Page MenuHome

Platform: macOSProject
ActivePublic

Recent Activity

Today

Bastien Montagne (mont29) added a project to T70036: Animation only shown in lower left quarter of view animation window: Platform: macOS.
Thu, Sep 19, 10:44 AM · Platform: macOS, User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T70039: Blender does not react to a file being opened from finder on a different desktop (MacOS): Platform: macOS.
Thu, Sep 19, 10:18 AM · Platform: macOS, BF Blender

Yesterday

Brecht Van Lommel (brecht) updated the task description for T66306: Platforms, Builds & Tests Module.
Wed, Sep 18, 12:58 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender

Tue, Sep 17

Pavel Golubev (pavgolubev) added a comment to T59438: Shader edit lags.

But you did. In 2.8 release version everything is ok again. So, one the one hand, of course thank you. On the other - you haven't tried to fix this problem and it was fixed occasionally.

Tue, Sep 17, 6:55 AM · Platform: macOS, BF Blender

Mon, Sep 16

Bastien Montagne (mont29) added a comment to T59438: Shader edit lags.

Thanks for the report, but you are manipulating several high-res textures on an integrated GPU from 2015, without even its own dedicated RAM… Not to mention that Apple gives very limited (to avoid saying nonexistent) support to OpenGL these days. So am afraid we cannot do much here, this is the price for having modern shading capabilities.

Mon, Sep 16, 6:59 PM · Platform: macOS, BF Blender
grey tomorrow (gtomorrow) added a comment to T66606: Blender crashes in LookDev/EEVEE but not in Solid/Cycles.

Jean First, yours is not exactly a control experiment. You're using an experimental build (2.81) but more importantly testing on a different model iMac with the AMD Radeon R9 M370X, which has twice the RAM (2GB) of the Radeon HD 5750 (1GB).
Further experiments with procedural materials on this model iMac lead me to believe that Blender 2.8 requires minimum a 2GB video card, as after a certain point in the node chain (I have not yet documented where exactly) Blender 2.8 crashes in LookDev/EEVEE but not in Cycles/Rendered.

Mon, Sep 16, 9:54 AM · GPU / Viewport, Platform: macOS, BF Blender

Sat, Sep 14

Stefan Werner (swerner) added a comment to D5794: Remove warnings by replacing deprecated API calls.

rB2b9f4bcfa07046c2485db4d9cc2bc465c2582d39

Sat, Sep 14, 9:04 PM · Platform: macOS
D5794: Remove warnings by replacing deprecated API calls is now accepted and ready to land.
Sat, Sep 14, 12:01 PM · Platform: macOS
Stefan Werner (swerner) updated the summary of D5794: Remove warnings by replacing deprecated API calls.
Sat, Sep 14, 9:48 AM · Platform: macOS
Stefan Werner (swerner) retitled D5794: Remove warnings by replacing deprecated API calls from macOS: Replaced deprecated OSSpinlock with os_unfair_lock. to Remove warnings by replacing deprecated API calls.
Sat, Sep 14, 9:46 AM · Platform: macOS

Fri, Sep 13

Arto Kitula (akitula) claimed T60682: macOS alias folders not visible in file browser.
Fri, Sep 13, 11:47 AM · Platform: macOS, BF Blender

Thu, Sep 12

Mike (mikef) added a comment to T60682: macOS alias folders not visible in file browser.

Hi, Just wondering if you guys have plans to fix this problem with the alias folders not showing up in blender file bowser. It does not work on 2.8 and I tried it today on the new 2.81 and it still does not work. It would be really great if you could fix it.

Thu, Sep 12, 12:11 AM · Platform: macOS, BF Blender

Wed, Sep 11

Brecht Van Lommel (brecht) updated the task description for T66306: Platforms, Builds & Tests Module.
Wed, Sep 11, 10:28 AM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender

Mon, Sep 9

Brecht Van Lommel (brecht) updated the task description for T66306: Platforms, Builds & Tests Module.
Mon, Sep 9, 2:33 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender
Pete Kazmier (fixpoint) added a comment to T66231: Performance degradation of Principled Shader in Eevee when metallic is turned off.

I discovered something interesting that may or may not be helpful for those debugging this issue. Through a series of appending collections to another scene, I'm able to view Chuck's box without any performance issues. Here are the exact steps I performed:

Mon, Sep 9, 12:25 AM · Platform: macOS, BF Blender

Sun, Sep 8

Chuck Ocheret (smart61) added a comment to T66231: Performance degradation of Principled Shader in Eevee when metallic is turned off.

It is still a problem for me on 2.81.

Sun, Sep 8, 5:38 PM · Platform: macOS, BF Blender
Pete Kazmier (fixpoint) added a comment to T66231: Performance degradation of Principled Shader in Eevee when metallic is turned off.

I have the exact same problem on my iMac Pro running Mojave. As soon as I adjust the metallic setting in my Principled BSDF element to anything other than 1, performance of the viewport goes from extremely fast to extremely sluggish (unusable).

Sun, Sep 8, 5:26 PM · Platform: macOS, BF Blender
Jean First (robbott) added a comment to T67312: Poor Eevee performance on 2018 Macbook PRO .

I can confirm this bug on OSX 10.12.6

Sun, Sep 8, 8:26 AM · Eevee, Platform: macOS

Sat, Sep 7

Jean First (robbott) added a comment to T63412: Open eevee rendering, the program exits.

I cannot reproduce this on OSX 10.12.6

Sat, Sep 7, 9:01 PM · Platform: macOS, Eevee, BF Blender
Steve (Xraller) added a comment to T66508: Volumetric Clouds in Eevee not working | MacOs.

Thats because you are not using a Mac with a Vega video card. Its been confirmed on another thread that its a Vega specific issue.

Sat, Sep 7, 7:35 PM · Platform: macOS, EEVEE & Viewport, BF Blender
Jean First (robbott) added a comment to T66508: Volumetric Clouds in Eevee not working | MacOs.

I cannot reproduce it on OSX 10.12.6

Sat, Sep 7, 6:46 PM · Platform: macOS, EEVEE & Viewport, BF Blender
Jean First (robbott) added a comment to T61853: Crash on Eevee render (MacOS).

Not sure this is the only problem, but this is a simple example file for the crash:

Sat, Sep 7, 6:18 PM · Platform: macOS, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66306: Platforms, Builds & Tests Module.
Sat, Sep 7, 6:11 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender
Jean First (robbott) added a comment to T66606: Blender crashes in LookDev/EEVEE but not in Solid/Cycles.

I cannot reproduce this on OSX 10.12.6

Sat, Sep 7, 10:26 AM · GPU / Viewport, Platform: macOS, BF Blender
Jean First (robbott) added a comment to T67662: Viewport graphics glitch in Eevee on macOS.

After a closer look I was able to reproduce it (somehow) in the viewport with the file . See also my system specs above.

Sat, Sep 7, 10:11 AM · Platform: macOS, BF Blender
Jean First (robbott) added a comment to T69036: Image editor very slow with hires textures.

I cannot reproduce this on OSX 10.12.6. The textrure painting and floodfill feel slow, but zooming in and out works well enough. Could be related to the nvidia driver.

Sat, Sep 7, 9:15 AM · GPU / Viewport, Platform: macOS, BF Blender
Jean First (robbott) added a comment to T67662: Viewport graphics glitch in Eevee on macOS.

I cannot reproduce this on OSX 10.12.6

Sat, Sep 7, 9:11 AM · Platform: macOS, BF Blender
Jean First (robbott) added a comment to T52508: Crash from using pinch scale.

Is this related to T65714 ?

Sat, Sep 7, 8:54 AM · Platform: macOS, User Interface, BF Blender
Barry Sebastian (Sebastian_blu) added a comment to T52508: Crash from using pinch scale.

Hi there I have never posted to this, but the problem above is plaguing me on 2.8. I saw you couldn’t replicate it, but for me it’s if I have animation and I pinch to zoom in the any timeline or graph editor. It will crash. Without animation it won’t. It will just zoom infinitely in until the timeline or graph editor or whatever is unusable without resetting the zoom from a menu.

Sat, Sep 7, 8:02 AM · Platform: macOS, User Interface, BF Blender
Brecht Van Lommel (brecht) closed T68843: Invalid (pink) shader when using wireframe node [ Eevee ] as Resolved by committing rBd288776cef7d: Fix T68843: wireframe node in Eevee fails on macOS.
Sat, Sep 7, 12:04 AM · Platform: macOS, EEVEE & Viewport, BF Blender

Fri, Sep 6

Jean First (robbott) added a revision to T68843: Invalid (pink) shader when using wireframe node [ Eevee ]: D5712: fix T68843: remove spurious semicolon.
Fri, Sep 6, 10:42 PM · Platform: macOS, EEVEE & Viewport, BF Blender
grey tomorrow (gtomorrow) added a comment to T66606: Blender crashes in LookDev/EEVEE but not in Solid/Cycles.

After trying to create another procedural texture, in LookDev/EEVEE Blender crashes. I suspect it's not a bug per se but possibly my iMac Mid-2010 (not exactly cutting-edge hardware any more). Again, while working in Cycles/Rendered everything works as expected. Attached is the crash log and the .blend file.

Fri, Sep 6, 2:18 PM · GPU / Viewport, Platform: macOS, BF Blender

Thu, Sep 5

Dalai Felinto (dfelinto) updated the task description for T66306: Platforms, Builds & Tests Module.
Thu, Sep 5, 8:54 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender
Dalai Felinto (dfelinto) edited projects for T66998: Code sign macOS build on buildbot, added: BF Blender (2.81); removed BF Blender (2.82).
Thu, Sep 5, 8:53 PM · BF Blender (2.81), Platform: macOS
Dalai Felinto (dfelinto) added a project to T67056: Make release builds on buildbot: BF Blender (2.81).
Thu, Sep 5, 8:50 PM · BF Blender (2.81), Platform: Windows, Platform: macOS, Platform: Linux
Dalai Felinto (dfelinto) updated the task description for T66306: Platforms, Builds & Tests Module.
Thu, Sep 5, 8:21 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender
Dalai Felinto (dfelinto) added a project to T66998: Code sign macOS build on buildbot: BF Blender (2.82).
Thu, Sep 5, 8:17 PM · BF Blender (2.81), Platform: macOS
Brecht Van Lommel (brecht) updated the task description for T66306: Platforms, Builds & Tests Module.
Thu, Sep 5, 3:10 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender
Brecht Van Lommel (brecht) updated the task description for T67056: Make release builds on buildbot.
Thu, Sep 5, 1:32 PM · BF Blender (2.81), Platform: Windows, Platform: macOS, Platform: Linux

Tue, Sep 3

Philipp Oeser (lichtwerk) added projects to T66508: Volumetric Clouds in Eevee not working | MacOs: EEVEE & Viewport, Platform: macOS.
Tue, Sep 3, 2:16 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Mon, Sep 2

Philipp Oeser (lichtwerk) added projects to T68843: Invalid (pink) shader when using wireframe node [ Eevee ]: EEVEE & Viewport, Platform: macOS.
Mon, Sep 2, 4:10 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Sat, Aug 31

Brecht Van Lommel (brecht) added a revision to T67056: Make release builds on buildbot: D5643: Buildbot: support building releases, make non-releases more consistent.
Sat, Aug 31, 7:34 PM · BF Blender (2.81), Platform: Windows, Platform: macOS, Platform: Linux

Thu, Aug 29

Dalai Felinto (dfelinto) updated the task description for T66306: Platforms, Builds & Tests Module.
Thu, Aug 29, 3:29 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender

Mon, Aug 26

Dalai Felinto (dfelinto) added a project to T66306: Platforms, Builds & Tests Module: Platforms, Builds & Tests.
Mon, Aug 26, 11:32 PM · Platforms, Builds & Tests, Platform: Windows, Platform: macOS, Platform: Linux, Restricted Project, BF Blender

Thu, Aug 22

Philipp Oeser (lichtwerk) added projects to T69036: Image editor very slow with hires textures: Platform: macOS, GPU / Viewport.
Thu, Aug 22, 5:11 PM · GPU / Viewport, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) added a project to T64024: Red Line on menu bar (Mac OS): GPU / Viewport.
Thu, Aug 22, 12:05 PM · GPU / Viewport, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) merged T68965: Red Background Fullscreen on MacOS into T64024: Red Line on menu bar (Mac OS).
Thu, Aug 22, 11:52 AM · GPU / Viewport, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68243: Python misconfiguration in Mac build.

Glad to hear, closing then...

Thu, Aug 22, 9:35 AM · Platform: macOS, Python, BF Blender
Jason (j-c-c-2) added a comment to T68243: Python misconfiguration in Mac build.

Blender 2.8.1 build now has Python 3.7.4 and the BlenderGIS add-on now installs. Thank you.

Thu, Aug 22, 9:32 AM · Platform: macOS, Python, BF Blender
Arto Kitula (akitula) added a comment to T68243: Python misconfiguration in Mac build.

Wait for buildbot to be able to build new one, it should have the new one.

Thu, Aug 22, 4:29 AM · Platform: macOS, Python, BF Blender