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Wed, Feb 7

Vuk Gardašević (lijenstina) closed T53921: Installation as Archived.

More than a week passed without a reply.

Wed, Feb 7, 6:11 PM · Platform: Mac OS X, BF Blender
Brecht Van Lommel (brecht) added a comment to T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).

AMD GPU rendering on Mac is indeed quite poor currently, partially due to bugs in the OpenCL driver, partially due to none of the Cycles developers having this hardware or enough time to optimize for it. There's not much users can do in testing, it mainly requires a developer to spend significant time.

Wed, Feb 7, 5:36 PM · Platform: Mac OS X, Cycles, BF Blender

Tue, Feb 6

Paul (FireMe) added a comment to T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).

I have this black tile issue with denonising on GPU also. Im running an iMac Pro with the Radeon Pro Vega 64 16 GB graphics card, for me I have to turn off all the direct denoising to get an image looking like the expected render

Tue, Feb 6, 7:23 PM · Platform: Mac OS X, Cycles, BF Blender

Mon, Feb 5

Brecht Van Lommel (brecht) merged T54004: GPU Denoising turning tiles pure black, resulting in a pure black final frame. into T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).
Mon, Feb 5, 9:11 PM · Platform: Mac OS X, Cycles, BF Blender

Thu, Feb 1

Vuk Gardašević (lijenstina) closed T53974: Does not load under MacOS 10.13.2 as Archived.

Glad to hear that the problem is solved:)

Thu, Feb 1, 1:54 PM · Platform: Mac OS X, BF Blender
Tony Firshman (tonyfirshman) added a comment to T53974: Does not load under MacOS 10.13.2.

2.79 works.
Odd that I found a link to a very old version.
Thanks for quick response, and sorry to waste your time.

Thu, Feb 1, 1:50 PM · Platform: Mac OS X, BF Blender
Vuk Gardašević (lijenstina) triaged T53974: Does not load under MacOS 10.13.2 as Incomplete priority.

In the description was said that the Blender version is 2.66a. Currently we are on the version 2.79 ( with the 2.79a point release around the corner).
Can you please try the daily build from https://builder.blender.org/download/ or 2.79 or 2.79a release candidate from https://www.blender.org/download/ ?
As the mentioned version is old, there could be OS changes that happened after it's release that could cause it not to run.

Thu, Feb 1, 1:29 PM · Platform: Mac OS X, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

no GPU rendering for me then,

Thu, Feb 1, 8:59 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Wed, Jan 31

Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

After looking through now with proper time, seems indeed some High Sierra issue.

Wed, Jan 31, 11:02 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Brecht Van Lommel (brecht) triaged T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Normal priority.

From the description, this must be a bug in the Apple OpenCL driver. We've seen this before where if it's given a complex OpenCL kernel, it can hang for a longe time and eventually crash or return an error.

Wed, Jan 31, 9:21 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) reopened T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as "Open".

So I'll open this again, yet I can't repro.
Factory startup is just that, it removes all settings to default, and removes GPU compute selection from settings.
Check if this happens with 2.79a-rc:
Blender 2.79a rc macOS

Wed, Jan 31, 2:08 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Hi Arto,

Wed, Jan 31, 1:46 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) closed T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Resolved.

As it seems that it's not blender bug, marking this as resolved. Feel free to comment, I'll try to help.

Wed, Jan 31, 1:17 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Start with --factory-startup, then do some settings you usually have, and save it as new startup.blend

Wed, Jan 31, 1:11 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

... can you give me an idea what to try then? I'm not a coding guru. (Unless chaos is worshipped, I that case I may stand a fair chance)

Wed, Jan 31, 12:47 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

It can be also your startup .blend

Wed, Jan 31, 11:46 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Ah, it is not an add on problem,

Wed, Jan 31, 9:18 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Tue, Jan 30

Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Console gives this output though, (see attachement)

Tue, Jan 30, 8:42 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Which means,
When switching to factory settings, enabling Cycles and then switch to GPU and start a render, it actually works!

Tue, Jan 30, 8:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

If you start with --factory-startup, does the kernel compiling hang?

Tue, Jan 30, 7:52 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Here's the terminal output:

Tue, Jan 30, 7:39 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

I would like to see the terminal console, it seems to hang when trying to build OpenCL kernels.

Tue, Jan 30, 6:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

No, not really,
but here's a screenshot, so you can look for yourself, perhaps spot something I've missed...

Tue, Jan 30, 1:54 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Does --debug-gpu option give anything to the console before freeze?

Tue, Jan 30, 1:25 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) created T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.
Tue, Jan 30, 11:31 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Mon, Jan 29

Arto Kitula (akitula) triaged T53921: Installation as Incomplete priority.

zip files are possible to extract with macOS without any winzip.

Mon, Jan 29, 7:40 PM · Platform: Mac OS X, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T53921: Installation.

@Arto Kitula (akitula) : mind having a look?

Mon, Jan 29, 6:42 PM · Platform: Mac OS X, BF Blender

Sun, Jan 28

Vuk Gardašević (lijenstina) added a project to T53921: Installation: Platform: Mac OS X.
Sun, Jan 28, 12:04 PM · Platform: Mac OS X, BF Blender

Fri, Jan 26

Arto Kitula (akitula) closed T52041: Player couldn't be found for export Game in *.app as Resolved.

@Philipp Oeser (lichtwerk) , true. Closing.

Fri, Jan 26, 3:05 PM · BF Blender, Platform: Mac OS X, Addons

Wed, Jan 24

Philipp Oeser (lichtwerk) added a comment to T52041: Player couldn't be found for export Game in *.app.

so this is solved for future releases (and could be closed)?

Wed, Jan 24, 7:51 PM · BF Blender, Platform: Mac OS X, Addons

Jan 19 2018

Brecht Van Lommel (brecht) merged T53826: denoiser glitch? into T52145: Denoising feature. Bug on GPU render (Mac OsX 10.11.6).
Jan 19 2018, 11:27 AM · Platform: Mac OS X, Cycles, BF Blender

Jan 10 2018

<SPAMMER> (Lusia800) created T53753: Spam.
Jan 10 2018, 3:18 PM

Jan 5 2018

Mark Bolstad (render_dude) closed T53693: Missing/Bogus _collections_abc in python library as Resolved.

Hmmm, it seems to be an issue on my machine (surprise!). Doing the standard mac thingie of downloading and double-clicking (which on my system launches "The Unarchiver"), I see the bogus files. If i manually untar the file (https://www.blender.org/download/Blender2.79/blender-2.79-macOS-10.6.tar.gz/), the bogus files aren't there.

Jan 5 2018, 5:56 PM · Platform: Mac OS X, BF Blender
Philipp Oeser (lichtwerk) triaged T53693: Missing/Bogus _collections_abc in python library as Incomplete priority.

Hm, cannot find these '000644' in either todays buildbot or official 2.79 for Mac.
Could you try with todays buildbot? Marking as Incomplete for the time being...

Jan 5 2018, 5:16 PM · Platform: Mac OS X, BF Blender

Jan 4 2018

Vuk Gardašević (lijenstina) added a project to T53693: Missing/Bogus _collections_abc in python library: Platform: Mac OS X.
Jan 4 2018, 10:22 PM · Platform: Mac OS X, BF Blender

Jan 2 2018

Armin (Armin2) added a comment to T53648: Input Cursor has a backgound square, input cannot be seen completely.

Thank you. I need to say: Blender is great and you and your collegues are doing a great job! Living without blender is possible but senseless ((-:

Jan 2 2018, 12:43 PM · Platform: Mac OS X, BF Blender

Dec 31 2017

Brecht Van Lommel (brecht) raised the priority of T53648: Input Cursor has a backgound square, input cannot be seen completely from Incomplete to Normal.

Thanks for testing, that narrows it down a bit.

Dec 31 2017, 2:03 PM · Platform: Mac OS X, BF Blender

Dec 21 2017

Alberto (Al-Martinsen) added a comment to T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

@Martijn Berger (juicyfruit) Thank you, I hope we can keep the zip if possible :) Nice and simple.

How is a .zip file simpler than a .dmg file?

Dec 21 2017, 8:55 AM · Platform: Mac OS X, BF Blender

Dec 6 2017

LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

oiio now drags in windows.h and glog loses its shit if someone else #defines ERROR first

Dec 6 2017, 3:23 PM · Platform: Mac OS X
Sergey Sharybin (sergey) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

Why are the include statements in Cycles are changed? Those are supposed to be alphabetically sorted.

Dec 6 2017, 3:22 PM · Platform: Mac OS X

Dec 2 2017

Andrei Nadin (AnadinX) added a comment to T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

I do think it would be good to address this, every nightly build or update or 2.8 version I have to remove blender from quarantine, its not really a desired behaviour.

Dec 2 2017, 12:08 AM · Platform: Mac OS X, BF Blender

Dec 1 2017

Joseph Lee (rippledj) added a comment to T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

@Martijn Berger (juicyfruit) Thank you, I hope we can keep the zip if possible :) Nice and simple.

Dec 1 2017, 10:35 PM · Platform: Mac OS X, BF Blender

Nov 30 2017

LazyDodo (LazyDodo) closed T53424: Blender render doesn'work with Mac High Sierra as Resolved.
Nov 30 2017, 4:11 PM · Platform: Mac OS X, BF Blender
Armin (Armin2) added a comment to T53424: Blender render doesn'work with Mac High Sierra.

Joel, I thank you so much! Everything is fine with 2.79.
Sorry, I was in panic and that made me stupid.
Bad idea not to look for an update first.
Hope my panic will avoid panic of other users (-:
Thnx so much again!
All the best
Armin

Nov 30 2017, 3:56 PM · Platform: Mac OS X, BF Blender
Vuk Gardašević (lijenstina) added a project to T53424: Blender render doesn'work with Mac High Sierra: Platform: Mac OS X.
Nov 30 2017, 8:32 AM · Platform: Mac OS X, BF Blender

Nov 24 2017

LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

Couldn't get the build fixes in without having so sign legal papers, we'll keep the diff on our side for now.

Nov 24 2017, 10:31 PM · Platform: Mac OS X
LazyDodo (LazyDodo) updated the diff for D2915: Build Deps/macOS LLVM, OIIO, OSL.
  • Fixed using clang instead of boost::wave for the osl parser
  • fixed linking issues in blender due to missing version.lib
  • fixed linking issues with collada due to utf code no longer being shared between llvm and opencollada
Nov 24 2017, 7:07 PM · Platform: Mac OS X

Nov 23 2017

LazyDodo (LazyDodo) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

Feel free to commit D2913 by the way.

Funny enough, i have some outstanding x86 issues on it, haven't gotten around to resolve those. will take a stab at that tomorrow.

Nov 23 2017, 3:49 AM · Platform: Mac OS X
Brecht Van Lommel (brecht) added a comment to D2915: Build Deps/macOS LLVM, OIIO, OSL.

As much as I'd like to simplify things, it seems too early with that percentage.

Nov 23 2017, 2:12 AM · Platform: Mac OS X
LazyDodo (LazyDodo) updated subscribers of D2915: Build Deps/macOS LLVM, OIIO, OSL.

Pushing my luck here, last time i asked @Ton Roosendaal (ton) , the x86 users were around 15% , too early to drop x86 support as well?

Nov 23 2017, 1:55 AM · Platform: Mac OS X