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EeveeProject
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Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Yesterday

Demeter Dzadik (Mets) added a comment to T70779: Barbershop_interior managed to be rendered with eevee.

The thing is, this won't get the eyes on it that you might want, since this isn't an artist forum. I still think you should post it on blenderartists, I'm sure people there would love to see and discuss it.

Sun, Oct 13, 12:18 PM · BF Blender (2.81), Eevee, Blender File
noki paike (amonpaike) added a comment to T70779: Barbershop_interior managed to be rendered with eevee.

I didn't know where to upload this, it seemed like the most accessible place :))

Sun, Oct 13, 12:05 PM · BF Blender (2.81), Eevee, Blender File
Demeter Dzadik (Mets) updated subscribers of T70779: Barbershop_interior managed to be rendered with eevee.
Sun, Oct 13, 11:52 AM · BF Blender (2.81), Eevee, Blender File
Demeter Dzadik (Mets) added a comment to T70779: Barbershop_interior managed to be rendered with eevee.

Are you saying this is meant as an update/alternative to the barbershop demo file on this page https://www.blender.org/download/demo-files/#cycles-demos ?

Sun, Oct 13, 11:51 AM · BF Blender (2.81), Eevee, Blender File
noki paike (amonpaike) added a comment to T70779: Barbershop_interior managed to be rendered with eevee.

I did it not to discuss art,
is that this scene didn't work with eevee, so I fixed it as a demo file

Sun, Oct 13, 11:45 AM · BF Blender (2.81), Eevee, Blender File
Demeter Dzadik (Mets) added a comment to T70779: Barbershop_interior managed to be rendered with eevee.

I can see that this is not a bug report. This tracker is made and maintained exclusively for bug reports and Blender development. It is not a place to discuss art, unless that art is code ;)

Sun, Oct 13, 11:43 AM · BF Blender (2.81), Eevee, Blender File
noki paike (amonpaike) added a comment to T70779: Barbershop_interior managed to be rendered with eevee.

:)
but I have no submited this as a bug, read the "detail"

Sun, Oct 13, 11:39 AM · BF Blender (2.81), Eevee, Blender File
Demeter Dzadik (Mets) closed T70779: Barbershop_interior managed to be rendered with eevee as Invalid.

This is awesome, and you should definitely post this on https://blenderartists.org/ if you didn't already. But, since this isn't a forum but a tracker strictly for bugs and TODO's, it really doesn't belong here, so closing this due to "not a bug report" rule.

Sun, Oct 13, 10:52 AM · BF Blender (2.81), Eevee, Blender File
Jacob Merrill (blueprintrandom) added a watcher for Eevee: Jacob Merrill (blueprintrandom).
Sun, Oct 13, 4:22 AM
noki paike (amonpaike) created T70779: Barbershop_interior managed to be rendered with eevee.
Sun, Oct 13, 2:42 AM · BF Blender (2.81), Eevee, Blender File

Thu, Oct 10

Philipp Oeser (lichtwerk) lowered the priority of T70672: Bump artifacts on high bumpmap strength from Needs Triage by Developer to Confirmed, Medium.

Will confirm for now

Thu, Oct 10, 12:40 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) renamed T70672: Bump artifacts on high bumpmap strength from Glossy despite 100% Roughness in Eevee to Bump artifacts on high bumpmap strength.
Thu, Oct 10, 12:36 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T70672: Bump artifacts on high bumpmap strength: Eevee.
Thu, Oct 10, 12:34 PM · Eevee, BF Blender
Clément Foucault (fclem) closed T70614: Texture won't display or won't do correctly on eevee when used as bump and other input as Resolved by committing rBf61a8a2abd07: Fix T70614 EEVEE: Bump with texture connected to other branches don't work.
Thu, Oct 10, 12:32 AM · Eevee, BF Blender
Clément Foucault (fclem) merged T70611: Numerous problems with Eevee and new Bump Map into T70614: Texture won't display or won't do correctly on eevee when used as bump and other input.
Thu, Oct 10, 12:23 AM · Eevee, BF Blender

Wed, Oct 9

Mark (caz747) added a comment to T70402: Volumetrics and simulations crash Blender 2.8..

I have tested the test neb.blend file I uploaded to this thread with the 2.81 version and it still crashes on viewport rendering and after hitting F12 to render. If I change the tile size to 16px and the samples to 60 then the viewport renders and so does F12.
On higher samples and lower tile size the viewport will sometimes render but when I try to pan around the viewport by using the mouse middle button this will crash Blender after a short time, usually only a few seconds.
The 2.81 version I downloaded on 9/10/19.

Wed, Oct 9, 7:51 PM · Eevee, BF Blender
Clément Foucault (fclem) added a comment to T70402: Volumetrics and simulations crash Blender 2.8..

@Mark (caz747) Can you test with the 2.81 version (still in development)?

Wed, Oct 9, 2:05 PM · Eevee, BF Blender
Charlie Jolly (charlie) updated the summary of D5957: Maths Node: Additional functions.
Wed, Oct 9, 2:01 PM · Cycles, Eevee
Charlie Jolly (charlie) updated the diff for D5957: Maths Node: Additional functions.

Move inversesqrtf to function

Wed, Oct 9, 1:57 PM · Cycles, Eevee
Germano Cavalcante (mano-wii) updated subscribers of T70402: Volumetrics and simulations crash Blender 2.8..
Wed, Oct 9, 1:45 PM · Eevee, BF Blender
Germano Cavalcante (mano-wii) added a comment to T70402: Volumetrics and simulations crash Blender 2.8..

Even following exactly the same steps shown in the video, I can't reproduce the problem.

Wed, Oct 9, 1:42 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a comment to T70614: Texture won't display or won't do correctly on eevee when used as bump and other input.

note: nodeCountSocketLinks could be used in P1133 [still not sure if that defeats the purpose / kills performance]

Wed, Oct 9, 10:36 AM · Eevee, BF Blender

Tue, Oct 8

Charlie Jolly (charlie) retitled D5957: Maths Node: Additional functions from Maths Node: Add Radians and Degree utility functions to Maths Node: Additional functions.
Tue, Oct 8, 9:58 PM · Cycles, Eevee
Charlie Jolly (charlie) updated the diff for D5957: Maths Node: Additional functions.

Maths Node: Additional functions

Tue, Oct 8, 9:57 PM · Cycles, Eevee
Philipp Oeser (lichtwerk) added a comment to T70614: Texture won't display or won't do correctly on eevee when used as bump and other input.

@Clément Foucault (fclem): havent done performance checks, not sure if this defeats the purpose of backwards iter [could even be worse!], but if we check if the links are actually the same, we can fix by P1133
(couldnt find a quick check on a socket to see if it has more than one link...)

Tue, Oct 8, 7:06 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) assigned T70614: Texture won't display or won't do correctly on eevee when used as bump and other input to Clément Foucault (fclem).

Actually caused by rB5c79f2d0fba7...

Tue, Oct 8, 6:06 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) lowered the priority of T70614: Texture won't display or won't do correctly on eevee when used as bump and other input from Needs Triage by Developer to Confirmed, High.

Can confirm, checking... (assume this is caused by ffd5e1e6acd2)

Tue, Oct 8, 5:32 PM · Eevee, BF Blender

Mon, Oct 7

Clément Foucault (fclem) closed T67753: Alpha BLEND and SHADOW together cause crash as Resolved by committing rBa856c5eccffb: Fix T67753 EEVEE: Crash using transparent shadows with default material.
Mon, Oct 7, 10:17 PM · GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) raised the priority of T67753: Alpha BLEND and SHADOW together cause crash from Confirmed, Medium to Confirmed, High.
Mon, Oct 7, 8:00 PM · GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) closed T69844: Eevee multiple UVs issue as Resolved.

Seems fixed.

Mon, Oct 7, 7:34 PM · BF Blender (2.81), Eevee, Blender Studio

Sun, Oct 6

Yuri (YanDaik) closed T70498: Crash on connecting texture node to shader. as Resolved.

Ok. Everything looks fine. Thank you.

Sun, Oct 6, 6:01 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T70549: Mix Shader bug into T70223: Mix Shader Mixing Bug.
Sun, Oct 6, 9:49 AM · Eevee, BF Blender

Fri, Oct 4

dupoxy (dupoxy) added a comment to T70183: Noise Texture Fac output in Height bump node broken if Eevee rendering engine.

As of version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 21:03, hash: rBfbc096cf075b
I disconnected the noise texture color from the principled BSDF Base color, to make the bug show when opening the file.

Fri, Oct 4, 8:24 PM · Platform: macOS, Eevee, BF Blender
dupoxy (dupoxy) updated the task description for T70183: Noise Texture Fac output in Height bump node broken if Eevee rendering engine.
Fri, Oct 4, 8:12 PM · Platform: macOS, Eevee, BF Blender
Brecht Van Lommel (brecht) closed T70146: hair eevee rendering broken. as Archived.

This GPU is below our minimum requirements, and so we no longer provide support for it. The issue is listed in T61936: EOL GPU problems tracking report in case anyone wants to work on it.

Fri, Oct 4, 8:03 PM · Eevee, BF Blender
Yuri (YanDaik) added a comment to T70498: Crash on connecting texture node to shader..

I will test it.

Fri, Oct 4, 7:55 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) added a comment to T69844: Eevee multiple UVs issue.

When triaging bugs, please also assign or subscribe the relevant developer.

Fri, Oct 4, 5:31 PM · BF Blender (2.81), Eevee, Blender Studio
Brecht Van Lommel (brecht) assigned T69844: Eevee multiple UVs issue to Clément Foucault (fclem).
Fri, Oct 4, 5:30 PM · BF Blender (2.81), Eevee, Blender Studio
Philipp Oeser (lichtwerk) lowered the priority of T70498: Crash on connecting texture node to shader. from Needs Triage by Developer to Needs Information from User.

I cannot reproduce the issue [linux, 970m, 435.21 drivers].
I think this could be tied to T70466: Assigning different materials to different parts of a Mesh cause them to be transparent., but since that one is fixed already, could you check again if this one was fixed along with it?
(just try a fresh build from https://builder.blender.org/download/ and if T70466 is fixed in that build, is this issue, too?)

Fri, Oct 4, 10:55 AM · Eevee, BF Blender

Thu, Oct 3

noki paike (amonpaike) added a comment to T70091: volumetric broken, not refresh.

They really worked well. especially volumetric.
They worked in blender 2.80, they worked until a couple of weeks ago. Until then, EVERYTHING worked in this gpu.

Thu, Oct 3, 11:04 AM · Eevee, BF Blender
Brecht Van Lommel (brecht) added a comment to T70091: volumetric broken, not refresh.

also means that they should not be broken ... don't you think?

Thu, Oct 3, 9:36 AM · Eevee, BF Blender
noki paike (amonpaike) added a comment to T70091: volumetric broken, not refresh.

@Brecht Van Lommel (brecht)
but come on, what way is this to solve problems,

Thu, Oct 3, 3:45 AM · Eevee, BF Blender
Brecht Van Lommel (brecht) merged T69337: shader graph Displacement out not bump mapping in eevee into T70405: Bump Node not generating normals of textures using Geometry Position .
Thu, Oct 3, 12:59 AM · Eevee, BF Blender
Brecht Van Lommel (brecht) merged T70304: Textures mapped with the Geometry node don't make bumbs with the Bump node into T70405: Bump Node not generating normals of textures using Geometry Position .
Thu, Oct 3, 12:59 AM · Eevee, BF Blender

Wed, Oct 2

Brecht Van Lommel (brecht) closed T70091: volumetric broken, not refresh as Archived.

This GPU is not officially supported, so I think this can be closed. Not supported really means that, we should not spend time on it but focus on making the supported GPUs work well.

Wed, Oct 2, 11:44 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) merged T70308: world volumetric shaders do not refresh into T70091: volumetric broken, not refresh.
Wed, Oct 2, 11:43 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T70463: Very Slow Workbench/Eevee Performance.

@Clément Foucault (fclem) @Jeroen Bakker (jbakker) can either of you reproduce?

Wed, Oct 2, 11:00 PM · EEVEE & Viewport, BF Blender (2.81)
Tibor Horvath (tibor81) added projects to T70463: Very Slow Workbench/Eevee Performance: EEVEE & Viewport, Eevee.
Wed, Oct 2, 8:19 PM · EEVEE & Viewport, BF Blender (2.81)
Mark (caz747) added a comment to T70402: Volumetrics and simulations crash Blender 2.8..

Thanks for having a look at this it's much appreciated.

Wed, Oct 2, 8:15 PM · Eevee, BF Blender
Clément Foucault (fclem) closed T70414: EEVEE 2.81 VIEWPORT CRASH - having 2 viewports and UV edit window crashes blender as Resolved by committing rB02ad256f9aaf: Fix T70414 EEVEE: Crash with 2 viewports, UV edit and sync selection.
Wed, Oct 2, 4:33 PM · Eevee, BF Blender