Tue, Jun 11
macOS implementation of soft delete using the cocoa runtime.
@Jeroen Bakker (jbakker) can you take a look at this?
Alright, no problem.
This seems overall fine, but it will have to wait for 2.81 since it wasn't finished before the feature freeze.
Thu, Jun 6
Mon, Jun 3
I am having the same issue, but can’t find any file added file mentioned above.
Wed, May 29
Let me know if you'd like to see this implementation for macOS in Blender or what other approach should be used.
Mon, May 27
Closing since we only officially support NVIDIA graphics cards from the last ten years in Blender 2.80.
Sat, May 25
Thu, May 23
It works perfect now!
We no longer support the Intel(R) HD Graphics 2500.
Wed, May 22
it seems that is fixed on new version.
it is okay on my computer.
Blender version: blender-2.80.0-git.85322737baec-windows64
Tue, May 21
I've done some more research and it seems we could use the runtime with pure C on OSX. Certainly not the most elegant approach. @Brecht Van Lommel (brecht) do you want to take this from here?
Is this still an issue in the latest builds? There were some related bugfixes in the last week.
Mon, May 20
- Simplified Linux soft delete, now using fork and execvp
- Added keymap entries back
- macOS currently commented, because changes necessary to make Objective-C work
- removed duplicate include for <sys/stat.h>
@Robert Guetzkow (rjg) I think so. If you can make sure that it only affects Windows, or can also add Mac/Linux support, then I can't see why we shouldn't still add this. Preferably we should try to add support for all three at once I think.
Since 64acb70e7f0f removes the ability to delete files, is development on this patch still of interest?
May 17 2019
WinPro10 64b Alienware15R3 i7 32G. GTX1080. Latest 3Dconnexion driver.
May 14 2019
We did a lot of fixes and changes in OpenCL kernel compilation. Assuming this is fixed now, I can reopen if it's not the case.
May 11 2019
May 7 2019
May 6 2019
Windows just doesn't allow it, and there's nothing we can do about it. that being said, there should be no reason to run blender with admin privileges.
May 5 2019
I'm currently quite busy, updates may take a while. Hopefully I can squeeze these in next weekend.