i agree playing with some parameters as you mentioned will tune the shadows a bit.
That's the kind if the idea (warped cubemap) same as we once did in the BGE. There is no way of using Cycles full raytracing method. It also facilitates overscanning.
Instead of the Cycles panoramic algorithms, wouldn’t EEVEE be better off by rendering onto a skybox whose faces are only then mapped onto an equirectangular, fish=eye, or whatever panorama? The implementation for such method seems soooo much simpler (even for Cycles?). As a bonus, the pixels at the poles (and corners) receive a more fair #samples compared to the ones at the equator. As another bonus, the skybox could be outputted directly into a game-engine friendly image format. Also, the remapping phase could be supported by the compositor or a custom OSL script. Just an Idea.
Well this is really not a place to ask about blender usage, please use one of these for this:
I have attached a jpeg of what im seeing on my screen. I circled in red the point that i want to cast light and the values of it. I want shadows to be cast on the figure that I created. Thank you for looking into this for me.
There is no light in this file...
Is this a bug? Do you think an uninstall and reinstall would work?
Yes, determining automatically can be tricky and not error free. Also we still have multiple alpha blend mode available. That said, removing the opaque is under consideration.
Yes this is general alpha sorting issue.
This is also related to the sorting problem, see https://docs.blender.org/manual/en/dev/render/eevee/materials/settings.html#sorting-problem.
Similar as mentioned in T68956.
Not sure why you would use an Alpha Blend mode if you want Alpha=1.0?
But I have seen this reported before tbh.
I assume determining the overall Alpha in a (complex) shader tree could be quite a hassle, so doing this "behind the scenes" might not be considered atm.
So to me this doesnt look like a bug.
Looks like typical sorting problem with Alpha Blend mode? See https://docs.blender.org/manual/en/dev/render/eevee/materials/settings.html#sorting-problem
If you dont need real lighting in your shader you can use the Transparent BSDF node, that suffers from the same sorting problem internally, but is not noticable.
@dark999 (dark999): Assume this is about the Wireframe Shading Node.
Assume this is confirmed (havent checked myself though)
Ah, here we go, I can reproduce loading having Load UI ON.
Thx everyone for poking.
[ still cannot reproduce having Load UI OFF -- even though in SOLID, but I guess that is not mandatory for calling this a bug :) ]
I have just confirmed it on Windows as well, with newer drivers than yours @Philipp Oeser (lichtwerk)
It's confirmed here.
Seeing I have a newer driver than both of you: mind checking if upgrading the drivers fixes the problem?
Cannot reproduce (rBf041d2f1163c), immediate multiple materials here...
Tue, Aug 20
Oh no, that is an embarrassing mistake. Sorry to waste your time, and thank you for your reply.
Also in future I’ll be careful to include all necessary files.
Please close this as user error.
You're using a Translucent BSDF instead of a Transparent BSDF.
Texture is missing.
Please pack that into the .blend file or just upload that here...
Thanks all, I updated my Graphics Card and Blender works fine now.
Please provide your example .blend file so we can reproduce, thx.
This problem is already reported many time from other users, to try mitigate your issue, upgrade your GPU drivers to latest availble from Intel site as already request, however Intel HD Graphics 4000 GPU and older not meet minimum Blender 2.80 and newer requirement
Then you should try latest graphics drivers (form official site)...
I am unsure prob is caused by gpu drivers but could be... even one function could be used form latest drivers to fix some problem during migration of daily build/RC3 to stable one....
Also try with load factory setting method
@Abid Maqbool (cto.abid) it worked well in builds before the official release on the same time so I don't the problem with my graphics card.
I edited the task and give you more info.
Possible duplicate of https://developer.blender.org/T68828
I think, your graphics card not works well with Blender.
However, try installing latest Graphics Drivers From Official Site
Also we need every info to understand the exact problem, simple From Blender itself Help -> Report A Bug