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EeveeProject
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Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Yesterday

Philipp Oeser (lichtwerk) raised the priority of T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles from Needs Information from User to Needs Triage by Developer.
Wed, Apr 24, 10:56 AM · Cycles, Eevee, BF Blender

Tue, Apr 23

Clément Foucault (fclem) abandoned D4662: Eevee LTC lighting artifact fix..

This fix does work. See attached bug report for detail.

Tue, Apr 23, 6:33 PM · Eevee
Brecht Van Lommel (brecht) added a reviewer for D4662: Eevee LTC lighting artifact fix.: Clément Foucault (fclem).
Tue, Apr 23, 6:15 PM · Eevee

Thu, Apr 18

Quer (Querrr) added a comment to T57752: EEVEE and backlighting.

It is a big file. Hope I"m allowed to attach it here...

Thu, Apr 18, 10:27 PM · BF Blender, Eevee
Lawrence Teng (Lteng) added a comment to T57752: EEVEE and backlighting.

It is a big file. Hope I"m allowed to attach it here...

Thu, Apr 18, 8:56 PM · BF Blender, Eevee
Quer (Querrr) added a comment to T57752: EEVEE and backlighting.

Yeah it is sort of an attempt to "tame" the specularity. It's a little bit different from turning spec off completely. I had it set to zero to just show the effect, but it does need to be set close to it. Anyway this is not really a "fix", just me trying to cheat and attempt some workarounds until the issue really gets addressed. I did find in the end that this cheat only works for certain lighting situations....oh well.

Thu, Apr 18, 8:21 PM · BF Blender, Eevee

Wed, Apr 17

Lawrence Teng (Lteng) added a comment to T57752: EEVEE and backlighting.

Yeah it is sort of an attempt to "tame" the specularity. It's a little bit different from turning spec off completely. I had it set to zero to just show the effect, but it does need to be set close to it. Anyway this is not really a "fix", just me trying to cheat and attempt some workarounds until the issue really gets addressed. I did find in the end that this cheat only works for certain lighting situations....oh well.

Wed, Apr 17, 10:14 PM · BF Blender, Eevee
Frederick Burbidge (Interference) added a comment to T57752: EEVEE and backlighting.

I tried a few things as a makeshift workaround and found that plugging the layerweight node in the specular of the principled shader provides a bit of a "relief" even if not too perfect. It sort of temporarily "covers" up the blown out bleed through, at least until the bug gets sorted out eventually. Have not tried this on more complex geometry / scenes and I don't know if this will drastically affect specular highlights in general,, but I suppose Eevee is not really for super-realistic renders so may be able to get away with this for now.

I"m attaching a screen cap of it here:

Wed, Apr 17, 2:14 PM · BF Blender, Eevee

Tue, Apr 16

Sebastian Parborg (zeddb) merged T63627: Light Leak between normal shadows and contact shadows in Eevee into T57752: EEVEE and backlighting.
Tue, Apr 16, 1:09 PM · BF Blender, Eevee

Mon, Apr 15

Eneko Castresana Vara (ecv) added a comment to D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Maybe I did something really stupid, but I couldn't apply the patch to the recent master, and neither could I figure out what was the last commit this patch would work on, so I manually (and a bit painfully) introduced the changes and managed to make it build after fixing a few implicit conversions which appear to be disallowed by the compiler options (taking warnings as errors, I think).

Mon, Apr 15, 9:05 PM · Cycles, Eevee, BF Blender: 2.8
Clément Foucault (fclem) closed T63377: "Principled Volume" node not working anymore in EEVEE. as Resolved by committing rB8d3af588a237: Fix T63377: "Principled Volume" node not working anymore in EEVEE.
Mon, Apr 15, 3:22 PM · BF Blender: 2.8, Eevee, BF Blender
Brecht Van Lommel (brecht) merged task T63614: eevee render crashes with subsurface passes enabled. into T63284: Crash when subsurface pass is enabled in Eevee.
Mon, Apr 15, 10:43 AM · Rendering, Eevee, BF Blender
Philipp Oeser (lichtwerk) assigned T63614: eevee render crashes with subsurface passes enabled. to Clément Foucault (fclem).

Can confirm, asserts not getting the DRW_UNIFORM_TEXTURE_REF

Mon, Apr 15, 10:42 AM · Rendering, Eevee, BF Blender
Philipp Oeser (lichtwerk) assigned T63601: Eevee does not respect Alpha Transparent setting in Rendered Viewport shading mode with an Environment Texture (HDRI) as the background to Clément Foucault (fclem).

This seems to be on purpose [dont know the reason for this though...]

Mon, Apr 15, 10:30 AM · Eevee, BF Blender
Eneko Castresana Vara (ecv) added a comment to D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Excuse my noobishness, did I get right that this diff didn't get committed as of yet? When can we expect it if so?
Thanks

Mon, Apr 15, 10:25 AM · Cycles, Eevee, BF Blender: 2.8
Philipp Oeser (lichtwerk) triaged T63601: Eevee does not respect Alpha Transparent setting in Rendered Viewport shading mode with an Environment Texture (HDRI) as the background as Confirmed, Medium priority.

Can confirm, will have a quick look...

Mon, Apr 15, 10:14 AM · Eevee, BF Blender

Fri, Apr 12

Philipp Oeser (lichtwerk) merged T63532: EEVEE Volume-Lighting does not work anymore at Blender 2.80b (build from 10. April 2019) into T63377: "Principled Volume" node not working anymore in EEVEE..
Fri, Apr 12, 1:50 PM · BF Blender: 2.8, Eevee, BF Blender

Thu, Apr 11

Bastien Montagne (mont29) closed T61511: Eevee + FreeStyle crashes as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Thu, Apr 11, 12:11 PM · Eevee, Freestyle, BF Blender
Bastien Montagne (mont29) closed T59207: Material suddenly became emissive, but not for all objects using it as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Thu, Apr 11, 11:54 AM · Eevee
Bastien Montagne (mont29) assigned T63412: Open eevee rendering, the program exits to Clément Foucault (fclem).
Thu, Apr 11, 11:26 AM · Platform: macOS, Eevee, BF Blender
Philipp Oeser (lichtwerk) closed T63464: Multi UV Maps limited to three with eevee. as Resolved by committing rB87f07af737cd: Fix T63464: Multi UV Maps limited to three with eevee.
Thu, Apr 11, 10:31 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a revision to T63464: Multi UV Maps limited to three with eevee.: D4672: Fix T63464: Multi UV Maps limited to three with eevee.
Thu, Apr 11, 9:41 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) claimed T63464: Multi UV Maps limited to three with eevee..

Confirmed, will have a look...

Thu, Apr 11, 9:23 AM · Eevee, BF Blender

Wed, Apr 10

Ahmad Bilal (SomeAB) added a comment to T63377: "Principled Volume" node not working anymore in EEVEE..

yes, I have checked on my side. That workaround is working in 009dbc2bc9fb . Thanks for pointing out.

Wed, Apr 10, 9:36 PM · BF Blender: 2.8, Eevee, BF Blender
why is this required (Tysa) added a comment to T63377: "Principled Volume" node not working anymore in EEVEE..

i edited OP a day or two ago with a workaround. check if PV works when you remove the word "density" on 4th input "Density Attribute". @Ahmad Bilal (SomeAB)

Wed, Apr 10, 9:29 PM · BF Blender: 2.8, Eevee, BF Blender
Ahmad Bilal (SomeAB) added a comment to T63377: "Principled Volume" node not working anymore in EEVEE..

Just so it is helpful to track the cause, I'm reposting the version details I posted in the other thread (T63468).

Wed, Apr 10, 9:19 PM · BF Blender: 2.8, Eevee, BF Blender
Brecht Van Lommel (brecht) merged T63468: Volumetrics broken in current compiled version into T63377: "Principled Volume" node not working anymore in EEVEE..
Wed, Apr 10, 8:58 PM · BF Blender: 2.8, Eevee, BF Blender
Jeroen Bakker (jbakker) merged T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport into T63377: "Principled Volume" node not working anymore in EEVEE..
Wed, Apr 10, 8:27 AM · BF Blender: 2.8, Eevee, BF Blender
Jeroen Bakker (jbakker) merged task T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport into T63377: "Principled Volume" node not working anymore in EEVEE..
Wed, Apr 10, 8:27 AM · BF Blender: 2.8, Eevee, BF Blender
jeremy joe (blenderjoe) renamed T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport from Eevee doesn't show any volume texture preview in render&viewport to Eevee - No Principled Volume & Volume Scatter previews in render&viewport.
Wed, Apr 10, 12:27 AM · BF Blender: 2.8, Eevee, BF Blender

Tue, Apr 9

jeremy joe (blenderjoe) updated the task description for T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport.
Tue, Apr 9, 11:28 PM · BF Blender: 2.8, Eevee, BF Blender
jeremy joe (blenderjoe) updated the task description for T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport.
Tue, Apr 9, 11:28 PM · BF Blender: 2.8, Eevee, BF Blender
jeremy joe (blenderjoe) updated the task description for T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport.
Tue, Apr 9, 11:21 PM · BF Blender: 2.8, Eevee, BF Blender
jeremy joe (blenderjoe) updated the task description for T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport.
Tue, Apr 9, 11:04 PM · BF Blender: 2.8, Eevee, BF Blender
jeremy joe (blenderjoe) updated the task description for T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport.
Tue, Apr 9, 11:02 PM · BF Blender: 2.8, Eevee, BF Blender
jeremy joe (blenderjoe) added projects to T63437: Eevee - No Principled Volume & Volume Scatter previews in render&viewport: Eevee, BF Blender: 2.8.
Tue, Apr 9, 10:43 PM · BF Blender: 2.8, Eevee, BF Blender
Michael Soluyanov (crantisz) renamed T63424: Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE from Normal map node doesn't works with curve objects in EEVEE to Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE.
Tue, Apr 9, 9:13 PM · Eevee, BF Blender
Michael Soluyanov (crantisz) added a comment to T63424: Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE.

The issue here is not with curve objects, you can convert the curve object to mesh and the issue is still present.

Tue, Apr 9, 9:11 PM · Eevee, BF Blender
Sebastian Parborg (zeddb) assigned T63424: Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE to Clément Foucault (fclem).

I'm getting a lot of depsgraph asserts when going into the material tab. (But I'm unsure if they are related or not)

BLI_assert failed: /home/zed/prog/blender/source/blender/depsgraph/intern/depsgraph.cc:124, add_id_node(), at '(id->tag & LIB_TAG_COPIED_ON_WRITE) == 0'
Tue, Apr 9, 9:02 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) merged T63423: Multiple Principled Volume shader failures w/ Eevee into T63377: "Principled Volume" node not working anymore in EEVEE..
Tue, Apr 9, 8:15 PM · BF Blender: 2.8, Eevee, BF Blender
Sebastian Parborg (zeddb) assigned T63405: Object texture coordinate updates in viewport only if material has animation data to Sergey Sharybin (sergey).

I'm guessing this is a depsgraph issue.

Tue, Apr 9, 7:34 PM · Eevee, BF Blender
Lawrence Teng (Lteng) added a comment to T57752: EEVEE and backlighting.

Oh this is just a temporary workaround (at least for me in some situations) to address the bleeding back light. Right now some lighting scenarios in Eevee with backlight and SSS shader will leak in backlight and fail to cast shadows. It seems to be a complicated kind of bug and may take a bit longer to fix.

Tue, Apr 9, 6:57 PM · BF Blender, Eevee
Muhammad Radifar (radifar) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

After another testing with various settings I found another interesting thing. Somehow, when I set Render > Display Mode > Keep User Interface and using minimum layout (3D viewport, shader editor, and Outliner) EEVEE rendering perfectly fine (in ordinary setting it keeps crashing before 50 frames). I haven't tried this method with Cycles though.

Tue, Apr 9, 6:43 PM · Cycles, Eevee, BF Blender
Michael Soluyanov (crantisz) added a project to T63424: Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE: Eevee.
Tue, Apr 9, 4:27 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) closed T63210: Glow points appear during the use of "bloom" in eevee render output as Archived.

Closing due to lack of information to investigate the issue, we can reopen the report if all the required information is provided.

Tue, Apr 9, 1:37 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) raised the priority of T63377: "Principled Volume" node not working anymore in EEVEE. from Confirmed, Medium to Confirmed, High.
Tue, Apr 9, 1:28 PM · BF Blender: 2.8, Eevee, BF Blender
Sebastian Parborg (zeddb) triaged T63376: Eevee: Plane with reflection plane rendered as transparent (alpha=0) as Normal priority.

Your GPU is sadly EOL (end of life) and will not receive any more updates. So this driver bug you are experiencing will never be solved.
I don't know if there is much we can do on our side.

Tue, Apr 9, 11:22 AM · Eevee, BF Blender
Brecht Van Lommel (brecht) added projects to T63376: Eevee: Plane with reflection plane rendered as transparent (alpha=0): BF Blender, Eevee.
Tue, Apr 9, 1:38 AM · Eevee, BF Blender

Mon, Apr 8

Michael Soluyanov (crantisz) added a project to T63405: Object texture coordinate updates in viewport only if material has animation data: Eevee.
Mon, Apr 8, 11:58 PM · Eevee, BF Blender
LazyDodo (LazyDodo) added a comment to T63377: "Principled Volume" node not working anymore in EEVEE..

sorry @LazyDodo (LazyDodo) , first time posting. i updated the main post aswell with everything we figured out so far, hope thats okay.

Mon, Apr 8, 8:06 PM · BF Blender: 2.8, Eevee, BF Blender