AnimationProject
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Properties

Description

This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers and more.

Module Owner: @Joshua Leung (aligorith)
User Members: @bassam kurdali (bassamk) @Nathan Vegdahl (cessen)

Recent Activity

Yesterday

Germano Cavalcante (mano-wii) updated subscribers of T51017: Spline IK stretching bone (without Y stretching selected).

It seems that since the addition of the Spline IK without stretching feature, this was a known limitation - rB334a80a4f8a4
@Joshua Leung (aligorith), can you take a look?

Wed, Mar 22, 1:11 AM · Animation, BF Blender

Tue, Mar 21

CoderWolf created T51017: Spline IK stretching bone (without Y stretching selected).
Tue, Mar 21, 8:20 AM · Animation, BF Blender

Wed, Mar 15

Bastien Montagne (mont29) reopened T50940: FBX exporter animation artefacts as "Open".

Eeek, OK, sorry, missed that part of your description somehow :|

Wed, Mar 15, 8:16 AM · Import/Export, Animation, BF Blender
Storm (Eliminati0n) added a comment to T50940: FBX exporter animation artefacts.

Thanks for your reply Bastien,

Wed, Mar 15, 2:41 AM · Import/Export, Animation, BF Blender

Tue, Mar 14

Julien DUROURE (julien) added a comment to T50873: Bone Constraints Menu Error.

The file you provided is not the file from the screenshot: There is no object named "Rig" in your file, but this is the active object on your screenshot...
I can't reproduce with attached file

Tue, Mar 14, 10:24 PM · Animation, BF Blender
Bastien Montagne (mont29) closed T50019: transition NLA track breaks animation of armature with dependencies as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Tue, Mar 14, 3:38 PM · Dependency Graph, Animation, BF Blender
Bastien Montagne (mont29) closed T50940: FBX exporter animation artefacts as "Invalid".

FBX exporter bakes and applies some simplification to animations (to save some space). Setting Simplify parameter to zero in Animation settings of the exporter should fix that.

Tue, Mar 14, 2:13 PM · Import/Export, Animation, BF Blender
Storm (Eliminati0n) created T50940: FBX exporter animation artefacts.
Tue, Mar 14, 2:13 PM · Import/Export, Animation, BF Blender

Sun, Mar 12

Alberto Mardegan (mardy) added a comment to T49658: Evaluation / animation of f-curves does not correct for a scene's position within another scene.

This is essentially the same as T49261

Sun, Mar 12, 10:40 PM · BF Blender, Animation, Video Sequencer

Fri, Mar 10

Bryan (HelloHiHola) added a comment to T50864: Image Sequence Textures for Particles failing.

I appreciate your in depth response. I wasn't able to use an Image Sequence by baking paint but was able to use the Weight to bake something for an Animated Weight Group. I never knew that was possible and I'll keep experimenting and learning.

Fri, Mar 10, 5:39 AM · Cycles, Physics, Images & Movies, Animation, BF Blender

Thu, Mar 9

Flávio Monteiro Correia (FlavioMonteiro) added a comment to T50873: Bone Constraints Menu Error.

There should be no bone constraints buttons for non-armature objects.

Please attach .blend file which demonstrates the issue.

Thu, Mar 9, 1:15 PM · Animation, BF Blender

Wed, Mar 8

Sergey Sharybin (sergey) triaged T50873: Bone Constraints Menu Error as "Incomplete" priority.

There should be no bone constraints buttons for non-armature objects.

Wed, Mar 8, 4:11 PM · Animation, BF Blender
ronan ducluzeau (zeauro) added a comment to T50864: Image Sequence Textures for Particles failing.

Particles emission does not support animated weight groups, animated textures or image sequence textures.
It is a known limitation of current particle systems.

Wed, Mar 8, 3:46 PM · Cycles, Physics, Images & Movies, Animation, BF Blender

Tue, Mar 7

Julien DUROURE (julien) added a project to T50873: Bone Constraints Menu Error: Animation.

Seems that you "Rig" object is the Mesh, not the armature.

Tue, Mar 7, 4:41 PM · Animation, BF Blender
Dallan (Runelord) added a comment to T50433: Errors in NLA editor Add and Subtract.

That sounds fantastic. Thank you.

Tue, Mar 7, 2:18 PM · Animation, BF Blender

Mon, Mar 6

Joshua Leung (aligorith) added a comment to T50011: Exponential easing/interpolation might be incorrect.

This is very strange...

Mon, Mar 6, 1:27 PM · Animation, BF Blender
Joshua Leung (aligorith) added a comment to T50019: transition NLA track breaks animation of armature with dependencies.

As I guessed before opening the file (and confirmed afterwards), it looks like you're running into several things here:

  1. If you've got cyclic dependencies, expect to see errors if you do not strictly advanced the timeline in forward order, and/or if you ever cancel transforms.
  2. The Transition track assumes that the channels you've got keyed on strips A and B both have the same set of channels to blend between.
  3. Make sure that if there are some channels which you only key in a "later" occurring strip that you've got that property keyed in some low-down strip that spans the entire timeline. For example, to avoid trouble with controls glitching out (i.e. usually scaling to zero) you'll typically want to ensure that at the bottom of the stack you've got a "Rest Pose" strip that has a keyframe for the "default" value for every property you have/will keyframe anywhere in that NLA stack, and that this strip is set to extend forward and back.
Mon, Mar 6, 1:21 PM · Dependency Graph, Animation, BF Blender
Joshua Leung (aligorith) moved T50433: Errors in NLA editor Add and Subtract from Backlog to Planned/Scheduled on the Animation board.

This is a known issue that's on my todo list for when I get enough time to have another decent look at the NLA evaluation backend.

Mon, Mar 6, 1:09 PM · Animation, BF Blender
Joshua Leung (aligorith) added a comment to T49544: Bendy Bones scale badly when using cm scene scale.

Doing this, I noticed that you have to zoom out the view at lot more to see the entire bone (when it is created using cm units). It looks like the bone isn't especially thin; it's more that the thickness doesn't automatically scale to match a 100 BU (i.e. 100 BU = 100 "cm", assuming 1 BU = 1 cm) high bone. In other words, BBone sizes are in absolute units (which are not adjusted to deal with the unit scaling stuff).

Mon, Mar 6, 12:57 PM · Animation, BF Blender
Bryan (HelloHiHola) edited the description of T50864: Image Sequence Textures for Particles failing.
Mon, Mar 6, 1:54 AM · Cycles, Physics, Images & Movies, Animation, BF Blender

Sun, Mar 5

Bryan (HelloHiHola) created T50864: Image Sequence Textures for Particles failing.
Sun, Mar 5, 8:28 PM · Cycles, Physics, Images & Movies, Animation, BF Blender
Thomas (Anudiz) added a comment to T49544: Bendy Bones scale badly when using cm scene scale.

There is a related problem with cloth physics (maybe with other physics too). Basically the scene scale has no impact on cloth physics at all, meaning the dimensions of the scene remain interpreted as if measured in the default units.

Sun, Mar 5, 3:35 PM · Animation, BF Blender

Fri, Mar 3

Campbell Barton (campbellbarton) placed T37875: Select Similar for Bones, more options up for grabs.
Fri, Mar 3, 3:08 PM · BF Blender, Animation, Quick Hacks
Bastien Montagne (mont29) closed T49655: Reloading library breaks animated proxy as "Resolved" by committing rBdf88d5428433: Fix T49655: Reloading library breaks proxies..
Fri, Mar 3, 8:55 AM · Animation, BF Blender

Tue, Feb 28

Dallan (Runelord) added a comment to T50433: Errors in NLA editor Add and Subtract.

The reason Add and Subtract mode were not doing anything particularly useful is because we really need a new blending mode.

Tue, Feb 28, 2:02 PM · Animation, BF Blender

Mon, Feb 27

Sergey Sharybin (sergey) lowered the priority of T50019: transition NLA track breaks animation of armature with dependencies from "Normal" to "Incomplete".

*Any* of dependency cycle will cause non-deterministic update of your rig. It might or might not work.

Mon, Feb 27, 11:10 AM · Dependency Graph, Animation, BF Blender

Sun, Feb 26

Greg Zaal (gregzaal) added a comment to T49655: Reloading library breaks animated proxy.

For anyone googling this, here's my current workaround:

Sun, Feb 26, 9:13 AM · Animation, BF Blender

Fri, Feb 24

Julien DUROURE (julien) added projects to T48285: Update callback of API defined property not called on keyframed property: Python, Animation.
Fri, Feb 24, 4:50 PM · Animation, Python, BF Blender
Julien DUROURE (julien) added a project to T46279: Problem with direct navigation with NLA tracks with multiple NLA strips: Animation.
Fri, Feb 24, 4:48 PM · Animation, BF Blender
Julien DUROURE (julien) added a project to T50678: Driver in "Custom Properties" doesn't update name: Animation.
Fri, Feb 24, 4:40 PM · Animation, BF Blender
Julien DUROURE (julien) added a project to T49655: Reloading library breaks animated proxy: Animation.
Fri, Feb 24, 2:04 PM · Animation, BF Blender

Thu, Feb 23

Dan McGrath (dmcgrath) added a comment to T25306: Dopesheet Slows Down with Very Many Keys.

@warp zone (warpzone) Hi, it's been a while, but I think it's the thing I included in the screenshot below. Hope this helps?

Thu, Feb 23, 5:08 PM · Animation, BF Blender
warp zone (warpzone) added a comment to T25306: Dopesheet Slows Down with Very Many Keys.

Curious, but have you ever seen the little arrow/pointer button with the label "Only include channels relating to selected object and data" before?

Thu, Feb 23, 5:09 AM · Animation, BF Blender

Feb 17 2017

Bastien Montagne (mont29) closed T50157: IK Disallow movement failure when add pole target as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Feb 17 2017, 12:46 PM · Animation, BF Blender

Feb 10 2017

Bastien Montagne (mont29) raised the priority of T50433: Errors in NLA editor Add and Subtract from "Incomplete" to "Normal".
Feb 10 2017, 4:28 PM · Animation, BF Blender
Bastien Montagne (mont29) updated subscribers of T50157: IK Disallow movement failure when add pole target.

@Aaron Carlisle (Blendify) only use incomplete status if action is required from OP!

Feb 10 2017, 3:28 PM · Animation, BF Blender

Feb 4 2017

Michał Ziobro (Muchomor) added a comment to T37875: Select Similar for Bones, more options.

If you want, it's yours.

Feb 4 2017, 3:10 PM · BF Blender, Animation, Quick Hacks
Vishal (DieHumbleX) added a comment to T37875: Select Similar for Bones, more options.

@Michał Ziobro (Muchomor) still working on it? i would like to try this.

Feb 4 2017, 2:43 PM · BF Blender, Animation, Quick Hacks

Feb 2 2017

Aaron Carlisle (Blendify) added a project to T42808: NLA: Moving one strip resets extrapolation on other strip: Animation.
Feb 2 2017, 5:21 PM · Animation, BF Blender
Aaron Carlisle (Blendify) added a project to T49544: Bendy Bones scale badly when using cm scene scale: Animation.
Feb 2 2017, 4:06 PM · Animation, BF Blender
Aaron Carlisle (Blendify) lowered the priority of T50433: Errors in NLA editor Add and Subtract from "Normal" to "Incomplete".
Feb 2 2017, 7:36 AM · Animation, BF Blender
Aaron Carlisle (Blendify) triaged T50433: Errors in NLA editor Add and Subtract as "Normal" priority.

This defiantly does not seem like intended behavior @Joshua Leung (aligorith) can you take a look? Thanks.

Feb 2 2017, 7:36 AM · Animation, BF Blender
Aaron Carlisle (Blendify) assigned T50433: Errors in NLA editor Add and Subtract to Joshua Leung (aligorith).
Feb 2 2017, 7:34 AM · Animation, BF Blender
Aaron Carlisle (Blendify) assigned T50019: transition NLA track breaks animation of armature with dependencies to Sergey Sharybin (sergey).
Feb 2 2017, 7:25 AM · Dependency Graph, Animation, BF Blender
Aaron Carlisle (Blendify) closed T50392: Bone Envelope Distance "quadratic decay" not functioning as "Invalid".
Feb 2 2017, 7:17 AM · Animation, BF Blender
Aaron Carlisle (Blendify) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

As stated by @ronan ducluzeau (zeauro) this is not a bug.

Feb 2 2017, 7:16 AM · Animation, BF Blender
Aaron Carlisle (Blendify) triaged T50157: IK Disallow movement failure when add pole target as "Incomplete" priority.

I do not have enough knowledge here @Joshua Leung (aligorith) can you take a look. Is this a bug or intended behavior?

Feb 2 2017, 7:08 AM · Animation, BF Blender
Aaron Carlisle (Blendify) added a project to T50433: Errors in NLA editor Add and Subtract: Animation.
Feb 2 2017, 6:53 AM · Animation, BF Blender
Aaron Carlisle (Blendify) added a project to T50392: Bone Envelope Distance "quadratic decay" not functioning: Animation.
Feb 2 2017, 6:43 AM · Animation, BF Blender
KiJeon (0o00o0oo) created T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).
Feb 2 2017, 2:02 AM · Addons