Page MenuHome

Platform: Mac OS XProject
ActivePublic

Recent Activity

Today

Brecht Van Lommel (brecht) added a project to T60682: macOS alias folders not visible in file browser: Platform: Mac OS X.
Tue, Jan 22, 4:50 PM · Platform: Mac OS X, BF Blender
Stefano (stefmalawi) added a comment to T56996: Lagging when rotating the view.

I might have some insight that may help debug the problem. I am using macOS 10.14.2 on a MacBook Pro late 2013 (model 11,2), with Intel Iris Pro 1536 MB and Blender 2.80 2019-01-22. It seems as though the problem is related to displaying (or rather not displaying) certain Overlays. Steps to reproduce:

Tue, Jan 22, 1:16 PM · BF Blender, OpenGL / Gfx, Platform: Mac OS X
Camille (Ekiwnox) added a comment to T56996: Lagging when rotating the view.

For me it doesn't change anything with the changes on the info.plist file !
Hope to have a solution soon for this issue !

Tue, Jan 22, 7:57 AM · BF Blender, OpenGL / Gfx, Platform: Mac OS X

Sun, Jan 20

William Reynish (billreynish) added a comment to T57069: Dual Screen Screen scaling/startup.

Seems to be a duplicate of T60650

Sun, Jan 20, 10:31 PM · Platform: Mac OS X, BF Blender
Jeff LaMarche (jlamarche) added a comment to T57069: Dual Screen Screen scaling/startup.

Workaround doesn't work here, either, and setting the resolution scaling to "Default for Display" does not fix the problem for me.

Sun, Jan 20, 9:51 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) closed T60673: No compatible GPUs found with GTX 1080 in High Sierra as Archived.

You need to install the CUDA driver:
https://www.nvidia.com/object/mac-driver-archive.html

Sun, Jan 20, 6:42 PM · Platform: Mac OS X, BF Blender
Amedeo Paglione (amedeo) created T60673: No compatible GPUs found with GTX 1080 in High Sierra.
Sun, Jan 20, 6:04 PM · Platform: Mac OS X, BF Blender

Sat, Jan 19

Mikhail Kokarev (michaos) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.
  1. in obj. mode, add particles > hair
  2. switch to particle edit mode
  3. crash
Sat, Jan 19, 10:10 PM · Platform: Mac OS X, BF Blender, Physics

Mon, Jan 14

Camille (Ekiwnox) added a comment to T56996: Lagging when rotating the view.

Still an issue with the 2.80 Beta macOS 64 bit, 2826c2be545e.
It works on two of my Apple device on macOS Mojave smoothly.
I only have the problem with my Macbook retina on macOS Mojave with Intel HD Graphics 4000 1536 MB.

Mon, Jan 14, 8:34 PM · BF Blender, OpenGL / Gfx, Platform: Mac OS X

Wed, Jan 9

Philipp Oeser (lichtwerk) raised the priority of T57759: The eevee view model failed to load the texture, causing the model to be purple from Incomplete to Needs Triage.

Thanx for getting back (sorry this took a while)

Wed, Jan 9, 7:28 PM · Platform: Mac OS X, BF Blender, Eevee
Brecht Van Lommel (brecht) merged T58651: Particle Edit Crash into T58489: Particle edit mode crash on macOS + NVIDIA.
Wed, Jan 9, 6:51 PM · Platform: Mac OS X, BF Blender, Physics
Brecht Van Lommel (brecht) raised the priority of T58489: Particle edit mode crash on macOS + NVIDIA from Incomplete to Normal.
Wed, Jan 9, 6:50 PM · Platform: Mac OS X, BF Blender, Physics
Brecht Van Lommel (brecht) merged T58200: Particle System Hair: crashing when edit into T58489: Particle edit mode crash on macOS + NVIDIA.
Wed, Jan 9, 6:47 PM · Platform: Mac OS X, BF Blender, Physics
Dan Legnard (luxdan) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

I'm not sure how you accomplished that, since Blender won't allow me to enter particle edit mode with the object visibility turned off.

Wed, Jan 9, 6:45 PM · Platform: Mac OS X, BF Blender, Physics
Sven Stober (Stober) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

I figured out that you can enter particle edit when the object is not visible in the viewport and then already in p.edit mode turning the visibility on.

Wed, Jan 9, 6:27 PM · Platform: Mac OS X, BF Blender, Physics
Dan Legnard (luxdan) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

Can also reproduce this bug following the above steps using the latest build (3c3d80ea22af). The crash occurs as soon as particle edit mode is selected from the drop-down menu.

Wed, Jan 9, 6:17 PM · Platform: Mac OS X, BF Blender, Physics
Brecht Van Lommel (brecht) renamed T58489: Particle edit mode crash on macOS + NVIDIA from Going to Particle Edit crashes Blender 2.8 to Particle edit mode crash on macOS + NVIDIA.
Wed, Jan 9, 5:59 PM · Platform: Mac OS X, BF Blender, Physics
Brecht Van Lommel (brecht) merged T58061: Blender 2.8 crashes when trying to use "Particle Edit" on MACOS "Still crashes" into T58489: Particle edit mode crash on macOS + NVIDIA.
Wed, Jan 9, 5:59 PM · Platform: Mac OS X, BF Blender, Physics

Tue, Jan 8

Boris Poletaev (PremiereBoris) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

This is still happening with version 2019-01-08

Tue, Jan 8, 11:50 PM · Platform: Mac OS X, BF Blender, Physics
Brecht Van Lommel (brecht) merged T60313: Mac OS - Particle Edit instantly crashes into T58489: Particle edit mode crash on macOS + NVIDIA.
Tue, Jan 8, 1:27 PM · Platform: Mac OS X, BF Blender, Physics
Jacques Lucke (JacquesLucke) merged task T60296: Window Sleep Issue into T57069: Dual Screen Screen scaling/startup.
Tue, Jan 8, 11:55 AM · Platform: Mac OS X, BF Blender
Jacques Lucke (JacquesLucke) merged T60296: Window Sleep Issue into T57069: Dual Screen Screen scaling/startup.
Tue, Jan 8, 11:55 AM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T60296: Window Sleep Issue.

I was able to do it again. I will be more particular in my description.

Tue, Jan 8, 1:15 AM · Platform: Mac OS X, BF Blender
Benjamin Humpherys (brhumphe) added a comment to T60296: Window Sleep Issue.

Nope, no success on my laptop. It's probably an issue with macOS when waking up and changing image resolution to match the external monitor. After waking if you resize it does the UI go back to the correct size?

Tue, Jan 8, 12:59 AM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) updated the task description for T60296: Window Sleep Issue.
Tue, Jan 8, 12:42 AM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T60296: Window Sleep Issue.

Here is a screen shot of the repro with the additional step of changing the window size before sleep.

Tue, Jan 8, 12:40 AM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T60296: Window Sleep Issue.

ok, this might be the trick. I resized the window before the sleep. So, I would wager the app is capturing a rectangle size when it starts up and its not matching the resized window. So, I could repro it.

Tue, Jan 8, 12:37 AM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) added a comment to T60296: Window Sleep Issue.

Not sure if the display needs to be external. Though, I am describing my particular setup. That is, my laptop is closed and the display being used was the external monitor. Then the computer went to sleep with the active foreground app being blender. Might be hard to repro but I did take a screenshot for evidence. I can try both ways on my system to verify.

Tue, Jan 8, 12:34 AM · Platform: Mac OS X, BF Blender
Benjamin Humpherys (brhumphe) added a comment to T60296: Window Sleep Issue.

It didn't happen for me on 3d2ff33c2615. Does it have to be plugged into an external display?

Tue, Jan 8, 12:30 AM · Platform: Mac OS X, BF Blender
John Ostrom (macnib) created T60296: Window Sleep Issue.
Tue, Jan 8, 12:22 AM · Platform: Mac OS X, BF Blender

Sun, Jan 6

Michal (Onion) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

hi,
exactly same story with two releases Dec.4 and todays Jan.06.

Sun, Jan 6, 3:49 PM · Platform: Mac OS X, BF Blender, Physics
Camille (Ekiwnox) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

Yes I confirm I get the crash with all these steps, as you can see on the video bellow.
You can also see how wrong the particles systems is displayed during the first step.
Hope it will help you :-)

Sun, Jan 6, 1:08 PM · Platform: Mac OS X, BF Blender, Physics
Inês Almeida (brita_) added a project to T58489: Particle edit mode crash on macOS + NVIDIA: Platform: Mac OS X.

@Camille (Ekiwnox) you confirm that you get a crash from the default file with these exact steps:

Sun, Jan 6, 11:04 AM · Platform: Mac OS X, BF Blender, Physics
Jeducious (jameshcrowther) added a comment to T57069: Dual Screen Screen scaling/startup.

I had the same issue, and realized that I usually work with my display resolution (MacOS Settings > Display) set to scaled for more space. This seemed to work for me:

  • Change display resolution back to Default for display
  • Back in Blender, reload the startup file and save it (may be optional if it's just one setting, but worked for me)
  • Can now change the display resolution back to scaled, and the effect doesn't reappear.

    I do notice that after the fix blender still won't start at full window size. It starts down in the corner like before, but without the frame stretched and mouse inputs off. So at least it's usable.

    Hope this helps!
Sun, Jan 6, 9:49 AM · Platform: Mac OS X, BF Blender
Eldad Bercovici (dutzi) added a comment to T57069: Dual Screen Screen scaling/startup.

Start Blender while laptop is connected to another monitor
Tell laptop to go to sleep
Disconnect from 2nd monitor
Connect to a different monitor
Wake it up

Sun, Jan 6, 9:38 AM · Platform: Mac OS X, BF Blender

Thu, Jan 3

Brecht Van Lommel (brecht) merged T60118: Shrunk screen into T57069: Dual Screen Screen scaling/startup.
Thu, Jan 3, 4:01 PM · Platform: Mac OS X, BF Blender

Wed, Jan 2

Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

@Camille (Ekiwnox) Should you change "true" to "false" in these two lines

Wed, Jan 2, 11:41 PM · BF Blender, OpenGL / Gfx, Platform: Mac OS X
Camille (Ekiwnox) added a comment to T56996: Lagging when rotating the view.

I've the same issue ! I tried the debug thing and it works smoothly with (with 23)
Don't understand what I should change in the info.plist file. Should I delete the line of code or change the "true" to something else ?

Wed, Jan 2, 10:54 PM · BF Blender, OpenGL / Gfx, Platform: Mac OS X

Mon, Dec 31

Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

For me after the introduction of these exchanges is all right.

Mon, Dec 31, 12:44 AM · BF Blender, OpenGL / Gfx, Platform: Mac OS X
Catalin Stan (cataalinux) added a comment to T56996: Lagging when rotating the view.

One quick tip to make blender run fast on retina displays: open Blender's info.plist file and disable:
High Resolution Capable and Supports Automatic Graphics Switching.
This is the main setting change for opengl apps on my mac.
Right click on the Blender app and click show package contents.

Mon, Dec 31, 12:40 AM · BF Blender, OpenGL / Gfx, Platform: Mac OS X

Fri, Dec 28

Brecht Van Lommel (brecht) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

@shawn (noahnoah), that's unrelated to this bug report. Possibly the path you are rendering to does not exist.

Fri, Dec 28, 10:59 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
shawn (noahnoah) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

what is the solution to this? i just downloaded 2.79b to my mac 2011 and now i get error; 'could not open file for writing'.
any suggestions to a work around in order to render work?

Fri, Dec 28, 10:11 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Thu, Dec 27

Jonathan Forby (forby) added a comment to T57069: Dual Screen Screen scaling/startup.

I had the same issue, and realized that I usually work with my display resolution (MacOS Settings > Display) set to scaled for more space. This seemed to work for me:

Thu, Dec 27, 6:11 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) added a comment to T57069: Dual Screen Screen scaling/startup.

Most useful would be if someone can figure out what exactly causes this, if it's related to a specific system configuration, settings, or something. I can't reproduce it on my macbook.

Thu, Dec 27, 2:33 PM · Platform: Mac OS X, BF Blender

Wed, Dec 26

Robin van Ee (Wolfos) added a comment to T59795: Severe artifacts in edit mode.

I'm not sure it's applicable to MacOS, but try passing the command line option

--debug-gpu-force-workarounds

to the blender executable and see if that has any effect on it.

Wed, Dec 26, 3:20 PM · Platform: Mac OS X, BF Blender: 2.8

Mon, Dec 24

Gavin Scott (Zoot) added a comment to T59795: Severe artifacts in edit mode.

I'm not sure it's applicable to MacOS, but try passing the command line option

Mon, Dec 24, 12:08 AM · Platform: Mac OS X, BF Blender: 2.8

Dec 23 2018

Robin van Ee (Wolfos) created T59795: Severe artifacts in edit mode.
Dec 23 2018, 4:37 PM · Platform: Mac OS X, BF Blender: 2.8

Dec 21 2018

Chuck Ocheret (smart61) added a comment to T57069: Dual Screen Screen scaling/startup.

Same thing has been happening for me on Mojave for ages. Still happening with the daily build and my local build for 2.79. Does not happen for 2.8. I have the most recent 2018 MacBook Pro running Mojave. It happens whether or not I'm just using the laptop screen or if I hook up an external thunderbolt display with or without screen mirroring. If there is any more info I can provide I am happy to help by debugging in Xcode on my system live or whatever. Just tell me what you need. It basically forces me to run Blender 2.79 on my Windows system, which makes me sad.

Dec 21 2018, 9:47 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) merged T58388: Error Cycles Denoising using GPU AMD Radeon RX580 on Mac OS High sierra into T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).
Dec 21 2018, 2:39 AM · Platform: Mac OS X, Cycles, BF Blender
Jeducious (jameshcrowther) added a comment to T57069: Dual Screen Screen scaling/startup.

Ok, I have solved the issue on my MacBook pro 2015 model by starting blender (version 2.80.39) with the option --no-native-pixels. The ui is now fully filling the window its rendered in and the mouse pointer is no longer rendered offset from its position as given by the events system. But the display is butt ugly, no more retina resolution for me. Its rendering at a lower resolution now. At least it is usable, but I don't like how it looks now. So I'd say we should still keep this issue open, esp since its not immediately obvious to the average mac user (feel like I should include myself in that category by the way) that the no native pixels setting is the answer to this problem.

Dec 21 2018, 12:52 AM · Platform: Mac OS X, BF Blender