Wed, Sep 11
What happens here is that you're accessing property from an original datablock, but it's actual value is only known at the evaluated version.
Tue, Sep 10
Mon, Sep 9
Sun, Sep 8
Sat, Sep 7
UI-wise I think it would be a good idea to show that a property is driven from a cache, in the same way that it's now shown that something is animated with an f-curve or a driver.
Fri, Sep 6
Anything new? Maybe I'm missing another similar bug report
@Sergey Sharybin (sergey) : I have added this to 2.81 milestone (since it was set to "High"), mind checking?
The AnimAll workaround probably caused T69509, so I still think this is a High priority...
Thu, Sep 5
Tue, Sep 3
I submitted a patch that adds an option:
"Keyboard Selections Activates Tracks (needed for Tweak Mode)":
Also cannot reproduce this one in current master.
2.79 was mentioned here, but since we are not fixing bugs in 2.79 anymore and in 2.81 this seems to be working fine: will close...
Sat, Aug 31
It looks like it's an issue of selected tracks vs selects strips, rather than selected vs active. Clicking on a strip selects both the strip and the track, while Select Prev/Next, Select All, and Box Select only select the strips. Further, with Deselect on Nothing enabled (as it is by default) box-selecting automatically deselects the tracks. All together, this makes predicting the selection state of strips and tracks harder than it needs to be. Some keymap tweaks, and a better visual indicator for track selection states, would make these behaviors a lot more predictable, but I haven't had a chance test it out with more complex animations.
Fri, Aug 30
@Brecht Van Lommel (brecht) thanks for the update.
Feedback from the animation module members here at the Blender Institute is that they think displaying keyframe types in the graph editor is a good idea.
Thu, Aug 29
How can a studio join to give feedback?
Wed, Aug 28
Select-all (a) also doesn't select for tabbing into action editing. There should probably either be a way to do this, or possibly something in the RMB menu or Select menu for converting the selection to the tab'able strips.
Tue, Aug 27
Of course my first patch would cause everything to explode, I expected nothing less!
Also note that even if this works with image textures in the file provided, there is still an issue with procedural textures... [these dont update as well]
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
done here: https://developer.blender.org/D5600
Mon, Aug 26
Please ignore this part (due to my inexperience with rigging... these are not expected to be in sync, final result is the combination of edit and pose...)
Would even consider this High priority, we shouldnt break stuff, so that important Addons are unusable imho.
Everyone involved: please put this back to Confirmed, Medium if you think this is exaggerating....
This is also caused by rBf041d2f1163c: Fix T65671: Armature X-Mirror inconsistencies (same as T69165). It is not the Addon code (well not primarily...).
Bandaid posted in T69165 also prevents crash in the case of this report.
Reading my way into modeswitching on armatures, there is something wrong syncing/updating between editmode and posemode in relation to the bbone settings (as mentioned above -- setting something on EditBone will never really get carried over to PoseBone...)
Can confirm, caused by rBf041d2f1163c: Fix T65671: Armature X-Mirror inconsistencies.
I would like to know if the related problem can be solved, since if I have to work again in the animation, I will have to spend several weeks of work. I think this is absurd, since the migration to a new version is destroying the animation created. Please give me a position about that any developer of blend
Sat, Aug 24
well I just saw tha
Fri, Aug 23
This is obviously not a bug. In Blender you can hide any property or setting, but that setting is still applied.