Page MenuHome

EeveeProject
ActivePublic

Details

Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Yesterday

Sebastian Parborg (zeddb) merged T65041: Eevee no shadows using a texture with alpha chanel . into T61129: Eevee alpha texture shadow bug.
Tue, Jun 18, 1:55 PM · Eevee, BF Blender
Sebastian Parborg (zeddb) raised the priority of T61129: Eevee alpha texture shadow bug from Normal to Confirmed, Medium.
Tue, Jun 18, 1:50 PM · Eevee, BF Blender
Jeroen Bakker (jbakker) added a comment to T61129: Eevee alpha texture shadow bug.

Seems like I am able to reproduce the issue. On Linux AMD Pro

Tue, Jun 18, 12:41 PM · Eevee, BF Blender
Sebastian Parborg (zeddb) updated subscribers of T61129: Eevee alpha texture shadow bug.

@Jeroen Bakker (jbakker) can you reproduce this with the closed AMD drivers?

Tue, Jun 18, 12:12 PM · Eevee, BF Blender

Mon, Jun 17

Frederick Burbidge (Interference) added a comment to T57752: EEVEE and backlighting.

I thought the issues was fixed because the lighting seemed to be working at least in the some versions last week, but somehow the issue returned again in the version yesterday and in the one today. Attaching a screen cap. Not sure what made the fix on the versions last week.

Mon, Jun 17, 7:40 PM · BF Blender, Eevee
Lawrence Teng (Lteng) added a comment to T57752: EEVEE and backlighting.

I thought the issues was fixed because the lighting seemed to be working at least in the some versions last week, but somehow the issue returned again in the version yesterday and in the one today. Attaching a screen cap. Not sure what made the fix on the versions last week.

Mon, Jun 17, 7:28 PM · BF Blender, Eevee
Clément Foucault (fclem) closed T65758: Eevee screenspace reflections disabling AO as Invalid.

This is a limitation, It was just undocumented. Thanks!

Mon, Jun 17, 6:05 PM · BF Blender, Eevee
Sebastian Parborg (zeddb) triaged T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render as Needs Information from User priority.

Right, try to strip out as much as you can from that file so that it is a minimal example of the issue.

Mon, Jun 17, 4:29 PM · BF Blender, Eevee
Sebastian Parborg (zeddb) assigned T65758: Eevee screenspace reflections disabling AO to Clément Foucault (fclem).

The issue here is not the SSS, but the Refraction. You can either toggle the refraction off in the SSS settings or in the material and it works as expected.

Mon, Jun 17, 4:22 PM · BF Blender, Eevee
Sebastian Parborg (zeddb) triaged T65705: No cascade shadows in Eevee in orthographic view. as Needs Information from User priority.

I can't reproduce this on my end. Does it still happen with the latest blender beta?

Mon, Jun 17, 2:12 PM · BF Blender, Eevee
Philipp Oeser (lichtwerk) closed T65864: Baking with Eevee as Invalid.

Nice idea :), not sure how to proceed with this though, I guess it would be better to post this to BA or rightclickselect or https://devtalk.blender.org/ first?
(Or possibly do a diff here? https://developer.blender.org/differential/diff/create/).

Mon, Jun 17, 2:12 PM · Rendering, Eevee

Sun, Jun 16

Joseph Eagar (joeedh) created T65864: Baking with Eevee .
Sun, Jun 16, 10:17 PM · Rendering, Eevee
KiJeon (0o00o0oo) edited projects for T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion, added: Eevee; removed Addons.
Sun, Jun 16, 12:38 PM · Eevee
Philipp Oeser (lichtwerk) closed T65844: eevee renders wrong colors for hair if a vertex color is used as input as Resolved by committing rB985f33719ce9: Fix T65844: wrong eevee hair when vertex colors are used as input.
Sun, Jun 16, 8:37 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) closed D5082: Fix T65844: eevee hair when vertex colors are used as input.
Sun, Jun 16, 8:37 AM · BF Blender, Eevee
Clément Foucault (fclem) accepted D5082: Fix T65844: eevee hair when vertex colors are used as input.
Sun, Jun 16, 1:42 AM · BF Blender, Eevee
Philipp Oeser (lichtwerk) added projects to D5082: Fix T65844: eevee hair when vertex colors are used as input: Eevee, BF Blender.
Sun, Jun 16, 12:01 AM · BF Blender, Eevee
Philipp Oeser (lichtwerk) added a revision to T65844: eevee renders wrong colors for hair if a vertex color is used as input: D5082: Fix T65844: eevee hair when vertex colors are used as input.
Sun, Jun 16, 12:01 AM · Eevee, BF Blender

Sat, Jun 15

Philipp Oeser (lichtwerk) claimed T65844: eevee renders wrong colors for hair if a vertex color is used as input.
Sat, Jun 15, 11:59 PM · Eevee, BF Blender

Fri, Jun 14

martin fröhlich (t0gg1e4u) added a comment to T61768: Eevee Offscreen rendering.

I can confirm the fix on a RTX 2080 Ti and a GTX 1080 Ti.

Fri, Jun 14, 4:36 PM · Eevee, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) closed T56668: Intel HD530 + Windows 10 Bugs as Resolved.

To my knowledge, all these bugs were fixed. Closing.

Fri, Jun 14, 3:20 PM · Eevee
Tibor Horvath (tibor81) added a comment to T61129: Eevee alpha texture shadow bug.

Any news, when this bug will be fixed?? I'm still unable to create trees or hair with alpa textures and proper shadow casting in Eevee!
And BTW I have now a AMD Radeon 7 and it is still the same issue!

Fri, Jun 14, 10:32 AM · Eevee, BF Blender

Thu, Jun 13

Clément Foucault (fclem) closed T61768: Eevee Offscreen rendering as Resolved by committing rB5e626e766459: Fix T61768 Eevee Offscreen rendering.
Thu, Jun 13, 9:11 PM · Eevee, BF Blender: 2.8, BF Blender
martin fröhlich (t0gg1e4u) added a comment to T61768: Eevee Offscreen rendering.

Nice. I am looking forward to your fix. Though its my ignorance of the problem you are facing and knowing your expertise that lets me trust your judgment.

Thu, Jun 13, 7:06 PM · Eevee, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) added a comment to T61768: Eevee Offscreen rendering.

Ok I finally found the issue. The issue is caused by the GPUOffscreen not being created in the same GL context as the one in which it is used for drawing. Framebuffers are not shared between contexts. So appart from creating it in the right context (which, if i'm not mistaken, is not possible with the current API) we can only do a subsystem under the hood with one framebuffer per context and use the right one depending on active context. This is the only flexible way of doing it that won't complicate the pyGPU API usage.

Thu, Jun 13, 5:21 PM · Eevee, BF Blender: 2.8, BF Blender
tom k (tomjk) added a comment to T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render.

That's a large file! Could you try removing extraneous things from it so that it's just the bare minimum necessary to replicate the problem? (eg. ideally your file would just be the eyes and associated material/texture.)

Thu, Jun 13, 1:51 PM · BF Blender, Eevee
Sebastian Parborg (zeddb) closed T63376: Eevee: Plane with reflection plane rendered as transparent (alpha=0) as Resolved.
Thu, Jun 13, 11:35 AM · Eevee, BF Blender
BlenderTrek added a project to T65771: Volumetric emission no longer works if density of reflective volume is set to zero: Eevee.
Thu, Jun 13, 3:05 AM · Eevee, BF Blender
Michael Butscher (mbutscher) added a comment to T63376: Eevee: Plane with reflection plane rendered as transparent (alpha=0).

I downloaded a new 2.80beta (June 12th, 2404220e80a9) and it now works as expected. My system didn't change.

Thu, Jun 13, 2:25 AM · Eevee, BF Blender

Wed, Jun 12

Brecht Van Lommel (brecht) added a project to T65758: Eevee screenspace reflections disabling AO: BF Blender.
Wed, Jun 12, 5:37 PM · BF Blender, Eevee
Brecht Van Lommel (brecht) added a project to T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render: BF Blender.
Wed, Jun 12, 5:36 PM · BF Blender, Eevee
Sergey Sharybin (sergey) closed T57489: Texture coordinate object reference not interactively updating in Eevee as Resolved by committing rB04c54dec4456: Fix T57489: Texture coordinate object reference not updating in Eevee.
Wed, Jun 12, 4:58 PM · Eevee, BF Blender
Kent Trammell (theluthier) updated the task description for T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render.
Wed, Jun 12, 4:55 PM · BF Blender, Eevee
Kent Trammell (theluthier) updated the task description for T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render.
Wed, Jun 12, 4:54 PM · BF Blender, Eevee
Kent Trammell (theluthier) created T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render.
Wed, Jun 12, 4:52 PM · BF Blender, Eevee
Kent Trammell (theluthier) created T65758: Eevee screenspace reflections disabling AO.
Wed, Jun 12, 4:25 PM · BF Blender, Eevee
Seungho Choi (anteaterho) added a comment to T61768: Eevee Offscreen rendering.

Hi, I have same problem as martin(rendering/LookDev with offscreen rendering is not working).

Wed, Jun 12, 5:44 AM · Eevee, BF Blender: 2.8, BF Blender

Tue, Jun 11

Brecht Van Lommel (brecht) closed T56788: 2.80 Instability and Crashes in Win 10 and Linux as Archived.

A 16K HDRI will not fit on a graphics card with 2GB memory.

Tue, Jun 11, 4:25 PM · BF Blender, Eevee, OpenGL / GPU
Omar Ahmad (OmarSquircleArt) added a comment to D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

@Eneko Castresana Vara (ecv) thanks for the diff. I've left the patch waiting for review. I think that this will be looked at after 2.80 is released. I've also contacted @Omar Ahmad (OmarSquircleArt) to see if he can incorporate this into his new GSOC procedural branch.

Tue, Jun 11, 2:06 PM · Cycles, Eevee, BF Blender: 2.8
Charlie Jolly (charlie) updated subscribers of D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

@Eneko Castresana Vara (ecv) thanks for the diff. I've left the patch waiting for review. I think that this will be looked at after 2.80 is released. I've also contacted @Omar Ahmad (OmarSquircleArt) to see if he can incorporate this into his new GSOC procedural branch.

Tue, Jun 11, 12:53 PM · Cycles, Eevee, BF Blender: 2.8
Sebastian Parborg (zeddb) triaged T63083: Burned Out Screen Space Reflections in Eevee Viewport as Needs Information from User priority.

Is this still an issue?

Tue, Jun 11, 11:52 AM · Platform: macOS, Eevee, BF Blender
Brecht Van Lommel (brecht) edited projects for T65705: No cascade shadows in Eevee in orthographic view., added: BF Blender; removed BF Blender: 2.8.
Tue, Jun 11, 10:03 AM · BF Blender, Eevee
Brecht Van Lommel (brecht) edited projects for T65707: Adding any shader to world other than "Background" causes HOM (hall of mirrors) effect/depth buffer to not be cleared, added: BF Blender; removed BF Blender: 2.8.
Tue, Jun 11, 10:03 AM · BF Blender, Eevee
Philipp Oeser (lichtwerk) triaged T65707: Adding any shader to world other than "Background" causes HOM (hall of mirrors) effect/depth buffer to not be cleared as Needs Information from User priority.
Tue, Jun 11, 9:49 AM · BF Blender, Eevee
Jeroen Bakker (jbakker) added a comment to T65707: Adding any shader to world other than "Background" causes HOM (hall of mirrors) effect/depth buffer to not be cleared.

I am currently not able to reproduce it (Xubuntu/AMD) can you provide a file + detailed system info (Help->Save System Info)

Tue, Jun 11, 9:13 AM · BF Blender, Eevee
Caden Mitchell (CadenMitchell) changed the status of T59346: Shader to RGB node breaks with a glossy/principled shader (EEVEE) from Archived to Resolved.
Tue, Jun 11, 8:28 AM · BF Blender, Eevee
Caden Mitchell (CadenMitchell) added a comment to T59346: Shader to RGB node breaks with a glossy/principled shader (EEVEE).

I can confirm that this issue is now resolved.

Tue, Jun 11, 8:28 AM · BF Blender, Eevee
Caden Mitchell (CadenMitchell) edited projects for T65707: Adding any shader to world other than "Background" causes HOM (hall of mirrors) effect/depth buffer to not be cleared, added: BF Blender: 2.8, Eevee; removed BF Blender.
Tue, Jun 11, 8:15 AM · BF Blender, Eevee
Caden Mitchell (CadenMitchell) edited projects for T65705: No cascade shadows in Eevee in orthographic view., added: BF Blender: 2.8, Eevee; removed BF Blender.
Tue, Jun 11, 8:00 AM · BF Blender, Eevee

Mon, Jun 10

Philip Holzmann (Foaly) added a comment to T63424: Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE.

Just a little note:
The problem here seems to be that curves don't have tangents. You can check this via the tangent node set to UV Map mode.
However, when curves are evaluated as a mesh, they get tangents (e. g. by adding a modifier).

Mon, Jun 10, 1:25 PM · Eevee, BF Blender