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Doug Cox (ziflin)
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User Since
Nov 30 2015, 3:59 PM (206 w, 3 d)

Recent Activity

Aug 5 2019

Doug Cox (ziflin) added a comment to T68265: Incorrect 3D Cursor Movement with Axis Constraint.

@tom k (tomjk) Try in top ortho view with Snap + Absolute Grid Snap as I think this demonstrates the issue. I'm able to move it nicely along the grid points and if I have it at a y=0.0 location, when I press "x", then the 3D cursor jumps on the y-axis based on where I initially clicked. It seems to be taking the initial mouse-click location as the position to use when constraining, but this makes it impossible to be positioned exactly on the grid.

Aug 5 2019, 5:58 PM · Modeling, User Interface, BF Blender
Doug Cox (ziflin) created T68265: Incorrect 3D Cursor Movement with Axis Constraint.
Aug 5 2019, 4:54 PM · Modeling, User Interface, BF Blender

Dec 2 2015

Doug Cox (ziflin) added a comment to T46907: Unable to Properly Hotkey "Layer Toggling" Using Alt/Shift/Ctrl.

If you do not have a numpad (smaller laptops don't), and want to use the camera views on 1-0 keys, then I was not able to select layers. In order to fix this I attempted to remap the layer toggles to Alt+1-0, but because of hardcoded shortcut keys this can't be done. Is there some other task for this cleanup as it definitely seems like a bug?

Dec 2 2015, 5:57 PM · BF Blender

Dec 1 2015

Doug Cox (ziflin) created T46907: Unable to Properly Hotkey "Layer Toggling" Using Alt/Shift/Ctrl.
Dec 1 2015, 2:51 PM · BF Blender
Doug Cox (ziflin) added a comment to T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).

I think I found it, assuming advanced mode is normally = ? Is there a setting to make advanced mode the 'default' mode? Or is that = key needed to allow other keys to be used in that quick-mode?

Dec 1 2015, 12:41 AM · BF Blender
Doug Cox (ziflin) added a comment to T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).

Thanks for looking into it. Sorry I'm new to Blender, how do you switch it to Advanced mode? I can't seem to find the right thing to search for in the docs and pressing "*" doesn't work? (Maybe because I don't have a numpad?) Thanks again!

Dec 1 2015, 12:31 AM · BF Blender

Nov 30 2015

Doug Cox (ziflin) added a comment to T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).

One other thing that may have affected this was having Applied Scale. Without doing that on a cube with arbitrary dimensions, I was not able to get the same inset thickness all the way around the face.
So:

Nov 30 2015, 9:26 PM · BF Blender
Doug Cox (ziflin) added a comment to T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).

I also just noticed that the bottom quick-type-in (sorry don't know the name) that is displayed under the 3d window when the "i" key is pressed is not working properly either. If I had previously done an inset using the panel entry on the left (highlighted in the screenshot above), when I click a new face and press "i" it defaults to 0.0254 and looks correct in the 3d window (except for the original bug of having to use metric values). But if I begin typing 0.0254 (as shown in the quick-type-in below the 3d window) it is no longer the correct thickness when viewed in the 3d window (it is much smaller).

Nov 30 2015, 8:51 PM · BF Blender
Doug Cox (ziflin) added a comment to T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).

Thanks for the quick response.

Nov 30 2015, 8:35 PM · BF Blender
Doug Cox (ziflin) created T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).
Nov 30 2015, 5:34 PM · BF Blender