Page MenuHome

Daniel Salazar (zanqdo)
User

Projects

User Details

User Since
Nov 8 2004, 6:54 PM (735 w, 1 d)

Recent Activity

Yesterday

Daniel Salazar (zanqdo) added a comment to T57457: Video texture not refreshing under eevee.

I don't know what else to say :) The hack WORKS. Did you actually execute the script? In my original screenshot I have the Register option enabled. This makes it so that the script is executed automatically on load. Also the Auto Run Python Scripts preference must be enabled..

Mon, Dec 10, 11:04 PM · Eevee, BF Blender
Daniel Salazar (zanqdo) added a comment to T59011: Left mouse doesn't work in Timeline editor if you select use left mouse button in preferences.

I see this keeps popping up, and with good reasons. Is this going to be fixed soon?

Mon, Dec 10, 10:57 PM · BF Blender

Sat, Dec 8

Daniel Salazar (zanqdo) added a comment to T57457: Video texture not refreshing under eevee.

@Martin Harth (mhcall) I see you have 2 copies of the movie, the one your referencing in the script is Kati.mp4, the one in the image editor is Kati.mp4.001

Sat, Dec 8, 12:33 AM · Eevee, BF Blender
Daniel Salazar (zanqdo) added a comment to T57457: Video texture not refreshing under eevee.

@Martin Harth (mhcall) It does work with rendering animation for me

Sat, Dec 8, 12:31 AM · Eevee, BF Blender
Daniel Salazar (zanqdo) added a comment to T58950: wireframe/orthographic/front/side/topview crash 2.8.

I just got the same bug, here is a super simple file that crashes when you press 3 for left view on 6a5e8096973 win64

Sat, Dec 8, 12:04 AM · BF Blender

Fri, Dec 7

Daniel Salazar (zanqdo) added a comment to T57457: Video texture not refreshing under eevee.

@Martin Harth (mhcall) You have a typo in line 4.

Fri, Dec 7, 7:57 PM · Eevee, BF Blender

Thu, Dec 6

Daniel Salazar (zanqdo) added a comment to T57457: Video texture not refreshing under eevee.

Well in case anyone else needs it urgently, for now I've hacked it with a frame change handler. It works in viewport and render but only if the image editor is present :p

Thu, Dec 6, 10:20 PM · Eevee, BF Blender
Daniel Salazar (zanqdo) added a comment to T57457: Video texture not refreshing under eevee.

Hi, any update or workaround on this issue? We're being hit by it :)

Thu, Dec 6, 8:27 PM · Eevee, BF Blender

Tue, Dec 4

Daniel Salazar (zanqdo) added a comment to T58270: Timeline .

@Brecht Van Lommel (brecht) I see, so this is a temporal solution while the UI for left click select is polished?

Tue, Dec 4, 6:03 AM · User Interface, BF Blender: 2.8

Mon, Dec 3

Daniel Salazar (zanqdo) created T58648: Timeline scroll is set to RMB.
Mon, Dec 3, 9:30 PM · BF Blender: 2.8, BF Blender

Sat, Dec 1

Daniel Salazar (zanqdo) added a comment to T58406: Render mode shortcuts are listed as "O".

Not only render modes, EVERY hotkey is listed as O

Sat, Dec 1, 9:53 AM · User Interface, BF Blender: 2.8
Daniel Salazar (zanqdo) updated the task description for T58416: Alternate script path ignores bl_app_templates_system.
Sat, Dec 1, 9:24 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T58416: Alternate script path ignores bl_app_templates_system.
Sat, Dec 1, 9:23 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T58416: Alternate script path ignores bl_app_templates_system.
Sat, Dec 1, 9:19 AM · BF Blender
Daniel Salazar (zanqdo) renamed T58416: Alternate script path ignores bl_app_templates_system from Alternate script path does not load bl_app_templates_system to Alternate script path ignores bl_app_templates_system.
Sat, Dec 1, 9:16 AM · BF Blender
Daniel Salazar (zanqdo) created T58416: Alternate script path ignores bl_app_templates_system.
Sat, Dec 1, 9:16 AM · BF Blender

Wed, Nov 28

Daniel Salazar (zanqdo) added a comment to T58108: Crash when switch from Edit Mode to Vertex Paint.

Can not reproduce on latest build

Wed, Nov 28, 10:19 PM · BF Blender: 2.8
Daniel Salazar (zanqdo) closed T58123: cambiar las pestañas de blender 2.8 se cierra as Resolved.

This has been fixed and reported already. Please update your build

Wed, Nov 28, 10:17 PM · BF Blender: 2.8, BF Blender
Daniel Salazar (zanqdo) renamed T58105: Subdivision Set operator stuck in relative mode from Subdivision Set operator stick at relative to Subdivision Set operator stuck in relative mode.
Wed, Nov 28, 7:38 AM · BF Blender: 2.8, BF Blender
Daniel Salazar (zanqdo) created T58105: Subdivision Set operator stuck in relative mode.
Wed, Nov 28, 4:49 AM · BF Blender: 2.8, BF Blender

Tue, Nov 27

Daniel Salazar (zanqdo) added a comment to T58066: Crash switching to Modeling then Sculpting Workspace.

I think this is supposed to be fixed on 1d4ad6819857 while the latest build is only 26b1aa99436 so it might indeed be fixed already but have to wait for next autobuild to confirm

Tue, Nov 27, 6:14 PM · BF Blender: 2.8
Daniel Salazar (zanqdo) added a comment to T58066: Crash switching to Modeling then Sculpting Workspace.

It's still crashing

Tue, Nov 27, 4:58 PM · BF Blender: 2.8

Mon, Nov 26

Daniel Salazar (zanqdo) added a comment to T58066: Crash switching to Modeling then Sculpting Workspace.

Have you guys thought about a getting into test driven development?

Mon, Nov 26, 10:54 PM · BF Blender: 2.8
Daniel Salazar (zanqdo) added a comment to T58066: Crash switching to Modeling then Sculpting Workspace.

Double confirmed

Mon, Nov 26, 10:51 PM · BF Blender: 2.8

Fri, Nov 23

Daniel Salazar (zanqdo) added a comment to T58008: Crash after deleting something on the scene and then clicking on the viewport.

Confirmed

Fri, Nov 23, 6:50 AM · BF Blender: 2.8
Daniel Salazar (zanqdo) closed T58009: Crash on deleting object as Archived.
Fri, Nov 23, 6:49 AM · BF Blender: 2.8
Daniel Salazar (zanqdo) renamed T58009: Crash on deleting object from Crash on deleting default cube to Crash on deleting object.
Fri, Nov 23, 6:46 AM · BF Blender: 2.8
Daniel Salazar (zanqdo) created T58009: Crash on deleting object.
Fri, Nov 23, 6:44 AM · BF Blender: 2.8

Apr 20 2018

Daniel Salazar (zanqdo) added a comment to T54340: Numpad problems in laptop.

Thank you for taking the time. This is what I get with --debug-events from a single Ctrl+ operation (select more in edit mode):

Apr 20 2018, 9:04 PM · BF Blender

Mar 16 2018

Daniel Salazar (zanqdo) updated the task description for T54340: Numpad problems in laptop.
Mar 16 2018, 7:24 PM · BF Blender
Daniel Salazar (zanqdo) created T54340: Numpad problems in laptop.
Mar 16 2018, 7:23 PM · BF Blender

Oct 11 2016

Daniel Salazar (zanqdo) created T49631: Text for brush info does not respect DPI setting.
Oct 11 2016, 7:03 PM · BF Blender

Aug 20 2016

Daniel Salazar (zanqdo) added a comment to T49117: Frame counter while rendering does not respect blender's DPI setting.

You got it man, it's OGL. If thats it it seems like removing would be best indeed :)

Aug 20 2016, 12:37 AM · BF Blender

Aug 19 2016

Daniel Salazar (zanqdo) created T49117: Frame counter while rendering does not respect blender's DPI setting.
Aug 19 2016, 5:50 PM · BF Blender

Jun 22 2016

Daniel Salazar (zanqdo) added a comment to D2065: Replace G.is_rendering with 'use_render_params' argument (fix for T48658).

Can confirm this fixes T48658

Jun 22 2016, 8:09 AM
Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 22 2016, 3:45 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 22 2016, 3:42 AM · BF Blender
Daniel Salazar (zanqdo) added a comment to T48658: Strand combing corrupts after F12 render (cycles).

I think part of the problem is that the file has ParticleSettings.render_step set to 0

Jun 22 2016, 3:13 AM · BF Blender

Jun 18 2016

Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 18 2016, 9:36 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 18 2016, 9:35 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 18 2016, 9:24 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 18 2016, 9:23 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 18 2016, 9:22 AM · BF Blender

Jun 16 2016

Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 16 2016, 7:26 AM · BF Blender
Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 16 2016, 7:25 AM · BF Blender
Daniel Salazar (zanqdo) created T48658: Strand combing corrupts after F12 render (cycles).
Jun 16 2016, 7:02 AM · BF Blender

May 13 2016

Daniel Salazar (zanqdo) added a comment to D712: Remove the auto-disable renderborder feature.

@Ellwood Zwovic (gandalf3) yes exactly, selecting the entire camera space and going to render settings to re-enable border feels rather horrible, let alone explaining that to a student struggling with the rest of Blender :)

May 13 2016, 12:49 AM · User Interface, Cycles

May 12 2016

Daniel Salazar (zanqdo) added a comment to D712: Remove the auto-disable renderborder feature.

So can someone commit this patch then? This auto-disable feature is counter productive.

May 12 2016, 2:55 PM · User Interface, Cycles

Mar 19 2016

Daniel Salazar (zanqdo) added a comment to T47823: Adding "minimal Python Interpreter" for Drivers.

I think the most sensible comment has been "let's check how others do it". Oh boy it almost doesn't seem like Blender! So how do others do it?

Mar 19 2016, 5:41 AM · Python

Jan 16 2016

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

@bassam kurdali (bassamk) I like that. IMO we're still missing an example of how the smoothing is useful.

Jan 16 2016, 11:03 PM · BF Blender

Dec 16 2015

Daniel Salazar (zanqdo) created T46988: BMesh boolean fails with zero area faces.
Dec 16 2015, 12:20 AM · Mesh Modeling, Modifiers, BF Blender

Nov 2 2015

Daniel Salazar (zanqdo) added a comment to T46622: Consistent segfault with 2 particle systems, in 2 layers and mballs.

@Campbell Barton (campbellbarton) hi Campbell, why woudn't it be an acceptable fix? Does it somehow change how things work right now at an user level perspective?

Nov 2 2015, 3:14 PM · BF Blender

Oct 28 2015

Daniel Salazar (zanqdo) created T46622: Consistent segfault with 2 particle systems, in 2 layers and mballs.
Oct 28 2015, 3:15 AM · BF Blender

Oct 13 2015

Daniel Salazar (zanqdo) added a comment to T46467: Clean Keyframes removes the channels..

Sounds like both clean channels and clean keys are actually the same operator, and probably blender's operator memory is saving the last used option. Humnf

Oct 13 2015, 12:39 PM · BF Blender
Daniel Salazar (zanqdo) added a comment to T46467: Clean Keyframes removes the channels..

Why do you need that 1 key channel?

Oct 13 2015, 11:44 AM · BF Blender

Oct 7 2015

Daniel Salazar (zanqdo) updated subscribers of D1465: new skin modifier implementation.
Oct 7 2015, 7:39 PM

Oct 2 2015

Daniel Salazar (zanqdo) committed rBA5d62a34ffb2d: Copy Atributes Addon (authored by Daniel Salazar (zanqdo)).
Copy Atributes Addon
Oct 2 2015, 5:28 AM
Daniel Salazar (zanqdo) committed rBA708e8714cf78: Change UI name of clean non-manifold operator to reflect that it does (authored by Daniel Salazar (zanqdo)).
Change UI name of clean non-manifold operator to reflect that it does
Oct 2 2015, 5:28 AM

Oct 1 2015

Daniel Salazar (zanqdo) added a comment to T46337: Subsurf fails to activate.

My bad, it was simplify. Blend coming from another person.. confusing.

Oct 1 2015, 4:37 AM · BF Blender
Daniel Salazar (zanqdo) closed T46337: Subsurf fails to activate as Invalid.
Oct 1 2015, 4:37 AM · BF Blender
Daniel Salazar (zanqdo) created T46337: Subsurf fails to activate.
Oct 1 2015, 3:36 AM · BF Blender

Sep 24 2015

Daniel Salazar (zanqdo) created T46248: OSD looses teture coords when deleting a particle system.
Sep 24 2015, 7:27 PM · BF Blender

Sep 22 2015

Daniel Salazar (zanqdo) committed rBb87cb9ad2c33: Remove arbitrary simulation time limit in liquid sim. Tested and works fine… (authored by Daniel Salazar (zanqdo)).
Remove arbitrary simulation time limit in liquid sim. Tested and works fine…
Sep 22 2015, 8:40 AM

Sep 21 2015

Daniel Salazar (zanqdo) updated the task description for T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 12:33 PM · Animation, BF Blender
Daniel Salazar (zanqdo) updated the task description for T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 12:30 PM · Animation, BF Blender
Daniel Salazar (zanqdo) updated the task description for T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 12:28 PM · Animation, BF Blender
Daniel Salazar (zanqdo) added a comment to T46191: Make the use of bone length optional for custom shapes.

I forgot to add Campbell, we discussed this on IRC

Sep 21 2015, 11:13 AM · Animation, BF Blender
Daniel Salazar (zanqdo) reassigned T46191: Make the use of bone length optional for custom shapes from Sergey Sharybin (sergey) to Campbell Barton (campbellbarton).
Sep 21 2015, 11:13 AM · Animation, BF Blender
Daniel Salazar (zanqdo) created T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 8:08 AM · Animation, BF Blender
Daniel Salazar (zanqdo) added a reviewer for D1521: New normalization mode in armature modifier for use in layered deformation: Juan Pablo Bouza (jpbouza).
Sep 21 2015, 4:14 AM · BF Blender

Sep 20 2015

Daniel Salazar (zanqdo) created T46178: Zoom to fit gets confused by custom shapes in bones.
Sep 20 2015, 12:25 PM · BF Blender: Next, BF Blender
Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

I have created a quick test file, move the bones around, see how they behave. Turn of Layered Weights and see the horrors.

Sep 20 2015, 11:30 AM · BF Blender

Sep 18 2015

Daniel Salazar (zanqdo) retitled D1521: New normalization mode in armature modifier for use in layered deformation from Add option to not normalize armature deform weights. to New normalization mode in armature modifier for use in layered deformation.
Sep 18 2015, 3:06 AM · BF Blender

Sep 16 2015

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Here's a video of this patch in action.

Sep 16 2015, 11:32 PM · BF Blender

Sep 15 2015

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Initial tests give me exactly what I expected. This eyelid is weight-painted with NO counteracting base weight whatsoever!

Sep 15 2015, 6:19 AM · BF Blender

Sep 14 2015

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Yeah I've requested this functionality (not quite there yet but we're talking on IRC). The purpose is to automate the messy workaround needed to do layered deformations. This video explains it:

Sep 14 2015, 10:20 AM · BF Blender
Daniel Salazar (zanqdo) updated subscribers of D1465: new skin modifier implementation.
Sep 14 2015, 9:35 AM
Daniel Salazar (zanqdo) updated subscribers of D1521: New normalization mode in armature modifier for use in layered deformation.
Sep 14 2015, 9:23 AM · BF Blender

Sep 8 2015

Daniel Salazar (zanqdo) updated subscribers of T39664: Bsurfaces Broken: Reorder splines, local view bug, misc errors..

I would call @Joshua Leung (aligorith) to have a look if possible. This looks like a GP change affecting bsurfaces.

Sep 8 2015, 11:06 AM · Addons

Sep 7 2015

Daniel Salazar (zanqdo) created T46043: OpenGL Occlusion Queries based selection incorrect pose bone selection.
Sep 7 2015, 5:26 PM · BF Blender

Sep 6 2015

Daniel Salazar (zanqdo) updated D1465: new skin modifier implementation.
Sep 6 2015, 4:52 PM

Sep 5 2015

Daniel Salazar (zanqdo) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.

@Sybren A. Stüvel (sybren) you know that kinda makes sense. What is the usefulness of driver scroll to actually scroll over frames?

Sep 5 2015, 4:14 AM · Animation

Sep 4 2015

Daniel Salazar (zanqdo) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.

I agree the functionality is needed but don't quite agree on mixing keyframe snapping behavior with cursor snapping behavior. In animation (not drivers) you almost always want the cursor to be snapped to nearest frame, however you could want to tweak keyframes freely at the same time. Having the cursor also loose snapping automatically would make frame scrubbing confusing. Maybe a separate control in the cursor properties?

Sep 4 2015, 12:13 AM · Animation
Daniel Salazar (zanqdo) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.
Sep 4 2015, 12:05 AM · Animation

Jul 27 2015

Daniel Salazar (zanqdo) created T45573: Bsurfaces fails to Reorder Splines (based on GP stroke).
Jul 27 2015, 9:24 AM · Addons

Jun 6 2015

Daniel Salazar (zanqdo) closed D1210: Addon AnimAll: Add Support for vertex bevel.
Jun 6 2015, 10:09 PM

May 20 2015

Daniel Salazar (zanqdo) added a comment to T44717: use_negative_frames user preference is not respected in the graph editor.

Thank you all

May 20 2015, 7:07 PM · Animation, BF Blender

May 15 2015

Daniel Salazar (zanqdo) created T44717: use_negative_frames user preference is not respected in the graph editor.
May 15 2015, 9:46 AM · Animation, BF Blender

May 11 2015

Daniel Salazar (zanqdo) committed rBA04c5015d0349: GIMP image to scene: A few updates for current API (authored by Daniel Salazar (zanqdo)).
GIMP image to scene: A few updates for current API
May 11 2015, 6:49 PM

May 2 2015

Daniel Salazar (zanqdo) committed rBb50c6e3f6f9f: Object Align Operator: Make it use modifiers in high quality bounding box… (authored by Daniel Salazar (zanqdo)).
Object Align Operator: Make it use modifiers in high quality bounding box…
May 2 2015, 12:22 AM

Apr 23 2015

Daniel Salazar (zanqdo) committed rBAe9f9e43fca1e: Adds support for the Vertex Bevel introduced in Blender 2.73 to the addon… (authored by Daniel Salazar (zanqdo)).
Adds support for the Vertex Bevel introduced in Blender 2.73 to the addon…
Apr 23 2015, 9:38 PM
Daniel Salazar (zanqdo) commandeered D1210: Addon AnimAll: Add Support for vertex bevel.
Apr 23 2015, 9:22 PM
Daniel Salazar (zanqdo) accepted D1210: Addon AnimAll: Add Support for vertex bevel.
Apr 23 2015, 9:21 PM
Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

Committed to master. Thanks for the patch!

Apr 23 2015, 9:17 PM

Apr 22 2015

Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

I don't know how to. Maybe Sergey can commit

Apr 22 2015, 2:08 AM

Apr 3 2015

Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

@Sergey Sharybin (sergey) It looks fine now

Apr 3 2015, 11:28 AM

Mar 31 2015

Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

Well since there's already a few short names (VCols, VGroups, etc) let's standardize everything as E-Bevel, V-Bevel, V-Cols, V-Groups.. :)

Mar 31 2015, 5:07 PM
Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

Looks good, only one comment. Does it make sense to change regular bevel to Edge Bevel in the UI so the difference between the two is clearer? If you agree feel free to change the function names accordingly

Mar 31 2015, 4:54 PM

Mar 25 2015

Daniel Salazar (zanqdo) awarded D1200: Cycles OpenCL kernel-splitting work a Love token.
Mar 25 2015, 9:35 PM · Cycles

Mar 4 2015

Daniel Salazar (zanqdo) added a comment to T43880: Bone Selection Issue.

current selection is interfering with new selection. You can not select a bone (it should deselect all others)

Mar 4 2015, 10:05 AM · BF Blender: Regressions, BF Blender