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EeveeProject
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Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Today

Anon (Moistenator) added a comment to T61775: Evee Render crashes [2.80] Beta.

Large(ish) memory commits in some instances can quickly overwrite all remaining disk space

Fri, Feb 22, 3:30 AM · Eevee, BF Blender: 2.8, BF Blender
Anon (Moistenator) added a comment to T61776: Viewport framerate does not exceed 120 fps where expected.

I'm asking that physics simulation and scene respect the frame rate beyond the the draw rate for viewport rendering.

Fri, Feb 22, 2:58 AM · Eevee, BF Blender: 2.8, BF Blender

Yesterday

Alexey (a1ex3d) created T61818: EEVEE render volume with premulted Alpha.
Thu, Feb 21, 8:57 PM · Eevee, BF Blender: 2.8
Alexey (a1ex3d) added a watcher for Eevee: Alexey (a1ex3d).
Thu, Feb 21, 6:45 PM
Sebastian Parborg (zeddb) assigned T61768: Eevee Offscreen rendering to Clément Foucault (fclem).

@Clément Foucault (fclem) any ideas?

Thu, Feb 21, 6:42 PM · Eevee, BF Blender: 2.8, BF Blender
Jonas Dichelle (JonasDichelle) added a comment to T61768: Eevee Offscreen rendering.

I dont have SLI enabled but it could be an issue with my GPUs.
Could there be something else besides SLI that causes this issue?

Thu, Feb 21, 6:33 PM · Eevee, BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) added a comment to T61768: Eevee Offscreen rendering.

That .dll forces blender to use software rendering. So the issue is with your GPU drivers it seems.
Are you running in SLI? If so, does it help if you turn off SLI? (Remove the .dll before testing again of course).

Thu, Feb 21, 6:24 PM · Eevee, BF Blender: 2.8, BF Blender
Jonas Dichelle (JonasDichelle) added a comment to T61768: Eevee Offscreen rendering.

Thank you, now it actually renders Eevee.
But now its very very slow and laggy. The background is also still black.
And the blender instance crashes after a while.
Do you know why this could be?

Thu, Feb 21, 6:17 PM · Eevee, BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) triaged T61775: Evee Render crashes [2.80] Beta as Needs Information from User priority.

You have only posted a description of the error not any steps to reproduce.

Thu, Feb 21, 4:15 PM · Eevee, BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) triaged T61768: Eevee Offscreen rendering as Needs Information from User priority.

I do not have the drawing glitches. Only the color difference. I guess that the color difference if because of not color management. If you set the color managment display device to None it nearly matches the colors. So I'm guessing this is the reason for it.

Thu, Feb 21, 3:56 PM · Eevee, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) closed T61776: Viewport framerate does not exceed 120 fps where expected as Archived.

We indeed follow the monitor V-Sync, by design.

Thu, Feb 21, 12:23 PM · Eevee, BF Blender: 2.8, BF Blender
Marcin Twarowski (Tvaroog) closed T61739: "Cubemap Size" affects procedural texture's scale in the reflections as Invalid.
Thu, Feb 21, 11:21 AM · Eevee, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) triaged T61776: Viewport framerate does not exceed 120 fps where expected as Needs Information from User priority.

Most likely a VSync issue, especially if it's exactly 120Hz. Try disabling it in the Nvidia control panel.


But also: What playback sync do you have set?

Thu, Feb 21, 9:31 AM · Eevee, BF Blender: 2.8, BF Blender
Anon (Moistenator) created T61776: Viewport framerate does not exceed 120 fps where expected.
Thu, Feb 21, 4:18 AM · Eevee, BF Blender: 2.8, BF Blender
Anon (Moistenator) created T61775: Evee Render crashes [2.80] Beta.
Thu, Feb 21, 4:07 AM · Eevee, BF Blender: 2.8, BF Blender
Jonas Dichelle (JonasDichelle) added projects to T61768: Eevee Offscreen rendering: BF Blender: 2.8, Eevee.
Thu, Feb 21, 1:46 AM · Eevee, BF Blender: 2.8, BF Blender

Wed, Feb 20

Brecht Van Lommel (brecht) merged task T61642: Blender 2.8 Beta Mac OS Bugs into T61641: Material Nodes broken on Blender 2.8 MacOS.
Wed, Feb 20, 5:28 PM · Eevee, Platform: macOS, BF Blender
Brecht Van Lommel (brecht) added a comment to T61642: Blender 2.8 Beta Mac OS Bugs.

I'm going to assume this all these recent macOS bugs are about the same issue.

Wed, Feb 20, 5:27 PM · Eevee, Platform: macOS, BF Blender
Marcin Twarowski (Tvaroog) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

Ok then, If there's nothing to be done about it.

Wed, Feb 20, 2:46 PM · Eevee, BF Blender
Tibor Horvath (tibor81) added a project to T61129: Eevee alpha texture shadow bug: Eevee.
Wed, Feb 20, 2:43 PM · Eevee, BF Blender
Wo!262 (wo262) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

The noise is smaller than the size of a pixel in the cubemap, and thus the small noise disappears in the downscale process while the few ones that appear look big because that's how big the pixels are. It's like downsampling a picture of stars in photoshop, that's what happens, and no filtering algorithm would solve that 100%. It's definitely NOT procedural textures changing scale, because then it would change scale even with big textures like in the imaged I used above

Wed, Feb 20, 2:01 PM · Eevee, BF Blender
Marcin Twarowski (Tvaroog) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

Moire effect doesn't explain this:

Wed, Feb 20, 1:42 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) merged T61718: Freestyle blending method incorrect in Eevee render into T60767: Freestyle rendering in Eevee has a grey outline..
Wed, Feb 20, 1:33 PM · Freestyle, Eevee, BF Blender
Wo!262 (wo262) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

What you see is a combination of a moire effect, due to small scale of the texture and the low cubemap resolution. Another way of putting it, the texture is so small than when it's captured on the cubemap filtered at a lower res, it just happens to look like a large scale version of the same texture, an optical illusion. But if you use any other procedural texture, or the texture at a larger size, you see that lowres cubemaps don't change their scale. Like in this image with the lowest cubemap resolution possible.

Wed, Feb 20, 1:24 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) closed T57659: Light and Shadows not rendering in Eevee (MacOS) as Resolved.

Ok, thanks for testing, will consider this resolved for now then. Transparent shadows indeed are tricky for realtime rendering.

Wed, Feb 20, 1:01 PM · BF Blender, Eevee
Artyom Abgaryan (AbgaryanFX) added a comment to T60425: EEVEE objects black when using shadows, on 9800 GTX.

I'm not sure what is meant by BSDF shaders. Diffuse and glossy are BSDFs too, in fact only BSDFs can be affected by shadows.

Wed, Feb 20, 12:55 PM · Eevee, Platform: Windows, BF Blender
Brecht Van Lommel (brecht) added a comment to T60425: EEVEE objects black when using shadows, on 9800 GTX.

I'm not sure what is meant by BSDF shaders. Diffuse and glossy are BSDFs too, in fact only BSDFs can be affected by shadows.

Wed, Feb 20, 11:02 AM · Eevee, Platform: Windows, BF Blender
Marcin Twarowski (Tvaroog) created T61739: "Cubemap Size" affects procedural texture's scale in the reflections.
Wed, Feb 20, 9:47 AM · Eevee, BF Blender
Marcin Twarowski (Tvaroog) added a comment to T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader'.

I don't get it. I can mix base color maps, metallic maps, roughness maps and normal maps using mix RGB nodes and screen space reflection works just fine. Why is mixing shaders any different?

Wed, Feb 20, 7:42 AM · Eevee, BF Blender
Alexander (deepforest) added a comment to T60425: EEVEE objects black when using shadows, on 9800 GTX.

This happens with BSDF Shaders

Wed, Feb 20, 1:39 AM · Eevee, Platform: Windows, BF Blender

Tue, Feb 19

Dalai Felinto (dfelinto) closed T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader' as Invalid.

Okay, talked to Clément and this is working by design. Although mixing RGB is fine, there is no way to reasonably mix SSR data.

Tue, Feb 19, 10:54 PM · Eevee, BF Blender
Braeden (B-Rae) added a comment to T57659: Light and Shadows not rendering in Eevee (MacOS).

So I can get the transparency to work by changing the object blending mode, but the shadow does not appear to properly represent objects with transparency - however I assume this is standard/expected with eevee presently.

Tue, Feb 19, 10:39 PM · BF Blender, Eevee
Dalai Felinto (dfelinto) added a comment to T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader'.

The issue is on the ssr_data calculated in bsdf_common_lib.glsl:closure_mix().

Tue, Feb 19, 10:15 PM · Eevee, BF Blender
Braeden (B-Rae) added a comment to T57659: Light and Shadows not rendering in Eevee (MacOS).

Hey Brecht,

Tue, Feb 19, 4:07 PM · BF Blender, Eevee
Sebastian Parborg (zeddb) placed T60425: EEVEE objects black when using shadows, on 9800 GTX up for grabs.
Tue, Feb 19, 3:58 PM · Eevee, Platform: Windows, BF Blender
Marcin Twarowski (Tvaroog) updated the task description for T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader'.
Tue, Feb 19, 1:45 PM · Eevee, BF Blender
Artyom Abgaryan (AbgaryanFX) added a comment to T60425: EEVEE objects black when using shadows, on 9800 GTX.

This happens with BSDF Shaders

Tue, Feb 19, 1:43 PM · Eevee, Platform: Windows, BF Blender
Artyom Abgaryan (AbgaryanFX) added a comment to T61628: Black Objects in LookDev mode.

This mostly happen with BSDF Surface / Shaders

Tue, Feb 19, 1:42 PM · BF Blender: 2.8, Cycles, Eevee
Marcin Twarowski (Tvaroog) updated the task description for T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader'.
Tue, Feb 19, 1:33 PM · Eevee, BF Blender
Marcin Twarowski (Tvaroog) added a comment to T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader'.

I just noticed, that even when you mix two separate identical shaders there's still a difference in brightness. You can see that in the video in 00:25 on the lower right corner of the box, there's a slight variation in brightness.

Tue, Feb 19, 1:32 PM · Eevee, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader'.

Tue, Feb 19, 12:51 PM · Eevee, BF Blender
Jacques Lucke (JacquesLucke) triaged T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader' as Confirmed, Medium priority.
Tue, Feb 19, 12:24 PM · Eevee, BF Blender
William Reynish (billreynish) assigned T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader' to Clément Foucault (fclem).
Tue, Feb 19, 12:01 PM · Eevee, BF Blender
Marcin Twarowski (Tvaroog) added a project to T59719: Bake Indirect Lighting doesn't update env map reflection: Eevee.
Tue, Feb 19, 11:21 AM · Eevee, BF Blender
Marcin Twarowski (Tvaroog) added a project to T61704: Eevee - material gets darkened when shader is being mixed with itself using 'mix shader': Eevee.
Tue, Feb 19, 10:55 AM · Eevee, BF Blender
Marin Myftiu (mm25) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I had the same problem last week. One of my files cashed at random while rendering in cycles. I tried rendering on CPU only but it crashed too. It was impossible to reproduce. Then with an older Beta version of Blender 2.8 it rendered.
I will have a look on it. I have to render a lot in the next weeks, maybe I can reproduce the problem or it is solved already.

Tue, Feb 19, 10:52 AM · Cycles, Eevee, BF Blender
Marcus Papathoma (machieb) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I had the same problem last week. One of my files cashed at random while rendering in cycles. I tried rendering on CPU only but it crashed too. It was impossible to reproduce. Then with an older Beta version of Blender 2.8 it rendered.
I will have a look on it. I have to render a lot in the next weeks, maybe I can reproduce the problem or it is solved already.

Tue, Feb 19, 9:40 AM · Cycles, Eevee, BF Blender
Mark Gardner (ut_markle) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I'm rendering in Cycles and it does regularly crash in the first 50 frames. Although I did start at frame 16 and made it all the way through 160 once. Once. *sigh*

Tue, Feb 19, 2:16 AM · Cycles, Eevee, BF Blender
Campbell Barton (campbellbarton) triaged T61642: Blender 2.8 Beta Mac OS Bugs as Needs Information from User priority.
Tue, Feb 19, 12:29 AM · Eevee, Platform: macOS, BF Blender
Marin Myftiu (mm25) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I guess I can start with system specs...
Windows 10 Home 64-bit
Intel i9-9990k
Nvidia RTX 2070
32 GB memory
Blender version 2.807d792976e100

Tue, Feb 19, 12:14 AM · Cycles, Eevee, BF Blender