IIRC this add-on is not part of the official blender distribution, so we cannot support it here, so I'm going to close the report.
Not 100% sure if we run into trouble with D4061, but at least this is now also merging the keyframes (as in the 'real' Dopesheet)
When you do this you are ending up with 2 keyframes on the same frame.
Isn't it already odd that the bone chain after subdividing a single bone isn't [bone/bone.001/bone.002], but [bone/bone.002/bone.001]?
Sun, Dec 9
@Campbell Barton (campbellbarton) Do you think it is not so easy to fix or it has low priority?
Sat, Dec 8
Just an update: on the latest version, the issue is solved. It doesn't crash Blender anymore and the bone extrusion works properly.
Fri, Dec 7
whatever value I insert in the coefficient for polynomial the animation does not change
Can confirm this is not updating immediately. Muting/Unmuting the (generator) modifier will make it work again...
I can reproduce this. The Z rotation speed of the cylinder stays the same when changing the generator settings.
Wed, Dec 5
Tue, Dec 4
I can't even open your file. Blender crashes imediatelly.
Even in that case there should be a bone in between to driver the shape key. There needs to be something that you can select/deselect along with all the other bones, and that indicates along which axis and how far it can/should be transformed.
Cannot reproduce (as of rB3d013f7b10b6)
Mon, Dec 3
Just to clarify: extruding bones with shortcut doesn't crash Blender, only when clicking on the Extrude Tool.
Thanks for the report. I can reproduce that.
Sun, Dec 2
Sat, Dec 1
All right Brecht. Thank you for the note.
Fri, Nov 30
Ok, I saw it as a bug because I thoght it supposed to snap to the keyframe .. so where should I submit this ?
Also what do you think about the other improvement regarding speeding up rendering? I know is not a bug, but can you point me in the right direction?
You're asking for the playhead to snap to keyframes. That might be an interesting feature to add, though it may also get in the way. Generally up/down keys are used for quickly navigation between keyframes.
oh, zooming to mouse position is still not in center of the diamond
If you zoom to mouse, then everytime you zoom, you need to zoom out as well ... so it is a partial solution, but is creating a different problem. Do you want me to create a video to show you what I mean?
The bug tracker is not for feature requests. Please use https://blender.community/c/rightclickselect/ for that.
No need to assign tasks to developers, we will do that.
Fri, Nov 23
Can confirm this is still happening in 2.80 Alpha.