Game EngineProject
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Recent Activity

Sun, Dec 10

Fernando Rojas (korky) added a watcher for Game Engine: Fernando Rojas (korky).
Sun, Dec 10, 6:09 PM
nicolas (nicosanchezzz_) added a watcher for Game Engine: nicolas (nicosanchezzz_).
Sun, Dec 10, 3:33 PM

Thu, Dec 7

Paul Maréchal (WKnight02) added a comment to T53454: Deleting the active camera stops scene callbacks.

When thinking back about it, I wonder if its really a bug...

Thu, Dec 7, 6:06 PM · Game Engine

Wed, Dec 6

rowling (rowling) added a comment to T53454: Deleting the active camera stops scene callbacks.
Wed, Dec 6, 7:48 AM · Game Engine

Mon, Dec 4

Sergey Sharybin (sergey) triaged T53454: Deleting the active camera stops scene callbacks as Normal priority.
Mon, Dec 4, 10:28 AM · Game Engine
Sergey Sharybin (sergey) triaged T53457: in bge crash from triggering addObject script as Normal priority.
Mon, Dec 4, 10:27 AM · Game Engine

Sun, Dec 3

Vuk Gardašević (lijenstina) edited projects for T53457: in bge crash from triggering addObject script, added: Game Engine; removed BF Blender.
Sun, Dec 3, 6:32 AM · Game Engine

Sat, Dec 2

Paul Maréchal (WKnight02) created T53454: Deleting the active camera stops scene callbacks.
Sat, Dec 2, 4:07 PM · Game Engine

Mon, Nov 20

barak (barak_dev) added a comment to T53345: bug in game engine python scripting environment.

ok thank you everybody

Mon, Nov 20, 6:15 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T53345: bug in game engine python scripting environment.

For now, (until someone patches bge) try upbge.org

Mon, Nov 20, 5:37 PM · Game Engine
Bastien Montagne (mont29) removed a project from T53345: bug in game engine python scripting environment: BF Blender.
Mon, Nov 20, 8:40 AM · Game Engine
Campbell Barton (campbellbarton) renamed T53345: bug in game engine python scripting environment from bug in python scripting environment to bug in game engine python scripting environment.
Mon, Nov 20, 3:13 AM · Game Engine

Nov 8 2017

Jacob Merrill (blueprintrandom) assigned T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy to Benoit Bolsee (ben2610).
Nov 8 2017, 10:12 PM · Game Engine
Jacob Merrill (blueprintrandom) created T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy.
Nov 8 2017, 10:11 PM · Game Engine

Nov 3 2017

Bastien Montagne (mont29) removed a project from T53222: Using LibLoad with a file containing a "near" sensor will cause crashes.: BF Blender.
Nov 3 2017, 2:27 PM · Game Python, Game Engine

Nov 2 2017

Francisco Jose (chocorun) added a comment to T48256: shadows in Blender Game.

Experimenting with version 2.79, I discovered that tilting the camera 0. 1 degrees, the problem is corrected, you can check in the examples attached{F1087722} does this have any explanation?

Nov 2 2017, 8:21 PM · Game Engine

Nov 1 2017

Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:37 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:34 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:31 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:28 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) created T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:27 PM · Game Python, Game Engine

Oct 19 2017

Carlos Rafael de Oliveira Carneiro (carlos.carneiro) added a comment to T44638: BGE Animation inconsistent with Blender render.

Sorry guys, because I have not enought time neither skills to solve this bug.

Oct 19 2017, 3:37 AM · Game Engine, Game Animation
Carlos Rafael de Oliveira Carneiro (carlos.carneiro) placed T44638: BGE Animation inconsistent with Blender render up for grabs.
Oct 19 2017, 3:34 AM · Game Engine, Game Animation

Sep 26 2017

Vuk Gardašević (lijenstina) triaged T52895: Blend2Unity as Normal priority.
Sep 26 2017, 2:35 PM · Game Engine, Addons
Vuk Gardašević (lijenstina) updated the task description for T52895: Blend2Unity.
Sep 26 2017, 2:35 PM · Game Engine, Addons

Sep 25 2017

Lukasz (JohnnieWooker) updated the task description for T52895: Blend2Unity.
Sep 25 2017, 2:11 PM · Game Engine, Addons
Lukasz (JohnnieWooker) created T52895: Blend2Unity.
Sep 25 2017, 2:10 PM · Game Engine, Addons

Sep 15 2017

LazyDodo (LazyDodo) closed T52767: blender 2.8 eevee engine - any node material/world doesn't work - only pink objects and background as Archived.

Thank you for the report, but 2.8 is currently under heavy development, and we are not taking bugs from end users yet.
Keep watching for updates at https://builder.blender.org/download/ to see if your issue got resolved.

Sep 15 2017, 7:24 PM · Nodes, BF Blender: 2.8, Game Engine, BF Blender
luxor (luxor) created T52767: blender 2.8 eevee engine - any node material/world doesn't work - only pink objects and background.
Sep 15 2017, 7:19 PM · Nodes, BF Blender: 2.8, Game Engine, BF Blender

Sep 14 2017

Paul Maréchal (WKnight02) added a comment to T52655: Make used Python path available to the BGE.

Thanks, didn't know where to address !

Sep 14 2017, 6:48 PM · Game Engine
Bastien Montagne (mont29) closed T52559: totblock: 16 as Invalid.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Sep 14 2017, 4:45 PM · Game Engine
Sergey Sharybin (sergey) closed T52655: Make used Python path available to the BGE as Archived.

Thanks for the report, but it's more a feature request than a bug which we don't accept in the bug tracker. Such requests better be addressed to bf-funboard (general functional discussion board) or bf-gamedev (BGE related discussions) mailing lists.

Sep 14 2017, 3:21 PM · Game Engine

Sep 7 2017

Paul Maréchal (WKnight02) added a comment to T52655: Make used Python path available to the BGE.

pip install pyttsx3 for Blender's Python 3.5.x is working correctly... Make sure to have admin rights if you're installing libs in your "C:\Program Files" directory... Won't test for tensorflow, as it is not the problem (it will work for sure, given you type the right commands)

Sep 7 2017, 11:32 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T52655: Make used Python path available to the BGE.

you mean bge.logic.expandPath(path) ?

Sep 7 2017, 8:10 PM · Game Engine
Paul Maréchal (WKnight02) added a comment to T52655: Make used Python path available to the BGE.

when you are installing modules into blender, you must install them into blender/python

there was talk of pip install working inside blender, but I have had issues with it.

standalone module will have it's own python interpreter, which will need the same libs.

Sep 7 2017, 8:02 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T52655: Make used Python path available to the BGE.

when you are installing modules into blender, you must install them into blender/python

Sep 7 2017, 5:25 PM · Game Engine

Sep 5 2017

Paul Maréchal (WKnight02) created T52655: Make used Python path available to the BGE.
Sep 5 2017, 9:24 PM · Game Engine
Ulysse Martin (youle) triaged T52559: totblock: 16 as Incomplete priority.

Totblock message is a count of memory leaks at game engine exit but I don't think it is related to the problem. @Dalai Felinto (dfelinto): I didn't followed Blender Foundation game engine bug reports list and I don't know if other users reported this issue.

Sep 5 2017, 4:31 AM · Game Engine

Aug 27 2017

Bastien Montagne (mont29) edited projects for T52559: totblock: 16, added: Game Engine; removed BF Blender.
Aug 27 2017, 12:31 PM · Game Engine

Aug 20 2017

Bastien Montagne (mont29) closed T52294: 2D unscaling text in game engine! as Invalid.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Aug 20 2017, 5:34 PM · Game Engine

Aug 19 2017

Aaron Carlisle (Blendify) triaged T52448: Background Scenes effect on the Joystick as Low priority.
Aug 19 2017, 5:20 AM · Game Engine

Aug 17 2017

Aaron Carlisle (Blendify) triaged T52400: Objects with "Cast" off receives Variance shadows, but not light. as Low priority.
Aug 17 2017, 5:55 AM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) edited projects for T52400: Objects with "Cast" off receives Variance shadows, but not light., added: Game Rendering; removed OpenGL / Gfx, BF Blender.
Aug 17 2017, 5:55 AM · Game Rendering, Game Engine

Aug 15 2017

Mario Mey (mariomey) updated the task description for T52400: Objects with "Cast" off receives Variance shadows, but not light..
Aug 15 2017, 6:49 AM · Game Rendering, Game Engine
Mario Mey (mariomey) renamed T52400: Objects with "Cast" off receives Variance shadows, but not light. from Variance shadow looks weird (artifact) to Objects with "Cast" off receives Variance shadows, but not light..
Aug 15 2017, 6:47 AM · Game Rendering, Game Engine

Aug 14 2017

Mario Mey (mariomey) created T52400: Objects with "Cast" off receives Variance shadows, but not light..
Aug 14 2017, 10:37 PM · Game Rendering, Game Engine

Aug 8 2017

Sergey Sharybin (sergey) closed T52296: Impossible to make a screenshot as Archived.

This is not a Blender's fault. All we do is we simply draw on OpenGL context. This is then up to operation system to decide how exactly to show it on the screen. It is possible that Blender's context will be pushed directly to GPU. In this case print screen might indeed fail.

Aug 8 2017, 2:52 PM · Game Engine
Sergey Sharybin (sergey) triaged T52294: 2D unscaling text in game engine! as Incomplete priority.
Aug 8 2017, 2:49 PM · Game Engine
Bastien Montagne (mont29) removed projects from T52294: 2D unscaling text in game engine!: Text Editor, BF Blender.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).

Aug 8 2017, 10:11 AM · Game Engine
Robert (robert.dolega) created T52296: Impossible to make a screenshot.
Aug 8 2017, 9:55 AM · Game Engine