Page MenuHome

Import/ExportProject
ActivePublic

Members

  • This project does not have any members.

Details

Description

Import and export of data from and to external file formats.

Developers

Scripts: @Campbell Barton (campbellbarton)
COLLADA: @Gaia Clary (gaiaclary) @Nathan Letwory (jesterking) @Jeroen Bakker (jbakker)

Recent Activity

Yesterday

Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Wed, Aug 21, 3:27 PM · Import/Export, Datablocks and Libraries, BF Blender
Dalai Felinto (dfelinto) updated the task description for T63728: Data, Assets & I/O Module.
Wed, Aug 21, 3:18 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) closed T68967: Export to .fbx error as Resolved by committing rBA346320d012f5: Fix T68967: Export to .fbx error..
Wed, Aug 21, 3:15 PM · Import/Export, Add-ons
Bastien Montagne (mont29) added a comment to T68967: Export to .fbx error.

Well, the error message is pretty self-explanatory: Tangent space can only be computed for tris/quads, aborting

Wed, Aug 21, 2:52 PM · Import/Export, Add-ons
Philipp Oeser (lichtwerk) added a project to T68966: Addons not showing in list: Python.

cannot reproduce, dont have issues installing zipped Addons in 2.80 or 2.81 master.

Wed, Aug 21, 1:12 PM · Python, Import/Export, Add-ons
Rafał (TheBaja) updated the task description for T68967: Export to .fbx error.
Wed, Aug 21, 1:06 PM · Import/Export, Add-ons
Bastien Montagne (mont29) edited projects for T68967: Export to .fbx error, added: Add-ons, Import/Export; removed BF Blender.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Wed, Aug 21, 1:00 PM · Import/Export, Add-ons
Bastien Montagne (mont29) edited projects for T68966: Addons not showing in list, added: Add-ons, Import/Export; removed BF Blender.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Wed, Aug 21, 1:00 PM · Python, Import/Export, Add-ons

Tue, Aug 20

Dalai Felinto (dfelinto) created T68939: GLTF unittests.
Tue, Aug 20, 10:56 PM · Import/Export, BF Blender
Dalai Felinto (dfelinto) created T68937: USD integration.
Tue, Aug 20, 10:51 PM · Import/Export, BF Blender
Dalai Felinto (dfelinto) created T68936: Faster I/O.
Tue, Aug 20, 10:48 PM · Import/Export, BF Blender
Dalai Felinto (dfelinto) updated the task description for T68935: Unifying I/O importing and drag and drop.
Tue, Aug 20, 10:47 PM · Import/Export, BF Blender
Dalai Felinto (dfelinto) created T68935: Unifying I/O importing and drag and drop.
Tue, Aug 20, 10:46 PM · Import/Export, BF Blender
Dalai Felinto (dfelinto) created T68933: Per-Collection I/O data for re-import/export.
Tue, Aug 20, 10:42 PM · Import/Export, BF Blender
Dalai Felinto (dfelinto) updated the task description for T63728: Data, Assets & I/O Module.
Tue, Aug 20, 7:08 PM · Import/Export, Datablocks and Libraries, BF Blender
Dalai Felinto (dfelinto) updated the task description for T63728: Data, Assets & I/O Module.
Tue, Aug 20, 7:06 PM · Import/Export, Datablocks and Libraries, BF Blender
Sybren A. Stüvel (sybren) added a comment to T49234: Alembic Import issues.

@Kévin Dietrich (kevindietrich) I suspected as much. Thanks for confirming ;-)

Tue, Aug 20, 5:58 PM · Alembic, Cycles, Import/Export, BF Blender
Kévin Dietrich (kevindietrich) added a comment to T49234: Alembic Import issues.

@Sybren A. Stüvel (sybren), sorry for the late response but I am not actively working on anything Blender related at the moment.

Tue, Aug 20, 12:16 PM · Alembic, Cycles, Import/Export, BF Blender
Bastien Montagne (mont29) added a comment to T68382: No mesh with STL import.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Tue, Aug 20, 11:47 AM · Import/Export, Add-ons
Bastien Montagne (mont29) added a comment to T68292: Array throwing error when exporting to fbx.

Archiving, thanks for the report but we cannot do much about corrupted data, unless you can provide us with a clear and reproducible way to get such corruption...

Tue, Aug 20, 11:06 AM · Import/Export, Add-ons
Bastien Montagne (mont29) added a comment to T68562: gltf exporter is ignoring collection and scene active/inactive states.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Tue, Aug 20, 11:05 AM · Import/Export, Add-ons
Bastien Montagne (mont29) edited projects for T68861: export FBX problem, added: Add-ons, Import/Export; removed BF Blender.
Tue, Aug 20, 10:58 AM · Import/Export, Add-ons
Bater Janjatah (Bater) added a comment to T53620: FBX Import - Armatures are incorrect.

Yes I have the same issue when importing stuff from Unreal Engine to Blender 2.7X and 2.8

Tue, Aug 20, 10:38 AM · Import/Export, Add-ons, BF Blender
Bastien Montagne (mont29) merged task T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation into T53620: FBX Import - Armatures are incorrect.
Tue, Aug 20, 10:26 AM · Import/Export, Add-ons
Bastien Montagne (mont29) merged T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation into T53620: FBX Import - Armatures are incorrect.
Tue, Aug 20, 10:26 AM · Import/Export, Add-ons, BF Blender
Bastien Montagne (mont29) added a comment to T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..

@Bater Janjatah (Bater) ack sorry, read that one the other way around… Guess your issue is closer to T53620 then.

Tue, Aug 20, 10:25 AM · Import/Export, Add-ons
Bater Janjatah (Bater) updated the task description for T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation.
Tue, Aug 20, 9:54 AM · Import/Export, Add-ons
Bater Janjatah (Bater) added a comment to T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..

@Bastien Montagne, my issue is when exporting assets from Unreal Engine to be modified on blender, not the opposite 90% of the time bones work fine when exporting from blender to Unreal Engine

Tue, Aug 20, 9:47 AM · Import/Export, Add-ons
Brendon Murphy (meta-androcto) added a project to T66534: X3D export in 2.80 does not save texture: Import/Export.
Tue, Aug 20, 8:38 AM · Import/Export, Add-ons
Bastien Montagne (mont29) merged task T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation into T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..
Tue, Aug 20, 7:31 AM · Import/Export, Add-ons
Bastien Montagne (mont29) merged T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation into T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..
Tue, Aug 20, 7:31 AM · Import/Export, Add-ons
Brendon Murphy (meta-androcto) added a project to T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation: Import/Export.
Tue, Aug 20, 6:09 AM · Import/Export, Add-ons

Mon, Aug 19

cameron casey (cameroncasey) updated the task description for T68807: OBJ export: Smoothing group issue.
Mon, Aug 19, 7:02 PM · Import/Export, Add-ons
cameron casey (cameroncasey) added a comment to T68807: OBJ export: Smoothing group issue.

@Philipp Oeser (lichtwerk) https://i.imgur.com/MSg1eS1.gifv I made a gif to show you the issue. Youre thinking of the wrong checkbox. Also I meant to say when its checked on not off thats why there was confusion Im sorry

Mon, Aug 19, 7:01 PM · Import/Export, Add-ons
Sybren A. Stüvel (sybren) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

@Philip Luk (PixelTrader) that's good news! If you want you can upload it as a diff to Differential; that way I can take a look at the approach you're taking and give some feedback before you spend too much time polishing things ;-)

Mon, Aug 19, 2:31 PM · Alembic, Import/Export, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T68807: OBJ export: Smoothing group issue.

Hm, not sure I understand correctly:

Mon, Aug 19, 1:37 PM · Import/Export, Add-ons
Philipp Oeser (lichtwerk) renamed T68807: OBJ export: Smoothing group issue from Smoothing group issue to OBJ export: Smoothing group issue.
Mon, Aug 19, 12:24 PM · Import/Export, Add-ons
Philipp Oeser (lichtwerk) edited projects for T68807: OBJ export: Smoothing group issue, added: Add-ons, Import/Export; removed BF Blender.
Mon, Aug 19, 12:24 PM · Import/Export, Add-ons
Philip Luk (PixelTrader) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

Hello All,

Mon, Aug 19, 1:06 AM · Alembic, Import/Export, BF Blender

Sun, Aug 18

Mansi Agrawal (mansiag) added a comment to T60135: OBJ file isn't importing.

Okay Thanks. understood the issue.

Sun, Aug 18, 6:46 PM · Import/Export, BF Blender
Campbell Barton (campbellbarton) added a comment to T60135: OBJ file isn't importing.

The error with these files is in vertex indices, I don't think it's reasonable to support vertex indices written as floats, it would be better to report a bug to tinkercad.

Sun, Aug 18, 5:54 PM · Import/Export, BF Blender
Mansi Agrawal (mansiag) added a comment to T60135: OBJ file isn't importing.

@Campbell Barton (campbellbarton) I am still having the same issue. I get the following error: ValueError: invalid literal for int() with base 10: b'1.0' . I have checked with blender versions 2.76, 2.79 and the latest version 2.8 too.

Sun, Aug 18, 2:23 PM · Import/Export, BF Blender

Sat, Aug 17

andreas atteneder (atti) added a comment to T66329: Restore Autodesk 3DS format Import/Export for Blender 2.80.

@Brendon Murphy (meta-androcto) I'd be willing to maintain it, but cannot promise to invest a lot of time to clean it up beyond fixes.
sorry for the late response. atm I'm on vacation and will be for another week.

Sat, Aug 17, 11:20 PM · Import/Export, Add-ons
Aaron Carlisle (Blendify) added a comment to T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file.

@Philipp Oeser (lichtwerk) you now have commit rights.

Sat, Aug 17, 12:02 AM · Documentation, Import/Export, Add-ons

Fri, Aug 16

Sybren A. Stüvel (sybren) added a comment to T50725: Alembic export doesn't take 'Custom Properties', as alembic non-standard data..

@Christophe Leyder (shotalot) It's not a trivial thing to solve. It'll take more time, can't make any promises as to when there is enough time to implement it. It's still on the TODO list, though.

Fri, Aug 16, 6:58 PM · Alembic, Import/Export, BF Blender
Bastien Montagne (mont29) added a comment to T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file.

It is plainly impossible to export any kind of node-based shading system into a fixed-pipeline thing like MTL or FBX formats suport. That’s just basic common sense. We can only offer some very limited approximation in some well-defined cases. Note that 2.7x did not export node-based materials at all.

Fri, Aug 16, 4:33 PM · Documentation, Import/Export, Add-ons
Luke Meeken (lmeeken) added a comment to T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file.

If it is a(n undocumented) design choice, it is different from the design choice in 2.7 versions of Blender, which exported a usable .mtl . It also feels like an ill-advised design choice as it depends on a workaround outside of the program itself (manually adding the map_Kt line to the mtl in a text editor) to "remedy."

Fri, Aug 16, 3:45 PM · Documentation, Import/Export, Add-ons
Bastien Montagne (mont29) closed T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file as Resolved by committing rBM5715: Fix T68704: Add info about material wrapper for IO addons..
Fri, Aug 16, 11:44 AM · Documentation, Import/Export, Add-ons
Philipp Oeser (lichtwerk) renamed T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file from Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF results in an MTL without map_Kd pointing to texture file to Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file.
Fri, Aug 16, 9:53 AM · Documentation, Import/Export, Add-ons
Philipp Oeser (lichtwerk) edited projects for T68704: Documentation: explain that Blender 2.80 Exporting a textured OBJ with any shader other than Principled BSDF will result in an MTL without map_Kd pointing to texture file, added: Add-ons, Import/Export, Documentation; removed BF Blender.

This is a design choice, yes.

Fri, Aug 16, 9:52 AM · Documentation, Import/Export, Add-ons