This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers, constraints, armatures, and more.
The module is currently in "Polish++" mode. Existing features of Blender are being polished, and smaller new features are added. The module is quite lively with forthnightly meetings (see below).
Module owner: @Sybren A. Stüvel (sybren)
Developers: @Alexander Gavrilov (angavrilov), @Christoph Lendenfeld (ChrisLend), @Paolo Acampora (pkrime), @Sybren A. Stüvel (sybren), @Kevin C. Burke (blastframe)
Artists: @bassam kurdali (bassamk), @Brad Clark (RiggingDojo), @Daniel Salazar (zanqdo), @Demeter Dzadik (Mets), @Hjalti Hjálmarsson (hjalti), @Jason schleifer (jasonschleifer), @Juan Pablo Bouza (jpbouza), @Luciano Muñoz Sessarego (looch), @Orestis Konstantinidis (SimontheSorcerer)
|Animation Editors & Tools||@Alexander Gavrilov (angavrilov), @Christoph Lendenfeld (ChrisLend), @Sybren A. Stüvel (sybren), @Sergey Sharybin (sergey)|
|Inverse Kinematics||@Brecht Van Lommel (brecht)|
|Constraints||@Alexander Gavrilov (angavrilov)|
|Non-Linear Animation (NLA) Editor|
- #animation-module on blender.chat.
- Forum with meeting agenda/notes and some other topics. There is also a meeting calendar.
- Mailing List: bf-committers
- Bug reports and patches are to be tagged with Animation & Rigging
- Wiki for things that aren't tracked here (ideas for the future/bigger project ideas, code documentation, approach to code reviews, etc.)
- Known Issues
- Unclassified Reports
The workboard is split up into the following columns:
|Backlog||Default column for new tasks. These tasks were not yet assigned to a column.|
|Short Term||Tasks that were chosen to be performed in a short term (ca. 2 weeks) during a module meeting.|
|Bugs||Bug reports that are intended to be fixed within 6 months.|
|TODOs||Concrete tasks that have been approved and can be picked up by anyone to work on. A maximum of 10 such tasks will be enforced soon.|
|Known Issues||Bug reports that have been confirmed, but which are not actively worked on or expected to be fixed within 6 months.|
|Design||Tasks that have conceptually been approved by the module and need design discussions for UI/UX and code. Such tasks can either be converted to a TODO or spawn one or more TODO sub-tasks. See Ingredients of a Patch, as that list could also help in writing design tasks.|
|Design done, Low priority||Design tasks that are pretty much done, but don’t have high priority when it comes to implementing them.|
|Needs Investigation||for tasks that need investigation to come to a decision whether to actually continue with it or not. This is mostly meant for already-existing tasks that look interesting, but that need an actual time investment before a decision can be made.|
|Responsibility of Other Module||Tasks that are related to Animation & Rigging, but are expected to be handled by a different module.|