- User Since
- Nov 8 2004, 6:54 PM (745 w, 2 d)
Mon, Feb 18
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Fri, Feb 8
Thu, Feb 7
Fri, Jan 25
Thu, Jan 24
Oh boy.. we where using a blender build from about 2 weeks or so, that's all I can think of
Wed, Jan 23
Jan 7 2019
@Mike Futcher (yogyog) let's just hope this get's fixed properly :)
Dec 28 2018
Guys what I had to do is rendering with the Render OGL way from the viewport, it lacks quality controls but it works with movies with my workaround. Hope that helps!
Dec 12 2018
OK I found a hack for the hack :) When rendering doesn't work, you can render a "Playblast" with View/Viewport Render Animation.
Dec 10 2018
I don't know what else to say :) The hack works for me. Did you actually execute the script? In my original screenshot I have the Register option enabled. This makes it so that the script is executed automatically on load. Also the Auto Run Python Scripts preference must be enabled..
I see this keeps popping up, and with good reasons. Is this going to be fixed soon?
Dec 8 2018
@Martin Harth (mhcall) I see you have 2 copies of the movie, the one your referencing in the script is Kati.mp4, the one in the image editor is Kati.mp4.001
@Martin Harth (mhcall) It does work with rendering animation for me
I just got the same bug, here is a super simple file that crashes consistently when you press 3 for left view on 6a5e8096973 win64
Dec 7 2018
@Martin Harth (mhcall) You have a typo in line 4.
Dec 6 2018
Well in case anyone else needs it urgently, for now I've hacked it with a frame change handler. It works in viewport and render but only if the image editor is present :p
Hi, any update or workaround on this issue? We're being hit by it :)
Dec 4 2018
@Brecht Van Lommel (brecht) I see, so this is a temporal solution while the UI for left click select is polished?
Dec 3 2018
Dec 1 2018
Not only render modes, EVERY hotkey is listed as O
Nov 28 2018
Can not reproduce on latest build
This has been fixed and reported already. Please update your build
Nov 27 2018
I think this is supposed to be fixed on 1d4ad6819857 while the latest build is only 26b1aa99436 so it might indeed be fixed already but have to wait for next autobuild to confirm
It's still crashing. If it doesn't crash at first try switching to a few tabs and then sculpt
Nov 26 2018
Have you guys thought about a getting into test driven development?
Nov 23 2018
Apr 20 2018
Thank you for taking the time. This is what I get with --debug-events from a single Ctrl+ operation (select more in edit mode):
Mar 16 2018
Oct 11 2016
Aug 20 2016
You got it man, it's OGL. If thats it it seems like removing would be best indeed :)
Aug 19 2016
Jun 22 2016
Can confirm this fixes T48658
I think part of the problem is that the file has ParticleSettings.render_step set to 0
Jun 18 2016
Jun 16 2016
May 13 2016
@Ellwood Zwovic (gandalf3) yes exactly, selecting the entire camera space and going to render settings to re-enable border feels rather horrible, let alone explaining that to a student struggling with the rest of Blender :)
May 12 2016
So can someone commit this patch then? This auto-disable feature is counter productive.
Mar 19 2016
I think the most sensible comment has been "let's check how others do it". Oh boy it almost doesn't seem like Blender! So how do others do it?
Jan 16 2016
@bassam kurdali (bassamk) I like that. IMO we're still missing an example of how the smoothing is useful.
Dec 16 2015
Nov 2 2015
@Campbell Barton (campbellbarton) hi Campbell, why woudn't it be an acceptable fix? Does it somehow change how things work right now at an user level perspective?
Oct 28 2015
Oct 13 2015
Sounds like both clean channels and clean keys are actually the same operator, and probably blender's operator memory is saving the last used option. Humnf
Why do you need that 1 key channel?
Oct 2 2015
Oct 1 2015
My bad, it was simplify. Blend coming from another person.. confusing.
Sep 24 2015
Sep 22 2015
Sep 21 2015
I forgot to add Campbell, we discussed this on IRC
Sep 20 2015
I have created a quick test file, move the bones around, see how they behave. Turn of Layered Weights and see the horrors.
Sep 18 2015
Sep 16 2015
Here's a video of this patch in action.
Sep 15 2015
Initial tests give me exactly what I expected. This eyelid is weight-painted with NO counteracting base weight whatsoever!
Sep 14 2015
Yeah I've requested this functionality (not quite there yet but we're talking on IRC). The purpose is to automate the messy workaround needed to do layered deformations. This video explains it:
Sep 8 2015
I would call @Joshua Leung (aligorith) to have a look if possible. This looks like a GP change affecting bsurfaces.
Sep 7 2015
Sep 6 2015
Sep 5 2015
@Sybren A. Stüvel (sybren) you know that kinda makes sense. What is the usefulness of driver scroll to actually scroll over frames?
Sep 4 2015
I agree the functionality is needed but don't quite agree on mixing keyframe snapping behavior with cursor snapping behavior. In animation (not drivers) you almost always want the cursor to be snapped to nearest frame, however you could want to tweak keyframes freely at the same time. Having the cursor also loose snapping automatically would make frame scrubbing confusing. Maybe a separate control in the cursor properties?
Jul 27 2015
Jun 6 2015
May 20 2015
Thank you all