Page MenuHome

EeveeProject
ActivePublic

Details

Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Today

Amr Younis (youam50) added a comment to T68958: wireframe shadows.

i agree playing with some parameters as you mentioned will tune the shadows a bit.

Thu, Aug 22, 2:57 AM · Eevee, BF Blender
Dalai Felinto (dfelinto) updated the task description for T68991: Fisheye / panorama in EEVEE.
Thu, Aug 22, 1:26 AM · Eevee, BF Blender
Dalai Felinto (dfelinto) added a comment to T68991: Fisheye / panorama in EEVEE.

That's the kind if the idea (warped cubemap) same as we once did in the BGE. There is no way of using Cycles full raytracing method. It also facilitates overscanning.

Thu, Aug 22, 1:25 AM · Eevee, BF Blender
Ivo van der Lans (Ivo) added a comment to T68991: Fisheye / panorama in EEVEE.

Instead of the Cycles panoramic algorithms, wouldn’t EEVEE be better off by rendering onto a skybox whose faces are only then mapped onto an equirectangular, fish=eye, or whatever panorama? The implementation for such method seems soooo much simpler (even for Cycles?). As a bonus, the pixels at the poles (and corners) receive a more fair #samples compared to the ones at the equator. As another bonus, the skybox could be outputted directly into a game-engine friendly image format. Also, the remapping phase could be supported by the compositor or a custom OSL script. Just an Idea.

Thu, Aug 22, 12:23 AM · Eevee, BF Blender

Yesterday

Philipp Oeser (lichtwerk) added a project to T67646: eevee - unconnected Subsurface Scattering node makes whole material not working: Eevee.
Wed, Aug 21, 9:58 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T67741: World Editor Mapping node does not update if one of viewports is in Look Dev Mode: Eevee, GPU / Viewport.
Wed, Aug 21, 9:34 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T67753: Alpha BLEND and SHADOW together cause crash: Eevee, GPU / Viewport.
Wed, Aug 21, 9:31 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68842: light not casting shadows at all.

Well this is really not a place to ask about blender usage, please use one of these for this:
https://www.blender.org/Community/

Wed, Aug 21, 8:37 PM · Rendering, Eevee, BF Blender
Elan Evans (elanevans86) added a comment to T68842: light not casting shadows at all.

I have attached a jpeg of what im seeing on my screen. I circled in red the point that i want to cast light and the values of it. I want shadows to be cast on the figure that I created. Thank you for looking into this for me.

Wed, Aug 21, 8:25 PM · Rendering, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68842: light not casting shadows at all.

There is no light in this file...

Wed, Aug 21, 6:20 PM · Rendering, Eevee, BF Blender
Elan Evans (elanevans86) added a comment to T68842: light not casting shadows at all.

Is this a bug? Do you think an uninstall and reinstall would work?

Wed, Aug 21, 5:40 PM · Rendering, Eevee, BF Blender
Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Wed, Aug 21, 4:32 PM · GPU / Viewport, Eevee, BF Blender
Dalai Felinto (dfelinto) created T68993: Stereo Panorama in EEVEE.
Wed, Aug 21, 4:18 PM · Eevee, BF Blender
Dalai Felinto (dfelinto) changed Type from Bug to To Do on T68991: Fisheye / panorama in EEVEE.
Wed, Aug 21, 4:16 PM · Eevee, BF Blender
Dalai Felinto (dfelinto) created T68991: Fisheye / panorama in EEVEE.
Wed, Aug 21, 4:15 PM · Eevee, BF Blender
Clément Foucault (fclem) closed T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated as Resolved by committing rBd357e7b06535: Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading.
Wed, Aug 21, 3:55 PM · GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) added a comment to T68957: Material becomes transparent as soon as alpha blend is selected.

Yes, determining automatically can be tricky and not error free. Also we still have multiple alpha blend mode available. That said, removing the opaque is under consideration.

Wed, Aug 21, 2:57 PM · GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) closed T68837: "GPU failed to find function math_max" - related to eevee and material's blend_method setting as Resolved by committing rB1658fd1f7e32: Fix T68837 Eevee: Fix "GPU failed to find function math_max" message.
Wed, Aug 21, 1:39 PM · Eevee, GPU / Viewport, BF Blender
Clément Foucault (fclem) added a comment to T68956: Transparency visual artifacts on overlapping objects.

Yes this is general alpha sorting issue.

Wed, Aug 21, 1:24 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) triaged T68956: Transparency visual artifacts on overlapping objects as Waiting for Developer to Reproduce priority.
Wed, Aug 21, 1:14 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T68956: Transparency visual artifacts on overlapping objects: GPU / Viewport.
Wed, Aug 21, 1:13 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T68957: Material becomes transparent as soon as alpha blend is selected: Eevee, GPU / Viewport.

This is also related to the sorting problem, see https://docs.blender.org/manual/en/dev/render/eevee/materials/settings.html#sorting-problem.
Similar as mentioned in T68956.
Not sure why you would use an Alpha Blend mode if you want Alpha=1.0?
But I have seen this reported before tbh.
I assume determining the overall Alpha in a (complex) shader tree could be quite a hassle, so doing this "behind the scenes" might not be considered atm.
So to me this doesnt look like a bug.

Wed, Aug 21, 12:48 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T68956: Transparency visual artifacts on overlapping objects: Eevee.

Looks like typical sorting problem with Alpha Blend mode? See https://docs.blender.org/manual/en/dev/render/eevee/materials/settings.html#sorting-problem
If you dont need real lighting in your shader you can use the Transparent BSDF node, that suffers from the same sorting problem internally, but is not noticable.

Wed, Aug 21, 12:35 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T68958: wireframe shadows: Eevee.

@dark999 (dark999): Assume this is about the Wireframe Shading Node.

Wed, Aug 21, 12:09 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68837: "GPU failed to find function math_max" - related to eevee and material's blend_method setting.

Assume this is confirmed (havent checked myself though)

Wed, Aug 21, 11:45 AM · Eevee, GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added projects to T68837: "GPU failed to find function math_max" - related to eevee and material's blend_method setting: GPU / Viewport, Eevee.
Wed, Aug 21, 11:44 AM · Eevee, GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

Ah, here we go, I can reproduce loading having Load UI ON.
Thx everyone for poking.
[ still cannot reproduce having Load UI OFF -- even though in SOLID, but I guess that is not mandatory for calling this a bug :) ]

Wed, Aug 21, 11:07 AM · GPU / Viewport, Eevee, BF Blender
MACHIN3 (MACHIN3) added a comment to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

I have just confirmed it on Windows as well, with newer drivers than yours @Philipp Oeser (lichtwerk)

Wed, Aug 21, 10:51 AM · GPU / Viewport, Eevee, BF Blender
marc dion (marcclintdion) added a comment to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

It's confirmed here.

Wed, Aug 21, 10:48 AM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

Seeing I have a newer driver than both of you: mind checking if upgrading the drivers fixes the problem?

Wed, Aug 21, 10:27 AM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated: GPU / Viewport.

Cannot reproduce (rBf041d2f1163c), immediate multiple materials here...

Wed, Aug 21, 10:26 AM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated: Eevee.
Wed, Aug 21, 10:18 AM · GPU / Viewport, Eevee, BF Blender

Tue, Aug 20

Dalai Felinto (dfelinto) created T68921: EEVEE baking.
Tue, Aug 20, 9:31 PM · Eevee, Rendering, BF Blender
Clément Foucault (fclem) updated the task description for T64282: EEVEE & Viewport Module.
Tue, Aug 20, 6:09 PM · GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) updated the task description for T64282: EEVEE & Viewport Module.
Tue, Aug 20, 6:00 PM · GPU / Viewport, Eevee, BF Blender
Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Tue, Aug 20, 4:54 PM · GPU / Viewport, Eevee, BF Blender
Hayden Scott-Baron (docky) added a comment to T68863: Alpha transparency doesn't work in lookdev.

Oh no, that is an embarrassing mistake. Sorry to waste your time, and thank you for your reply.
Also in future I’ll be careful to include all necessary files.
Please close this as user error.

Tue, Aug 20, 2:09 PM · Eevee, BF Blender
Elan Evans (elanevans86) added a comment to T68842: light not casting shadows at all.

Tue, Aug 20, 2:08 PM · Rendering, Eevee, BF Blender
Brecht Van Lommel (brecht) added a comment to T68863: Alpha transparency doesn't work in lookdev.

You're using a Translucent BSDF instead of a Transparent BSDF.

Tue, Aug 20, 12:33 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T68828: 2.80 crashed on eevee: Eevee, GPU / Viewport.
Tue, Aug 20, 12:29 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T68863: Alpha transparency doesn't work in lookdev: Eevee.

Texture is missing.
Please pack that into the .blend file or just upload that here...

Tue, Aug 20, 12:13 PM · Eevee, BF Blender
Mohammad AsSadek (SadekMH) closed T68829: Blender crashes each time I switch to rendered mode in shading viewport as Resolved.
Tue, Aug 20, 12:11 PM · Eevee, Rendering, BF Blender
Mohammad AsSadek (SadekMH) added a comment to T68829: Blender crashes each time I switch to rendered mode in shading viewport.

Thanks all, I updated my Graphics Card and Blender works fine now.

Tue, Aug 20, 12:11 PM · Eevee, Rendering, BF Blender
Philipp Oeser (lichtwerk) added projects to T68842: light not casting shadows at all: Eevee, Rendering.

Please provide your example .blend file so we can reproduce, thx.

Tue, Aug 20, 12:04 PM · Rendering, Eevee, BF Blender
dark999 (dark999) added a comment to T68829: Blender crashes each time I switch to rendered mode in shading viewport.

This problem is already reported many time from other users, to try mitigate your issue, upgrade your GPU drivers to latest availble from Intel site as already request, however Intel HD Graphics 4000 GPU and older not meet minimum Blender 2.80 and newer requirement

Tue, Aug 20, 10:34 AM · Eevee, Rendering, BF Blender
Abid Maqbool (cto.abid) added a comment to T68829: Blender crashes each time I switch to rendered mode in shading viewport.

Then you should try latest graphics drivers (form official site)...
I am unsure prob is caused by gpu drivers but could be... even one function could be used form latest drivers to fix some problem during migration of daily build/RC3 to stable one....
Also try with load factory setting method

Tue, Aug 20, 9:56 AM · Eevee, Rendering, BF Blender
Mohammad AsSadek (SadekMH) added a comment to T68829: Blender crashes each time I switch to rendered mode in shading viewport.

@Abid Maqbool (cto.abid) it worked well in builds before the official release on the same time so I don't the problem with my graphics card.
I edited the task and give you more info.

Tue, Aug 20, 6:33 AM · Eevee, Rendering, BF Blender
Mohammad AsSadek (SadekMH) updated the task description for T68829: Blender crashes each time I switch to rendered mode in shading viewport.
Tue, Aug 20, 6:28 AM · Eevee, Rendering, BF Blender
Abid Maqbool (cto.abid) added a comment to T68829: Blender crashes each time I switch to rendered mode in shading viewport.

Possible duplicate of https://developer.blender.org/T68828

Tue, Aug 20, 4:20 AM · Eevee, Rendering, BF Blender
Abid Maqbool (cto.abid) added a comment to T68829: Blender crashes each time I switch to rendered mode in shading viewport.

I think, your graphics card not works well with Blender.
However, try installing latest Graphics Drivers From Official Site
Also we need every info to understand the exact problem, simple From Blender itself Help -> Report A Bug

Tue, Aug 20, 4:17 AM · Eevee, Rendering, BF Blender