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Description

Import and export of data from and to external file formats.

Developers

Scripts: @Campbell Barton (campbellbarton)
COLLADA: @Gaia Clary (gaiaclary) @Nathan Letwory (jesterking) @Jeroen Bakker (jbakker)

Recent Activity

Mon, Dec 17

kursad k (kursadk) added a comment to T59164: Calling the Alembic export/importer from a .py script crashes Blender.

I am wondering if someone else also do a basic test with this to see, it crashes their Blender as wel. I cant find why this crashes Blender.

Mon, Dec 17, 6:14 PM · Import/Export, BF Blender

Fri, Dec 14

Gaia Clary (gaiaclary) added a comment to T58451: Dae parsing issue.

There are many reasons for getting parsing errors with Collada. But really, this report system is for reporting errors related to Blender and not so much about importing issues into target engines. Unless a target engine complains about wrong Collada format, then we are back at work here. But then we also need to know what the complaints are exactly. And a demo blend file of course, as always :)

Fri, Dec 14, 5:48 PM · Import/Export, Collada, BF Blender
Original Character (OriginalCharacter) added a comment to T58451: Dae parsing issue.

Uh Gaia, I have another object with a dae parsing issue that has a normal scale ( the transform scale all 1.1.1? Is this what you mean?) Do you know what issues are likely to be causing this? It's hard to find recources on making models for Secondlifeand opensim :/

Fri, Dec 14, 4:36 PM · Import/Export, Collada, BF Blender

Thu, Dec 13

Bastien Montagne (mont29) closed T58160: 2.8 beta OBJ import broken as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Thu, Dec 13, 10:17 PM · Import/Export, Addons
Ed Mackey (emackey) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

@Ivaylo Gogov (ivaydesign) glTF version 2.0 does not ship with raw shaders, as they are not very portable between different platforms (WebGL, OpenGL, Vulkan, Direct3D, Metal...). Often a shader is very deeply paired with the inner workings of the particular rendering engine it's used by, and can't meaningfully move between engines even on the same platform. glTF 1.0 had WebGL shaders and was tied specifically to the WebGL platform for this reason, but in glTF 2.0 the shaders have gone away, replaced by PBR (Physically Based Rendering) and a set of well-defined texture maps that enable a wide range of physically plausible materials. Thus, glTF 2.0 enjoys platform-independence and engine-independence.

Thu, Dec 13, 8:43 PM · Import/Export, Addons
Ivaylo Gogov (ivaydesign) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

Hello guys,
Do you know is there is a change of exporting shaders information in form of .GLSL/fragment, vertex shaders./ from Blender?

Thu, Dec 13, 8:11 PM · Import/Export, Addons

Wed, Dec 12

Bastien Montagne (mont29) assigned T59164: Calling the Alembic export/importer from a .py script crashes Blender to Sybren A. Stüvel (sybren).
Wed, Dec 12, 11:07 AM · Import/Export, BF Blender
Bastien Montagne (mont29) triaged T59134: Exporting fbx doesn't replace the file if it already exists as Incomplete priority.

Cannot reproduce.

Wed, Dec 12, 10:47 AM · Import/Export, Addons

Tue, Dec 11

Brecht Van Lommel (brecht) assigned T58877: FBX Importer Doesn't Respect Size and Hierarchy to Bastien Montagne (mont29).
Tue, Dec 11, 9:01 PM · Import/Export, Addons

Sat, Dec 8

Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Import/Down/In, Export/Up/Out - of course it is designed like that! I was so focused on making sketches and so fixed with the in/down - out/up concept, that I didn't notice the fact that icons are flipped. Sorry for confusion.

Sat, Dec 8, 12:32 PM · Import/Export, User Interface
Lin Fo (eth) added a comment to T58167: Export arrow points the wrong way.

If you swapped the 1st vertical arrows to Down on the Left and Up on the Right, then I think it's more understandable.
Import/Down/In, Export/Up/Out

Sat, Dec 8, 12:55 AM · Import/Export, User Interface

Fri, Dec 7

Gaia Clary (gaiaclary) added a comment to T58167: Export arrow points the wrong way.

I fiddled a bit with your proposal...

If none of those left-right arrows work for you, then i'd go with your favorite (top/down arrows)

Fri, Dec 7, 10:10 PM · Import/Export, User Interface
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Well - third one seems to be ok, but after a while I find it tad too busy. The first one still is the best one, with vertical symmetry, similar silhouette and clearly underlined in/out depiction. If You don't like it, the second best is fourth then (by my mind, of course).

Fri, Dec 7, 8:48 PM · Import/Export, User Interface
Julien DUROURE (julien) closed T58830: Export GLTF/GLB - 2-nd time in 1 session won't work as Resolved by committing rBA1ac8a720609d: Fix T58830 glTF exporter settings.
Fri, Dec 7, 8:09 PM · Import/Export, Addons
Lin Fo (eth) added a comment to T58167: Export arrow points the wrong way.

I think the third one is perfect :)

Fri, Dec 7, 7:18 PM · Import/Export, User Interface
Gaia Clary (gaiaclary) added a comment to T58167: Export arrow points the wrong way.

Thumbs up from me for the third one as well:)

Fri, Dec 7, 7:05 PM · Import/Export, User Interface
Duarte Farrajota Ramos (duarteframos) added a comment to T58167: Export arrow points the wrong way.

All these look great, I particularly like the first and third set
The straight up and down arrows may look like download/upload or save icons though, so I think the third set with "Bent Arrows" would be the way to go.

Fri, Dec 7, 6:43 PM · Import/Export, User Interface
Brecht Van Lommel (brecht) lowered the priority of T58877: FBX Importer Doesn't Respect Size and Hierarchy from High to Normal.

We only use High for urgent issues.

Fri, Dec 7, 2:48 PM · Import/Export, Addons
Steve Warner (stevewarner) raised the priority of T58877: FBX Importer Doesn't Respect Size and Hierarchy from Incomplete to High.

I'm changing the status on this from "Incomplete" because I've supplied the FBX files needed to test this and resolve it. I've changed the Priority to "High" because this issue severely impacts interoperability with other 3D applications. With Blender having adopted LMB as a standard, it's clear that 2.8 is designed to appeal to new Blender users. Those coming from other applications will need a working FBX importer in order to migrate assets and take advantage of Blender's powerful toolset.

Fri, Dec 7, 2:40 PM · Import/Export, Addons
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Some more doodles:

Fri, Dec 7, 12:35 PM · Import/Export, User Interface
Dalai Felinto (dfelinto) closed T58896: OBJ file import fails for objects with vertex groups defined when polygroups option is selected as Resolved by committing rBAec5d4c9a379f: Fix T58896: Addons with ob.vertex_groups.new without name keywork.
Fri, Dec 7, 2:15 AM · Import/Export, BF Blender: 2.8

Thu, Dec 6

Andy Appleby (aappleby) added a project to T58896: OBJ file import fails for objects with vertex groups defined when polygroups option is selected: Import/Export.
Thu, Dec 6, 11:01 PM · Import/Export, BF Blender: 2.8
Steve Warner (stevewarner) added a comment to T58877: FBX Importer Doesn't Respect Size and Hierarchy.

Here is what the animation should look like.

Thu, Dec 6, 10:55 PM · Import/Export, Addons
Steve Warner (stevewarner) added a comment to T58877: FBX Importer Doesn't Respect Size and Hierarchy.

Sure thing. Check these out. The FBX should load into Blender like it does into Maya, UE4, etc. However it does not, as you can see in the attached screen shot.

Thu, Dec 6, 7:16 PM · Import/Export, Addons
Brecht Van Lommel (brecht) edited projects for T58877: FBX Importer Doesn't Respect Size and Hierarchy, added: Addons, Import/Export; removed BF Blender.
Thu, Dec 6, 5:53 PM · Import/Export, Addons
Ed Mackey (emackey) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

@Ivaylo Gogov (ivaydesign) In the past few days there have been major improvements to the export settings, but unfortunately a serious bug has crept in with the "Save Settings" feature. I believe this will be fixed in the next few days.

Thu, Dec 6, 5:25 PM · Import/Export, Addons
Bastien Montagne (mont29) assigned T58830: Export GLTF/GLB - 2-nd time in 1 session won't work to Julien DUROURE (julien).
Thu, Dec 6, 8:59 AM · Import/Export, Addons

Wed, Dec 5

Bastien Montagne (mont29) closed T58772: Stray "forward" and "up" options in 2.8 import addons? as Resolved by committing rB74361eebe68c: Fix T58772: Stray "forward" and "up" options in 2.8 import addons?.
Wed, Dec 5, 11:09 AM · Addons, Import/Export, BF Blender: 2.8
Bastien Montagne (mont29) edited projects for T58772: Stray "forward" and "up" options in 2.8 import addons?, added: BF Blender: 2.8, Import/Export, Addons; removed BF Blender.
Wed, Dec 5, 10:56 AM · Addons, Import/Export, BF Blender: 2.8

Tue, Dec 4

Original Character (OriginalCharacter) added a comment to T58451: Dae parsing issue.

Thank you for your input! Actually I found a solution that seems to be working! Somebody happened to tell me that it's a bug and I should report it :P I probably should have tried a bit harder to research first!

Tue, Dec 4, 8:46 PM · Import/Export, Collada, BF Blender

Mon, Dec 3

Gaia Clary (gaiaclary) added a comment to T58451: Dae parsing issue.

This particular "DAE parsing issue" is caused by negative object scaling which the importers to SL and OpenSim seem to reject (see error logs in the Viewer). However negative Scales are actually not forbidden by the Collada specifications, so this is not an error in the Collada Exporter, but an error in the Model.

Mon, Dec 3, 7:13 PM · Import/Export, Collada, BF Blender
Bastien Montagne (mont29) assigned T58451: Dae parsing issue to Gaia Clary (gaiaclary).

@Gaia Clary (gaiaclary) Guess that one is for you :)

Mon, Dec 3, 5:30 PM · Import/Export, Collada, BF Blender
Bastien Montagne (mont29) closed T57951: obj file opening crash as Archived.

Well, memory display is not always accurate at instant time, and you also have to take into account fragmentation (such big OBJ is likely to try to assign huge arrays, ie. require huge amounts of contiguous memory).

Mon, Dec 3, 4:40 PM · Import/Export, Addons
Bastien Montagne (mont29) renamed T57858: FBX export error due to invalid imported UVs from FBX export error to FBX export error due to invalid imported UVs.
Mon, Dec 3, 4:26 PM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) closed T57858: FBX export error due to invalid imported UVs as Resolved by committing rB3235a3081c12: Fix T57858: Add validation callback to CustomData layers..
Mon, Dec 3, 4:24 PM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) added a comment to T57858: FBX export error due to invalid imported UVs.

Importing that FBX we get several NAN coordinates in UVmaps… think real issue here (besides the fact that the orig FBX files has such values…) is that our validate() mesh method does not check on NAN values, will investigate…

Mon, Dec 3, 12:57 PM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) updated the task description for T57858: FBX export error due to invalid imported UVs.
Mon, Dec 3, 10:54 AM · BF Blender: 2.8, Import/Export, Addons
Bastien Montagne (mont29) claimed T57858: FBX export error due to invalid imported UVs.
Mon, Dec 3, 10:54 AM · BF Blender: 2.8, Import/Export, Addons
Duarte Farrajota Ramos (duarteframos) added a comment to T58167: Export arrow points the wrong way.

I still prefer simplicity of current design, though.

Mon, Dec 3, 3:24 AM · Import/Export, User Interface

Sun, Dec 2

Bastien Montagne (mont29) closed T58536: FBX Import not working as Invalid.

We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com should be used for that matter.

Sun, Dec 2, 7:19 PM · Import/Export, Addons
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.


I still prefer simplicity of current design, though.

Sun, Dec 2, 6:04 PM · Import/Export, User Interface
David Turull (potter76) updated the task description for T58536: FBX Import not working.
Sun, Dec 2, 5:51 PM · Import/Export, Addons

Fri, Nov 30

Gaia Clary (gaiaclary) added a comment to T58167: Export arrow points the wrong way.

I also stumbled over this particular topic a few days ago.

Fri, Nov 30, 5:09 PM · Import/Export, User Interface
Duarte Farrajota Ramos (duarteframos) added a comment to T58167: Export arrow points the wrong way.

I really don't see what the issue is here, current icons are perfectly fine and totally irrelevant.
Direction is completely arbitrary, I don't think there is any convention for this, either way would be fine as long as a logic is kept.

Fri, Nov 30, 5:08 PM · Import/Export, User Interface
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

@Lin Fo - nope. Now "in" comes from left to right, while "out" goes from right to left.
Anyway, will try to make different design.

Fri, Nov 30, 2:44 PM · Import/Export, User Interface
Lin Fo (eth) added a comment to T58167: Export arrow points the wrong way.

So logically, on the theory of reading left to right, you have in left and out left when it should be in left, out right.

Fri, Nov 30, 2:26 PM · Import/Export, User Interface
Andrzej Ambroz (jendrzych) added a comment to T58167: Export arrow points the wrong way.

Well - that was intentional. The design assumes that we are staying in a specific space - inside a given file / workspace. Importing then is bringing sth in (from out of blender-specific space), while exporting is dispatching it out (to a foreign environment).
Design is very synthetic and uses the assumption that the user reads from left to right, which is not obvious. A possible improvement would be to add an anchor point that specifies "from" and "to".

Fri, Nov 30, 8:53 AM · Import/Export, User Interface

Thu, Nov 29

Brecht Van Lommel (brecht) closed T58167: Export arrow points the wrong way as Archived.

I imagine this is intentional, so that export goes the opposite direction of import. To me it still looks like it points "out".

Thu, Nov 29, 10:41 PM · Import/Export, User Interface
Bastien Montagne (mont29) triaged T58160: 2.8 beta OBJ import broken as Incomplete priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Thu, Nov 29, 8:56 PM · Import/Export, Addons
Lin Fo (eth) created T58167: Export arrow points the wrong way.
Thu, Nov 29, 7:46 PM · Import/Export, User Interface