- User Since
- Jul 22 2017, 9:12 AM (109 w, 1 d)
well I just saw tha
Fri, Aug 23
well Q this is not a bad idea... but I still think that for general user this is not the best
Thu, Aug 22
but I disabled it I can't use it like I want. I think this is slowing down at death what I wanted to do. and the result is very precise to work in not to high poly in sculpt mode and see directly the result that you will have in the render. but never mind...
in a sense this is a bug if you have still a setting on and don't have access to it.
indeed , I forgot a word in my sentence and I can't find the same situation again. so close it plz. my mistake sorry
Fri, Aug 16
Thu, Aug 15
ok it's working. I didn't remember this one
Thu, Aug 1
Wed, Jul 31
Jul 24 2019
Jul 23 2019
yes but my question at the origin was to have an information about triangles there no tris. even if I didn't know what tris are. it should specify modeled triangles as an information for the user. and ngons ^^ what is the utility to see 4 faces 8 tris? well 8=4*2 I know that now...
I mean "useful" info for the user.
I'm doing(modifying an existing one in fact) an addon to see what engine too, and often I don't see clearly the actual mode where it is. it should be bigger or more centered. so extra info over 3D view at the bottom should help. all this should be chosen as options in prefs.
tris should be a secondary info maybe as a python info holding the mouse over it
and thks for the tip select faces by sides
Jul 22 2019
at first autosmooth is working going in sculpt mode and then if you check dynotopo and unckeck it's never working again
Jul 16 2019
ok I tried it and it didn't even deserve D as key...F2 will survive to this...
Jul 15 2019
ok I found the information
1 tri = 3 verts
2 tris = 4 verts
3 tris = 5 verts
but in this case having 0/12 will indicate you have no triangles...
I will do this in an addon
It's not doing it anymore
tri is not triangle?
Jul 9 2019
Jul 8 2019
the grid snap was activated that's why
Jul 4 2019
how to get off of this warning forever?
Jul 2 2019
Jul 1 2019
Jun 16 2019
Jun 11 2019
Jun 6 2019
May 16 2019
May 15 2019
wow it's workinggggggggggggggggggggggggg
May 1 2019
so that's where the crime happened...
Apr 29 2019
so I just tried to see if it is possible to get back to the old menu. good news because in pie menu when to much text, it's slower in my opinion. but an option to have the chose to change it directly in the keymap would be good
(an option near the tittle "Call Pie Menu")
Apr 22 2019
my bad it's working now I have to be near a vertex if it is on vertex selection. or near an edge in edge selection mode. the same as under 2.79... I thought it was working all over an object and on his origin.
Apr 13 2019
I take some time to report. no open subject around this the pro
there is no subject open around this
Apr 9 2019
Apr 6 2019
Apr 3 2019
only possible conclusion a select box issue
I see no more subject opened for this problem and all mine closed of course. and always the same answers. be more specific. I can't reproduce...but it's working under 2.79. and under 2.8 all selection working exept the select box to add more object that the first one and the lamp. it's a strange bug isn't? and it's working when all origins enabled. so if it's a problem of Open GL depth picking why it's the hell it's working in other situations?
I just tried this dll too and blender freeze. update from today. pro enough?
Mar 28 2019
OK I will imagine that I was wrong. I explained better with a video the last time (and the subject was "opened"). and the first one was not well explained and I can't find it. and it was since a long time as need triage, even with new elements. 3 months. I show in the last video the lasso works fine. the select box when all origins visible, too. but, not when they are not all visible (even with factory settings). [and now in the last update I can't select with the left clic and drag an object. but it's a problem of shortcuts because it doesn't do it with factory settings.]
of course two shortcuts are needed and this is what I was explaining. you are talking about the tool box default after. I'm not...
if you are a user lambda and you use this shortcut and can't put the cursor in the middle of your scene because around there are some objects, there is a pb no? and this is pure logic. this is like if in a computer language the guy had invented nor but not or...or like if snap was activated for every object move. I can't believe that I have to explain this.
Mar 21 2019
Mar 17 2019
the actual shortcut is always doing a snap to surface if you have an object below what you don't always want
I just did try this again, few min ago, because of the recent changes in pref, but no effect with this Open GL setting
Mar 16 2019
here a little alternative to do it solution to fix the rigid body bug apply transformation
Mar 15 2019
you told this last time and then I did the video. ok I do it again
select box pb- default settings-blender 2.8
I did this video once before but ok again
select box problem
Hi! Ok I did a quick video
select box problem
how do you want I do a blend. this is a pb of selection. I open blender dupplicate the cube or whatever and I can select several object with the select box
I opened the bug (closed 3 times) again and I specify the HD630 graphic card. with lasso it's working^^ and when all origins is activated box select works. if not, with select box, I can only select the active object, and a lamp,but no other objects and camera. in the same collection.
and little detail the middle mouse button is no more use-able, with the new select box, to erase if we configure it
it doesn't work for me too. I ask for this since 4 months