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Description

This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers and more.

Module Owner: @Joshua Leung (aligorith)
User Members: @bassam kurdali (bassamk) @Nathan Vegdahl (cessen)

Recent Activity

Yesterday

Philipp Oeser (lichtwerk) closed T59841: Armature Rigging bugs as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Tue, Jan 15, 12:41 PM · Animation, BF Blender
Jacques Lucke (JacquesLucke) triaged T60518: Grease pencil layer drivers are not updating at render time. as Confirmed priority.
Tue, Jan 15, 11:12 AM · Animation, Grease Pencil, BF Blender
Philipp Oeser (lichtwerk) added a project to T60518: Grease pencil layer drivers are not updating at render time.: Animation.
Tue, Jan 15, 10:15 AM · Animation, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) merged T60521: Keyframe viewable objects not working correctly into T56635: Driver/Keyframes on object visibility do not update viewport.
Tue, Jan 15, 8:57 AM · Dependency Graph, BF Blender, Animation

Mon, Jan 14

K Wolf (Wolfie138) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

i've just found this problem - keyframing renderability for a Plane object and a Point Lamp are not working in an animation file that worked at 2.79

Mon, Jan 14, 8:21 PM · Dependency Graph, BF Blender, Animation
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

The animator doesn't need to see the whole path all the time, its like onion skin, so this could be solved by limiting the number of frames evaluated, adding a start_clip and end_clip, maybe even with a pretty fading gradient.

Mon, Jan 14, 5:17 PM · BF Blender: 2.8, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

The drawing is the easy part, it's efficiently evaluating the pose at many frames that is complicated.

Mon, Jan 14, 5:05 PM · BF Blender: 2.8, Animation
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

I'm not sure it's really deprecated, since those are comments from 10 years ago. @Joshua Leung (aligorith) would know what the status is here I think. Maybe ghost drawing needs to be restored in 2.8, and the comments updated?

Mon, Jan 14, 4:53 PM · BF Blender: 2.8, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Honestly, I use more in 2d animations, it's not an essential tool for me, but it helps in a few moments. Really, ghosts based on geometry would be interesting! I adapted using custom shapes to help in the silhouette, because my focus is to use sprites in the bones on Unity3D. Another thing, I think it would be interesting to have an option to recursively show the ghost bones, for example: with the "Selected Only" and "Recursive" options activated, selecting only the shoulder bone, you would see the ghost silhouette of the whole arm. But I understand if this tool needs to be removed. Thank you!

Mon, Jan 14, 4:42 PM · BF Blender: 2.8, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

No one seems to be using the ghosting currently, or really considered it. Performance is really poor and it doesn't work correctly with the depsgraph, so difficult to judge.

Mon, Jan 14, 4:35 PM · BF Blender: 2.8, Animation
Jean-Christophe Romain (alewinn) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

Still don't work with today build (downloaded from blender.org / beta section / windows 64).

Mon, Jan 14, 3:40 PM · Dependency Graph, BF Blender, Animation
Joshua Leung (aligorith) added a comment to T60481: The ghost bones do not appear.

The plan here was initially that we'd move all the ghosting settings out of armature into the bAnimViz ones, so that, like Motion Paths, we could have the same set of functionality available for both Objects and Armatures/Bones. That is why they were marked as deprecated. (Unfortunately, within about a month of doing that, "Life" (TM) happened and I didn't get around to putting in place the necessary changes then)

Mon, Jan 14, 1:09 PM · BF Blender: 2.8, Animation
Brecht Van Lommel (brecht) updated subscribers of T60481: The ghost bones do not appear.

I'm not sure it's really deprecated, since those are comments from 10 years ago. @Joshua Leung (aligorith) would know what the status is here I think. Maybe ghost drawing needs to be restored in 2.8, and the comments updated?

Mon, Jan 14, 12:46 PM · BF Blender: 2.8, Animation
Jacques Lucke (JacquesLucke) added a comment to T60481: The ghost bones do not appear.

@Brecht Van Lommel (brecht), actually, in Blender 2.79b, ghost_step is still doing something...

Mon, Jan 14, 12:41 PM · BF Blender: 2.8, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

@Jacques Lucke (JacquesLucke), indeed, ghost_step should be removed since it has done nothing for many years. I guess this comment was added during 2.5 development with the intent of updating/replacing it, but that never happened.

Mon, Jan 14, 12:38 PM · BF Blender: 2.8, Animation
Jacques Lucke (JacquesLucke) updated subscribers of T60481: The ghost bones do not appear.

Looking at the code it seems like this property is deprecated since 6 years at least.
@Brecht Van Lommel (brecht), do you know why e.g. the ghost_step property still exists even though the comments say it is deprecated for such a long time already?

Mon, Jan 14, 12:29 PM · BF Blender: 2.8, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Of course! But I did in linux, where I am there is no Windows.

Mon, Jan 14, 12:22 PM · BF Blender: 2.8, Animation
Jacques Lucke (JacquesLucke) added a comment to T60481: The ghost bones do not appear.

Ah I see, maybe there was a bug in 2.79b as well then. Could you prepare a simple .blend file that shows the issue? Just to make it easier to reproduce the issue for others.

Mon, Jan 14, 11:54 AM · BF Blender: 2.8, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Hi! To me both modes are with bugs. I said in 2 bones or more because I tested it in Blender 2.79b and with only one bone it did not show the ghost.

Mon, Jan 14, 11:47 AM · BF Blender: 2.8, Animation
Jacques Lucke (JacquesLucke) triaged T60481: The ghost bones do not appear as Confirmed priority.

To me it looks like this Ghost feature is not working at all currently? Is there any reason why you need "2 or more bones" to reproduce this bug?
Do the other Ghost modes ("In Range" and "On Keyframes") work for you?

Mon, Jan 14, 11:00 AM · BF Blender: 2.8, Animation
Raphael Victal (Blenderaiser) created T60481: The ghost bones do not appear.
Mon, Jan 14, 12:05 AM · BF Blender: 2.8, Animation

Wed, Jan 9

Mafer M (MaferM) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

Really hoping this is fixed soon. It feels like a basic feature for all animators.

Wed, Jan 9, 9:51 PM · Dependency Graph, BF Blender, Animation

Sat, Jan 5

Stanislav Ovcharov (Stan1) added a comment to T60203: Flip bone extend bug.

Indeed, it did the trick!

Sat, Jan 5, 6:58 PM · Animation
Bastien Montagne (mont29) closed T60203: Flip bone extend bug as Invalid.

That’s not a bug, your first (custom) shortcut has 'default' value for extend parameter (option is greyed out), just click twice on it to explicitly disable extend on that one, and you'll have it working.

Sat, Jan 5, 6:51 PM · Animation
Stanislav Ovcharov (Stan1) assigned T60203: Flip bone extend bug to Campbell Barton (campbellbarton).
Sat, Jan 5, 6:08 PM · Animation
Stanislav Ovcharov (Stan1) created T60203: Flip bone extend bug.
Sat, Jan 5, 6:04 PM · Animation
Philipp Oeser (lichtwerk) closed T57556: Interpolated text properties do not animate in the viewport as Resolved.

Seems like @Sergey Sharybin (sergey) fixed this in rB8e9c16b0cf48.

Sat, Jan 5, 11:02 AM · Animation

Fri, Jan 4

Brecht Van Lommel (brecht) merged T60162: Collections issues when keyframed into T56635: Driver/Keyframes on object visibility do not update viewport.
Fri, Jan 4, 6:05 PM · Dependency Graph, BF Blender, Animation

Thu, Jan 3

Sergey Sharybin (sergey) placed T56818: Hair Dynamics does not work for all strands when hair has been cut up for grabs.
Thu, Jan 3, 4:11 PM · Physics, Animation, BF Blender
Sergey Sharybin (sergey) updated subscribers of T56818: Hair Dynamics does not work for all strands when hair has been cut.

I am not really willing to look into particle issues which never worked, i can only look into making particles to work within new dependency graph.

Thu, Jan 3, 4:10 PM · Physics, Animation, BF Blender

Wed, Jan 2

Philipp Oeser (lichtwerk) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

@Sergey Sharybin (sergey): just letting you know this gets reported quite often...

Wed, Jan 2, 10:01 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) added a comment to T58593: Blender 2.8 - Viewport Display Animation doesnt work / hard crashes blender.

T56635 is related

Wed, Jan 2, 9:59 AM · Animation, BF Blender
Philipp Oeser (lichtwerk) merged T58187: object visibility controlled by driver bug into T56635: Driver/Keyframes on object visibility do not update viewport.
Wed, Jan 2, 9:59 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) added a project to T56635: Driver/Keyframes on object visibility do not update viewport: Dependency Graph.
Wed, Jan 2, 9:57 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) renamed T56635: Driver/Keyframes on object visibility do not update viewport from Driver property does not update viewport to Driver/Keyframes on object visibility do not update viewport.
Wed, Jan 2, 9:57 AM · Dependency Graph, BF Blender, Animation
Philipp Oeser (lichtwerk) merged T60042: disable\enable render not working in animation into T56635: Driver/Keyframes on object visibility do not update viewport.
Wed, Jan 2, 9:55 AM · Dependency Graph, BF Blender, Animation

Sat, Dec 29

Umar Guc (UmarGuc) added a comment to T59841: Armature Rigging bugs.

ok

Sat, Dec 29, 12:18 PM · Animation, BF Blender

Fri, Dec 28

Sebastian Parborg (zeddb) merged T59820: Keyframe convenience not working into T58721: Keyframing one transform option reset other transforms.
Fri, Dec 28, 1:16 PM · BF Blender, Animation
Sebastian Parborg (zeddb) triaged T59841: Armature Rigging bugs as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Fri, Dec 28, 12:56 PM · Animation, BF Blender
Martin Capitanio (capnm) added a comment to T59904: Cannot change input field after changing value in Graph Editor.

Seems to be an old bug, e.g. I checked that it works in 2017-12 rBdc848e9a8b and is broken in 2018-05 rB4e5d5b3a9e5

Fri, Dec 28, 12:33 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T59904: Cannot change input field after changing value in Graph Editor.

Havent looked at the code (yet), also cannot find a duplicate atm.

Fri, Dec 28, 10:04 AM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T59904: Cannot change input field after changing value in Graph Editor as Confirmed priority.

Can confirm (think this has been reported before, will try to find it)

Fri, Dec 28, 9:58 AM · Animation, BF Blender

Thu, Dec 27

user1 (user1) added a comment to T59894: Mesh is exaggerating armature movements.

i found out that i still had the vertex group filtering on (but hidden since last blendfile closure), so only groups with f were shown. I'm very sorry for having stolen your time. I deleted all groups, the armature modifier and the parenting, and then re-parented with automatic weights, and apart from a not so great binding of the head and some of the eyes, the mesh now behaves more or less as expected. Only minor weight painting is now to be done. Many thanks for the push in the right direction, and thanks also in general for helping making Blender so awesome!

Thu, Dec 27, 4:13 PM · Animation, BF Blender
Sebastian Parborg (zeddb) added a comment to T59894: Mesh is exaggerating armature movements.

Oh, my bad then. I just removed all the vertex groups and the mesh still moved when I posed the bones, so I assumed it was envelopes.

Thu, Dec 27, 3:28 PM · Animation, BF Blender
user1 (user1) added a comment to T59894: Mesh is exaggerating armature movements.

Great news. Thanks for that. I disabled "only origins". But when i tried to fix the double assignment of bone movement, i didn't find a envelope/weight switch but the one in the armature modifier of the mesh

Thu, Dec 27, 2:09 PM · Animation, BF Blender
Sebastian Parborg (zeddb) merged T59892: Spider full of bugs: 1-rotate/scale not functional into T59894: Mesh is exaggerating armature movements.
Thu, Dec 27, 1:15 PM · Animation, BF Blender
Sebastian Parborg (zeddb) closed T59894: Mesh is exaggerating armature movements as Invalid.
  1. You had "only origins" selected for pivot point. That is why the plane does not scale or rotate.
  2. It seems like you are using vertex groups AND bone envelopes to deform the body. So the transformations gets applied twice.
  3. The view does show the active collection selected in the outliner, not the collection the object belongs to.
Thu, Dec 27, 1:13 PM · Animation, BF Blender
user1 (user1) renamed T59894: Mesh is exaggerating armature movements from Mesh is exagerating armature movements to Mesh is exaggerating armature movements.
Thu, Dec 27, 12:52 PM · Animation, BF Blender
user1 (user1) updated the task description for T59894: Mesh is exaggerating armature movements.
Thu, Dec 27, 12:04 PM · Animation, BF Blender
user1 (user1) created T59894: Mesh is exaggerating armature movements.
Thu, Dec 27, 12:04 PM · Animation, BF Blender