Paint & Texture, BF Blender

Mar 15 2020

Albert (wevon) awarded rBacab7450784a: UI: Toolbar icons a Like token.
Mar 15 2020, 1:46 PM

Mar 2 2020

Albert (wevon) created T74354: Sculpt Clay brush and Hardness = 1 destroys faces..
Mar 2 2020, 8:10 AM · Sculpt, Paint & Texture, BF Blender

Feb 17 2020

Albert (wevon) added a comment to T73766: The flame of the Mantaflow Domains disappears when you make an append of the baked object..

Playing a little more I have seen that the problem has nothing to do with the import, but with the emitter of the fire. The simple fact of eliminating the Fluid Flow (Fire + Smoke), makes the fire disappear and only the smoke remains in de Domain, even if the Cache is already stored.
In the same scene you can copy and instance the Domain as much as you want, but the moment you delete the Flow, the fire of all the copied Domains disappears.

Feb 17 2020, 5:17 PM · Nodes & Physics, BF Blender

Feb 13 2020

Albert (wevon) added a comment to T73766: The flame of the Mantaflow Domains disappears when you make an append of the baked object..

The problem persists but I have found a peculiarity.

Feb 13 2020, 8:02 PM · Nodes & Physics, BF Blender

Feb 12 2020

Albert (wevon) created T73766: The flame of the Mantaflow Domains disappears when you make an append of the baked object..
Feb 12 2020, 9:48 PM · Nodes & Physics, BF Blender

Jan 17 2020

Albert (wevon) added a comment to T73178: Menu Editor for Quick Favorites.

One solution of course is to make the keymap editor also work more like this.

I vote it
The only drawback I see is when comparing options.
If not all of the preference editors were synchronized, it would be resolved, they are currently a clone.

Jan 17 2020, 1:04 PM · Restricted Project, BF Blender, User Interface

Jan 11 2020

Albert (wevon) added a comment to T63331: Sculpt: curve stroke method Draw Curve button does not work.

Today I tested it and it works correctly.
At some point I remember the program was closed instantly, the last time I could not draw the path. Surely, when you inverted the left button by right, you could not find it, if so, forgive the inconvenience.

Jan 11 2020, 5:24 PM · Tracker Curfew, BF Blender

Jan 8 2020

Albert (wevon) added a comment to T72980: Workbench engine doesnt render properly GP depth..

I reported this bug before
https://developer.blender.org/T72022

Jan 8 2020, 11:54 PM · BF Blender
Albert (wevon) updated the task description for T72977: The keyboard shortcut editor panels close involuntarily.
Jan 8 2020, 8:58 PM · User Interface, BF Blender
Albert (wevon) updated the task description for T72977: The keyboard shortcut editor panels close involuntarily.
Jan 8 2020, 8:53 PM · User Interface, BF Blender
Albert (wevon) created T72977: The keyboard shortcut editor panels close involuntarily.
Jan 8 2020, 8:51 PM · User Interface, BF Blender

Jan 7 2020

Albert (wevon) created T72948: Smooth active tool gizmo vibrates.
Jan 7 2020, 12:59 PM · BF Blender

Nov 28 2019

Albert (wevon) created T72023: Video Sequencer editor always show scenes with Workbench render..
Nov 28 2019, 7:47 PM · BF Blender
Albert (wevon) created T72022: Workbench Render always paints Grease Pencil objects above the rest..
Nov 28 2019, 7:17 PM · Tracker Curfew, Grease Pencil, BF Blender

Nov 23 2019

Albert (wevon) added a comment to D6070: Sculpt Face Sets.

Automatically generate Face Maps from Loose Parts, materials, surface curvature, UV islands ... I think it would be useful.

Nov 23 2019, 9:24 PM · BF Blender (2.82)

Oct 11 2019

Albert (wevon) created T70735: Zoom into Vertex Paint mode and symmetry activated, it focuses the camera on the opposite side..
Oct 11 2019, 2:34 PM · BF Blender

Oct 10 2019

Albert (wevon) added a comment to T63331: Sculpt: curve stroke method Draw Curve button does not work.

It still does not work today.

Oct 10 2019, 6:12 AM · Tracker Curfew, BF Blender

Oct 5 2019

Albert (wevon) added a comment to T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction.

I have noticed that Snake Hook correctly fixes the direction when Original Normal is activated, and also press the control key. Together it works, but not separately.

Oct 5 2019, 7:17 PM · Sculpt, Paint & Texture, BF Blender
Albert (wevon) added a project to T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction: Sculpt, Paint & Texture.
Oct 5 2019, 12:34 PM · Sculpt, Paint & Texture, BF Blender
Albert (wevon) created T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction.
Oct 5 2019, 12:27 PM · Sculpt, Paint & Texture, BF Blender

Sep 30 2019

Albert (wevon) added a comment to T69890: Rotation/Move support for Transform Cage.

I considered what Gizmo should look like, when the selection was small, and I have also tried to overload less.

Sep 30 2019, 8:32 AM · User Interface, BF Blender

Sep 29 2019

Albert (wevon) added a comment to T69890: Rotation/Move support for Transform Cage.

Starting from the base of the first image, I made a small update.
Understanding that the pivot is always in the opposite corner of the active grip, I have colored them depending on the number of axes of influence. The black box has nothing assigned since I don't know if it's worth it based on the central pivot or with respect to the view.

Sep 29 2019, 6:33 PM · User Interface, BF Blender
Albert (wevon) added a comment to T69890: Rotation/Move support for Transform Cage.

Perhaps it is a bit overloaded, but the box transformer could be used to SCALE and SHEAR, and pressing the Alt key, to MOVE and ROTATE.
Here I leave a capture of the two modes, the yellow shapes allow to scale and rotate from the opposite base, and the RGB move and Shear, depending on the mode.


Sep 29 2019, 1:40 PM · User Interface, BF Blender

Aug 23 2019

Albert (wevon) added a comment to T67997: Retopology in Blender.

I wanted to share a trick that I use to perform retopology. Subdivide the mesh but with the simple option. In this way, the contours do not round up so much, and the edition vertices remain in the same place as the originals. With the extra faces and the Shrinkwrap the new mesh is always seen above the reference mesh.

Aug 23 2019, 6:04 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jul 26 2019

Albert (wevon) awarded T67744: Boolean Redesign a Love token.
Jul 26 2019, 5:05 PM · BF Blender (2.91), Modeling

Jul 20 2019

Albert (wevon) added a comment to T64476: Average Islands Scale not work for multiple objects.

Yes, it works correctly. Fantastic

Jul 20 2019, 9:30 AM · BF Blender

Jun 23 2019

Albert (wevon) awarded T65965: Checkboxes alignment tweaks a Like token.
Jun 23 2019, 1:46 PM · BF Blender, User Interface

May 11 2019

Albert (wevon) added a comment to T64473: Metarig does not generate the Rig.

Sorry for duplicating the task.
I was done.

May 11 2019, 11:02 AM · BF Blender
Albert (wevon) added a comment to T64475: Rigify addon can't generate rig.

I have the same problem.

May 11 2019, 10:59 AM · Add-ons (Community), BF Blender
Albert (wevon) updated the task description for T64476: Average Islands Scale not work for multiple objects.
May 11 2019, 10:27 AM · BF Blender
Albert (wevon) created T64476: Average Islands Scale not work for multiple objects.
May 11 2019, 10:27 AM · BF Blender
Albert (wevon) renamed T64473: Metarig does not generate the Rig from Metarig to Metarig does not generate the Rig.
May 11 2019, 10:14 AM · BF Blender
Albert (wevon) created T64473: Metarig does not generate the Rig.
May 11 2019, 10:13 AM · BF Blender

Apr 20 2019

Albert (wevon) added a comment to D4680: Move topbar to 3D viewport editor.

I think so, Duarte Farrajota.

Apr 20 2019, 9:49 AM

Apr 19 2019

Albert (wevon) added a comment to D4680: Move topbar to 3D viewport editor.

Rethinking my proposal based on not mixing the properties of active tools with anything, I think the top bar could be below the header. In this way the editor and the mode would always be on the top right.
In the previous screenshot, I had duplicated the properties of the active tool to show the vertical and horizontal option, in this new model I added an intercanver to avoid this duplicity.
Although in Sculpt mode there are no coordinates, snaps ... in the center of the header I have added them to see how the distribution could be in other modes.


Apr 19 2019, 5:28 PM

Apr 17 2019

Albert (wevon) added a comment to D4680: Move topbar to 3D viewport editor.

If the toolbar can be hidden, I see an error that the Editor Type and Mode are in the toolbar.

Apr 17 2019, 3:02 PM

Mar 6 2019

Albert (wevon) created T62287: Weight Paint closes Blender.
Mar 6 2019, 10:34 PM · BF Blender

Feb 17 2019

Albert (wevon) added a comment to T61578: Outliner Visibility Update.


Because all the options of the collections are transferred to the objects inside, I suggest contrasting them with respect to the rest of the objects, and indicating their effect on their contents.
I guess the video is sufficiently explanatory. Although it is only a visual effect, I understand that it helps to understand the hierarchy of effects.

Feb 17 2019, 12:21 PM · User Interface, BF Blender

Feb 14 2019

Albert (wevon) added a comment to T61542: "set parent to vertex or bone" causes displacement in the child..

This is how it is intended to work. The child will copy the transforms of the parent.

In this case the empty will have its coordinate space origin moved to the location of the vertex.

Feb 14 2019, 6:09 PM · BF Blender
Albert (wevon) created T61542: "set parent to vertex or bone" causes displacement in the child..
Feb 14 2019, 5:15 PM · BF Blender

Feb 12 2019

Albert (wevon) added a comment to T58969: Outliner Improvements.

I see it a bit confusing to link a collection of the blender file to the scene. I think it would be useful to call them from Layer View directly. Even a pop-up menu that shows all the collections and allows you to link and unlink directly, would be very useful, so you do not have to switch between Outlinier modes.

Feb 12 2019, 12:15 PM · User Interface, BF Blender: 2.8
Albert (wevon) added a comment to T61361: Visibility Toggles: Logic & Usability.
Feb 12 2019, 12:11 PM · Blender Studio, BF Blender

Feb 8 2019

Albert (wevon) added a comment to T59713: Armature layer dots not updated on changes.

Yes, today I tried on several computers and does not work, there is no indication.

Feb 8 2019, 6:34 PM · BF Blender: 2.8, BF Blender

Jan 30 2019

Albert (wevon) added a comment to T57683: New Material Preview.

Looking for an object to visualize the transparent and translucent materials, I think you could find something with grace, that as Suzanne could be imported by default. Suzanne not being flat does not rest well on the surface and always has to adjust its position a bit and does not always fit.
It is only a sketch, if interested you can work better and optimize.

Jan 30 2019, 7:19 PM · BF Blender

Jan 10 2019

Albert (wevon) added a comment to T58777: [WIP] GP Bezier Tool Design.

Without wanting to stretch longer since it is out of topic.
I have improved the design, I have made a video and I have uploaded it to RightClickSelect to explain myself better, I hope it is useful Charlie, thanks for your attention.

Jan 10 2019, 5:39 PM · Grease Pencil

Jan 8 2019

Albert (wevon) added a comment to T58777: [WIP] GP Bezier Tool Design.

@Albert (wevon) it is on my todo list to look into implementing this

Jan 8 2019, 8:23 PM · Grease Pencil

Dec 20 2018

Albert (wevon) added a comment to T59646: Weird Sub-division results when used in conjunction with creases.

Increasing the quality of subdivisions to 6 solves it.
If the performance does not get much worse I think that the quality parameter should always be at the maximum, or even be eliminated.

Dec 20 2018, 6:40 PM · BF Blender

Dec 6 2018

Albert (wevon) added a comment to T58777: [WIP] GP Bezier Tool Design.

As shown in this video fragment,

Dec 6 2018, 2:07 PM · Grease Pencil

May 30 2018

Albert (wevon) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Testing the new keyboard shortcuts, I see that in the Edit Mode menu, apart from with v, e, f you can access vertices with 1, edge with 2, and faces with 3. This way you can access sub-modes with 21,22,23. It is fantastic, could it be indicated better? I was just going to suggest it, and when I tried it I have see it works.

May 30 2018, 9:16 AM · Code Quest

May 19 2018

Albert (wevon) added a comment to T54950: 3D Cursor Design.

Reading that the 3DCursor is made disappear in SculptMode, it has seemed to me a shame, just like a user suggested can be very useful, which is why I think more than eliminating it should be vitaminized to be more useful. I think that if the 3DCursor had head and tail could be used for more things, such as the ZB Transpose Tool or the Modo Linear Fallof Mode.
At Blender we already have Mira Tools's Deform Mesh that does something similar.
https://plus.google.com/+MarvinKBreuer/posts/PQPrBYaRhLt
My proposal is that it resembles a bone of one point and if its future is to be expanded its functionality, the other is affixed.

May 19 2018, 5:07 PM · User Interface, BF Blender: 2.8, Code Quest

May 17 2018

Albert (wevon) added a comment to T54661: Gizmo Design.

In the same way that the new extrusion tool allows to move in the transformation coordinates and in the normal one, I was wondering if it would be convenient to unify the transformation tools in edit mode a bit.

May 17 2018, 7:50 PM · User Interface, BF Blender: 2.8, Code Quest

May 16 2018

Albert (wevon) added a comment to T54951: Properties Editor Design.

Finally, I have made a comparison between the current distribution of the attributes and the proposal with the alignments changed, to see the final effect.
I've done a simple animation to show how the cursor affects the three attribute editors at the same time.
https://youtu.be/q_SW-d1kJFQ
It is necessary to show how to navigate between nodes from Attribute Editor, but I think that showing a pop-up Node Editor window would be enough.
I would also like to comment that other programs such as Houdini or Maya align in a similar way, but then add long sliders to the right.
I have added and updated the icons.

May 16 2018, 6:33 AM · BF Blender: 2.8, User Interface, Code Quest

May 12 2018

Albert (wevon) added a comment to T54951: Properties Editor Design.

I have updated the design.

May 12 2018, 1:26 PM · BF Blender: 2.8, User Interface, Code Quest

May 10 2018

Albert (wevon) added a comment to T54951: Properties Editor Design.

From Node Editor and the proposal of Properties Editor, I have made a new proposal trying to unify the representation of its attributes in the two editors, indicating if the attribute is animated, linked ..., and at the same time indicated if it has Inputs or Outputs.

May 10 2018, 11:12 PM · BF Blender: 2.8, User Interface, Code Quest

May 3 2018

Albert (wevon) added a comment to T54661: Gizmo Design.

I would like to remember this concept of manipulator of transformation of objects, based on a free axis and a circle, I find it very interesting as an alternative to the current one.

May 3 2018, 6:23 PM · User Interface, BF Blender: 2.8, Code Quest

May 1 2018

Albert (wevon) added a comment to T54908: Workbench UX design.

Matcap is a trick to simulate a complex illumination by a texture, but the magic is lost in the fliped faces. I think the normals should always look at camera in this mode, and the Face Orientation Overlay support transparency adjustment.
I usually see students modeling with golden and normal inverted Matcaps XD

May 1 2018, 3:33 PM · Code Quest
Albert (wevon) added a comment to T54662: Tool Icon Design.

Because the icons are 3D and the color is per vertex, I suppose it should be easy to flatten them by eliminating shading and shadows. I have done a test to see the result. In the same way that now you can adjust the saturation and opacity, it would be cool to be able to adjust the shading and the projected shadow.

May 1 2018, 10:51 AM · User Interface, Code Quest

Apr 28 2018

Albert (wevon) added a comment to T54845: Active Tool Settings.

Selecting the objects completely within the trace, or partially within the selection stroke, is an option that I have always missed in Blender.
Autocad directly modifies this option depending on the direction in which the selection is made, from right to left or in the opposite direction. It is not intuitive but you adapt quickly.
Another useful option is face mode by selecting mesh or by face center.
I have also observed that in Blender Select Lasso uses the origin of the objects to make the selection while Border Select uses the mesh, could it be another option of the selection tool?

Apr 28 2018, 6:31 PM · Code Quest

Apr 6 2018

Albert (wevon) added a comment to T53840: Blender 2.8: Icons.

Another attempt for static and dynamic overwriting.


Apr 6 2018, 11:26 PM · Code Quest, BF Blender: 2.8, User Interface

Mar 26 2018

Albert (wevon) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).

I completely agree with William Reynish's design document. Working with active tools is more intuitive and unifies all the attributes, options and manipulators related to that tool.
The active tool system is better when you have to repeat an action several times, and although it is less direct, at any time you can call an action directly thanks to the use of Sticky Keys.
The use of Sticky Keys seems to break the current modal system, because it is uncomfortable to press more than one key at a time. I think that by pressing RMB during the execution of the tool, you can display a floating menu with all the options of the tool.
I leave a .gif showing the suggested option.

Mar 26 2018, 10:57 AM · User Interface, BF Blender: 2.8
Albert (wevon) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).
Mar 26 2018, 10:50 AM · User Interface, BF Blender: 2.8

Feb 6 2018

Albert (wevon) added a comment to T53840: Blender 2.8: Icons.

I could not resist. Here is a completely different proposal for the Overrides.


Feb 6 2018, 7:38 AM · Code Quest, BF Blender: 2.8, User Interface