Ok, I update the Blender program to the latest version 2.79, and now I create this report for resolve this problem and more:
Mon, Nov 20
Running into this issue again. Could this be possibly be fixed with the new depsgraph or something?
@Lucio Rossi (luciorossi) :
Don't worry, I know how to patch.
@Julien DUROURE (julien)
Here's a patch solving the issue. If you don't know how to patch, I attached the two files you have to overwrite.
Please note that:
- ui.py belongs to /rigify/rigs/limbs/ folder
- rigify_ui_template.py is in /rigify/ main folder
I can confirm the issue. I'm working on it
Yes I confirm it's related to https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/a819ef65c07131ddb203a55bd8dc4e3207130b64
In the User Prefs -> System tab, try changing the "Selection" field to "OpenGL Occlusion Queries" instead.
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Sun, Nov 19
Confirmed and fixed now.
@Bastien Montagne (mont29) Unless you want to keep this report open to deal with any FBX export issues for camera stuff, I suggest closing this report now?
Following the instructions provided, I couldn't reproduce any problems here.
Sat, Nov 18
Tue, Nov 14
Yes, I checked with "hand_ik.L", that is your active bone on provided file.
Mon, Nov 13
Hi, Did you look at the "hand_ik.L" bone specifically? The other side seems to be working fine.
Can't reproduce here (Windows 10, 2.79). Sliders did'nt change after export.
Yeah, camera issue is still open, no idea what's happening with this one (totally confusing that it’s the only object type to have that issue it seems :( ).
Thanks for the report, but animation nodes are not in the official blender repository (not atm at least), so we can not fix anything in there. You need to contact author of the addon instead.
Sun, Nov 12
Thank you Peter and Joshua for the solution. That works perfectly. The reason why I need that is to mirror animation for characters. In order to mirror tons of keyframes on tons of function curves at one time, I've found that I have to sample all of the function curves before I mirror them.
Thanks so much for looking into this Joshua!
Sat, Nov 11
Issue confirmed on ubuntu 16.04 with official 2.79 and master e389ae9
It looks like E is stopping update of Active Bone for Ctrl Click.
Ok, to clarify, I'm going to make sure there is a way to bake camera focus (and basically, anything that isn't transforms on an object or bone).
This is a it confusing now. Are we talking about a way to bake camera focus, or are there issues with export of baked actions in general, or both? :)
What is the status of the .chan exporter ?
Would you look at that. Haha, that's very good to know - thanks for pointing that out!