BF BlenderProject
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Description

Official Blender Foundation release.

Source Code: Blender Repository
Mailing List: bf-committers
Posting Policy: Policy for design topics
Administrators: @Ton Roosendaal (ton) @Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey)
Module Owners: Wiki Page

Recent Activity

Today

Steffen Dünner (SteffenD) added a comment to T52851: Per-frame traking is broken.

Have you tried the latest Buildbot builds?
I had a similar bug that was fixed some time ago: https://developer.blender.org/T52479

Wed, Sep 20, 4:23 PM · Motion Tracking, BF Blender
Efim Petelin (efimpetelin) edited the description of T52851: Per-frame traking is broken.
Wed, Sep 20, 4:02 PM · Motion Tracking, BF Blender
Efim Petelin (efimpetelin) created T52851: Per-frame traking is broken.
Wed, Sep 20, 4:01 PM · Motion Tracking, BF Blender
Dalai Felinto (dfelinto) raised the priority of T52802: Denoise artifacts with Direct Glossy from "Normal" to "Confirmed".
Wed, Sep 20, 3:55 PM · Cycles, BF Blender
Lukas Stockner (lukasstockner97) added a comment to T52802: Denoise artifacts with Direct Glossy.

Perhaps the denoising should work on log(glossy) or some other kind of remapping to bring the extreme values into a smaller range.

Wed, Sep 20, 3:34 PM · Cycles, BF Blender
Riccardo Giovanetti (harvester) added a comment to T52850: object in edit mode cannot be hidden in layer in outliner.

I can confirm that in 2.79 official release 64bit that's is the behaviour. In Edit Mode you cannot hide the object currently being edited but you can hide other objects in the scene while you're in Edit Mode. It was the same in 2.78 and previous versions.

Wed, Sep 20, 3:17 PM · Mesh Modeling, BF Blender
Szymon Warunek (szymi) claimed T52850: object in edit mode cannot be hidden in layer in outliner.

i attached video related to this error

Wed, Sep 20, 3:13 PM · Mesh Modeling, BF Blender
Szymon Warunek (szymi) edited the description of T52850: object in edit mode cannot be hidden in layer in outliner.
Wed, Sep 20, 3:13 PM · Mesh Modeling, BF Blender
Szymon Warunek (szymi) added a comment to T52850: object in edit mode cannot be hidden in layer in outliner.

please check if this is a bug above,in other programs,i can hide objects in layer in edit mode.

Wed, Sep 20, 3:06 PM · Mesh Modeling, BF Blender
Szymon Warunek (szymi) created T52850: object in edit mode cannot be hidden in layer in outliner.
Wed, Sep 20, 3:05 PM · Mesh Modeling, BF Blender
Bastien Montagne (mont29) added a comment to T52848: Linked groups get mixed up.

that’s not what I’d call 'simple file'… :/ Did you try to reproduce the issue with very basic set of files (mere cubes groups...)?

Wed, Sep 20, 3:01 PM · BF Blender
LazyDodo (LazyDodo) closed T52849: Ich kann die Fenter nicht kleiner bzw. größer machen!! as "Archived".
  1. As you have noticed, the language we use on this tracker is english not german.
  2. This is a general support issue and not a software error we can investigate.
Wed, Sep 20, 2:54 PM · BF Blender
milan (zMxln) created T52849: Ich kann die Fenter nicht kleiner bzw. größer machen!!.
Wed, Sep 20, 2:45 PM · BF Blender
Hjalti Hjálmarsson (hjalti) raised the priority of T52848: Linked groups get mixed up from "Incomplete" to "Needs Triage".
Wed, Sep 20, 2:37 PM · BF Blender
Bastien Montagne (mont29) triaged T52848: Linked groups get mixed up as "Incomplete" priority.

Sounds like someone has been messing with order of datablocks during file save or reload… But as always, need simple .blend file to reproduce and investigate.

Wed, Sep 20, 2:36 PM · BF Blender
Hjalti Hjálmarsson (hjalti) assigned T52848: Linked groups get mixed up to Bastien Montagne (mont29).
Wed, Sep 20, 2:34 PM · BF Blender
Hjalti Hjálmarsson (hjalti) created T52848: Linked groups get mixed up.
Wed, Sep 20, 2:33 PM · BF Blender
Ejnar Brendsdal (ejnaren) added a comment to T52826: Imported FBX file makes selection impossible..

I have created two new reports.
Hope these can help. If you think I can send anything else that can help please dont hesitate to write.

Wed, Sep 20, 1:29 PM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) created T52847: Material indices are wrong when importing FBX file from Revit..
Wed, Sep 20, 1:27 PM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) created T52846: Wrong normals when importing FBX from Revit.
Wed, Sep 20, 1:17 PM · Import/Export, BF Blender
stephen thomas (stephenthomas0) created T52845: JPEG 2000 Images rendering pink on macOS - Cycles.
Wed, Sep 20, 12:01 PM · Cycles, BF Blender
Joel Godin (FloridaJo) closed T52808: UNBELIEVEABLE AXIS BUG ( still since many versions ) as "Invalid".

Yes, but it's been like that for eons. Possible because in 2D 'Y' is up, and 3D (blender and others not to mention CNC) Z is up.
Anyway, to change it now would break all files back to 2.46.
Not a bug, sorry.

Wed, Sep 20, 11:58 AM · BF Blender
shaun kreider (skreider) created T52844: 2.79 Copy Particle Settings feature incomplete (?).
Wed, Sep 20, 11:47 AM · BF Blender
Campbell Barton (campbellbarton) added a comment to T47087: Bmesh booleans fails when A mesh have coincident edge with B.

Note, these edge-cases are detected and handled. there are some cases where exact overlap checks fail - this needs some investigation.

Wed, Sep 20, 11:42 AM · BF Blender
Carlo Andreacchio (candreacchio) added a comment to T52840: New Depsgraph - Mask editor not working correctly.

@Joel Godin (FloridaJo) are you using the new depsgraph and a nightly build? it probably needs to be newer than the 14th of september.

Wed, Sep 20, 11:42 AM · Dependency Graph, BF Blender
Campbell Barton (campbellbarton) added a comment to T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face.

Note, this is caused by the epsilon being measured in different spaces, it's possible for the vertex not to be detected on the face, and the edge not detect intersecting.

Wed, Sep 20, 11:40 AM · Modifiers, BF Blender
Campbell Barton (campbellbarton) renamed T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face from "Bmesh - Incorrect boolean" to "Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face".
Wed, Sep 20, 11:33 AM · Modifiers, BF Blender
Campbell Barton (campbellbarton) merged task T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face into T47087: Bmesh booleans fails when A mesh have coincident edge with B.
Wed, Sep 20, 11:32 AM · Modifiers, BF Blender
Campbell Barton (campbellbarton) merged T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face into T47087: Bmesh booleans fails when A mesh have coincident edge with B.
Wed, Sep 20, 11:32 AM · BF Blender
Campbell Barton (campbellbarton) reopened T47087: Bmesh booleans fails when A mesh have coincident edge with B as "Open".

T46988 is infact zero area faces, re-opening this one.

Wed, Sep 20, 11:32 AM · BF Blender
Campbell Barton (campbellbarton) reopened T47087: Bmesh booleans fails when A mesh have coincident edge with B, a subtask of T47030: BMesh booleans (track todo's), as "Open".
Wed, Sep 20, 11:32 AM · BF Blender
Campbell Barton (campbellbarton) edited the description of T47087: Bmesh booleans fails when A mesh have coincident edge with B.
Wed, Sep 20, 11:31 AM · BF Blender
Joel Godin (FloridaJo) added a comment to T52840: New Depsgraph - Mask editor not working correctly.

Not seeing that here on OSX. Feather feathers, and V - A adds handles. Not sure if correctly but I see handles.

Wed, Sep 20, 11:30 AM · Dependency Graph, BF Blender
Campbell Barton (campbellbarton) edited the description of T47087: Bmesh booleans fails when A mesh have coincident edge with B.
Wed, Sep 20, 11:29 AM · BF Blender
Joel Godin (FloridaJo) closed T52841: Gray Material Bug as "Invalid".

.obj files do not contain material information.
More info here: https://gamedev.stackexchange.com/questions/21303/how-can-i-include-vertex-color-information-in-obj-files/66270#66270

Wed, Sep 20, 11:09 AM · BF Blender
Brendon Murphy (meta-androcto) triaged T52839: "Copy Render Settings" doesn't work as "Confirmed" priority.
Traceback (most recent call last):
  File "C:\Users\Dell\Downloads\blender-2.79-20 sept\blender-2.79.0-git.77dccbf-windows64\2.79\scripts\addons\render_copy_settings\panel.py", line 29, in draw_item
    if isinstance(item, bpy.types.RenderCopySettingsDataSetting):
AttributeError: 'RNA_Types' object has no attribute 'RenderCopySettingsDataSetting'
Wed, Sep 20, 9:30 AM · Addons
Timur (Gaintima) created T52843: Blender crashes my last project when I click Mouse right click.
Wed, Sep 20, 8:50 AM · BF Blender
Joshua Leung (aligorith) closed T52836: Compositing nodes have hidden fcurves as "Invalid".

There are several things going on here:

  1. There is a F-Curve on the 'nodes["Texture.005"].inputs[0].default_value' setting in the "Active Action" slot of the Compositing Node Tree. This is visible if you disable "Only Selected" in the Graph Editor
Wed, Sep 20, 7:07 AM · BF Blender
Bryan (HttpGlitch) edited the description of T52841: Gray Material Bug.
Wed, Sep 20, 3:27 AM · BF Blender
Bryan (HttpGlitch) edited the description of T52841: Gray Material Bug.
Wed, Sep 20, 3:25 AM · BF Blender
Bryan (HttpGlitch) created T52841: Gray Material Bug.
Wed, Sep 20, 3:23 AM · BF Blender
Carlo Andreacchio (candreacchio) added a project to T52840: New Depsgraph - Mask editor not working correctly: Dependency Graph.
Wed, Sep 20, 3:09 AM · Dependency Graph, BF Blender
Carlo Andreacchio (candreacchio) edited the description of T52840: New Depsgraph - Mask editor not working correctly.
Wed, Sep 20, 3:09 AM · Dependency Graph, BF Blender
Carlo Andreacchio (candreacchio) created T52840: New Depsgraph - Mask editor not working correctly.
Wed, Sep 20, 3:08 AM · Dependency Graph, BF Blender
Vuk Gardašević (lijenstina) triaged T52837: can't select more than on vertexs in edit as "Incomplete" priority.

This doesn't seem like a bug.

Wed, Sep 20, 2:29 AM · BF Blender
Serge Lyatin (SergeL) created T52839: "Copy Render Settings" doesn't work.
Wed, Sep 20, 1:00 AM · Addons
Brecht Van Lommel (brecht) added a comment to T52669: Wrong shadow direction with 1-sided material.

If the floor was a mirror, you'd expect the reflection to show the front side of the text. If you increase the roughness of the floor that reflection gradually turns into a shadow.

Wed, Sep 20, 12:50 AM · BF Blender
marc dion (marcclintdion) added a comment to T48583: Bevel Improvements.

To add to what Yury included above, if the models use Weight Paint Groups to determine the values for width and segments then multiple objects with different settings can be joined together.

Wed, Sep 20, 12:21 AM · Modifiers, Mesh Modeling, BF Blender

Yesterday

Alma Talp (AlmaTalp) added a comment to T52669: Wrong shadow direction with 1-sided material.

Thanks, it took a while, but now it works.
May I ask if there is any scientific/mathematical background behind the decision that it works this way for backfacing/single-sided materials or it was just 'let's do it this way'?

Tue, Sep 19, 11:31 PM · BF Blender
Brecht Van Lommel (brecht) added a comment to T52669: Wrong shadow direction with 1-sided material.

Link Is Shadow Ray and Backfacing to an Invert node, link the output of that to the Mix Shader.

Tue, Sep 19, 11:13 PM · BF Blender