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Description

Preliminary Blender 2.91 schedule.

PhaseDescriptionStart DateBranch
Bcon1New features and changesJuly 22, 2020master
Bcon2Improve and stabilizeSeptember 16, 2020master
Bcon3Bug fixing onlyOctober 14, 2020blender-v2.91-release
Bcon4Prepare releaseNovember 11, 2020blender-v2.91-release
Bcon5ReleaseNovember 18, 2020blender-v2.91-release

Information about the release cycle and of Bcon phases

Recent Activity

Today

Sybren A. Stüvel (sybren) closed T79127: python: crash on scene.ray_cast in frame_change_post with instancing as Resolved by committing rBe03d53874dac: Fix T79127: crash on `scene.ray_cast()` with non-viewport view layer.
Wed, Aug 5, 6:15 PM · Nodes & Physics, BF Blender (2.91), Dependency Graph
Aaron Carlisle (Blendify) changed the status of T79560: Sculpt: Vertex colors documentation from Needs Triage to Confirmed.
Wed, Aug 5, 6:01 PM · BF Blender (2.91), Development Management, Documentation
Clément Foucault (fclem) triaged T79494: Refrence Image reflects object after source got deleted as High priority.
Wed, Aug 5, 5:21 PM · BF Blender (2.91), EEVEE & Viewport
Julian Eisel (Severin) moved T78012: UI: Search Menu Design for Linked Data-blocks from Blender 2.90 to Blender 2.91 on the User Interface board.
Wed, Aug 5, 4:58 PM · BF Blender (2.91), Data, Assets & I/O (LibOverrides - Usability and UX), User Interface
Sybren A. Stüvel (sybren) edited projects for T79127: python: crash on scene.ray_cast in frame_change_post with instancing, added: BF Blender (2.91), Nodes & Physics; removed Modeling, BF Blender.
Wed, Aug 5, 4:52 PM · Nodes & Physics, BF Blender (2.91), Dependency Graph
Clément Foucault (fclem) triaged T79538: Grease Pencil doesn't tile textured fills anymore as High priority.
Wed, Aug 5, 4:10 PM · BF Blender (2.91), EEVEE & Viewport, Grease Pencil
Clément Foucault (fclem) triaged T79541: Freestyle render is completely black as High priority.
Wed, Aug 5, 3:40 PM · BF Blender (2.91), EEVEE & Viewport
Lukas Stockner (lukasstockner97) claimed T79484: SEGFAULT when viewing Movie Clip as a Background Image in a Camera.

Should be fixed by D8469.

Wed, Aug 5, 2:38 AM · BF Blender (2.91), EEVEE & Viewport
Clément Foucault (fclem) changed the status of T79539: Fix big LIghtCache restriction from Needs Triage to Confirmed.
Wed, Aug 5, 2:34 AM · BF Blender (2.91), EEVEE & Viewport
Jaggz H (jaggz) changed the status of T79495: Many Unicode glyphs fail from Resolved to Invalid.
Wed, Aug 5, 1:12 AM · BF Blender (2.91)
Jaggz H (jaggz) closed T79495: Many Unicode glyphs fail as Resolved.

Campbell,
It wasn't specifically that, no; however, I examined the GSUB tables in DejaVuSans (at least the single-substitution tables), and there is no substitution being made [that I can see]. This does seem to imply that these other softwares *are* actually substituting missing glyphs from other fonts.

Wed, Aug 5, 1:11 AM · BF Blender (2.91)

Yesterday

Marcin Twarowski (Tvaroog) changed the status of T79511: Evee basic cube rendering bug from Resolved to Invalid.
Tue, Aug 4, 2:57 PM · BF Blender (2.91)
Campbell Barton (campbellbarton) added a comment to T79495: Many Unicode glyphs fail.

Currently Blender doesn't support substituting other fonts when glyphs are missing, from what I can tell this report is requesting this functionality.

Tue, Aug 4, 1:36 PM · BF Blender (2.91)
Raimund Klink (Raimund58) added a comment to T79511: Evee basic cube rendering bug.

The intersecting planes are strange nonetheless...

Increase the "Distance" of Contact Shadows

Thank you!

Tue, Aug 4, 1:13 PM · BF Blender (2.91)
Marcin Twarowski (Tvaroog) added a comment to T79511: Evee basic cube rendering bug.

btw. do you usually turn contact shadow on when rendering in evee?

I usually turn all settings as high as my computer can handle.

Tue, Aug 4, 1:10 PM · BF Blender (2.91)
Marcin Twarowski (Tvaroog) added a comment to T79511: Evee basic cube rendering bug.

Increase the "Distance" of Contact Shadows


Tue, Aug 4, 1:08 PM · BF Blender (2.91)
Jihwan (jay1375) added a comment to T79511: Evee basic cube rendering bug.

Select the lamp and enable "Contact Shadows".


Tue, Aug 4, 1:08 PM · BF Blender (2.91)
Raimund Klink (Raimund58) added a comment to T79511: Evee basic cube rendering bug.

The intersecting planes are strange nonetheless...

Tue, Aug 4, 1:04 PM · BF Blender (2.91)
Jihwan (jay1375) closed T79511: Evee basic cube rendering bug as Resolved.
Tue, Aug 4, 1:00 PM · BF Blender (2.91)
Jihwan (jay1375) added a comment to T79511: Evee basic cube rendering bug.
Tue, Aug 4, 12:56 PM · BF Blender (2.91)
Raimund Klink (Raimund58) added a comment to T79511: Evee basic cube rendering bug.

Select the lamp and enable "Contact Shadows".


Tue, Aug 4, 12:54 PM · BF Blender (2.91)
Raimund Klink (Raimund58) added a comment to T79511: Evee basic cube rendering bug.

In Blender 2.83.3 it is the same difference. The only bug worthy thing would be the shadow at the bottom edge.

Tue, Aug 4, 12:52 PM · BF Blender (2.91)
Marcin Twarowski (Tvaroog) added a comment to T79511: Evee basic cube rendering bug.

Select the lamp and enable "Contact Shadows".


Tue, Aug 4, 12:52 PM · BF Blender (2.91)
Jihwan (jay1375) edited projects for T79511: Evee basic cube rendering bug, added: BF Blender (2.91); removed BF Blender (2.90).
Tue, Aug 4, 12:49 PM · BF Blender (2.91)
Jaggz H (jaggz) added a comment to T79495: Many Unicode glyphs fail.

Displays for me with DejaVuSans as well (in Linux).
Investigating DejaVuSans more I found this block of arrows shows the (or a) problem though: Sparse success of glyphs in Blender.
The screencapture at the bottom of this post shows them rendered with DejaVuSans.ttf in my web browser (css directly referencing the local file). Then the same local file used on the object in blender with many failed glyphs.
(.blend attached too)
🠹🡄🡆🠼🠾🡀🡂🠐🠒🠔🠖🠘🠚🠜🠞⭠⭢⭤⭥⭦⭧🠀🠂
🠄🠆🠈🠊🠠🠢🠤🠦🠨🠪🠬🠮🠰🠲🡠🡢🡨🡪🡰🡲🡸🡺🢀🢂
⮈⮊➲⮜⮞⮘⮚➢➣⭪⭬⇠⇢⤌⤍⬸⤑⬷⤐↼⇀⥊⥋⥎⥐
⥒⥓⥚⥛⥢⥤⇋⇌⥦⥨⥪⥬⥮⥯⮄⮆⇈⇊⇆⇄⮀⮂⭾⭿
⇐⇒⇔⇕⇖⇗⇍⇏⟸⟹⤂⤃⤆⤇⬱⇶⇚⇛⭅⭆⭰⭲⭶⭷
⇤⇥⤝⤞↤↦⬶⤅⟻⟼↸⇱⇲⇜⇝⬳⟿↜↝⬿⤳⇷⇸⇺⇻
⭺⭼⬴⤀⬵⤁⬹⤔⬻⤖⮠⮡↰↱⮐⮑⮒⮓↩↪⤣⤤⭚⭛↫↬⤙⤚
⥼⥽⭜⭝⭞⭟↯⭍↶↷⤺⤻⭯⭮⟲⟳⥀⥁🗘⮎⮌⮔🔁⤶⤷⮰⮱
➥➦⮨⮩➩➪🢠🢡⇪⮸➳➵➙➘➾⇰➛➜➺➻◄►◀▶⯇⯈🢐🢒
⌃⌄🢔🢖🢜🢝⮹↞↠⯬⯭isc🠴🠶🢘🢚🔙↢↣⇽⇾⭎⭏⥂⥃⥉⥰
⤼⤽⥶⥸⥷⭃⭀⥱⭂⭈⭁⭇⭋⭌⥆⥅⬰⇴⬲⟴⬾⥇⥹⥻⥺⭄⤪⤨

Tue, Aug 4, 11:49 AM · BF Blender (2.91)
Jeroen Bakker (jbakker) closed T79493: EEVEE Irradiance volume probe causes an instant Blender crash and exit. as Resolved by committing rBf5eae9027776: Fix T79493: EEVEE LightProbe Display.
Tue, Aug 4, 10:12 AM · BF Blender (2.91), EEVEE & Viewport
Jeroen Bakker (jbakker) added a comment to T79493: EEVEE Irradiance volume probe causes an instant Blender crash and exit..
Fragment shader failed to compile with the following errors:
ERROR: 5:17: error(#143) Undeclared identifier: ViewMatrixInverse
ERROR: 5:18: error(#143) Undeclared identifier: IrradianceData
ERROR: 5:18: error(#132) Syntax error: "ir_data" parse error
ERROR: error(#273) 3 compilation errors.  No code generated
Tue, Aug 4, 9:53 AM · BF Blender (2.91), EEVEE & Viewport
Jeroen Bakker (jbakker) edited projects for T79493: EEVEE Irradiance volume probe causes an instant Blender crash and exit., added: BF Blender (2.91); removed BF Blender.
Tue, Aug 4, 9:41 AM · BF Blender (2.91), EEVEE & Viewport
Campbell Barton (campbellbarton) added a comment to T79495: Many Unicode glyphs fail.

This works in for me in Blender with 3D-text DejaVuSans.

Tue, Aug 4, 8:46 AM · BF Blender (2.91)
Jaggz H (jaggz) added a comment to T79495: Many Unicode glyphs fail.

I can't get to that right now, but this is what I used in the above.
(I know Ton mentioned the rule of requiring the .blend)
For now this is the best I can do: The text in the last Windows sample is here:
U+220x ∀ ∁ ∂ ∃ ∄ ∅ ∆ ∇ ∈ ∉ ∊ ∋ ∌ ∍ ∎ ∏
U+221x ∐ ∑ − ∓ ∔ ∕ ∖ ∗ ∘ ∙ √ ∛ ∜ ∝ ∞ ∟
U+222x ∠ ∡ ∢ ∣ ∤ ∥ ∦ ∧ ∨ ∩ ∪ ∫ ∬ ∭ ∮ ∯
U+223x ∰ ∱ ∲ ∳ ∴ ∵ ∶ ∷ ∸ ∹ ∺ ∻ ∼ ∽ ∾ ∿
U+224x ≀ ≁ ≂ ≃ ≄ ≅ ≆ ≇ ≈ ≉ ≊ ≋ ≌ ≍ ≎ ≏
U+225x ≐ ≑ ≒ ≓ ≔ ≕ ≖ ≗ ≘ ≙ ≚ ≛ ≜ ≝ ≞ ≟
U+226x ≠ ≡ ≢ ≣ ≤ ≥ ≦ ≧ ≨ ≩ ≪ ≫ ≬ ≭ ≮ ≯
U+227x ≰ ≱ ≲ ≳ ≴ ≵ ≶ ≷ ≸ ≹ ≺ ≻ ≼ ≽ ≾ ≿
U+228x ⊀ ⊁ ⊂ ⊃ ⊄ ⊅ ⊆ ⊇ ⊈ ⊉ ⊊ ⊋ ⊌ ⊍ ⊎ ⊏
U+229x ⊐ ⊑ ⊒ ⊓ ⊔ ⊕ ⊖ ⊗ ⊘ ⊙ ⊚ ⊛ ⊜ ⊝ ⊞ ⊟
U+22Ax ⊠ ⊡ ⊢ ⊣ ⊤ ⊥ ⊦ ⊧ ⊨ ⊩ ⊪ ⊫ ⊬ ⊭ ⊮ ⊯
U+22Bx ⊰ ⊱ ⊲ ⊳ ⊴ ⊵ ⊶ ⊷ ⊸ ⊹ ⊺ ⊻ ⊼ ⊽ ⊾ ⊿
U+22Cx ⋀ ⋁ ⋂ ⋃ ⋄ ⋅ ⋆ ⋇ ⋈ ⋉ ⋊ ⋋ ⋌ ⋍ ⋎ ⋏
U+22Dx ⋐ ⋑ ⋒ ⋓ ⋔ ⋕ ⋖ ⋗ ⋘ ⋙ ⋚ ⋛ ⋜ ⋝ ⋞ ⋟
U+22Ex ⋠ ⋡ ⋢ ⋣ ⋤ ⋥ ⋦ ⋧ ⋨ ⋩ ⋪ ⋫ ⋬ ⋭ ⋮ ⋯
U+22Fx ⋰ ⋱ ⋲ ⋳ ⋴ ⋵ ⋶ ⋷ ⋸ ⋹ ⋺ ⋻ ⋼ ⋽ ⋾ ⋿

Tue, Aug 4, 7:42 AM · BF Blender (2.91)
Campbell Barton (campbellbarton) changed the status of T79495: Many Unicode glyphs fail from Needs Triage to Needs Information from User.

This is missing a blend file with characters that fail.

Tue, Aug 4, 6:59 AM · BF Blender (2.91)
Jaggz H (jaggz) updated the task description for T79495: Many Unicode glyphs fail.
Tue, Aug 4, 12:40 AM · BF Blender (2.91)

Mon, Aug 3

Jaggz H (jaggz) updated the task description for T79495: Many Unicode glyphs fail.
Mon, Aug 3, 11:13 PM · BF Blender (2.91)
Jaggz H (jaggz) updated the task description for T79495: Many Unicode glyphs fail.
Mon, Aug 3, 11:10 PM · BF Blender (2.91)
Jaggz H (jaggz) created T79495: Many Unicode glyphs fail.
Mon, Aug 3, 11:06 PM · BF Blender (2.91)
Jeroen Bakker (jbakker) edited projects for T79484: SEGFAULT when viewing Movie Clip as a Background Image in a Camera, added: BF Blender (2.91); removed BF Blender.
Mon, Aug 3, 1:55 PM · BF Blender (2.91), EEVEE & Viewport
Kévin Dietrich (kevindietrich) closed T49234: Alembic not importing motion blur as Resolved.

Committed motion blur support patch rBb5dcf746369e51c08285292cd78f621999dd09e9, so this can be closed.

Mon, Aug 3, 3:52 AM · BF Blender (2.91), Render & Cycles, Data, Assets & I/O, Alembic, Cycles, Import/Export

Sun, Aug 2

Joseph Brandenburg (TheAngerSpecialist) added a comment to D8377: [WIP] Sculpt/Paint: Simulated Brush Fibers Falloff.

So, there are some artifacts when using this with sculpt brushes:

Sun, Aug 2, 5:48 PM · BF Blender (2.91)

Fri, Jul 31

Ray molenkamp (LazyDodo) planned changes to D8212: Enable building boost::python from the deps builder.

need to refix the arm64 stuff

Fri, Jul 31, 11:01 PM · BF Blender (2.91)
Ray molenkamp (LazyDodo) updated the diff for D8212: Enable building boost::python from the deps builder.
  • Merge remote-tracking branch 'origin/master' into tmp_boost_python
Fri, Jul 31, 10:59 PM · BF Blender (2.91)

Thu, Jul 30

Clément Foucault (fclem) closed T79347: Segfault starting blender as Resolved by committing rB848cbe889b63: Fix T79347 GPU: Segfault starting blender.
Thu, Jul 30, 7:44 PM · BF Blender (2.91), OpenGL Error
Brecht Van Lommel (brecht) triaged T79347: Segfault starting blender as High priority.
Thu, Jul 30, 6:26 PM · BF Blender (2.91), OpenGL Error

Wed, Jul 29

Bastien Montagne (mont29) moved T49234: Alembic not importing motion blur from Blender 2.90 to Blender 2.91 on the Data, Assets & I/O board.
Wed, Jul 29, 10:22 AM · BF Blender (2.91), Render & Cycles, Data, Assets & I/O, Alembic, Cycles, Import/Export

Mon, Jul 27

Sybren A. Stüvel (sybren) moved T71981: Alembic override frame causes fluid sim mesh to have artifacts from Blender 2.90 to Blender 2.91 on the Data, Assets & I/O board.
Mon, Jul 27, 1:21 PM · BF Blender (2.91), Data, Assets & I/O, Alembic
Bastien Montagne (mont29) moved T73318: Library overrides from Blender 2.90 to Blender 2.91 on the Data, Assets & I/O board.
Mon, Jul 27, 12:00 PM · BF Blender (2.91), Datablocks and Libraries, Data, Assets & I/O
Joseph Brandenburg (TheAngerSpecialist) added a comment to D8377: [WIP] Sculpt/Paint: Simulated Brush Fibers Falloff.

It even works for sculpt brushes ❤


PABLO 😍

Mon, Jul 27, 9:46 AM · BF Blender (2.91)
Aaron Carlisle (Blendify) updated the task description for T79214: Simulation Nodes Documentation.
Mon, Jul 27, 2:11 AM · BF Blender (2.91), Development Management, Documentation

Sat, Jul 25

Sergey Sharybin (sergey) added a comment to D8356: Sculpt: Boundary Brush.

I included inflate, grab and twist to to do small adjustments on top of these deformation for convenience. It is hard to do that uniformly with any other brush.

Sat, Jul 25, 2:09 PM · BF Blender (2.91)
Arko (Arko159) removed a watcher for BF Blender (2.91): Arko (Arko159).
Sat, Jul 25, 7:41 AM
Arko (Arko159) added a watcher for BF Blender (2.91): Arko (Arko159).
Sat, Jul 25, 7:41 AM