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jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

In version 2.76 or below work without no shadows this prove its a BUG in 2.76a and new versions for shadows

Sat, Apr 21, 4:33 PM · Game Engine

Thu, Apr 19

Hugo Barreira (hbar) added a watcher for Game Engine: Hugo Barreira (hbar).
Thu, Apr 19, 10:50 PM
jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

I resume a blend to enemies and player have all lights and with shadows enable on render properties animations of player stay fine can walk running all fine.But with no shadows crash animations and game after. The problem is here. I try before erase material from player and nothing.

Thu, Apr 19, 1:22 PM · Game Engine

Wed, Apr 18

jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

I discover today if i made arm(mesh of player) to invisible can play normally with no shadows but lost weapon and obviously animation too.

Wed, Apr 18, 9:56 PM · Game Engine
LazyDodo (LazyDodo) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from High to Needs Triage.

please stop triaging your own ticket, I put it to the right status for you, in the future just leave it be, the people triaging the tracker will assign it for you.

Wed, Apr 18, 2:56 AM · Game Engine
jacob lerry (linuxfree) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Incomplete to High.
Wed, Apr 18, 2:51 AM · Game Engine
jacob lerry (linuxfree) lowered the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Confirmed to Incomplete.
Wed, Apr 18, 2:51 AM · Game Engine
jacob lerry (linuxfree) lowered the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from High to Confirmed.
Wed, Apr 18, 2:50 AM · Game Engine
jacob lerry (linuxfree) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Incomplete to High.
Wed, Apr 18, 2:50 AM · Game Engine
jacob lerry (linuxfree) updated the task description for T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.
Wed, Apr 18, 12:58 AM · Game Engine

Tue, Apr 17

Aaron Carlisle (Blendify) edited projects for T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties, added: Game Engine; removed BF Blender.
Tue, Apr 17, 11:45 PM · Game Engine
Mark (Mysticmarks) added a watcher for Game Engine: Mark (Mysticmarks).
Tue, Apr 17, 10:39 PM

Mon, Apr 16

Aaron Carlisle (Blendify) abandoned D2711: PYAPI: Add more information to bge video texture docs.

Committed rBee2aa319821fdf8be869fc2800711d01b6350f41

Mon, Apr 16, 7:36 PM · Game Engine, Python, Documentation, BF Blender
Aaron Carlisle (Blendify) updated the summary of D3149: Manual: Remove main bge python api docs.
Mon, Apr 16, 2:24 PM · Python, Game Engine, BF Blender, Documentation
Aaron Carlisle (Blendify) added a comment to D3149: Manual: Remove main bge python api docs.

@Max Voss (max12345) the content was basically duplicated between the manual and the api docs so in rBee2aa319821fdf8be869fc2800711d01b6350f41 and rB73dfd3d38241735c7182862cd43a6fb5df6e054b I merged the two documents into the API docs. Now we will have one place to keep this information.

Mon, Apr 16, 2:10 PM · Python, Game Engine, BF Blender, Documentation
Max Voss (max12345) added a comment to D3149: Manual: Remove main bge python api docs.

Maybe I missed something, but why is this being done?

Mon, Apr 16, 9:29 AM · Python, Game Engine, BF Blender, Documentation

Sun, Apr 15

Aaron Carlisle (Blendify) added a comment to D3149: Manual: Remove main bge python api docs.

@Campbell Barton (campbellbarton) @Bastien Montagne (mont29) would either of you be up for 2? I can cherrypick the commits if you want but I dont have access to upload.

Sun, Apr 15, 6:07 PM · Python, Game Engine, BF Blender, Documentation
Aaron Carlisle (Blendify) created D3149: Manual: Remove main bge python api docs.
Sun, Apr 15, 6:05 PM · Python, Game Engine, BF Blender, Documentation
Vuk Gardašević (lijenstina) closed T54303: wall bug as Archived.

More than a week passed without a reply.

Sun, Apr 15, 12:57 AM · Game Engine, BF Blender

Fri, Apr 13

Pierrick Koch (pierriko) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

another workaround is to disable Wayland:
add "WaylandEnable=false" in /etc/gdm/custom.conf under the [daemon] field, or run:

Fri, Apr 13, 4:12 PM · Game Engine

Fri, Apr 6

Philipp Oeser (lichtwerk) triaged T54303: wall bug as Incomplete priority.

I guess we really need the .blend file to look into this, marking as incomplete until the file is uploaded here

Fri, Apr 6, 12:54 PM · Game Engine, BF Blender

Thu, Mar 29

Aaron Carlisle (Blendify) updated the diff for D2711: PYAPI: Add more information to bge video texture docs.
  • Updates and some self review
Thu, Mar 29, 11:52 PM · Game Engine, Python, Documentation, BF Blender
Aaron Carlisle (Blendify) added inline comments to D2711: PYAPI: Add more information to bge video texture docs.
Thu, Mar 29, 10:43 PM · Game Engine, Python, Documentation, BF Blender
Vuk Gardašević (lijenstina) closed T54350: Blender turns off when change scene in Blender Game Engine as Archived.

More than a week passed without a reply.

Thu, Mar 29, 12:46 AM · Game Engine

Mar 20 2018

Pierrick Koch (pierriko) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

Follow up, my ticket might have lack details. The problem is that the mouse used to be looked to the viewer using ""mouse look" script.

Mar 20 2018, 9:27 AM · Game Engine

Mar 19 2018

Brecht Van Lommel (brecht) added a comment to T54350: Blender turns off when change scene in Blender Game Engine.

Please specify all information requested on the bug submission form:
https://developer.blender.org/maniphest/task/edit/form/1/

Mar 19 2018, 8:04 PM · Game Engine
Brecht Van Lommel (brecht) triaged T54350: Blender turns off when change scene in Blender Game Engine as Incomplete priority.
Mar 19 2018, 8:03 PM · Game Engine

Mar 18 2018

Christopher Anderssarian (Christopher_Anderssarian) added a project to T54350: Blender turns off when change scene in Blender Game Engine: Game Engine.
Mar 18 2018, 2:26 PM · Game Engine

Mar 15 2018

Caden Mitchell (CadenMitchell) added a comment to T54303: wall bug .

Hmmm. Make sure that your camera isn't scaled. Select your camera and press Alt+S. Also, is your door part of the wall or is it a separate object?

Mar 15 2018, 6:22 PM · Game Engine, BF Blender

Mar 14 2018

abderrahmane (abdo-batal) added a comment to T54303: wall bug .

Try entering edit mode on the wall and selecting everything and pressing Ctrl+T. It will triangulate everything. The Blender Game Engine converts everything to tris before the game starts and it uses a bad method.

Mar 14 2018, 5:52 PM · Game Engine, BF Blender
Caden Mitchell (CadenMitchell) added a comment to T54303: wall bug .

Try entering edit mode on the wall and selecting everything and pressing Ctrl+T. It will triangulate everything. The Blender Game Engine converts everything to tris before the game starts and it uses a bad method.

Mar 14 2018, 12:03 AM · Game Engine, BF Blender

Mar 13 2018

Campbell Barton (campbellbarton) added a project to T54303: wall bug : Game Engine.
Mar 13 2018, 2:40 AM · Game Engine, BF Blender

Mar 7 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

a temp workaround is to place a object that is a mouse representative,
use simpleMouse or your own code to manage your own X offset and Y offset from frame to frame,

Mar 7 2018, 3:26 AM · Game Engine

Mar 6 2018

Aaron Carlisle (Blendify) removed a project from T54238: bge.render.setMousePosition fails silently with Xwayland: BF Blender.
Mar 6 2018, 9:05 PM · Game Engine
Pierrick Koch (pierriko) created T54238: bge.render.setMousePosition fails silently with Xwayland.
Mar 6 2018, 10:09 AM · Game Engine

Feb 27 2018

Aaron Carlisle (Blendify) triaged T54042: Blender Game Engine Game Actuator as Low priority.
Feb 27 2018, 4:59 AM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Aaron Carlisle (Blendify) triaged T54047: BGE getActionName bug as Low priority.
Feb 27 2018, 4:58 AM · Game Engine
Aaron Carlisle (Blendify) triaged T54134: BGE Armature bug as Low priority.
Feb 27 2018, 4:57 AM · Game Animation, Game Engine
Aaron Carlisle (Blendify) edited projects for T54134: BGE Armature bug, added: Game Animation; removed Animation, BF Blender.
Feb 27 2018, 4:49 AM · Game Animation, Game Engine

Feb 22 2018

Alexey (Inwader77) added a project to T54134: BGE Armature bug: Animation.
Feb 22 2018, 7:30 PM · Game Animation, Game Engine
Alexey (Inwader77) created T54134: BGE Armature bug.
Feb 22 2018, 7:29 PM · Game Animation, Game Engine

Feb 10 2018

Aaron Carlisle (Blendify) removed a project from T54047: BGE getActionName bug: BF Blender.
Feb 10 2018, 8:17 PM · Game Engine
Alexey (Inwader77) created T54047: BGE getActionName bug.
Feb 10 2018, 4:32 PM · Game Engine
Silas Damberg (ZCGamer) lowered the priority of T54042: Blender Game Engine Game Actuator from Unbreak Now! to Needs Triage.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Silas Damberg (ZCGamer) triaged T54042: Blender Game Engine Game Actuator as Unbreak Now! priority.
Feb 10 2018, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 9 2018

Silas Damberg (ZCGamer) created T54042: Blender Game Engine Game Actuator.
Feb 9 2018, 8:46 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Feb 1 2018

Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Hi everyone, as I suspected this new version of opengl32.dll did not work properly after all...
I tested it for a more complex scene and the flickering came back... Not as strong as before. It only affected some geometries, making them disappear. The rest of the scene remains there.
My last option was to update the drivers for my graphic card so I did. First I asked Windows to do it. It did not find any new versions. Everything was up to date according to Windows.
Searching the web I found a YouTube video of a guy with a similar problem and he suggested some software from 3DP Chip that checks the system and finds the best and most updated
version for every driver. II thought "what the hell, lets try it !" And here I'm, updated and running ! I'm now testing this new updated driver and so far so good. Everything seems to
work fine.
As for the Blender and my game I have some comments:
1 - Blender itself seems ok. Works fine and fast as allways.
2 - The stand alone player works fine too. The application runs smoothly and with no flickering or geometries disappearing.
2 - The exported version of the application also is working fine and smoothly, meaning fast.
3 - BUT ! The embedded player ( the one that start with the P shortcut ) still flickers like the first time. I don't know why ! It should work the same way as the embedded player and the
exported version but it doesn't.
As I expected, the problem was in MY system. But even after trying different versions of opengl32.dll and updating everything, the embedded player shows some problems.
I think there must be some issue there that needs debugging. Not a critical issue, after all my system is 6 years old, but It could be if the bug remains there.

Feb 1 2018, 5:30 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Hi everyone, searching the web for a better opengl32.dll version I found this one than seams to solve the flicker problem and the speed is fine.
The page to download it is HERE and you can choose the OS you like. I'm on Windows 7 64 bit so I tested it and it looks fine to me.
I will test for a while and if you don't here anything from me about this issue, then you can assume the problem was solved.
Thank you @Philipp Oeser (lichtwerk) for pointing me to the right direction.

Feb 1 2018, 1:16 PM · Game Engine, BF Blender

Jan 31 2018

Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Philipp, thanks for your answer.
I downloaded opengl32.dll but instead of copying it into Blenders directory, I copied into my application .exe directory.
It should work either way. And indeed, it works ! Much much slower but no flickering ! Great job !!!

Jan 31 2018, 9:31 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53964: Display flickers if I run the Game Engine.

BTW, that DLL file you are sending, where does it come from ?

Jan 31 2018, 8:33 PM · Game Engine, BF Blender