That works, thank you so much! I have no idea how that all got painted in vertex paint - maybe I accidentally switched to it when I was doing my lineart and fill cleanup? I think that must be it. I was having quite a freakout there, several days worth of work seemingly ruined - you've really made my day!
I can confirm this issue on the latest 2.93.0 Beta, branch: master, commit date: 2021-04-19 10:12, hash: rBc75b2019e101.
I think the solution here is to make the annotation data-block a single user by default.
ah thanks. i guess i'd gotten lucky before, didn't notice this difficulty.
Looks like these have all been painted in vertex color mode [and with a black color] unintentionally?
This is a known issue with the current implementation. The fill tool works by grabbing the current frame buffer (basically) and then filling the pixel data of it and finally reprojecting the points of the stroke into 3d space. Ideally, this would work using booleans, but we don't have that yet.
Updated for latest master and works fine now :D
Updated for fixing compiler warnings
@YimingWu (NicksBest) could you please update this patch, I had errors compiling it
@YimingWu (NicksBest) could you please update the patch? I had errors compiling it
Never mind, I figured it out. Not a bug, thank god. Sorry! Just accidentally locked one of my materials.
Sat, Apr 17
Fri, Apr 16
Yes! It works perfectly!
Tested the same behaviour as upper video (OK)
Tested with 6 different fill boxes or strokes (OK)
Works even when 1 point selected in each color.
So good man! Thank you :)
Looks good. Thanks!
We keep this patch holded because now is not needed.
As we agree this adds an unneeded complexity, we decide not to go with this change.
Planning changes, because this will most likely be implemented differently with the new stroke type (T85754).
I think this patch is ready for integrating into new version of blender?
Do you think that would be possible to implement a software touchwheel or a touhstrip which can be activated with one of the two buttons on the pen?
Something like: holding the button and dragging to increase/decrease the influence size of the circle? It's similar to the zoom shortcut combination in the end, right?
Wacom is providing a 3d pen with a scroll wheel but it's something they don't usually deliver with their tablet, most of us are using common pens with 2 buttons and I think this is the way to think about this implementation.
The biggest issue is definitely anything related to scrolling with a mouse wheel. That includes list menus like for brushes, textures and materials.
It is possible to do this with keyboard keys but it is very slow.
There's also the problem of much bigger drag thresholds which can make tweaking or using the active tools with a pen very unintuitive.
Nice strategy, pretty safe.
Wise solution, because adding preferences increase software fragmentation.
I'm going to take a look.
Thu, Apr 15
I agree with Matthew here, I also was experiencing this issue just moments ago.
This is how arranging works in Illustrator.
The arranging order stays even if there is one already at said position.
But the arranging still works. It is also faster to work.
Hope the video or anything made any sense. :D
I suppose that this is design has already been confirmed. Right?
So I'm marking it as such then.
(in case it's a known limitation would it be acceptable to have the onion skin switch for a layer automatically disable whenever it was added as a mask for another layer?)