Seems like I am able to reproduce the issue. On Linux AMD Pro
@Jeroen Bakker (jbakker) can you reproduce this with the closed AMD drivers?
Mon, Jun 17
I thought the issues was fixed because the lighting seemed to be working at least in the some versions last week, but somehow the issue returned again in the version yesterday and in the one today. Attaching a screen cap. Not sure what made the fix on the versions last week.
This is a limitation, It was just undocumented. Thanks!
Right, try to strip out as much as you can from that file so that it is a minimal example of the issue.
The issue here is not the SSS, but the Refraction. You can either toggle the refraction off in the SSS settings or in the material and it works as expected.
I can't reproduce this on my end. Does it still happen with the latest blender beta?
Nice idea :), not sure how to proceed with this though, I guess it would be better to post this to BA or rightclickselect or https://devtalk.blender.org/ first?
(Or possibly do a diff here? https://developer.blender.org/differential/diff/create/).
Sun, Jun 16
Sat, Jun 15
Fri, Jun 14
I can confirm the fix on a RTX 2080 Ti and a GTX 1080 Ti.
To my knowledge, all these bugs were fixed. Closing.
Any news, when this bug will be fixed?? I'm still unable to create trees or hair with alpa textures and proper shadow casting in Eevee!
And BTW I have now a AMD Radeon 7 and it is still the same issue!
Thu, Jun 13
Nice. I am looking forward to your fix. Though its my ignorance of the problem you are facing and knowing your expertise that lets me trust your judgment.
Ok I finally found the issue. The issue is caused by the GPUOffscreen not being created in the same GL context as the one in which it is used for drawing. Framebuffers are not shared between contexts. So appart from creating it in the right context (which, if i'm not mistaken, is not possible with the current API) we can only do a subsystem under the hood with one framebuffer per context and use the right one depending on active context. This is the only flexible way of doing it that won't complicate the pyGPU API usage.
That's a large file! Could you try removing extraneous things from it so that it's just the bare minimum necessary to replicate the problem? (eg. ideally your file would just be the eyes and associated material/texture.)
I downloaded a new 2.80beta (June 12th, 2404220e80a9) and it now works as expected. My system didn't change.
Wed, Jun 12
Hi, I have same problem as martin(rendering/LookDev with offscreen rendering is not working).
Tue, Jun 11
A 16K HDRI will not fit on a graphics card with 2GB memory.
@Eneko Castresana Vara (ecv) thanks for the diff. I've left the patch waiting for review. I think that this will be looked at after 2.80 is released. I've also contacted @Omar Ahmad (OmarSquircleArt) to see if he can incorporate this into his new GSOC procedural branch.
Is this still an issue?
I am currently not able to reproduce it (Xubuntu/AMD) can you provide a file + detailed system info (Help->Save System Info)
I can confirm that this issue is now resolved.
Mon, Jun 10
Just a little note:
The problem here seems to be that curves don't have tangents. You can check this via the tangent node set to UV Map mode.
However, when curves are evaluated as a mesh, they get tangents (e. g. by adding a modifier).