BF BlenderProject
ActivePublic

Properties

Description

Official Blender Foundation release.

Source Code: Blender Repository
Mailing List: bf-committers
Posting Policy: Policy for design topics
Administrators: @Ton Roosendaal (ton) @Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey)
Module Owners: Wiki Page

Recent Activity

Today

daniel (midan) created T51034: rendering bug.
Thu, Mar 23, 3:18 AM · BF Blender
Chau (BlenderNavi) added a comment to T43295: Update/unfreeze gettext "contexts" or at least change some UI strings for better translations and improve user experience.

One problem is Blender is BIG software, some times I not certain about where in Blender or what context is using a message. Screen image or video would help but no way exist for link that with .po files.

Thu, Mar 23, 2:46 AM · BF Blender, Translations, User Interface

Yesterday

alekulyn created T51033: Enabling jack by default in install_deps.sh.
Wed, Mar 22, 11:46 PM · BF Blender
blend-it (blend-it) added a comment to T43295: Update/unfreeze gettext "contexts" or at least change some UI strings for better translations and improve user experience.

"Screen" and "Frame" synonyms are currently most important problems in italian translation.

Wed, Mar 22, 9:29 PM · BF Blender, Translations, User Interface
Sergey Sharybin (sergey) closed T50181: Cycles-Regression: invisible shaders are optimized and compiled although they shouldn't as "Archived".

Did some more deeper research. The commit mentioned above has nothing to do with this issue. In fact, i don't see issue here at all. At least there is no change in behavior since Blender version 2.75. All older versions did not have any logging around materials. All the versions starting from 2.75 are reporting 7 shaders synchronized to the shader manager.

Wed, Mar 22, 6:00 PM · Cycles, BF Blender
tohid jk (tohid.jk) edited the description of T51031: blender on manjaro.
Wed, Mar 22, 5:50 PM · BF Blender
Antoni Lowiecky (xetrocoen) added a comment to T51030: SIGSEGV in gpu_extensions_init().

Here the log.

Wed, Mar 22, 5:48 PM · BF Blender
tohid jk (tohid.jk) created T51031: blender on manjaro.
Wed, Mar 22, 5:47 PM · BF Blender
Antoni Lowiecky (xetrocoen) created T51030: SIGSEGV in gpu_extensions_init().
Wed, Mar 22, 5:46 PM · BF Blender
Bastien Montagne (mont29) added a comment to T51007: Material viewport mode crash on node with more than 64 outputs..

@Sergey Sharybin (sergey) think raising hard limit is fine yes.

Wed, Mar 22, 5:44 PM · Nodes, BF Blender
Lex (Lex4art) added a comment to T51007: Material viewport mode crash on node with more than 64 outputs..

The issue is coming from hardcoded MAX_SOCKET set to 64. I've tried to remove such a static limit, but it's not so trivial within the current nodes design, especially for the texture nodes. I think it is safe to bump this constant to 512. This will only be ~16K extra stack memory usage per thread during evaluation which is really small for the modern systems.

Wed, Mar 22, 5:36 PM · Nodes, BF Blender
Sergey Sharybin (sergey) edited projects for T51007: Material viewport mode crash on node with more than 64 outputs., added: Nodes; removed Rendering, Cycles.
Wed, Mar 22, 5:25 PM · Nodes, BF Blender
Sergey Sharybin (sergey) claimed T51007: Material viewport mode crash on node with more than 64 outputs..

The issue is coming from hardcoded MAX_SOCKET set to 64. I've tried to remove such a static limit, but it's not so trivial within the current nodes design, especially for the texture nodes. I think it is safe to bump this constant to 512. This will only be ~16K extra stack memory usage per thread during evaluation which is really small for the modern systems.

Wed, Mar 22, 5:25 PM · Nodes, BF Blender
alex wes (alexwes) created T51029: Collad Import messes up animations since 2.78.
Wed, Mar 22, 5:18 PM · BF Blender
Sergey Sharybin (sergey) closed T50808: Volume rendering with GPU bug as "Archived".

Had a look here. So far managed to reproduce on Windows, didn't see this error on Linux. Most likely it's because of different timeout policies on different platforms (those timeouts are dictated by driver and OS and out of our control). The issue is very similar to the one described in out manual [1]. It is not solvable in general case for as long as the card is not dedicated for compute (aka, has monitor attached to it).

Wed, Mar 22, 2:29 PM · Cycles, BF Blender
Bastien Montagne (mont29) raised the priority of T51022: Curve after array modifier is buggy when extended along Y axis from "High" to "Needs Triage".
Wed, Mar 22, 12:18 PM · BF Blender
Bastien Montagne (mont29) closed T51024: Change CYCLES_OSL to OSL_ROOT_DIR in install_deps.sh as "Resolved" by committing rB797b1d505315: Fix T51024: Switch install_deps to set OSL_ROOT_DIR instead of CYCLES_OSL..
Wed, Mar 22, 12:17 PM · BF Blender
Sergey Sharybin (sergey) closed T50533: Transparency shader doesn't cast shadows with curve segments as "Resolved".

Committed a work around for now. We are planning to abandon MSVC2013, so not really motivated spending days nailing down the issue.

Wed, Mar 22, 11:41 AM · Cycles, BF Blender
John A. Paravantis (paravantis) edited the description of T51022: Curve after array modifier is buggy when extended along Y axis.
Wed, Mar 22, 9:51 AM · BF Blender
Pavel (pajapool) created T51026: Blender doesn't startup.
Wed, Mar 22, 7:54 AM · BF Blender
Lex (Lex4art) edited the description of T49921: Material with normal map/bump mapping produces damaged penumbra on mesh (Cycles)..
Wed, Mar 22, 7:40 AM · BF Blender, Cycles
Lex (Lex4art) added a comment to T51008: Normal map with bold relief causes black artifacts with Glossy BSDF shader.

I also have struggled with this kind of artifacts and found a simple trick how to avoid them. Basically you can calculate a dot product between normal and incoming vector and attenuate the normal map where it could cause problems viz https://blenderartists.org/forum/showthread.php?382497-Black-material-artifacts-on-flat-angle-surface-areas

Wed, Mar 22, 7:36 AM · Rendering, Cycles, BF Blender
Lex (Lex4art) closed T50674: Pointiness artifacts in Blender v2.78b as "Resolved".
Wed, Mar 22, 7:22 AM · Rendering, BF Blender, Cycles
Lex (Lex4art) added a comment to T50674: Pointiness artifacts in Blender v2.78b.

I can reproduce the issue with 2.78b, but not with 2.78c and master.
Please try updating to 2.78c and checking if it also fixes the issue for you.

Wed, Mar 22, 7:21 AM · Rendering, BF Blender, Cycles
Leonard Doublet (Pixelpilot) added a comment to T50175: Blender runs super slow after nVidia Driver Update.

I'm having similar issues to it being very slow, I'm running an i7-4810mq CPU with an NVidia 860m. As other users have mentioned - everything else works perfectly well, including 3dsmax, composite, digital fusion etc.

Wed, Mar 22, 6:03 AM · BF Blender
Lukas Stockner (lukasstockner97) lowered the priority of T50674: Pointiness artifacts in Blender v2.78b from "Normal" to "Incomplete".

I can reproduce the issue with 2.78b, but not with 2.78c and master.
Please try updating to 2.78c and checking if it also fixes the issue for you.

Wed, Mar 22, 4:03 AM · Rendering, BF Blender, Cycles
Miki (MeshLogic) added a comment to T51008: Normal map with bold relief causes black artifacts with Glossy BSDF shader.

I also have struggled with this kind of artifacts and found a simple trick how to avoid them. Basically you can calculate a dot product between normal and incoming vector and attenuate the normal map where it could cause problems viz https://blenderartists.org/forum/showthread.php?382497-Black-material-artifacts-on-flat-angle-surface-areas

Wed, Mar 22, 3:59 AM · Rendering, Cycles, BF Blender
Lukas Stockner (lukasstockner97) closed T51008: Normal map with bold relief causes black artifacts with Glossy BSDF shader as "Archived".

This is the same problem as in T49921 - the normal mapping changes the surface normal, so the reflected ray would go inside the actual geometry, which isn't really possible.

Wed, Mar 22, 3:06 AM · Rendering, Cycles, BF Blender
alekulyn added a revision to T51024: Change CYCLES_OSL to OSL_ROOT_DIR in install_deps.sh: D2571: Change CYCLES_OSL to OSL_ROOT_DIR in install_deps.sh.
Wed, Mar 22, 1:16 AM · BF Blender
Germano Cavalcante (mano-wii) updated subscribers of T51017: Spline IK stretching bone (without Y stretching selected).

It seems that since the addition of the Spline IK without stretching feature, this was a known limitation - rB334a80a4f8a4
@Joshua Leung (aligorith), can you take a look?

Wed, Mar 22, 1:11 AM · Animation, BF Blender
alekulyn added a comment to T51024: Change CYCLES_OSL to OSL_ROOT_DIR in install_deps.sh.

Wed, Mar 22, 12:58 AM · BF Blender
alekulyn created T51024: Change CYCLES_OSL to OSL_ROOT_DIR in install_deps.sh.
Wed, Mar 22, 12:51 AM · BF Blender
Lukas Stockner (lukasstockner97) triaged T51023: MixRGB node still keeps in memory both input textures no matter what "Fac" value is. as "Confirmed" priority.
Wed, Mar 22, 12:40 AM · Rendering, Cycles, BF Blender
Lukas Stockner (lukasstockner97) added a comment to T51023: MixRGB node still keeps in memory both input textures no matter what "Fac" value is..

The problem here is that you have Clamp enabled, which means that the Node is actually doing something (or rather, would do something if your textures were HDR).
However, there's no real reason to keep the full MixRGB node in the SVM code if only a clamp is needed, so I'll add a separate clamp-only SVM code.

Wed, Mar 22, 12:39 AM · Rendering, Cycles, BF Blender
Lukas Stockner (lukasstockner97) claimed T51023: MixRGB node still keeps in memory both input textures no matter what "Fac" value is..
Wed, Mar 22, 12:18 AM · Rendering, Cycles, BF Blender

Tue, Mar 21

Lex (Lex4art) edited the description of T51023: MixRGB node still keeps in memory both input textures no matter what "Fac" value is..
Tue, Mar 21, 9:12 PM · Rendering, Cycles, BF Blender
Lex (Lex4art) created T51023: MixRGB node still keeps in memory both input textures no matter what "Fac" value is..
Tue, Mar 21, 9:11 PM · Rendering, Cycles, BF Blender
Vuk Gardašević (lijenstina) closed T51018: Appending a rigged character crash Blender since 2.78a as "Archived".

Glad to hear that is working with the latest build. :)
Feel free to reopen this task if the same error shows up again in a different build in the future.

Tue, Mar 21, 6:22 PM · BF Blender
lucas veber (lucky3) added a comment to T51018: Appending a rigged character crash Blender since 2.78a.

Confirmed, work with the latest build. Thanks.

Tue, Mar 21, 6:13 PM · BF Blender
John A. Paravantis (paravantis) triaged T51022: Curve after array modifier is buggy when extended along Y axis as "High" priority.
Tue, Mar 21, 5:55 PM · BF Blender
John A. Paravantis (paravantis) raised the priority of T51020: Curve modifier appears to cause weird deformations from "High" to "Needs Triage".
Tue, Mar 21, 5:55 PM · BF Blender
John A. Paravantis (paravantis) triaged T51020: Curve modifier appears to cause weird deformations as "High" priority.
Tue, Mar 21, 5:54 PM · BF Blender
John A. Paravantis (paravantis) created T51022: Curve after array modifier is buggy when extended along Y axis.
Tue, Mar 21, 5:51 PM · BF Blender
John A. Paravantis (paravantis) edited the description of T51020: Curve modifier appears to cause weird deformations.
Tue, Mar 21, 5:41 PM · BF Blender
John A. Paravantis (paravantis) edited the description of T51020: Curve modifier appears to cause weird deformations.
Tue, Mar 21, 5:14 PM · BF Blender
John A. Paravantis (paravantis) edited the description of T51020: Curve modifier appears to cause weird deformations.
Tue, Mar 21, 4:54 PM · BF Blender
John A. Paravantis (paravantis) edited the description of T51020: Curve modifier appears to cause weird deformations.
Tue, Mar 21, 4:01 PM · BF Blender
John A. Paravantis (paravantis) edited the description of T51020: Curve modifier appears to cause weird deformations.
Tue, Mar 21, 4:01 PM · BF Blender
John A. Paravantis (paravantis) created T51020: Curve modifier appears to cause weird deformations.
Tue, Mar 21, 3:58 PM · BF Blender
Germano Cavalcante (mano-wii) added a comment to T51018: Appending a rigged character crash Blender since 2.78a.

It seens it's working properly on the latest builds.
@lucas veber (lucky3), could you test again with one of the most recent versions? https://builder.blender.org/download/

Tue, Mar 21, 3:44 PM · BF Blender