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Wed, Jun 29

Pratik Borhade (PratikPB2123) updated the task description for T97542: Regression: Hair Particles Freeze Entire MacOS!.
Wed, Jun 29, 4:53 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Tue, Jun 28

RoyTheKoi added a comment to T97542: Regression: Hair Particles Freeze Entire MacOS!.

I was able to compile Blender and then bisect.

Tue, Jun 28, 3:34 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Mon, Jun 27

Alexandre (Nihilus9) added a comment to T65453: Bake indirect lighting turns irradiance volumes into black areas.

I think your node "image texture" on which you are trying to bake the texture is already connected to your material output, bake your lightning first with yout material connected to your material output, then connect your image texture to your material output, I had the same issue and it worked

Mon, Jun 27, 11:50 PM · Platform: macOS, BF Blender

Sun, Jun 26

Rob van Wees (rvanwees) added a comment to T92586: Flickering UI on MacBook M1 or external monitor MBP 13 M1.

Mine is on a Mac Studio (M1 Max 32GB), short clip of the flickering in the (now merged) T98762

Sun, Jun 26, 9:19 PM · Platform: macOS, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) closed T84849: Preview in sequencer is green with alpha<1 when not displaying alpha as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Sun, Jun 26, 4:06 PM · BF Blender (2.93), User Interface, VFX & Video, Platform: macOS, Video Sequencer

Wed, Jun 22

Sebastian (anjenehm) added a comment to T92898: UI Flickering on MacBook Pro Silicon, Tested on Both M1 Pro and M1 Max.

I also have a flickering UI on Macbook Pro 16" M1 Max - Blender Version 3.2.0

Wed, Jun 22, 10:04 AM · Platform: macOS, BF Blender

Tue, Jun 21

Pratik Borhade (PratikPB2123) added a project to T98484: Crash when switched from Solid mode to Material Preview Mode: Platform: macOS.
Tue, Jun 21, 8:57 AM · Platform: macOS, BF Blender
Pratik Borhade (PratikPB2123) updated subscribers of T96949: Particle hair (chilrden) not showing up on viewport - Blender 3.1.

@Julian Eisel (Severin) hi, your hardware and OS matches with the affected systems (mentioned in the report description)
Can you reproduce this issue?

Tue, Jun 21, 8:35 AM · Platform: macOS, BF Blender
Campbell Barton (campbellbarton) added a project to T98534: Using `bpy` module with `multiprocessing` causes `ModuleNotFoundError: No module named '_bpy'`: Platform: macOS.
Tue, Jun 21, 12:45 AM · Platform: macOS, BF Blender

Sat, Jun 18

Mihai Deliman (MiDe) added a comment to T92586: Flickering UI on MacBook M1 or external monitor MBP 13 M1.

Same issue here, on Macbook M1 Pro -> flickering in Wire more and Shaded mode. Was present in 3.1, and is still present in 3.2.
Does not happen on Nvidia RTX2017 PC build -> tested the same thing, but on the external screen for the PC, and no such flickering.

Sat, Jun 18, 7:07 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Thu, Jun 16

Pratik Borhade (PratikPB2123) merged T98791: It doesn't show Particle Hair in solid mode from a file ver3.0 into T96949: Particle hair (chilrden) not showing up on viewport - Blender 3.1.
Thu, Jun 16, 7:54 AM · Platform: macOS, BF Blender

Wed, Jun 15

Óscar (Oxer) added a comment to T96949: Particle hair (chilrden) not showing up on viewport - Blender 3.1.

In mi case I think the issue is not related with the hardware and the macOS. With the same hardware (iMac i7 27” mid 2011, AMD Radeon HD 6970M 2GB, RAM 32 GB) and macOS 10.13.6 the hair particles are displayed correctly in viewport (Object Mode > Solid Shade) on Blender 3.0 but with Blender 3.1 & 3.2 the issue appears.

Wed, Jun 15, 3:52 PM · Platform: macOS, BF Blender
Sergey Sharybin (sergey) changed the status of T84849: Preview in sequencer is green with alpha<1 when not displaying alpha from Confirmed to Needs Information from User.

@Corwin Kerr (ckerr) Is this still an issue?
I can not reproduce the issue with neither 3.2 nor current master branch on MacPro with AMD W6800X card.

Wed, Jun 15, 11:05 AM · BF Blender (2.93), User Interface, VFX & Video, Platform: macOS, Video Sequencer

Tue, Jun 14

Pratik Borhade (PratikPB2123) placed T96647: Cycles GPU rendering with AMD Radeon Pro Vega 20 not working up for grabs.
Tue, Jun 14, 6:36 AM · Platform: macOS, BF Blender
Pratik Borhade (PratikPB2123) closed T96647: Cycles GPU rendering with AMD Radeon Pro Vega 20 not working as Resolved.

Ok, will close then.
Thanks again for the report :)

Tue, Jun 14, 6:36 AM · Platform: macOS, BF Blender
liuyong (liuyong) added a comment to T96647: Cycles GPU rendering with AMD Radeon Pro Vega 20 not working.

谢谢lijia,谢谢blender的开发人员,问题已经解决了,3.2的stable版本可以了
Thanks lija and developers of blender!
This problem has been resolvede in verion 3.2 stabel (2022.6.14 daily build)

Tue, Jun 14, 6:31 AM · Platform: macOS, BF Blender
Pratik Borhade (PratikPB2123) changed the status of T96647: Cycles GPU rendering with AMD Radeon Pro Vega 20 not working from Needs Triage to Needs Information from User.

@lijia (togaga) and @liuyong (liuyong) hi, could you both please use translated text?
@liuyong (liuyong), does this problem remain in recent 3.2 release for you?

Tue, Jun 14, 6:05 AM · Platform: macOS, BF Blender
liuyong (liuyong) added a comment to T96647: Cycles GPU rendering with AMD Radeon Pro Vega 20 not working.

使用的是2022.6.14 daily build 的3.2 stable版本吗?

Tue, Jun 14, 5:57 AM · Platform: macOS, BF Blender
lijia (togaga) added a comment to T96647: Cycles GPU rendering with AMD Radeon Pro Vega 20 not working.

尝试了最新的2022.6.14 daily build版本,
并且这次没有直接用F12渲染,
而是先用视图的实时渲染模式,渲染引擎改为Cycles GPU,
然后看到左上角提示正在启动引擎内核(第一次启动需要几分钟),
于是这次等了大概3~4分钟,期间鼠标没有变成无限“loading”图标,最后Gpu实时渲染成功,之后再F12渲染也成功。
速度也确实快了很多。

Tue, Jun 14, 4:03 AM · Platform: macOS, BF Blender

Mon, Jun 13

Pratik Borhade (PratikPB2123) merged T98791: It doesn't show Particle Hair in solid mode from a file ver3.0 into T98725: Hair Particles don't show in Viewport on macOS 10.13.6.
Mon, Jun 13, 6:44 PM · Platform: macOS, BF Blender
Richard Antalik (ISS) merged T98725: Hair Particles don't show in Viewport on macOS 10.13.6 into T96949: Particle hair (chilrden) not showing up on viewport - Blender 3.1.
Mon, Jun 13, 5:27 PM · Platform: macOS, BF Blender
Richard Antalik (ISS) merged task T98725: Hair Particles don't show in Viewport on macOS 10.13.6 into T96949: Particle hair (chilrden) not showing up on viewport - Blender 3.1.
Mon, Jun 13, 5:27 PM · Platform: macOS, BF Blender
Richard Antalik (ISS) added a comment to T98725: Hair Particles don't show in Viewport on macOS 10.13.6.

Thanks for info, seems to be same as T96949 then, so will merge.

Mon, Jun 13, 5:27 PM · Platform: macOS, BF Blender
Richard Antalik (ISS) updated the task description for T87161: Blender randomly crash without reason in 'glDrawElementsInstancedBaseVertex' (in 'OVERLAY_wireframe_draw' or 'workbench_draw_sample').
Mon, Jun 13, 5:22 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Richard Antalik (ISS) merged T98771: When hair particles children is enabled, increasing the number of hair particles causes the software to crash into T87161: Blender randomly crash without reason in 'glDrawElementsInstancedBaseVertex' (in 'OVERLAY_wireframe_draw' or 'workbench_draw_sample').
Mon, Jun 13, 5:18 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Caden Mitchell (TriVoxel) added a comment to T97081: Apple M1 GPU compute with combined GPU and CPU uses an enormous amount of memory.

Blender still reports memory wrong. I will add a demo file when I have time. For now, here is a screenshot. In it, you can see Blender thinks the most memory it's used is 3002 MB, when it is currently using ~12 GB.

Mon, Jun 13, 2:50 PM · Platform: macOS, Render & Cycles, BF Blender
Caden Mitchell (TriVoxel) added a comment to T97081: Apple M1 GPU compute with combined GPU and CPU uses an enormous amount of memory.

A lot of development has happened since I opened this issue. I will try to prepare a demo file to see if I can reproduce this. Apologies for the late reply.

Mon, Jun 13, 9:41 AM · Platform: macOS, Render & Cycles, BF Blender

Sun, Jun 12

Bruno (brunochartier) added a comment to T96133: MacOS desktop freeze and crash on 3.1 beta and 3.2 alpha when moving mesh in Cycles Rendered view (Cycles CPU mode).

The problem is still there with Blender Version 3.2.0 (3.2.0 2022-06-08) on Macos 10.13.6.

Sun, Jun 12, 6:48 PM · Platform: macOS, Cycles, BF Blender

Sat, Jun 11

Pratik Borhade (PratikPB2123) added a project to T98725: Hair Particles don't show in Viewport on macOS 10.13.6: Platform: macOS.
Sat, Jun 11, 1:37 PM · Platform: macOS, BF Blender
digo wijaya (bawal) added a comment to T96133: MacOS desktop freeze and crash on 3.1 beta and 3.2 alpha when moving mesh in Cycles Rendered view (Cycles CPU mode).

today i update my mac os to 10.15.7 and try use blender 3.2

Sat, Jun 11, 8:32 AM · Platform: macOS, Cycles, BF Blender
Eisen Montalvo (eisen) closed T98770: Blender hangs when user drags on viewport in macOS Ventura as Resolved.

Ok, found I was having a mixture of Monterey and Ventura toolchains in the compilation. After making sure that only the Ventura toolchain is used for compilation, the issue went away,.

Sat, Jun 11, 7:41 AM · Platform: macOS

Fri, Jun 10

Germano Cavalcante (mano-wii) changed the status of T98770: Blender hangs when user drags on viewport in macOS Ventura from Needs Triage to Needs Information from User.

I'm not sure if the steps are clear.
Click and Drag in the viewport activates the select box (as expected).
Maybe it's due to a different version of drivers?

Fri, Jun 10, 10:48 PM · Platform: macOS
Richard Antalik (ISS) updated subscribers of T98770: Blender hangs when user drags on viewport in macOS Ventura.

@Germano Cavalcante (mano-wii) can you check?

Fri, Jun 10, 5:43 PM · Platform: macOS
Eisen Montalvo (eisen) created T98770: Blender hangs when user drags on viewport in macOS Ventura.
Fri, Jun 10, 5:28 PM · Platform: macOS
Omar Emara (OmarSquircleArt) merged T97964: Crash in render viewport mac os 10.14.6 into T96133: MacOS desktop freeze and crash on 3.1 beta and 3.2 alpha when moving mesh in Cycles Rendered view (Cycles CPU mode).
Fri, Jun 10, 2:40 PM · Platform: macOS, Cycles, BF Blender
Omar Emara (OmarSquircleArt) merged task T97964: Crash in render viewport mac os 10.14.6 into T96133: MacOS desktop freeze and crash on 3.1 beta and 3.2 alpha when moving mesh in Cycles Rendered view (Cycles CPU mode).
Fri, Jun 10, 2:40 PM · Platform: macOS, BF Blender
Omar Emara (OmarSquircleArt) added a comment to T97964: Crash in render viewport mac os 10.14.6.

This seems identical to T96133, so merging.

Fri, Jun 10, 2:40 PM · Platform: macOS, BF Blender
Omar Emara (OmarSquircleArt) merged T98762: M1 MacOS - flickering top bar and tool bar in 3d viewport into T92586: Flickering UI on MacBook M1 or external monitor MBP 13 M1.
Fri, Jun 10, 12:49 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Wed, Jun 8

Adrien (petite.img) added a comment to T92586: Flickering UI on MacBook M1 or external monitor MBP 13 M1.

Hi,
I'm also experiencing this issue on a M1 Ultra Mac Studio.

Wed, Jun 8, 4:46 PM · Platform: macOS, EEVEE & Viewport, BF Blender
Omar Emara (OmarSquircleArt) closed T78351: NodeWrangler: Emission viewer shortcut not working in OSX Catalina as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Wed, Jun 8, 10:13 AM · Platform: macOS, Add-ons (BF-Blender)
Pratik Borhade (PratikPB2123) changed the status of T96370: Blender stopped rendering from Needs Information from User to Needs Triage.
Wed, Jun 8, 6:52 AM · Platform: macOS, BF Blender

Tue, Jun 7

Germano Cavalcante (mano-wii) merged T98652: Crash with use hair particles into T83199: Blender crashes when adding a particle system to a mesh object and switching the type to Hair.
Tue, Jun 7, 10:36 PM · Platform: macOS, EEVEE & Viewport, BF Blender
Omar Emara (OmarSquircleArt) closed T98248: Yam Display and ipad pro as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Tue, Jun 7, 1:24 PM · Platform: macOS, BF Blender
Omar Emara (OmarSquircleArt) closed T86396: When rendering with cycles on the mac, the color of the object becomes more whiter/overexposure (abnormal). as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Tue, Jun 7, 11:52 AM · Platform: macOS, BF Blender, Cycles
Eisen Montalvo (eisen) placed T97307: Blender Crash MacOS Arm M1 - Wireframe - Memory issue up for grabs.

Too many layers of abstraction, I need to learn more about the app architecture.

Tue, Jun 7, 3:35 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Mon, Jun 6

Omar Emara (OmarSquircleArt) added a comment to T87161: Blender randomly crash without reason in 'glDrawElementsInstancedBaseVertex' (in 'OVERLAY_wireframe_draw' or 'workbench_draw_sample').

@Panos Pagonis (pan.noise) Metal is only supported in Cycles compute, but the crashes happen while drawing the viewport in your case, similar to this report, that's why I merged it. So it is probably coincidentally than a direct cause.

Mon, Jun 6, 12:20 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Thu, Jun 2

Germano Cavalcante (mano-wii) closed T97155: Still hanging rendering on cycles. as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thu, Jun 2, 7:02 PM · Platform: macOS, BF Blender
Thomas Dinges (dingto) added a project to T70856: macOS: Blender crashes when I log in/wake the display: Platforms, Builds, Tests & Devices.
Thu, Jun 2, 4:17 PM · Platforms, Builds, Tests & Devices, Platform: macOS, BF Blender
RoyTheKoi added a comment to T97542: Regression: Hair Particles Freeze Entire MacOS!.

Running the test file on 3.1.2, I found that Blender quits after ~30 seconds of freezing the OS instead of requiring a hard reset. Still, no crash log is saved.
The only information I was able to get was the following output from the terminal:

Thu, Jun 2, 1:01 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Wed, Jun 1

Dr Formalyst (dr_formalyst) added a comment to T97542: Regression: Hair Particles Freeze Entire MacOS!.

I tried to get a crash report to provide you with the stacktrace, but unfortunately as this bug freezes the entire MacOS the crash report is not saved at all. If you have any suggestions how I could provide you with more detailed/useful information, please let me know.

Wed, Jun 1, 4:19 PM · EEVEE & Viewport, Platform: macOS, BF Blender