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Yesterday

Brecht Van Lommel (brecht) merged T62949: Blender 2.80 user interface is borked into T61551: macOS 10.11 and NVIDIA user interface display broken.
Tue, Mar 26, 4:01 AM · Platform: macOS, OpenGL / Gfx, BF Blender
Clément Foucault (fclem) closed T59307: Wrong display of mesh in front of images, on macOS as Resolved.

Should be fixed by rBc5fc86117287.

Tue, Mar 26, 12:30 AM · Platform: macOS, BF Blender

Mon, Mar 25

Kent Davis (mac4kent) added a comment to T61259: macOS: CTRL+R and MagicMouse.

I am still wait for you process for Mac on Blender 2.80 daily build.

Mon, Mar 25, 12:46 PM · Platform: macOS, BF Blender: 2.8
Brecht Van Lommel (brecht) raised the priority of T60043: macOS viewport lagging from Normal to Confirmed, High.

Have not confirmed the issue myself, but marking as high priority since this has been reported many times.

Mon, Mar 25, 12:14 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) merged T56996: Lagging when rotating the view into T60043: macOS viewport lagging.
Mon, Mar 25, 12:11 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) merged task T56996: Lagging when rotating the view into T60043: macOS viewport lagging.
Mon, Mar 25, 12:11 PM · BF Blender, OpenGL / Gfx, Platform: macOS
Brecht Van Lommel (brecht) merged T62560: Blender 2.8 macOS Mojave - viewport lag in Eevee into T60043: macOS viewport lagging.
Mon, Mar 25, 12:10 PM · Platform: macOS, OpenGL / Gfx, BF Blender

Sun, Mar 24

Simon (intrigus) raised the priority of T49621: Blender Player is marked as damage from Needs Information from User to Normal.

This is still a problem with the latest build (edcb5415a275)
Compare latest:
$ find . -maxdepth 3
.
./Contents
./Contents/PkgInfo
./Contents/Resources
./Contents/Resources/2.79
./Contents/Resources/blender file icon.icns
./Contents/Resources/blender player icon.icns
./Contents/Resources/lib

Sun, Mar 24, 2:45 PM · Platform: macOS, BF Blender
Bastien Montagne (mont29) lowered the priority of T49621: Blender Player is marked as damage from Normal to Needs Information from User.
Sun, Mar 24, 2:29 PM · Platform: macOS, BF Blender
Bastien Montagne (mont29) reassigned T49621: Blender Player is marked as damage from Martijn Berger (juicyfruit) to Arto Kitula (akitula).

@filip mond (vklidu) (or maybe @Arto Kitula (akitula)), can you check whether this is still the case with current builds? This has been open for a very long time now…

Sun, Mar 24, 2:29 PM · Platform: macOS, BF Blender

Sat, Mar 23

Clément Foucault (fclem) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I don't know what to say at this point. Even the basic shaders are not behaving correctly.

Sat, Mar 23, 7:04 PM · Platform: macOS, OpenGL / Gfx, BF Blender

Fri, Mar 22

Brecht Van Lommel (brecht) merged T62848: Not Normal (no pun intended) interface into T61551: macOS 10.11 and NVIDIA user interface display broken.
Fri, Mar 22, 5:43 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) lowered the priority of T57364: Environment Textures cause strange glitches on reflective surfaces - Blender 2.8 - Eevee - Mac OSX from Confirmed, Medium to Needs Information from User.

Is this still an issue in the latest builds?

Fri, Mar 22, 12:53 PM · Platform: macOS, Eevee, BF Blender
Ole Prinds (oprinds) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I have downloaded the source code and setup the project to compile on my mid 2009 macbook pro (running 10.11.6).

Fri, Mar 22, 12:25 PM · Platform: macOS, OpenGL / Gfx, BF Blender

Wed, Mar 20

Clément Foucault (fclem) added a comment to T60043: macOS viewport lagging.

Basically there is a "missing" glFlush (or glFinish) somewhere that seems to create a performance issue on those macs. But without access to the faulty hardware I cannot know where to put it. Or I can put it at random and hope for the best...

Wed, Mar 20, 1:26 AM · Platform: macOS, OpenGL / Gfx, BF Blender

Tue, Mar 19

Sebastian Parborg (zeddb) added a comment to T61725: Edge Select in object edit mode does not select the targeted edge.

@Philipp Oeser (lichtwerk) there are many reported issues like this. All of them seem to be because of buggy/outdated drivers.
I don't think we have a ticket for selection issues like these (at least yet).

Tue, Mar 19, 5:39 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Sebastian Parborg (zeddb) merged T62705: Viewports slow (12fps+/- ?) on Mac into T60043: macOS viewport lagging.
Tue, Mar 19, 5:25 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) triaged T61638: texture paint problem as Needs Information from User priority.

Is this still an issue?
I am not sure I understand what you mean by "paint mode preview window" or "preview doesn't show any info at all"

Tue, Mar 19, 3:26 PM · Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) edited projects for T61725: Edge Select in object edit mode does not select the targeted edge, added: OpenGL / Gfx, Platform: macOS; removed BF Blender: 2.8.

I assume this is still an issue?

Tue, Mar 19, 3:09 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) closed T56867: A crash regarding Edge Select and Face Select as Resolved.

To my knowledge, crashes with mesh selection modes and macOS were fixed . If not, we can reopen the report.

Tue, Mar 19, 11:00 AM · BF Blender, OpenGL / Gfx, Platform: macOS
Brecht Van Lommel (brecht) closed T56555: Latest 2.79 build won't startup as Resolved.

As far as I know we worked out known issues with library upgrade. If this is still an issue we need the output from running Blender from the command line to get more clues:
https://docs.blender.org/manual/en/latest/render/workflows/command_line.html?highlight=terminal#macos

Tue, Mar 19, 11:00 AM · Platform: macOS, BF Blender
Brecht Van Lommel (brecht) merged T59697: The GUI doesn't displayed correctly into T61551: macOS 10.11 and NVIDIA user interface display broken.
Tue, Mar 19, 10:54 AM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) renamed T60043: macOS viewport lagging from Lagging to macOS viewport lagging.
Tue, Mar 19, 10:50 AM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) renamed T61551: macOS 10.11 and NVIDIA user interface display broken from Scrambled, extremely colorful User Interface to macOS 10.11 and NVIDIA user interface display broken.
Tue, Mar 19, 10:50 AM · Platform: macOS, OpenGL / Gfx, BF Blender

Mon, Mar 18

Brecht Van Lommel (brecht) closed T55878: Blender 2.80 Crashes by Left-Click Edge-Selection Button in Object-Edit Mode (OSX) as Resolved.

A similar bug setting edit selection modes on macOS was fixed long ago, so this should be solved now.

Mon, Mar 18, 8:24 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) merged task T56063: Selecting Particle Edit integration mode will cause blender to crash into T61269: Crash when entering Particle Edit Mode with macOS + NVIDIA.
Mon, Mar 18, 8:19 PM · BF Blender, Platform: macOS, OpenGL / Gfx
Brecht Van Lommel (brecht) lowered the priority of T56368: Crash when selection from Normal to Needs Information from User.

Is this still an issue?

Mon, Mar 18, 10:23 AM · BF Blender, Platform: macOS, OpenGL / Gfx
Brecht Van Lommel (brecht) merged T62703: Image Display Bleed Through Object into T59307: Wrong display of mesh in front of images, on macOS.
Mon, Mar 18, 10:23 AM · Platform: macOS, BF Blender
Campbell Barton (campbellbarton) renamed T61259: macOS: CTRL+R and MagicMouse from CTRL+R and MagicMouse to macOS: CTRL+R and MagicMouse.
Mon, Mar 18, 3:31 AM · Platform: macOS, BF Blender: 2.8

Sun, Mar 17

Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

Yes, in mac when changing the resolution also helps. Are the creators going to do something about it?

Sun, Mar 17, 7:05 PM · BF Blender, OpenGL / Gfx, Platform: macOS
Stef (RoranKladivo) added a comment to T56996: Lagging when rotating the view.

Alright, not really sure if this will help with MAC, but I had similar problem on my laptop on Windows. I have 4k screen, so I thought that might affect it. After changing my screen resolution in the Intel settings to 1920x1080 blender started running smoothly, just like the 2.79.

Sun, Mar 17, 5:42 PM · BF Blender, OpenGL / Gfx, Platform: macOS

Sat, Mar 16

Brecht Van Lommel (brecht) merged T62661: Pb curseur into T53648: Input Cursor has a backgound square, input cannot be seen completely.
Sat, Mar 16, 5:52 PM · Platform: macOS, BF Blender

Sun, Mar 10

Mel Massadian (melmass) added a watcher for Platform: macOS: Mel Massadian (melmass).
Sun, Mar 10, 5:47 AM

Wed, Mar 6

Chris Daemon (ChrisDaemon) added a comment to T56526: eevee don't work on my iMac ¿is this a bug, or will it not work again?.

Reading through current Blender's 2.80 System Requirements, I am assuming Apple's hardware, while being capable of required OpenGL/OpenCL versions may not meet the required GPU's RAM of 4GB?

Wed, Mar 6, 1:26 PM · BF Blender: 2.8, Platform: macOS, Eevee

Mon, Mar 4

Brecht Van Lommel (brecht) merged T62184: GL_INVALID_FRAMEBUFFER_OPERATION on startup into T58127: MacOS OpenGL error in initializing offscreen context.
Mon, Mar 4, 6:10 PM · OpenGL / Gfx, Platform: macOS, BF Blender: 2.8

Thu, Feb 28

Clément Foucault (fclem) closed T58489: Particle edit mode crash on macOS + NVIDIA as Resolved by committing rB680c7209ecf7: Hair Particle: Fix issue on OSX due to hardware accelerated subdivision.
Thu, Feb 28, 10:57 PM · Platform: macOS, BF Blender, Physics
Clément Foucault (fclem) closed T59426: Only one strand visible when display amount of child hair particles is above a certain number as Resolved by committing rB680c7209ecf7: Hair Particle: Fix issue on OSX due to hardware accelerated subdivision.
Thu, Feb 28, 10:57 PM · Platform: macOS, BF Blender

Mon, Feb 25

Sven Stober (Stober) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

Blender Version
blender-2.80-893fa598319e-OSX-10.9-x86_64
2/25/19

Mon, Feb 25, 9:22 PM · Platform: macOS, BF Blender, Physics
Sebastian Parborg (zeddb) raised the priority of T60979: 2D Animation view goes crazy when trying to use brush from Confirmed, Low to Normal.
Mon, Feb 25, 2:35 PM · Platform: macOS, BF Blender: 2.8, BF Blender

Feb 22 2019

Joan (jbetbe) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

@Martin Ackerl (MartinAckerl) are you talking about the last file I uploaded? I’m gonna try it!
Thanks!

Feb 22 2019, 8:55 AM · BF Blender, Platform: macOS
Martin Ackerl (MartinAckerl) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

@Joan (jbetbe) Probably not a big help, but on my iMac Pro it works if I disconnect at least one other image texture (counting 7 textures).

Feb 22 2019, 8:08 AM · BF Blender, Platform: macOS

Feb 21 2019

Joan (jbetbe) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

{F6681180}I see. I tested that first file somebody shared and it worked as @Brecht Van Lommel (brecht) is saying. But what does happen with the other file I shared? (pine) I changed some shaders and reduced image textures nodes to 8 but it's still pink. I know it's maybe not an issue but if is there anyone to help, I'll appreciate it.
Thanks.

Feb 21 2019, 9:07 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

There is indeed a limit on the number of image texture nodes that can be used, with the number depending on the graphics card and driver.

Feb 21 2019, 4:54 PM · BF Blender, Platform: macOS
Peter Bartos (hrochodyl) added a comment to T59307: Wrong display of mesh in front of images, on macOS.

I'm having the same issue, here is terminal output. --debug-gpu-force-workarounds didn't help.

Feb 21 2019, 2:44 PM · Platform: macOS, BF Blender

Feb 20 2019

Sven Stober (Stober) added a comment to T58489: Particle edit mode crash on macOS + NVIDIA.

Latest beta still crashes in particle edit. 2/20/19
blender-2.80.0-git20190220.ee7c9790a254-x86_64
MacOs Mojave
Nvidia GTX780M

Feb 20 2019, 11:24 PM · Platform: macOS, BF Blender, Physics
Joan (jbetbe) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Yes, I can confirm it too, really appreciated! But the issues of pink material persist.
I tried to restart and check it out in my dual boot with a Linux OS but ... the material is pink too. I guess it depends on machine more than OS, right? :(
Thanks!

Feb 20 2019, 9:50 PM · BF Blender, Platform: macOS
Martin Ackerl (MartinAckerl) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Thanks @James Peterson (blenderND)
These OpenGL problems on MacOS are really frustrating.

Feb 20 2019, 9:22 PM · BF Blender, Platform: macOS
James Peterson (blenderND) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

My issues is also resolved with the latest master branch.

Feb 20 2019, 8:38 PM · BF Blender, Platform: macOS
Martin Ackerl (MartinAckerl) added a comment to T61641: Material Nodes broken on Blender 2.8 MacOS.

Thank you all for your work, it's really appreciated! But unfortunately, even with Feb. 20 version in my submitted file material not updating.blend the material is still displayed in pink.
Or am I doing something wrong? Is there a limit of texture nodes per material on MacOS?

Feb 20 2019, 7:34 PM · BF Blender, Platform: macOS
Brecht Van Lommel (brecht) closed T61641: Material Nodes broken on Blender 2.8 MacOS as Resolved.

Thanks for testing, let's consider this resolved then.

Feb 20 2019, 6:43 PM · BF Blender, Platform: macOS