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Daniel Salazar (zanqdo)
User

Projects (8)

User Details

User Since
Nov 8 2004, 6:54 PM (828 w, 4 d)

Recent Activity

Tue, Sep 22

Daniel Salazar (zanqdo) created T81050: Take Clipping Region into account for Frame All.
Tue, Sep 22, 11:06 AM · EEVEE & Viewport, Modeling, Good First Issue, Restricted Project, BF Blender

Mon, Sep 21

Daniel Salazar (zanqdo) updated the task description for T81015: Rendering with Eevee motion blur changes the scene's subframes.
Mon, Sep 21, 2:50 AM · BF Blender (2.91), EEVEE & Viewport
Daniel Salazar (zanqdo) created T81015: Rendering with Eevee motion blur changes the scene's subframes.
Mon, Sep 21, 2:50 AM · BF Blender (2.91), EEVEE & Viewport

Fri, Sep 18

Daniel Salazar (zanqdo) added a comment to T80936: Autokey isn't setting corrected keyframe values when Pasting a Pose for a bone when in the NLA using Rigify.

Testing it more. It happens on the IK control for the Rigify Rig. Paste + autokey inserts keys, paste, then keyframe, updates correctly.

Fri, Sep 18, 11:25 PM · BF Blender
Daniel Salazar (zanqdo) added a comment to T80936: Autokey isn't setting corrected keyframe values when Pasting a Pose for a bone when in the NLA using Rigify.

I can't verify so far, needs more detailed steps and maybe blend file.

Fri, Sep 18, 9:20 PM · BF Blender

Thu, Sep 17

Daniel Salazar (zanqdo) closed T80865: Glitches in Shrinkwrap modifier using On Surface mode and Offset as Invalid.
Thu, Sep 17, 12:39 PM · BF Blender
Daniel Salazar (zanqdo) added a comment to T80865: Glitches in Shrinkwrap modifier using On Surface mode and Offset.

You are right. Why isnt Above Surface the default instead?

Thu, Sep 17, 8:58 AM · BF Blender
Daniel Salazar (zanqdo) created T80865: Glitches in Shrinkwrap modifier using On Surface mode and Offset.
Thu, Sep 17, 3:26 AM · BF Blender

Tue, Sep 15

Daniel Salazar (zanqdo) created T80796: Frame All operator ignores geometry from collection instances.
Tue, Sep 15, 8:16 AM · BF Blender

Thu, Sep 10

Daniel Salazar (zanqdo) awarded T80327: Glitches in UI drawing a The World Burns token.
Thu, Sep 10, 10:07 AM · EEVEE & Viewport, BF Blender
Daniel Salazar (zanqdo) added a comment to T80538: Knife Tool Glitches.

Ive been getting this a lot too

Thu, Sep 10, 9:51 AM · OpenGL Error, EEVEE & Viewport, BF Blender
Daniel Salazar (zanqdo) added a comment to T80327: Glitches in UI drawing.

You are right, confirmed... the tell seems to be if Blender starts with no splash screen, there's gonna be trouble.

Thu, Sep 10, 8:30 AM · EEVEE & Viewport, BF Blender
Daniel Salazar (zanqdo) added a comment to T80327: Glitches in UI drawing.

I also think this might have been fixed since I can't reproduce it anymore

Thu, Sep 10, 8:22 AM · EEVEE & Viewport, BF Blender
Daniel Salazar (zanqdo) added a comment to T80655: UI Glitches.

Here's another simptom. Sometimes blender opens and they splash screen doesn't display the splash image

Thu, Sep 10, 7:56 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T80655: UI Glitches.
Thu, Sep 10, 7:55 AM · BF Blender
Daniel Salazar (zanqdo) created T80655: UI Glitches.
Thu, Sep 10, 7:53 AM · BF Blender

Tue, Sep 1

Daniel Salazar (zanqdo) added a comment to T46988: BMesh boolean fails with zero area faces.

Fantastic!

Tue, Sep 1, 4:58 AM · Modeling, Modifiers, BF Blender

Sat, Aug 29

Daniel Salazar (zanqdo) awarded T67744: Boolean Redesign a Burninate token.
Sat, Aug 29, 1:57 AM · BF Blender (2.91), Modeling

Aug 24 2020

Daniel Salazar (zanqdo) awarded D8393: Media transform redesign a 100 token.
Aug 24 2020, 11:13 AM · VFX & Video, Video Sequencer

Aug 14 2020

Daniel Salazar (zanqdo) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

Some Initial feedback on the UI

Aug 14 2020, 10:03 PM · Sculpt, Paint & Texture, User Interface

Aug 9 2020

Daniel Salazar (zanqdo) awarded T68981: New hair object type a Love token.
Aug 9 2020, 11:16 PM · Physics, BF Blender

Jul 31 2020

Daniel Salazar (zanqdo) added a comment to T79416: Impossible to create or visualize materials.

Ah you're right!

Jul 31 2020, 11:45 AM · BF Blender
Daniel Salazar (zanqdo) added a comment to T79416: Impossible to create or visualize materials.

Not here, when ever cycles addon is enabled and cycles is the selected render engine, I see no materials.

Jul 31 2020, 10:08 AM · BF Blender
Daniel Salazar (zanqdo) renamed T79416: Impossible to create or visualize materials from Impossible to visualize materials to Impossible to create or visualize materials.
Jul 31 2020, 8:03 AM · BF Blender
Daniel Salazar (zanqdo) created T79416: Impossible to create or visualize materials.
Jul 31 2020, 8:02 AM · BF Blender

Jul 26 2020

Daniel Salazar (zanqdo) updated the task description for T79272: Dimensions do not work on negative scaled axis.
Jul 26 2020, 2:40 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T79272: Dimensions do not work on negative scaled axis.
Jul 26 2020, 2:38 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T79272: Dimensions do not work on negative scaled axis.
Jul 26 2020, 2:37 AM · BF Blender
Daniel Salazar (zanqdo) created T79272: Dimensions do not work on negative scaled axis.
Jul 26 2020, 2:36 AM · BF Blender

Jul 22 2020

Daniel Salazar (zanqdo) awarded rBd40c39fca0fc: Cycles: adjust Sky texture intensity to follow physical units a Love token.
Jul 22 2020, 3:58 AM

Jul 14 2020

Daniel Salazar (zanqdo) added a comment to D6544: Compositor: Exposure Node.

Great stuff, was looking for an exposure node today. Hope this gets added soon!

Jul 14 2020, 2:57 AM · Compositing, BF Blender
Daniel Salazar (zanqdo) awarded D6544: Compositor: Exposure Node a Love token.
Jul 14 2020, 2:49 AM · Compositing, BF Blender

Jul 5 2020

Daniel Salazar (zanqdo) awarded D4971: added emission strength to the principled BSDF node. a Like token.
Jul 5 2020, 3:35 AM · EEVEE & Viewport, Nodes, Rendering, Cycles
Daniel Salazar (zanqdo) added a comment to D4971: added emission strength to the principled BSDF node..

Hi, I would really appreciate this feature, specially to play well with GLTF export pipelines

Jul 5 2020, 3:35 AM · EEVEE & Viewport, Nodes, Rendering, Cycles

Jul 1 2020

Daniel Salazar (zanqdo) added a comment to T78451: Crash on editing custom float property.

You are right, it has something to do with linked duplicates

Jul 1 2020, 4:06 AM · EEVEE & Viewport, BF Blender

Jun 30 2020

Daniel Salazar (zanqdo) created T78451: Crash on editing custom float property.
Jun 30 2020, 6:45 AM · EEVEE & Viewport, BF Blender

May 26 2020

Daniel Salazar (zanqdo) added a comment to D7845: Sculpt: Cloth Brush Soft Body strength property.

Is there a more descriptive name that could be used like "Shape Preservation" or similar? Soft body doesn't tell me anything like that as an artist.

May 26 2020, 11:17 PM

May 22 2020

Daniel Salazar (zanqdo) added a comment to T76926: Crash on saving or opening files with the Full Screen file browser window preference.

Here they are

May 22 2020, 12:51 AM · BF Blender (2.83), User Interface

May 21 2020

Daniel Salazar (zanqdo) created T76926: Crash on saving or opening files with the Full Screen file browser window preference.
May 21 2020, 12:12 AM · BF Blender (2.83), User Interface

Apr 20 2020

Daniel Salazar (zanqdo) awarded T75926: FCurves are only marked invalid after they have been shown in the UI a Yellow Medal token.
Apr 20 2020, 12:27 PM · Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) added a comment to T75476: Only Selected display option in animation editors keeps displaying unused fcurves.

In other words, if the feature was not designed to filter selected bones, why is it hiding the unselected bones?

Apr 20 2020, 11:26 AM · Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) added a comment to T75476: Only Selected display option in animation editors keeps displaying unused fcurves.

It says "related to selected objects and data". It doesn't say "only selected bones". While you're in pose mode, the armature object itself is still selected too.

Apr 20 2020, 11:24 AM · Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) added a comment to T75476: Only Selected display option in animation editors keeps displaying unused fcurves.

The Only Selected feature works on a channel level as you can read in the tooltip

Apr 20 2020, 11:06 AM · Animation & Rigging, BF Blender

Apr 18 2020

Daniel Salazar (zanqdo) added a comment to T75476: Only Selected display option in animation editors keeps displaying unused fcurves.

Sure thing. Here´s a step by step.


We have this scene which contains an armature with only 2 bones which named ONE and TWO. Both are selected.

The Action however contains fcurves for 4 Bones. Why? Because 2 bones have been deleted, leaving those fcurves behind and unused.

Now we have actually 2 problems with the animation editor´s filtering options which I explain in the following video.

Apr 18 2020, 7:10 AM · Animation & Rigging, BF Blender

Apr 7 2020

Daniel Salazar (zanqdo) added a comment to T75476: Only Selected display option in animation editors keeps displaying unused fcurves.
Apr 7 2020, 11:45 AM · Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) updated the task description for T75476: Only Selected display option in animation editors keeps displaying unused fcurves.
Apr 7 2020, 11:44 AM · Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) updated the task description for T75476: Only Selected display option in animation editors keeps displaying unused fcurves.
Apr 7 2020, 11:41 AM · Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) created T75476: Only Selected display option in animation editors keeps displaying unused fcurves.
Apr 7 2020, 11:38 AM · Animation & Rigging, BF Blender

Mar 25 2020

Daniel Salazar (zanqdo) closed T74902: Noodle curving in the node editor is broken as Resolved.

It was definitely broken but seems to have been fixed now!

Mar 25 2020, 9:30 PM · BF Blender

Mar 19 2020

Daniel Salazar (zanqdo) created T74902: Noodle curving in the node editor is broken.
Mar 19 2020, 1:06 AM · BF Blender

Feb 1 2020

Daniel Salazar (zanqdo) closed T63874: Fail to return to normal after rendering and saving the render as Resolved.

This has been fixed now!

Feb 1 2020, 6:50 PM · Tracker Curfew, BF Blender

Jan 29 2020

Daniel Salazar (zanqdo) awarded D6691: Experimental support for app-templates in user preferences scripts a Yellow Medal token.
Jan 29 2020, 8:58 AM · Application Templates, BF Blender

Nov 28 2019

Daniel Salazar (zanqdo) awarded rB4659fa547166: Cycles: Scale denoising albedo contribution of Principled BSDFs according to… a Love token.
Nov 28 2019, 2:10 AM

Nov 26 2019

Daniel Salazar (zanqdo) awarded D6289: Cycles: Scale denoising albedo contribution of Principled BSDFs according to average fresnel a Love token.
Nov 26 2019, 8:45 PM

Nov 3 2019

Daniel Salazar (zanqdo) awarded D6177: Shading: Noise and Wave nodes. Uniform texture distortion instead of diagonal shift. a Love token.
Nov 3 2019, 11:25 PM · BF Blender (2.82), Render & Cycles, Nodes

Oct 22 2019

Daniel Salazar (zanqdo) awarded rB71538eaad66b: Fix T70864: Separate loose parts runs indefinitely a Burninate token.
Oct 22 2019, 8:25 PM

Oct 21 2019

Riccardo Gagliarducci (rickyx) awarded T69770: Denoising Albedo gives wrong results a Like token.
Oct 21 2019, 1:56 PM · BF Blender

Oct 17 2019

Daniel Salazar (zanqdo) awarded T70889: View -> Lock Time to Other Windows does not maintain scale when CTRL+TAB between two animation editor modes. a Like token.
Oct 17 2019, 8:59 AM · User Interface, Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) awarded D5957: Maths Node: Additional functions a Love token.
Oct 17 2019, 12:34 AM · Cycles, Eevee

Oct 16 2019

Daniel Salazar (zanqdo) added a comment to T70864: Edit-mesh separate by loose parts stuck indefinitely.

As mentioned on the chat. This would solve this test file but not a real use case where the mesh comes with thousands of valid parts (CAD Files). The split algorithm seems to be escalating really poorly until the point that you have to force quit Blender.

Oct 16 2019, 9:19 AM · BF Blender
Daniel Salazar (zanqdo) added a comment to T70864: Edit-mesh separate by loose parts stuck indefinitely.

Having all isolated vertices into a single object by default sounds perfectly reasonable. Considering the trouble of creating thousands of single vert objects.

Oct 16 2019, 8:34 AM · BF Blender
Daniel Salazar (zanqdo) added a comment to T70864: Edit-mesh separate by loose parts stuck indefinitely.

You are right, it's the solo verts that are causing it to hang forever. After I removed them with a non manifold select operation it managed to separate quite quickly.

Oct 16 2019, 8:26 AM · BF Blender
Daniel Salazar (zanqdo) renamed T70864: Edit-mesh separate by loose parts stuck indefinitely from Edit-mesh separate by loose parts stuck indefinately to Edit-mesh separate by loose parts stuck indefinitely.
Oct 16 2019, 8:14 AM · BF Blender
Daniel Salazar (zanqdo) renamed T70864: Edit-mesh separate by loose parts stuck indefinitely from Unreasonably high memory usage with edit-mesh separate by loose parts to Edit-mesh separate by loose parts stuck indefinately.
Oct 16 2019, 8:14 AM · BF Blender
Daniel Salazar (zanqdo) created T70864: Edit-mesh separate by loose parts stuck indefinitely.
Oct 16 2019, 4:55 AM · BF Blender

Oct 13 2019

Daniel Salazar (zanqdo) awarded D5827: Shading: Add Interpolation modes to Map Range node a Burninate token.
Oct 13 2019, 8:35 PM

Oct 9 2019

Daniel Salazar (zanqdo) updated the task description for T70684: Unparent operator removes Armature modifier.
Oct 9 2019, 10:03 PM · Modifiers, Animation & Rigging, BF Blender
Daniel Salazar (zanqdo) created T70684: Unparent operator removes Armature modifier.
Oct 9 2019, 10:01 PM · Modifiers, Animation & Rigging, BF Blender

Sep 19 2019

Daniel Salazar (zanqdo) added a comment to T69770: Denoising Albedo gives wrong results.

Denoise is a complex feature meant for use in production files, you can't judge the results on a monkey head. The bug report is about the Albedo pass being incorrect, which clearly shows. Not about demonstrating it's effects on denoising. However I can provide an example of incorrect denoising extracted from a real scene.

Sep 19 2019, 8:15 PM · BF Blender

Sep 12 2019

Daniel Salazar (zanqdo) updated the task description for T69770: Denoising Albedo gives wrong results.
Sep 12 2019, 2:33 AM · BF Blender
Daniel Salazar (zanqdo) changed the status of T69770: Denoising Albedo gives wrong results from Unknown Status to Unknown Status.
Sep 12 2019, 2:32 AM · BF Blender
Daniel Salazar (zanqdo) changed the status of T69770: Denoising Albedo gives wrong results from Unknown Status to Unknown Status.
Sep 12 2019, 2:15 AM · BF Blender
Daniel Salazar (zanqdo) created T69770: Denoising Albedo gives wrong results.
Sep 12 2019, 2:10 AM · BF Blender

Sep 5 2019

Daniel Salazar (zanqdo) merged task T69559: Crash when Export UV Layout into T69498: Crash on export UV Layout.
Sep 5 2019, 11:40 PM · BF Blender
Daniel Salazar (zanqdo) merged T69559: Crash when Export UV Layout into T69498: Crash on export UV Layout.
Sep 5 2019, 11:40 PM · User Interface, BF Blender
Daniel Salazar (zanqdo) added a comment to T69559: Crash when Export UV Layout.
Sep 5 2019, 11:38 PM · BF Blender

Sep 4 2019

Daniel Salazar (zanqdo) renamed T69498: Crash on export UV Layout from Crash on expoprt UV Layout to Crash on export UV Layout.
Sep 4 2019, 7:28 PM · User Interface, BF Blender
Daniel Salazar (zanqdo) created T69498: Crash on export UV Layout.
Sep 4 2019, 6:23 PM · User Interface, BF Blender

Aug 29 2019

Daniel Salazar (zanqdo) awarded rB08ab3cbcce1e: Shading: Add object color to Object Info node. a Manufacturing Defect? token.
Aug 29 2019, 7:32 PM

Aug 28 2019

Daniel Salazar (zanqdo) added a comment to T69247: It's Crashing .

Put some effort in the report.

Aug 28 2019, 7:45 PM · Blender Open Data (1.0.0-beta.2), Blender Benchmark

Aug 7 2019

Daniel Salazar (zanqdo) lowered the priority of T68386: Not clear blender error from 90 to 30.
Aug 7 2019, 10:53 PM · BF Blender

Aug 6 2019

Daniel Salazar (zanqdo) added a comment to T68333: Can't Select in Viewport in 2.8.

Use the tool in the blender help menu

Aug 6 2019, 10:58 PM · BF Blender
Daniel Salazar (zanqdo) awarded T68332: Update animation_animall to Blender 2.8 a Like token.
Aug 6 2019, 9:17 PM · Add-ons (Community)
Daniel Salazar (zanqdo) added a comment to T68333: Can't Select in Viewport in 2.8.

Please provide complete information from your system including GPU and driver

Aug 6 2019, 9:16 PM · BF Blender

Jul 29 2019

Daniel Salazar (zanqdo) awarded D5363: Add OptiX device implementation to Cycles a Burninate token.
Jul 29 2019, 5:11 PM · BF Blender (2.81), Cycles

Jul 19 2019

Daniel Salazar (zanqdo) added a comment to T67257: undo performance very slow.

Please provide blend file

Jul 19 2019, 9:07 PM · BF Blender

Jun 25 2019

Daniel Salazar (zanqdo) added a comment to T63874: Fail to return to normal after rendering and saving the render.

Hi, this is still a problem and it's very annoying :)

Jun 25 2019, 10:34 PM · Tracker Curfew, BF Blender

Jun 10 2019

Daniel Salazar (zanqdo) lowered the priority of T65697: Blender Crashes in viewport from 90 to 30.

@francisco silva (kiko) Please simplify your file greatly before submitting a bug report.

Jun 10 2019, 9:05 PM · BF Blender

Jun 4 2019

Daniel Salazar (zanqdo) awarded rB4ddc8403148f: Fix T65378 Eevee: Glitches in ESM shadowmapping a Cup of Joe token.
Jun 4 2019, 7:05 PM
Daniel Salazar (zanqdo) awarded D5007: Fix T60971 apply visual transform not working a Love token.
Jun 4 2019, 5:40 PM

Jun 1 2019

Daniel Salazar (zanqdo) renamed T65378: Sun light with default ESM (Exponential Shadow Mapping) glitches from Sun light with default Exponential Shadow Mapping glitches to Sun light with default ESM (Exponential Shadow Mapping) glitches.
Jun 1 2019, 2:35 AM · EEVEE & Viewport, BF Blender
Daniel Salazar (zanqdo) added a comment to T65375: CYCLES BUG.

Please simplify your file. A scene with hundreds of objects and so many groups that takes minutes to render is not a good test file.

Jun 1 2019, 2:34 AM · BF Blender
Daniel Salazar (zanqdo) added a project to T65378: Sun light with default ESM (Exponential Shadow Mapping) glitches: Eevee.
Jun 1 2019, 2:27 AM · EEVEE & Viewport, BF Blender
Daniel Salazar (zanqdo) created T65378: Sun light with default ESM (Exponential Shadow Mapping) glitches.
Jun 1 2019, 2:27 AM · EEVEE & Viewport, BF Blender

May 29 2019

Daniel Salazar (zanqdo) awarded T60695: Optimized per-datablock global undo a Like token.
May 29 2019, 9:02 PM · BF Blender, Data, Assets & I/O, Performance

May 28 2019

Daniel Salazar (zanqdo) added a comment to T65206: eevee crashing when trying to bake indirect light (principled volume crash baking lighting instantly).

Already did it, check initial description

May 28 2019, 1:06 AM · EEVEE & Viewport
Daniel Salazar (zanqdo) updated the task description for T65206: eevee crashing when trying to bake indirect light (principled volume crash baking lighting instantly).
May 28 2019, 1:04 AM · EEVEE & Viewport
Daniel Salazar (zanqdo) added a comment to T65206: eevee crashing when trying to bake indirect light (principled volume crash baking lighting instantly).

Try and get it down to one object and one shader, no lights etc. I had a similar case a few days ago. It was a principled shader

May 28 2019, 12:50 AM · EEVEE & Viewport
Daniel Salazar (zanqdo) added a comment to T65206: eevee crashing when trying to bake indirect light (principled volume crash baking lighting instantly).

There's a LOT of stuff you can still remove in that file, the culprit is probably a shader node or something like that, please do the legwork so that the developers don't have to.

May 28 2019, 12:29 AM · EEVEE & Viewport

May 20 2019

Daniel Salazar (zanqdo) created T64904: Segfault on Bake Indirect Lighting with corrupt shader node.
May 20 2019, 9:27 PM · BF Blender