Import/ExportProject
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Properties

Description

Import and export of data from and to external file formats.

Developers

Scripts: @Campbell Barton (campbellbarton)
COLLADA: @Gaia Clary (gaiaclary) @Nathan Letwory (jesterking) @Jeroen Bakker (jbakker)

Recent Activity

Today

Vuk Gardašević (lijenstina) added a comment to T52386: imported x3d incorrect when uses concave faces.

The 2.76b release is from November 3rd 2015 and the add-on had around 10 commits since then. The developer daily builds from the given link in the prior post, include the latest versions of the files in the addons and addons_contrib folders.

Thu, Aug 17, 5:45 AM · Addons, Import/Export
simon (psi) added a comment to T52386: imported x3d incorrect when uses concave faces.

seems to me the versioning of an addon is not the same as the version of the core (kind of a reasonable definition of what an addon is.) i thought i would probably just be wasting my time to update the core. i did try to find the addons version/history, but when i failed i decided i had performed due diligence, and someone reading the report might point me to where the addons versioning was.

Thu, Aug 17, 1:06 AM · Addons, Import/Export

Yesterday

Vuk Gardašević (lijenstina) triaged T52386: imported x3d incorrect when uses concave faces as "Incomplete" priority.

Please check the latest linux version from https://builder.blender.org/download/
2.76b is an old version (as we are currently a few days before a 2.79 release)

Wed, Aug 16, 1:32 PM · Addons, Import/Export
Vuk Gardašević (lijenstina) closed T52319: importing bug as "Archived".

More than a week passed without a reply.

Wed, Aug 16, 1:25 PM · Import/Export, Addons

Tue, Aug 15

Bastien Montagne (mont29) updated subscribers of T52399: After Hard cutting a strip it speeds up that strip in video after rendering .

@Sergey Sharybin (sergey) can't we forbid reporters to change task editing policy at all? I can’t even revert it back to usual settings… Irritating.

Tue, Aug 15, 12:03 AM · Video Sequencer, BF Blender

Mon, Aug 14

Bastien Montagne (mont29) claimed T52399: After Hard cutting a strip it speeds up that strip in video after rendering .

please DO NOT set edit policy to yourself only, this makes triaging task even more tedious!

Mon, Aug 14, 11:58 PM · Video Sequencer, BF Blender
Moses Tucker (KingmoMB) created T52399: After Hard cutting a strip it speeds up that strip in video after rendering .
Mon, Aug 14, 9:28 PM · Video Sequencer, BF Blender

Sun, Aug 13

simon (psi) added a comment to T52386: imported x3d incorrect when uses concave faces.

from docs
"
Unsupported
convex bool (ignored)
"
so you could say fine, no problem, just assume false, that will always work.
but appears to be just using true, so then at least give an error if set false, because you will know that you are not going to get a good import, and not know why.

Sun, Aug 13, 9:45 PM · Addons, Import/Export
simon (psi) created T52386: imported x3d incorrect when uses concave faces.
Sun, Aug 13, 9:34 PM · Addons, Import/Export

Sat, Aug 12

Michael Moore (stabbedbyapanda) added a comment to T52362: Blender FBX Export.

Ok thanks, ill post a thing on unreal engine support relating to what you specified.

Sat, Aug 12, 3:45 PM · Import/Export, Addons
Bastien Montagne (mont29) triaged T52362: Blender FBX Export as "Normal" priority.

This is more like a hack than a fix… I don’t mind adding it to the addon - but this will be yet another option, and it will most certainly break some animations indeed… Correct fix would rather be that UE does not always consider empty parents of bones as a bone!

Sat, Aug 12, 10:03 AM · Import/Export, Addons
Bastien Montagne (mont29) triaged T52361: When putting a material on an OBJ file, it TURNS WHITE! as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Sat, Aug 12, 9:57 AM · Import/Export, Addons

Fri, Aug 11

Thomas Volkmann (knekke) added a comment to T50227: Alembic uv export/load issue .

mmmhh, doesn't work for me, but probably I'm just doing it wrong. But if that's the final workflow for the Blender 2.7x branch I'd better go and try again...

Fri, Aug 11, 9:16 AM · Import/Export, BF Blender

Wed, Aug 9

Vuk Gardašević (lijenstina) edited projects for T52319: importing bug, added: Addons, Import/Export; removed BF Blender.
Wed, Aug 9, 2:34 PM · Import/Export, Addons

Tue, Aug 8

Bastien Montagne (mont29) closed T51701: Alembic cache screws up mesh as "Resolved" by committing rBb6d7cdd3cee9: Fix T51701: Alembic cache screws up mesh..
Tue, Aug 8, 6:22 PM · Import/Export, BF Blender, Alembic
Sybren A. Stüvel (sybren) added a comment to T51141: Crash when replacing an Alembic file while blender is open..

Seems to be an issue with Alembic itself. I've asked the alembic-discussion mailing list for help.

Tue, Aug 8, 4:32 PM · Alembic, Import/Export, BF Blender
Sybren A. Stüvel (sybren) added a comment to T50227: Alembic uv export/load issue .

With 2.79RC1 it works just fine on my machine (Ubuntu Linux). In step 7 you may need to undo twice to get the modifier back, though, but after step 3 the UVs are loaded and stay loaded.

Tue, Aug 8, 3:52 PM · Import/Export, BF Blender
Thomas Volkmann (knekke) reopened T50227: Alembic uv export/load issue as "Open".

Checking 2.79RC1 I still can't get the UVs for my example files to load. T51820 Alembic sequence Crash

Tue, Aug 8, 12:44 PM · Import/Export, BF Blender

Sat, Aug 5

Sumit Chaudhary (code.sumit) reopened T52015: Imported FBX Animations contains Unnecessary Keyframes as "Open".

For a perticular animation(LeftDoorOpen) I don't want to key all bones while also keeping the 'Idle' animation in exported fbx file. Please tell me a way to do it.

Sat, Aug 5, 6:08 AM · Import/Export, Addons

Wed, Aug 2

Bastien Montagne (mont29) reopened T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions as "Open".

Thanks, will check.

Wed, Aug 2, 8:45 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.

Oh, forgot to respond to this. The exporting itself works just fine for me.

Wed, Aug 2, 12:59 AM · Import/Export, Addons

Tue, Aug 1

Bastien Montagne (mont29) closed T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions as "Archived".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Tue, Aug 1, 10:51 PM · Import/Export, Addons

Sat, Jul 29

Julien Soler (superpingu) added a comment to T26012: Import Collada: instance_node incorrectly handled.

It seems that this problem is still present in 2.78c. Most of dae files exported from sketchup I have don't import correctly in blender. I tried to build a small file exposing the problem :

. This file is imported correctly in Unity. The <instance_node url="#ID4" /> in the visual_scene description seems to be ignored.

Sat, Jul 29, 11:44 AM · BF Blender, Import/Export

Fri, Jul 28

Brendon Murphy (meta-androcto) closed T52172: Voxel Studio .dat Exporter as "Resolved".

hi, unfortunately at this time we are no longer accepting addons for Blender 2.79 series. You are quite welcome to write wiki page and list your addon in the catalog in the external section.
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts
It would be good also to start a thread on the blender artists forums to get some feedback on your script.
I'm closing this as resolved.
You are welcome to re-submit in the future. It will be several months before we accept any new addons as Blender 2.8 will take some time for api's and addons methods to be finalized.
Thanks. we look forward to seeing you then.

Fri, Jul 28, 11:13 AM · Import/Export, Addons
Sergey Sharybin (sergey) placed T52172: Voxel Studio .dat Exporter up for grabs.

@Brendon Murphy (meta-androcto) might be interested to have a look?

Fri, Jul 28, 11:02 AM · Import/Export, Addons

Wed, Jul 26

Enrique Villarreal Carrillo (NriKe06) removed a watcher for Import/Export: Enrique Villarreal Carrillo (NriKe06).
Wed, Jul 26, 8:47 PM
Enrique Villarreal Carrillo (NriKe06) added a watcher for Import/Export: Enrique Villarreal Carrillo (NriKe06).
Wed, Jul 26, 8:46 PM

Tue, Jul 25

Sybren A. Stüvel (sybren) lowered the priority of T51141: Crash when replacing an Alembic file while blender is open. from "Confirmed" to "Low".

Unfortunately, no. It's a tricky one to get right, and there were more pressing issues to focus on first. It might actually be a problem with the Alembic library itself, but I'd need more time to investigate (and time is a scarce commodity). Fortunately there is a workaround (closing Blender while swapping around Alembic files), even though it's a cumbersome one.

Tue, Jul 25, 10:18 AM · Alembic, Import/Export, BF Blender
Eewec Ourbyni (Eewec) added a comment to T52172: Voxel Studio .dat Exporter.

Line 54- writeString(file, '%f %f %f\r\n' % (v.co.x, v.co.y, v.co.z))
Line 54+ writeString(file, '%f %f %f\r\n' % (v.co.x, -v.co.y, v.co.z))

Tue, Jul 25, 2:07 AM · Import/Export, Addons

Mon, Jul 24

Eewec Ourbyni (Eewec) created T52172: Voxel Studio .dat Exporter.
Mon, Jul 24, 2:28 PM · Import/Export, Addons

Thu, Jul 20

Bastien Montagne (mont29) closed T52039: Exporting bones to fbx with animated scale distorts transformations as "Archived".

That’s actually sort of a limitation of the format… thing is, when you export an armature not binded to any mesh, we do not have any bind data in FBX file - and bind data are closest thing we have to 'rest pose' of the armature, i.e. state in which bones are assumed to be by default. So when we re-import such FBX, we only have the current pose of the bone at save time to rebuild the armature - which leads to deformed (too or too short) ones. Then animation is applied on top of it, which was saved for actual rest pose…

Thu, Jul 20, 11:58 AM · Import/Export, Addons
Bastien Montagne (mont29) lowered the priority of T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions from "Normal" to "Incomplete".

I really need something simpler to investigate that whole rig with all the control bones, drivers, constraints etc. is really way too complex. It’s actually really complex for exporter even, for start. Might be related to T52039 actually, but kind of hard to say here…

Thu, Jul 20, 11:11 AM · Import/Export, Addons

Wed, Jul 19

Bastien Montagne (mont29) claimed T52039: Exporting bones to fbx with animated scale distorts transformations .

Weird, as if scale was applied more than once…

Wed, Jul 19, 11:06 AM · Import/Export, Addons

Jul 18 2017

Phi (Phi) closed T52065: Collada Animation Export Failure as "Resolved".

I just downloaded the most recent build, and your fix worked! Thanks so much for solving the issue, I'm really looking forward to using Blender thanks to you!

Jul 18 2017, 8:31 AM · Import/Export, Collada
Phi (Phi) reopened T52065: Collada Animation Export Failure as "Open".

I'm really new to Blender so I hope I'm following the correct steps to grab the latest build with your fix implemented.

Jul 18 2017, 3:11 AM · Import/Export, Collada

Jul 17 2017

Gaia Clary (gaiaclary) added a comment to T52065: Collada Animation Export Failure.

Thanks for reporting and helping to solve this issue by providing the extra demo files!
I believe that i have fixed the animation curve export issue. Please can you check that all is ok now and report back when it still fails?

Jul 17 2017, 4:45 PM · Import/Export, Collada
Gaia Clary (gaiaclary) closed T52065: Collada Animation Export Failure as "Resolved" by committing rB9feeb14e916b: fix T52065: Joint ID was generated wrong for bone animation exports.
Jul 17 2017, 4:40 PM · Import/Export, Collada
Phi (Phi) edited the description of T52065: Collada Animation Export Failure.
Jul 17 2017, 3:33 PM · Import/Export, Collada
Gaia Clary (gaiaclary) added a comment to T52065: Collada Animation Export Failure.

If possible can you try to find a super simple example that demonstrates the failure in 2.78.5 but works in the 2.78 release? Then provide the blend and 2 collada files, one that works (exported from 2.78) and one that is broken (exported from 2.78.5). Then it is much easier to inspect the model and see what has gone wrong.

Jul 17 2017, 2:58 PM · Import/Export, Collada
Phi (Phi) edited the description of T52065: Collada Animation Export Failure.
Jul 17 2017, 2:44 PM · Import/Export, Collada
Bastien Montagne (mont29) closed T52015: Imported FBX Animations contains Unnecessary Keyframes as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Jul 17 2017, 1:00 PM · Import/Export, Addons

Jul 16 2017

Bastien Montagne (mont29) triaged T52065: Collada Animation Export Failure as "Normal" priority.
Jul 16 2017, 7:39 PM · Import/Export, Collada
Bastien Montagne (mont29) assigned T52065: Collada Animation Export Failure to Gaia Clary (gaiaclary).

@Gaia Clary (gaiaclary) I bet that one is for you ;)

Jul 16 2017, 7:39 PM · Import/Export, Collada

Jul 15 2017

Luciano Muñoz Sessarego (looch) added a comment to T51141: Crash when replacing an Alembic file while blender is open..

...sooooo.... not fixed yet?

Jul 15 2017, 10:08 AM · Alembic, Import/Export, BF Blender
Vuk Gardašević (lijenstina) edited projects for T52065: Collada Animation Export Failure, added: Collada, Import/Export; removed BF Blender.
Jul 15 2017, 7:49 AM · Import/Export, Collada

Jul 12 2017

Eugenio Pignataro (oscurart) added a comment to T52039: Exporting bones to fbx with animated scale distorts transformations .

Yes, the problem appear only when the bones have animated scale.

Jul 12 2017, 9:58 PM · Import/Export, Addons
Vuk Gardašević (lijenstina) edited projects for T52039: Exporting bones to fbx with animated scale distorts transformations , added: Addons, Import/Export; removed BF Blender.
Jul 12 2017, 9:50 PM · Import/Export, Addons

Jul 11 2017

Bastien Montagne (mont29) closed T52029: Blender 2.78a doesn't import user properties from FBX file as "Resolved" by committing rBA4e25de776a09: Fix T52029: Blender 2.78a doesn't import user properties from FBX file..
Jul 11 2017, 7:37 PM · Import/Export, Addons
Bastien Montagne (mont29) claimed T52029: Blender 2.78a doesn't import user properties from FBX file.

Thanks, can confirm the bug and the solution, will commit now :)

Jul 11 2017, 7:35 PM · Import/Export, Addons
Nik S (proteamer) created T52029: Blender 2.78a doesn't import user properties from FBX file.
Jul 11 2017, 5:19 PM · Import/Export, Addons