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Officially supported add-ons which come enabled by default in Blender.

Recent Activity

Yesterday

Germano Cavalcante (mano-wii) changed the status of T80870: Import Images as planes addon does not work from Needs Triage to Needs Information from User.
Fri, Sep 18, 5:21 PM · Add-ons (BF-Blender)
Alex Strand (astrand130) updated the diff for D8777: Python API: Add new properties to "node_shader_utils.py".

(Fixed odd end of file issue in the previous diff)

Fri, Sep 18, 10:22 AM · Python API, Add-ons (BF-Blender), Nodes
Alex Strand (astrand130) added inline comments to D8777: Python API: Add new properties to "node_shader_utils.py".
Fri, Sep 18, 10:17 AM · Python API, Add-ons (BF-Blender), Nodes
Alex Strand (astrand130) updated the diff for D8777: Python API: Add new properties to "node_shader_utils.py".

Reverted normal map strength change

Fri, Sep 18, 10:15 AM · Python API, Add-ons (BF-Blender), Nodes
Alex Strand (astrand130) added a comment to D8777: Python API: Add new properties to "node_shader_utils.py".

I committed the emission strength part of this along with D4971.

Updated diff to support changing to alpha socket after creation of the texture wrapper.

I'm not sure what this means. How is alpha different than other sockets that it needs this?

Fri, Sep 18, 10:04 AM · Python API, Add-ons (BF-Blender), Nodes
Jacques Lucke (JacquesLucke) changed the status of T80879: Scatter Objects Addon: Scatter Objects doesn't appear in F3 search. from Duplicate to Resolved by committing rBAdf0fa2341e1a: Fix T80879: add scatter objects operator to object menu.
Fri, Sep 18, 9:49 AM · Add-ons (BF-Blender), BF Blender
Philipp Oeser (lichtwerk) merged task T80879: Scatter Objects Addon: Scatter Objects doesn't appear in F3 search. into T76227: Make All Operators Accessible from Menus.
Fri, Sep 18, 8:58 AM · Add-ons (BF-Blender), BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T80879: Scatter Objects Addon: Scatter Objects doesn't appear in F3 search..

Try this:

Fri, Sep 18, 8:58 AM · Add-ons (BF-Blender), BF Blender

Thu, Sep 17

Julien DUROURE (julien) changed the status of T78926: Materials export blank if unconnected Principled BSDF node is anywhere in a "Background" material during gltf 2.0 export from Needs Triage to Confirmed.

Thanks for this report.
I just committed a first work around about it on d7d2bad09f8c04d3e86081481fc700ae3c834800
Now you can mute your principled shader, it will be ignore.

Thu, Sep 17, 9:55 PM · Add-ons (BF-Blender)
Brecht Van Lommel (brecht) added a comment to D8777: Python API: Add new properties to "node_shader_utils.py".

I committed the emission strength part of this along with D4971.

Thu, Sep 17, 7:04 PM · Python API, Add-ons (BF-Blender), Nodes
Julien DUROURE (julien) closed T79104: Exporting a valid GLTF (was valid before import) causes GLTF validation errors as Resolved by committing rBA051770b36de9: glTF exporter: Fix T79104: avoid zero normals when degenerate tris.
Thu, Sep 17, 6:53 PM · Import/Export, Add-ons (BF-Blender)
Rigas Kougkolos (k-pasta) added a project to T80879: Scatter Objects Addon: Scatter Objects doesn't appear in F3 search.: Add-ons (BF-Blender).
Thu, Sep 17, 12:17 PM · Add-ons (BF-Blender), BF Blender

Wed, Sep 16

Bastien Montagne (mont29) closed T80684: obj file import automatically connects the colour output of all png's into the principled's alpha input, needs to be the alpha output. as Resolved by committing rB0696eaa3e84e: Fix T80684: Node shader wrapper: Tweak handling of alpha textures..
Wed, Sep 16, 4:40 PM · Add-ons (BF-Blender), Import/Export, BF Blender
michael campbell (3di) added a comment to T80684: obj file import automatically connects the colour output of all png's into the principled's alpha input, needs to be the alpha output..

the importer is presumably already checking if the imported diffuse is using a .png texture rather than a .jpg etc, because it only creates the additional image texture node in the case of png. So in the bit of code that creates the second image texture node, it must also be creating the link between the colour socket and the principled alpha socket. So it would appear to be just an error in the line of code that creates the link:

Wed, Sep 16, 1:28 PM · Add-ons (BF-Blender), Import/Export, BF Blender
michael campbell (3di) added a comment to T80684: obj file import automatically connects the colour output of all png's into the principled's alpha input, needs to be the alpha output..

regardless though, it's definitely a bug, because the colour output of an image should never be plugged into the alpha, otherwise every material that has a png will be see through unless the texture is completely white :)

Wed, Sep 16, 12:19 PM · Add-ons (BF-Blender), Import/Export, BF Blender
michael campbell (3di) added a comment to T80684: obj file import automatically connects the colour output of all png's into the principled's alpha input, needs to be the alpha output..
import bpy
Wed, Sep 16, 12:13 PM · Add-ons (BF-Blender), Import/Export, BF Blender
michael campbell (3di) added a comment to T80684: obj file import automatically connects the colour output of all png's into the principled's alpha input, needs to be the alpha output..

It’s easy to code, I’ve already written it. Just need to assign the base couloir textures alpha out to the principled man alpha in if the format is .png.

Wed, Sep 16, 12:05 PM · Add-ons (BF-Blender), Import/Export, BF Blender
Bastien Montagne (mont29) changed the status of T80684: obj file import automatically connects the colour output of all png's into the principled's alpha input, needs to be the alpha output. from Confirmed to Needs Information from User.
Wed, Sep 16, 12:01 PM · Add-ons (BF-Blender), Import/Export, BF Blender

Tue, Sep 15

michael campbell (3di) added a comment to T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).

Slight amendment to the code I posted above (forgot to check if it's a mesh). If this is run from the text editor prior to export, then the fbx error disappears

Tue, Sep 15, 6:46 PM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
Philipp Oeser (lichtwerk) triaged T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer) as High priority.

Setting to hig prio since it is reported so often.

Tue, Sep 15, 6:26 PM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
Robert Guetzkow (rjg) merged T80816: Unable to export as FBX into T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).
Tue, Sep 15, 6:24 PM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
gobb_blend added a comment to T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).

@Richard Antalik (ISS) In our case Blender 2.83.3 was used when the bug occurred. No add-ons besides the ones that are active by default. The artist extruded (E key) the arch above the door into the wall of the building like so:


That's all I can tell you. I personally never encountered this bug, and following these steps as described doesn't cause it for me either.

Tue, Sep 15, 11:37 AM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
Philipp Oeser (lichtwerk) renamed T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer) from Error when exporting FBX to Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).
Tue, Sep 15, 10:56 AM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
Richard Antalik (ISS) added a comment to T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).

@gobb_blend thank you for example file, can you add steps to what exactly should I extrude to cause the bug? also do I have to use specific Blender version?

Tue, Sep 15, 10:49 AM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
Philipp Oeser (lichtwerk) added a comment to T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).

More information:

Tue, Sep 15, 10:24 AM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
Philipp Oeser (lichtwerk) merged T80584: fbx export bug into T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).
Tue, Sep 15, 10:23 AM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)
Philipp Oeser (lichtwerk) updated subscribers of T79775: Error when exporting FBX (presumably caused by conflicting cached uv customdatalayer).

Dropping this comment here [might help track down the issue as well]:

Tue, Sep 15, 10:20 AM · BF Blender, Modeling, Import/Export, Add-ons (BF-Blender)

Sat, Sep 12

Campbell Barton (campbellbarton) abandoned D5898: Fix T70255: Filebrowser (python): Setting bookmarks_active crash.

Committed an alternative patch that passes the area to ED_file_change_dir.

Sat, Sep 12, 10:12 AM · User Interface, Add-ons (BF-Blender)

Fri, Sep 11

Alex Strand (astrand130) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

That will make every face faceted as other programs generate their normals based on topology continuity, by doing that you just made every face discontinuous. You need to substitute the edge split modifier for whenever you use use auto-smooth. Normals of any kind will not be loaded.

Fri, Sep 11, 9:49 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
michael campbell (3di) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

Ah ok, i'll just try splitting the entire model up into seperate faces and then using the data transfer modifier to project the original normals back onto the new vertices.

Fri, Sep 11, 9:15 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Alex Strand (astrand130) updated the diff for D8777: Python API: Add new properties to "node_shader_utils.py".

Updated diff to support changing to alpha socket after creation of the texture wrapper. (I will leave channel packing for the future)

Fri, Sep 11, 9:13 AM · Python API, Add-ons (BF-Blender), Nodes
Alex Strand (astrand130) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

blender writes out point normals (in houdini language)

No, it writes face corner normals (vertex in houdini language)

Fri, Sep 11, 9:06 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Bill (developernc) added a comment to T79686: Export fbx from Maya and import to blender..

Are you exporting morph targets from Maya and trying to import them into Blender?

Fri, Sep 11, 6:48 AM · Import/Export, Add-ons (BF-Blender)
michael campbell (3di) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

@Alex Strand (astrand130) I decided to have a go at the test you mentioned. stripping the normals resulted in the model importing without the shading artefacts that were being caused by Blender's obj file but not Houdini's obj file, this is because max was forced to recalculate it's own normals rather than use those Blender had created in the file. Here's the file if you want to give it a try:

Fri, Sep 11, 1:02 AM · Restricted Project, Add-ons (BF-Blender), BF Blender

Thu, Sep 10

Kent Davis (mac4kent) added a comment to T78126: OBJ files exported from Blender don't show textured in macOS's file browser.

Thank you for let me know no problem. I know Twitter and I never like Twitter. I had use many times they never support for deaf people. I reject Twitter.

Thu, Sep 10, 11:25 PM · Restricted Project, Add-ons (BF-Blender), BF Blender
Robert Guetzkow (rjg) added a comment to T78126: OBJ files exported from Blender don't show textured in macOS's file browser.

According to astrand135 on Twitter they are working on an updated mtl exporter. The patch hasn't been submitted yet though.

Thu, Sep 10, 11:19 PM · Restricted Project, Add-ons (BF-Blender), BF Blender
Kent Davis (mac4kent) added a comment to T78126: OBJ files exported from Blender don't show textured in macOS's file browser.

Are you still work processing about .mit match between texture and .obj preview?

Thu, Sep 10, 11:11 PM · Restricted Project, Add-ons (BF-Blender), BF Blender
michael campbell (3di) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

in my models I'm generating custom normals from the data transfer modifier to correct normals after boolean or knife project. Are you saying if I set the edge angle to something really low in the edge split modifier, like 0.00001, then all edges will be split and the custom normals will be re-assigned to each of the corner vertices...so still appearing smooth where necessary even though they're split?

Thu, Sep 10, 9:53 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Richard Antalik (ISS) changed the status of T80501: Align Tools addon breaks bpy.ops.object.align operator from Needs Triage to Confirmed.
Thu, Sep 10, 5:56 AM · Add-ons (BF-Blender)
michael campbell (3di) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

Awesome, thanks dude.

Thu, Sep 10, 4:47 AM · Restricted Project, Add-ons (BF-Blender), BF Blender

Wed, Sep 9

Alex Strand (astrand130) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

Hi Alex. the visual appearance of the normals in max and meshlab appeared to be identically incorrect. Max is able to read the split normal data because if the option to import as a single object is checked, then the file normals appear fine (i'm selecting to use the file normals and not to recalculate them at import). If I resave the obj file in Houdini then max can import as multiple objects without the normal issue, so it seems that Houdini is producing more widely compatible obj files. I think you mentioned it was because Houdini adds additional vertex normal data whereas blender does it in a more efficient way?

It's no biggy anyway, close it down if you like. This is probably something I can code myself when things quiet down with client work.

Wed, Sep 9, 2:33 PM · Restricted Project, Add-ons (BF-Blender), BF Blender
Alex Strand (astrand130) planned changes to D8777: Python API: Add new properties to "node_shader_utils.py".

Planning to extend ShaderImageTextureWrapper to use the Seperate RGB node for masking.

Wed, Sep 9, 11:06 AM · Python API, Add-ons (BF-Blender), Nodes
Campbell Barton (campbellbarton) renamed T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals from Obj: Export needs edge split option for compatibility to OBJ: support edge-split option for compatibility with software that has incomplete support for normals.
Wed, Sep 9, 8:00 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Campbell Barton (campbellbarton) changed the subtype of T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals from "Report" to "To Do".

@Alex Strand (astrand130), thanks for the feedback, setting as a paper-cut.

Wed, Sep 9, 8:00 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
michael campbell (3di) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

Hi Alex. the visual appearance of the normals in max and meshlab appeared to be identically incorrect. Max is able to read the split normal data because if the option to import as a single object is checked, then the file normals appear fine (i'm selecting to use the file normals and not to recalculate them at import). If I resave the obj file in Houdini then max can import as multiple objects without the normal issue, so it seems that Houdini is producing more widely compatible obj files. I think you mentioned it was because Houdini adds additional vertex normal data whereas blender does it in a more efficient way?

Wed, Sep 9, 7:09 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Tom Son (tomson) added a comment to T71930: Blender Game Engine missing in 2.80+.

I'm still working with Blender 2.79 BGE. think the Blender team has made a terrible mistake. Previously this software was wonderful for all content creators, I even cut videos with it. Never was there a question like "hm there are better programs to do X out there, let's remove X". Instead the tools simply improved, gradually, and became among the best. Yes not everyone creates games, and not everyone creates movies, but please don't castrate Blender just because you are a developer just interested in one aspect of Blender.
UPBGE now looks promising and has a lot of maintainers, I hope the Blender team will be smart enough to merge it back at some point. Not having to export content for a game engine can save so much time if you are working on a game in a small team!

Wed, Sep 9, 1:18 AM · Add-ons (BF-Blender), Game Engine, BF Blender

Tue, Sep 8

Aaron Carlisle (Blendify) edited projects for T80599: Blender Cloud folder text on the screen very small, added: Blender Cloud, Add-ons (BF-Blender); removed BF Blender.
Tue, Sep 8, 6:44 PM · Add-ons (BF-Blender), Blender Cloud
Alex Strand (astrand130) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

@Alex Strand (astrand130) I'm getting the normals issue when importing and choosing to use the files normals (not recalculating). Triangulating resolves the broken ngons, but makes shading broken (I believe even if loading the file back into blender).

Don't worry if you can't find the problem though, it's no problem to just keep regenerating the obj in Houdini to ensure maximum compatibility across softwares.

Tue, Sep 8, 1:56 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Alex Strand (astrand130) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

@Alex Strand (astrand130)

  • Is it a correct statement that Blender is writing valid OBJ files that other software fails to load?
  • Does any software load Blender's normal data correctly?
  • Any software that ignores custom normals should load the geometry still, although it seems some applications don't?
  • Is there a list of applications that don't support OBJ normals & give problems when normals are written? (besides 3DS-Max 2017)
Tue, Sep 8, 1:40 AM · Restricted Project, Add-ons (BF-Blender), BF Blender

Mon, Sep 7

michael campbell (3di) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

@Alex Strand (astrand130) I'm getting the normals issue when importing and choosing to use the files normals (not recalculating). Triangulating resolves the broken ngons, but makes shading broken (I believe even if loading the file back into blender).

Mon, Sep 7, 5:09 PM · Restricted Project, Add-ons (BF-Blender), BF Blender