Game EngineProject
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Sat, Jan 14

serg (fdo-web) added a watcher for Game Engine: serg (fdo-web).
Sat, Jan 14, 3:31 PM

Tue, Jan 3

Louis-Alexandre Lapointe (louis1lal) added a comment to T44756: Can't Export.

Hi! I am using Blender 2.78a (e8299c8) on Mac 10.12.2 and I can't export the game with the export (save as a game engine runtime). I get the same errors (cannot find the player). There is not much documentation about that in the Blender Manual so I am asking my question here. Where the player should be? Does it have to be in the Applications folder? If I copy the path to put in the Player path field, it does not work. If I click on the browser option just at the right to find the player I get the error: Cannot activate file selector, one already open. Can you help me with that? I like this Game engine because I can do all my stuff in one place (Blender) and I enjoy avoiding to use Unity... Thanks

Tue, Jan 3, 10:21 PM · Import/Export, Game Engine, Addons

Mon, Jan 2

Carson Fisher (Xwera) added a watcher for Game Engine: Carson Fisher (Xwera).
Mon, Jan 2, 12:40 AM

Tue, Dec 27

Aaron Carlisle (Blendify) edited projects for T50130: BGE logic: Debug mode for Python module controllers forbids script renaming, added: Game Engine; removed BF Blender.
Tue, Dec 27, 9:00 PM · Game Engine, Game Logic
Bastien Montagne (mont29) edited projects for T50290: Flickering shadows in BGE, added: Game Engine; removed BF Blender.
Tue, Dec 27, 5:16 PM · Game Engine

Mon, Dec 26

Joerg Mueller (nexyon) added a comment to T48751: GE Sound works in Blender but not in runtimes (similar to T27558).

Is this still a problem with 2.78a?

Mon, Dec 26, 6:01 PM · Game Engine

Dec 16 2016

yoann (softyoda) created T50265: Low DPI when installing for the first time Blender in Windows 10.
Dec 16 2016, 9:43 PM · User Interface

Dec 14 2016

Thomas Szepe (hg1) closed T50098: Mirror.py Crashes Blender as "Resolved" by committing rB741c4082d822: BGE: Fix T50098: Crash when useding ImageMirror.
Dec 14 2016, 8:08 PM · Game Engine
eson (esoneson) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

I just ran in to this problem myself and can confirm that it still exists, It is also looking like it is a blender problem and not a bug in the threading as my code is working in a pure python console window.

Dec 14 2016, 12:39 PM · Game Engine

Dec 4 2016

Ulysse Martin (youle) updated subscribers of T50098: Mirror.py Crashes Blender.

Hi, the crash seems related to m_sync in ImageRender so I add you as a suscriber Benoit Bolsee to inform you.

Dec 4 2016, 12:54 PM · Game Engine
gandalf 3 (gandalf3) added a comment to T50098: Mirror.py Crashes Blender.

Interestingly, it appears the standalone player works fine.

Dec 4 2016, 2:12 AM · Game Engine

Dec 2 2016

Bastien Montagne (mont29) closed T50037: blender logic copy as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Dec 2 2016, 10:06 AM · Game Logic, Game Engine

Nov 29 2016

Mike (johnybgood) edited the description of T49409: Frozen mouse in BGE.
Nov 29 2016, 8:16 AM · Game Engine

Nov 26 2016

Thomas Szepe (hg1) added a comment to T49409: Frozen mouse in BGE.

Will the UPBGE development progress be submitted to the official Blender? Or it is separate program?

Nov 26 2016, 10:34 AM · Game Engine

Nov 25 2016

Mike (johnybgood) added a comment to T49409: Frozen mouse in BGE.

Will the UPBGE development progress be submitted to the official Blender? Or it is separate program?

Nov 25 2016, 7:10 AM · Game Engine

Nov 24 2016

Thomas Szepe (hg1) added a comment to T49409: Frozen mouse in BGE.

I can't, because it works on my PC.
Ask the UPBGE developers, maybe someone knows the answer, what is causing the problem and can make a patch for the BGE.

Nov 24 2016, 7:03 PM · Game Engine
Mike (johnybgood) added a comment to T49409: Frozen mouse in BGE.

Somebody will take this task?

Nov 24 2016, 12:22 PM · Game Engine

Nov 23 2016

Tim (thatimster) created T50098: Mirror.py Crashes Blender.
Nov 23 2016, 9:08 AM · Game Engine

Nov 16 2016

Dalai Felinto (dfelinto) claimed T50037: blender logic copy.
Nov 16 2016, 11:42 AM · Game Logic, Game Engine
Dalai Felinto (dfelinto) triaged T50037: blender logic copy as "Incomplete" priority.

The linking is copied. Even if the target object is another object. Please attach a file where it fails, and indicate which Blender version you used.

Nov 16 2016, 11:39 AM · Game Logic, Game Engine
Aaron Carlisle (Blendify) added projects to T50037: blender logic copy: Game Engine, Game Logic.
Nov 16 2016, 4:07 AM · Game Logic, Game Engine

Nov 5 2016

Francisco Jose (chocorun) added a comment to T48256: shadows in Blender Game.

I'm trying to see how some projects do well and others not, but there is no difference, I changed the camera, I changed the light, but nothing, continues to produce flicker.

Nov 5 2016, 10:30 AM · Game Engine

Nov 4 2016

Francisco Jose (chocorun) added a comment to T48256: shadows in Blender Game.

It is not yet right, example Test Sadow still flashing, however, some projects if they work well, but others do not. I can be missing something in the installation ??

Nov 4 2016, 10:43 PM · Game Engine
Daedalus (Daedalus_MDW) added a comment to T48256: shadows in Blender Game.

it seems in 2.78a the issue has been resolved for the most part. i think this can be closed

Nov 4 2016, 9:54 PM · Game Engine

Nov 1 2016

Nishant Varshney (Nishant26) added a watcher for Game Engine: Nishant Varshney (Nishant26).
Nov 1 2016, 6:29 PM

Oct 31 2016

Inês Almeida (brita_) claimed T48099: Adress boundary error given bad input.

Confirmed in 2.78a

Oct 31 2016, 2:58 PM · Python, Game Python, Game Engine
Inês Almeida (brita_) added a project to T38916: Bug Game Engine Runtime: Platform: Windows.
Oct 31 2016, 2:29 PM · Platform: Windows, Game Engine

Oct 28 2016

Mike (johnybgood) edited the description of T49409: Frozen mouse in BGE.
Oct 28 2016, 2:30 PM · Game Engine

Oct 24 2016

Porteries Tristan (panzergame) closed T35294: ImageRenderer output depends on RenderSettings.resolution_{x, y} as "Archived".

@Arnaud Degroote (adegroot) : The ImageRender depends of the render area if you don't use a off screen, anyway you can change this render area using : ImageRender.capsize (https://www.blender.org/api/blender_python_api_2_78_release/bge.texture.html#bge.texture.ImageRender.capsize)

Oct 24 2016, 10:58 AM · Game Engine

Oct 21 2016

Sergey Sharybin (sergey) triaged T49639: Crash when disconnecting joystick while game engine is running as "Normal" priority.
Oct 21 2016, 10:12 AM · Game Engine

Oct 19 2016

alabd (alabd14313) added a comment to T42020: BGE crashes when LibLoading multiple files asynchronously.

I haven't this bug in UPBGE v0.1.0.

Oct 19 2016, 2:08 PM · Game Engine

Oct 18 2016

Aaron Carlisle (Blendify) lowered the priority of T42020: BGE crashes when LibLoading multiple files asynchronously from "High" to "Confirmed".
Oct 18 2016, 6:01 PM · Game Engine

Oct 16 2016

Ton Roosendaal (ton) added a comment to T41181: Redesigning Input Controllers/Sensors.

To my knowledge we still have a list of module owners for BGE.
Check the wiki for who these are and contact them. We could also look into refreshing the team with new members, like Tristan.

Oct 16 2016, 6:25 PM · Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of T41181: Redesigning Input Controllers/Sensors.

Who owns the bge module at the moment?

Oct 16 2016, 4:11 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T41181: Redesigning Input Controllers/Sensors.

Bump Bump

Oct 16 2016, 4:09 AM · Game Engine
Jacob Merrill (blueprintrandom) updated subscribers of T49639: Crash when disconnecting joystick while game engine is running.

@Jorge Bernal (lordloki) made a sdl2 compatible joystick for upbge that supports hotpluging

Oct 16 2016, 3:53 AM · Game Engine

Oct 14 2016

Philipp Gühring (sourcerer) added a comment to T49639: Crash when disconnecting joystick while game engine is running.

Sorry and thanks for correcting the bugreport

Oct 14 2016, 5:22 PM · Game Engine
Aaron Carlisle (Blendify) renamed T49639: Crash when disconnecting joystick while game engine is running from "Joystick" to "Crash when disconnecting joystick while game engine is running".
Oct 14 2016, 4:21 PM · Game Engine
Tobiasz Karoń (unfa) added a comment to T49639: Crash when disconnecting joystick while game engine is running.

Please edit the bug's title to briefly describe what happens. For example:

Oct 14 2016, 4:14 PM · Game Engine

Oct 12 2016

Aaron Carlisle (Blendify) removed a project from T49639: Crash when disconnecting joystick while game engine is running: BF Blender.
Oct 12 2016, 8:33 PM · Game Engine
Philipp Gühring (sourcerer) created T49639: Crash when disconnecting joystick while game engine is running.
Oct 12 2016, 1:39 PM · Game Engine

Oct 11 2016

Sergey Sharybin (sergey) closed T49591: Mouse over logic sensor as "Resolved".

As i understood there's no real issue here, so closing the report.

Oct 11 2016, 5:44 PM · Game Logic, Game Engine

Oct 8 2016

Alessandro Moro (THE_ITALIAN_ACE) added a comment to T49591: Mouse over logic sensor.

Yes man ty 4 the interest,but i think is more simple:
Must move the .001 on a different layer (if i need to have the physics)or i have to put on "no collision" the phys.param.

Oct 8 2016, 8:01 PM · Game Logic, Game Engine
Francesco Sorrentino (zeirus) added a comment to T49591: Mouse over logic sensor.

Hi Alessandro,
I moved the cube.001 to the right, so that does not overlap the initial cube. It works! ... try it yourself.... ;-) mouseoverbug_resolved.blend

Oct 8 2016, 3:53 PM · Game Logic, Game Engine

Oct 7 2016

Bastien Montagne (mont29) edited projects for T49591: Mouse over logic sensor, added: Game Engine, Game Logic; removed BF Blender.
Oct 7 2016, 9:40 AM · Game Logic, Game Engine

Oct 3 2016

Mike (johnybgood) edited the description of T49409: Frozen mouse in BGE.
Oct 3 2016, 4:08 PM · Game Engine

Oct 2 2016

Brecht Van Lommel (brecht) merged task T49529: Vertex color not work in GLSL game mode ver 2.78 into T49520: Vertex Colour Broken in GLSL mode.
Oct 2 2016, 12:38 PM · Game Engine
Brecht Van Lommel (brecht) merged T49529: Vertex color not work in GLSL game mode ver 2.78 into T49520: Vertex Colour Broken in GLSL mode.
Oct 2 2016, 12:38 PM · Game Engine, BF Blender
Alex (SpectreFirst) added a comment to T49529: Vertex color not work in GLSL game mode ver 2.78.

Try the latest build 641e586, as far as I know it is supposed to be fixed there.

Oct 2 2016, 12:08 PM · Game Engine
Medvedev A (medved) created T49529: Vertex color not work in GLSL game mode ver 2.78.
Oct 2 2016, 11:41 AM · Game Engine