Page MenuHome

BF BlenderProject
ActivePublic

Details

Description

Official Blender Foundation release.

Source Code: Blender Repository
Mailing List: bf-committers
Posting Policy: Policy for design topics
Administrators: @Ton Roosendaal (ton) @Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey)
Module Owners: Wiki Page

Recent Activity

Today

Satoshi Doita (File_xor) created T60559: Color for Viewport Display cannot be changed the value from keyframed value.
Wed, Jan 16, 10:08 AM · BF Blender: 2.8, BF Blender
Cédric (Clarkx) created T60558: Render as camera not matching view.
Wed, Jan 16, 10:07 AM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T60133: Using texture projection with external image editor does not work.

just checked: this was actually marked TODO:

Wed, Jan 16, 9:58 AM · BF Blender
Philipp Oeser (lichtwerk) closed T60555: boolean is not work correctly. as Archived.

Just noticed more things:

Wed, Jan 16, 9:55 AM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T60555: boolean is not work correctly..

Your base model (Plane) has negative scale.
If you apply the scale (Object > Apply > Scale) it works correctly...

Wed, Jan 16, 9:41 AM · BF Blender
William Reynish (billreynish) added a comment to T60133: Using texture projection with external image editor does not work.

Could be fine too I suppose, yes.

Wed, Jan 16, 9:36 AM · BF Blender
Antonio Vazquez (antoniov) closed T60547: Letting go of "D" turns on Continuous Drawing as Resolved.

This is not a bug. In 2.7x and 2.8 if you draw pressing D and release it before finish stroke, the continuous drawing is enabled.

Wed, Jan 16, 9:35 AM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T60133: Using texture projection with external image editor does not work.

One solution would be to alter the poll() and exec() of these operators to find a 3DView [this could be the first 3DView it finds -- or possibly invoking them and using a "pipette" > thus using mouse coords to get the desired 3DView if there are multiple...]

Wed, Jan 16, 9:32 AM · BF Blender
William Reynish (billreynish) triaged T60554: Object Viewport Display Color Reverts To Default After Using Color Picker as Confirmed priority.

Good catch. Confirmed. Missing undo push when using the color picker?

Wed, Jan 16, 9:06 AM · BF Blender: 2.8, BF Blender
Campbell Barton (campbellbarton) closed T52354: Origin to Geometry uses bounding box while set to Median Center as Resolved by committing rB735653cda86c: Fix T52354: Origin to Geometry uses Bounds w/ Median Center is set.
Wed, Jan 16, 8:33 AM · BF Blender
Jaehong Park (killsnaker) created T60555: boolean is not work correctly..
Wed, Jan 16, 8:00 AM · BF Blender
Andy Sellers (andrewm90) created T60554: Object Viewport Display Color Reverts To Default After Using Color Picker.
Wed, Jan 16, 7:32 AM · BF Blender: 2.8, BF Blender
Evgeniy Skvortsov (ChieVFX) added a comment to T60553: Crash. Script changing values of a prop attached to object by an operator popup crashes the app.

I realize that it might be intentional and is not a deal-breaker.
Using duplicating props in the operator whose values are then set on execute to the object's prop seems to work fine.

Wed, Jan 16, 7:18 AM · BF Blender
Campbell Barton (campbellbarton) closed T33146: Since some days compiling of Blender fails on ubuntu linux 12.4. as Archived.

@Salvatore De Paolis (iwkse) issues with PythonLibsUnix should be reported with details of why it fails exactly. See:

Wed, Jan 16, 7:14 AM · Platform: Linux, BF Blender
Evgeniy Skvortsov (ChieVFX) updated the task description for T60553: Crash. Script changing values of a prop attached to object by an operator popup crashes the app.
Wed, Jan 16, 6:59 AM · BF Blender
Evgeniy Skvortsov (ChieVFX) created T60553: Crash. Script changing values of a prop attached to object by an operator popup crashes the app.
Wed, Jan 16, 6:57 AM · BF Blender
Gary (CineWave) added a comment to T59499: Not Opening.

My CPU is an AMD A6-3400M with Radeon HD Graphics.

Wed, Jan 16, 5:26 AM · BF Blender
Campbell Barton (campbellbarton) added a commit to T59640: Random Crash w/ Transform Gizmo: rBc8e5eb58e59e: Fix T59640: Transform w/ auto-merge & hidden verts crashes.
Wed, Jan 16, 5:06 AM · BF Blender
Campbell Barton (campbellbarton) closed T59640: Random Crash w/ Transform Gizmo as Resolved by committing rBbeaa66bb13a5: Fix T59640: Transform w/ auto-merge & hidden verts crashes.
Wed, Jan 16, 5:03 AM · BF Blender
Tober (Tober) created T60552: Boolean modifier breaks colour attribute in shader.
Wed, Jan 16, 3:32 AM · BF Blender
Jon McKay (ammusionist) added a comment to T60531: Metaballs do not display in multiple scenes.

Thanks for the update Phillip.
I've posted a change proposal in Right Click Select.
https://blender.community/c/rightclickselect/g6cbbc/meta-object-families-refactor

Wed, Jan 16, 2:49 AM · BF Blender: 2.8, BF Blender
Campbell Barton (campbellbarton) added a comment to T53211: RFC: Clang-format for Blender.

I've been going over the output of make format, disabled formatting for a handful of areas where it's not helpful (mostly large definitions which read much better when hand aligned). See: D4185.

Wed, Jan 16, 2:41 AM · BF Blender
Aneesha Green (t4cokitty10) created T60551: Plugin broken.
Wed, Jan 16, 2:13 AM · BF Blender
Campbell Barton (campbellbarton) renamed T59640: Random Crash w/ Transform Gizmo from Random Crash w/ Transform to Random Crash w/ Transform Gizmo.
Wed, Jan 16, 2:04 AM · BF Blender
Campbell Barton (campbellbarton) renamed T59640: Random Crash w/ Transform Gizmo from Random Crash to Random Crash w/ Transform.
Wed, Jan 16, 2:04 AM · BF Blender
pistol ioan (pistoltoto) reopened T60441: 2.8 Color code as "Open".

Sorry, but you are not finished with this bug hahaha

Wed, Jan 16, 1:23 AM · BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) assigned T60550: Materials turn black or white in Eevee LookDev/Render view if there is a 2nd 3D viewport. to Clément Foucault (fclem).

I had to toggle the viewport render mode from rendered to solid and back once (or change to shader values) to get this to trigger for the first time. After that I consistently got a black cube. It didn't matter what metallic was set to. And I also got black cube with the other shader node too.

Wed, Jan 16, 1:21 AM · BF Blender
Mets 3D (Mets) updated the task description for T60550: Materials turn black or white in Eevee LookDev/Render view if there is a 2nd 3D viewport..
Wed, Jan 16, 1:15 AM · BF Blender
Mets 3D (Mets) created T60550: Materials turn black or white in Eevee LookDev/Render view if there is a 2nd 3D viewport..
Wed, Jan 16, 1:12 AM · BF Blender
Marek Trejbal (marek3ball) added a comment to T60509: Cycles render CPU + GPU computer crash.

Unless the command save file before crash it will not help.

Wed, Jan 16, 1:08 AM · BF Blender
Campbell Barton (campbellbarton) triaged T60549: Blender Crashes as Incomplete priority.

Steps are much too vague.

Wed, Jan 16, 12:41 AM · BF Blender
Xion Brown (MaxWell) created T60549: Blender Crashes.
Wed, Jan 16, 12:35 AM · BF Blender
Sebastian Parborg (zeddb) closed T59620: Node editor Crash as Resolved.
Wed, Jan 16, 12:26 AM · BF Blender
Ben_Martin (Ben_Martin) added a comment to T59620: Node editor Crash.

Hi Clément, Sebastian and Philipp,

Wed, Jan 16, 12:13 AM · BF Blender
Clément Foucault (fclem) added a comment to T59620: Node editor Crash.

That is really strange. Try updating your graphic drivers first.

Wed, Jan 16, 12:04 AM · BF Blender

Yesterday

Clément Foucault (fclem) closed T59103: Viewport Zoom Issues as Archived.

Well we could try to improve frustum plane extraction but that's not planned currently. So I would close the report.

Tue, Jan 15, 11:55 PM · BF Blender
Clément Foucault (fclem) added a comment to T60510: Eevee reflection cubemap does not render metallic objects.

You can make the object appear diffuse in the reflections if you want, by using the light path node and a mix shader.

Tue, Jan 15, 11:50 PM · Rendering, Eevee, BF Blender
Robert Guetzkow (rjg) added a comment to T60509: Cycles render CPU + GPU computer crash.

On Windows Blender doesn't create crash report when a segfault occurs. You can start it from command line though and add the "--debug" flag, this will keep the console open with debug prints. More specific flags are available if detailed information for e.g. GPU rendering is required.

Tue, Jan 15, 11:39 PM · BF Blender
KiJeon (0o00o0oo) created T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.
Tue, Jan 15, 11:38 PM · Grease Pencil, BF Blender
Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

The bug is that Weight Tools do not work as expected, possibly because <bmesh>.verts.layers.deform.verify() is needed to fix it

Tue, Jan 15, 11:25 PM · BF Blender
Clément Foucault (fclem) added a comment to T60074: Eevee: Material not displayed.

I get an assert opening the file in a debug build.
This has to do with some armature dependency cycles and bendy bones (but I cannot find any armature in the file).
After simplifying the file (leaving only the 2 meshes) I get no error and no shading errors (I get no shading errors even before).

Tue, Jan 15, 11:17 PM · Eevee, BF Blender: 2.8, BF Blender
KiJeon (0o00o0oo) created T60547: Letting go of "D" turns on Continuous Drawing.
Tue, Jan 15, 11:13 PM · BF Blender
Jack Schaberg (JaySchay) created T60546: keyframe hair particle timing.
Tue, Jan 15, 10:42 PM · BF Blender
Tibor Áser Veres (RPBCACUEAIIBH) added a comment to T59759: EEVEE Has Glitch on Startup.

First I tried:
rpbcacueaiibh@Minisys:~/Blender 2.80.41$ ./blender --debug-gpu-force-workarounds
and I was getting a lot of X11 errors with the blender errors in the terminal so I thought I save the output into a file like this:
rpbcacueaiibh@Minisys:~/Blender 2.80.41$ ./blender --debug-gpu-force-workarounds > ~/Desktop/Output
but the file only contains the blender errors like so:

Tue, Jan 15, 10:13 PM · Eevee, BF Blender
Andy Dayton (andyinabox) created T60544: Rgid Body Physics + Hair Dynamics.
Tue, Jan 15, 10:07 PM · BF Blender
Matthew Vanscoy (matthewv1998) added a comment to T60526: parenting to bones causes mesh to move wherever .

I can't reproduce it. Please upload a .blend file that shows the problem.

Tue, Jan 15, 9:46 PM · BF Blender
Amir Shehata (amir.shehata) added a comment to T60490: Crash after deleting driver with script.

Hi Brecht,

Tue, Jan 15, 9:45 PM · BF Blender
Chris Malcheski (CMalcheski) created T60543: Vanishing Object.
Tue, Jan 15, 9:42 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

Cant the tabs get a seperate area they already seem sort of separate because ui is rotated there. Im not sure how this part work in GUI

Tue, Jan 15, 9:37 PM · BF Blender
M (Snudl) created T60542: Fisheye lens results in Window projected textures being mirrored across X-axis.
Tue, Jan 15, 9:05 PM · Cycles, BF Blender