FreestyleProject
ActivePublic

Details

Description

Non-photorealistic rendering with lines styles.

Module Owner: @Tamito Kajiyama (kjym3)
Developers: @Shinsuke Irie (irie)

Recent Activity

Sun, Nov 4

Brecht Van Lommel (brecht) closed T57388: Blender Internal: render preview with Freestyle + full-sample AA generates many unneeded .exr files as Resolved by committing rBb98f76cd90a1: Fix T57388: Blender Internal + Freestyle viewport render wrongly using FSAA..
Sun, Nov 4, 8:37 PM · Rendering, Freestyle, BF Blender
usef (mrpurple3dartist) added a watcher for Freestyle: usef (mrpurple3dartist).
Sun, Nov 4, 8:29 PM

Fri, Nov 2

Shinsuke Irie (irie) assigned T57388: Blender Internal: render preview with Freestyle + full-sample AA generates many unneeded .exr files to Tamito Kajiyama (kjym3).
Fri, Nov 2, 11:49 AM · Rendering, Freestyle, BF Blender

Fri, Oct 26

Shinsuke Irie (irie) created T57388: Blender Internal: render preview with Freestyle + full-sample AA generates many unneeded .exr files.
Fri, Oct 26, 8:45 AM · Rendering, Freestyle, BF Blender

Sep 24 2018

Kevin Masson (oktomus) removed a watcher for Freestyle: Kevin Masson (oktomus).
Sep 24 2018, 7:07 PM
Brecht Van Lommel (brecht) closed T56861: Blender Internal: Freestyle lines become unintentionally translucent when using full sample AA as Resolved by committing rB50731ff5963a: Fix T56861: freestyle + BI + full sample AA not working correct..
Sep 24 2018, 6:11 PM · Rendering, Freestyle, BF Blender
Brecht Van Lommel (brecht) added a comment to T56861: Blender Internal: Freestyle lines become unintentionally translucent when using full sample AA.

Thanks, will commit the patch.

Sep 24 2018, 6:10 PM · Rendering, Freestyle, BF Blender

Sep 21 2018

Shinsuke Irie (irie) updated the task description for T56861: Blender Internal: Freestyle lines become unintentionally translucent when using full sample AA.
Sep 21 2018, 10:21 AM · Rendering, Freestyle, BF Blender
Bastien Montagne (mont29) triaged T56861: Blender Internal: Freestyle lines become unintentionally translucent when using full sample AA as Normal priority.
Sep 21 2018, 10:11 AM · Rendering, Freestyle, BF Blender
Shinsuke Irie (irie) assigned T56861: Blender Internal: Freestyle lines become unintentionally translucent when using full sample AA to Tamito Kajiyama (kjym3).
Sep 21 2018, 9:05 AM · Rendering, Freestyle, BF Blender
Shinsuke Irie (irie) created T56861: Blender Internal: Freestyle lines become unintentionally translucent when using full sample AA.
Sep 21 2018, 9:02 AM · Rendering, Freestyle, BF Blender

Sep 10 2018

Bastien Montagne (mont29) closed T56654: Blender 2.8 relatively BigBug as Resolved.

OKI, considering bug as solved then, thanks.

Sep 10 2018, 3:45 PM · Freestyle, Cycles, BF Blender: 2.8

Sep 7 2018

Clément Foucault (fclem) closed T56692: The edges are not highlighted in Mark Freestyle Edge as Resolved.

@Raphael Victal (Blenderaiser) This is a separate issue which involves depsgraph tagging (poke @Sergey Sharybin (sergey)). Please create a new report for that one.

Sep 7 2018, 12:13 PM · BF Blender: 2.8, Mesh Modeling, Freestyle
Raphael Victal (Blenderaiser) reopened T56692: The edges are not highlighted in Mark Freestyle Edge as "Open".

Hi guys, I've tested and it's crashing. When I click on 'Mark Freestyle Edge', the Blender closes.

Sep 7 2018, 1:53 AM · BF Blender: 2.8, Mesh Modeling, Freestyle

Sep 5 2018

Clément Foucault (fclem) closed T56692: The edges are not highlighted in Mark Freestyle Edge as Resolved by committing rBc05b9bbcc09f: Fix T56692: The edges are not highlighted in Mark Freestyle Edge.
Sep 5 2018, 7:00 PM · BF Blender: 2.8, Mesh Modeling, Freestyle
Bastien Montagne (mont29) assigned T56692: The edges are not highlighted in Mark Freestyle Edge to Jeroen Bakker (jbakker).

Option is there in the Overlays though… @Jeroen Bakker (jbakker), @Clément Foucault (fclem), can one of you check on that? Thanks.

Sep 5 2018, 7:59 AM · BF Blender: 2.8, Mesh Modeling, Freestyle
Raphael Victal (Blenderaiser) created T56692: The edges are not highlighted in Mark Freestyle Edge.
Sep 5 2018, 4:51 AM · BF Blender: 2.8, Mesh Modeling, Freestyle

Sep 3 2018

Thomas DION (Blaast) added a comment to T56654: Blender 2.8 relatively BigBug.

Still working on finding what is exactly the error number 2, and steps to reproduce it. I think it might have been solved already, and was related to a grease pencil object from an older version of 2.8.
I'll update/create a new bug report if I found something interesting !

Sep 3 2018, 5:39 AM · Freestyle, Cycles, BF Blender: 2.8

Sep 2 2018

Bastien Montagne (mont29) triaged T56654: Blender 2.8 relatively BigBug as Incomplete priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Sep 2 2018, 2:40 PM · Freestyle, Cycles, BF Blender: 2.8

Aug 26 2018

LazyDodo (LazyDodo) added a comment to T56542: freestyle stroke material test fails..

Thing is, i generally only run the unit tests when i either have to do a blender.org release or when i do library upgrades. having this many tests broken before I even start isn't great for me either, and makes quite a good case for running the unit-tests on the build-bot on a nightly basis. I'm happy to investigate most of the unit test issues reported (since most of them do appear to be platform specific) but i did think it was worth while to have a tracker ticket so we're aware that there's an issue and module owners of the problem area's can chime in and either fix the issue or give me a hint on where to look.

Aug 26 2018, 5:21 PM · BF Blender, Freestyle, Cycles
ronan ducluzeau (zeauro) added a comment to T56542: freestyle stroke material test fails..

I confirm that, under linux, render is compliant to reference with 2.79b or master. So, it is a bug relative to OS.

Aug 26 2018, 1:23 PM · BF Blender, Freestyle, Cycles
Bastien Montagne (mont29) assigned T56542: freestyle stroke material test fails. to Tamito Kajiyama (kjym3).

Thing is, we have no idea whether that is supposed to be expected changes (and test should be updated), or if that’s actually valid bug… reporting that kind of issue months later is not reallyt helpfull either. :/

Aug 26 2018, 11:08 AM · BF Blender, Freestyle, Cycles

Aug 25 2018

LazyDodo (LazyDodo) created T56542: freestyle stroke material test fails..
Aug 25 2018, 11:38 PM · BF Blender, Freestyle, Cycles

Aug 9 2018

s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

As I went to confirm that this bug got resolved I found that F12 rendering now doesn't work at all (Blender doesn't crash, but it freezes and must be forcibly closed), either with release or debug builds, and regardless of whether Freestyle is enabled or not. This only happens when EEVEE is the active Render engine.

Aug 9 2018, 11:42 AM · Freestyle, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) closed T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled as Resolved.

Eeeeh ok, then I guess we can close as solved. :)

Aug 9 2018, 11:29 AM · Freestyle, Rendering, BF Blender: 2.8

Aug 8 2018

Bastien Montagne (mont29) assigned T56257: Possible memory leak in Freestyle to Tamito Kajiyama (kjym3).

@Tamito Kajiyama (kjym3) mind checking on that one? thanks.

Aug 8 2018, 10:00 AM · Freestyle, BF Blender

Aug 6 2018

Sebastian Parborg (zeddb) added a comment to T48644: [WIP] Freestyle contour mesh tessellation.

I've also noticed that the thing that seriously slows down my code is the OSD mesh creation. On the squirrel (17 106 quads) OSD creation takes 4.346086 sec while the rest of my modifier code takes 3.414331. I'll try to multi thread a part of my code. If that goes well then I might push the time down to around 1 sec for the non OSD creation stuff.

Aug 6 2018, 6:00 PM · Freestyle, BF Blender

Jul 30 2018

s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

As of Blender 2.8 f08f6c1adec I'm not able to reproduce the above issue anymore (with a release build). Freestyle still doesn't get rendered correctly with EEVEE (F12 render shows a black screen), but I guess that's to be expected at this stage.

Jul 30 2018, 6:41 PM · Freestyle, Rendering, BF Blender: 2.8

Jul 26 2018

s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

@Bastien Montagne (mont29)
This time I even used a debug build, quickly obtaining a crash within 1-2 attempts of rendering the image with Freestyle enabled, as of e91bdb10e9c. Note that it says RX580 but it's actually an RX480 (there should be no difference OpenGL-wise; this is due to a GPU modification).

Jul 26 2018, 10:58 AM · Freestyle, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled as Incomplete priority.

Could be a lot of things, but would suspect some OpenGL issue… Can you please run it with --debug-gpu option and attach as text file here any error printed out in the console (do not paste it directly in comment)? Thanks. Also maybe worth trying with -t 1 option (to run in single-thread mode).

Jul 26 2018, 10:25 AM · Freestyle, Rendering, BF Blender: 2.8

Jul 17 2018

Christopher Anderssarian (Christopher_Anderssarian) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

What GPU are you using?

Jul 17 2018, 9:10 PM · Freestyle, Rendering, BF Blender: 2.8
s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

It could be a GPU vendor-specific issue. What GPU are you using? I just tried again with the latest buildbot build, and it crashed on the first attempt, by the way.

Jul 17 2018, 8:29 PM · Freestyle, Rendering, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) added projects to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled: Rendering, Freestyle.

Can't confirm on Windows 7
Rendered correctly with no crashes 15+ times.
with dc3b3d94538

Jul 17 2018, 8:12 PM · Freestyle, Rendering, BF Blender: 2.8

Jul 11 2018

Sebastian Parborg (zeddb) added a comment to T48644: [WIP] Freestyle contour mesh tessellation.

A quick update. I've worked with the GSoC student YimingWu so see if my work would be useful with his LANPR solution (and it seems to be!).

Jul 11 2018, 1:32 PM · Freestyle, BF Blender

Apr 30 2018

Eduardo Schilling (elschilling) added a watcher for Freestyle: Eduardo Schilling (elschilling).
Apr 30 2018, 1:58 AM

Apr 7 2018

Tamito Kajiyama (kjym3) merged Restricted Maniphest Task into T49017: Blender Freestyle LineSet Visibility problem at Render.
Apr 7 2018, 4:17 PM · Freestyle, BF Blender

Feb 26 2018

YimingWu (NicksBest) added a watcher for Freestyle: YimingWu (NicksBest).
Feb 26 2018, 5:45 AM

Jan 28 2018

Brecht Van Lommel (brecht) closed T53919: 'use_freestyle' reports freestyle is off during viewport render as Invalid.

Freestyle creates a new scene to render lines, which is not the same as the existing scene. In general Blender can have multiple scenes active at the same time.

Jan 28 2018, 3:09 PM · Python, Rendering, Freestyle, BF Blender

Jan 27 2018

Ray Mairlot (madog) created T53919: 'use_freestyle' reports freestyle is off during viewport render.
Jan 27 2018, 7:38 PM · Python, Rendering, Freestyle, BF Blender

Jan 12 2018

Kevin Masson (oktomus) added a watcher for Freestyle: Kevin Masson (oktomus).
Jan 12 2018, 2:53 PM

Sep 19 2017

Tamito Kajiyama (kjym3) added a comment to T49017: Blender Freestyle LineSet Visibility problem at Render.

Animated edge marks could be a partial solution (a workflow in this approach could be tedious and even not applicable in some cases though) -- see https://wiki.blender.org/index.php/User:Kjym3/DevFundProject/InterimReport for more information.

Sep 19 2017, 9:17 AM · Freestyle, BF Blender
Aaron Carlisle (Blendify) added a comment to T49017: Blender Freestyle LineSet Visibility problem at Render.

@Tamito Kajiyama (kjym3) Hey, by any chance can you take a look at this? @Zachary1234 (Zachary1234) was asking on IRC today if there is any chance that this could be fixed/improved/a way around the issue. Thanks.

Sep 19 2017, 5:26 AM · Freestyle, BF Blender

Aug 23 2017

Sergey Sharybin (sergey) closed T50066: With Cycles, Freestyle lines render one frame ahead for object with driver as Archived.

This is a dependency graph issue.

Aug 23 2017, 3:47 PM · BF Blender, Cycles, Freestyle

Jun 28 2017

Bastien Montagne (mont29) closed T51812: freestyle: some errors in orto camera as Invalid.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Jun 28 2017, 10:33 AM · Freestyle, BF Blender

Jun 16 2017

Bastien Montagne (mont29) triaged T51812: freestyle: some errors in orto camera as Incomplete priority.

Please always attach a small and simple .blend file to help reproducing the issue.

Jun 16 2017, 4:27 PM · Freestyle, BF Blender

May 16 2017

Bjorn Andersson (BAndersson) added a comment to T36350: Freestyle renders extra lines.

Hi, this bug seems to have a long history....
You seem to have figured out the underlaying problem down to the last detail. Good work!

May 16 2017, 10:00 AM · Freestyle, BF Blender, Rendering

May 5 2017

zzj added a watcher for Freestyle: zzj.
May 5 2017, 4:47 AM
Aaron Carlisle (Blendify) closed T51397: Black background on Cycles + Freestyle as Resolved.
May 5 2017, 12:13 AM · Freestyle, Addons

May 3 2017

Edu Garcia (arcnor) added a comment to T51397: Black background on Cycles + Freestyle.

Thank you, that certainly seems to fix the issue, although it makes all Renderlayers transparent (which is not the case in Blender Internal, although I'm not sure if that matters :D)... In any case, I guess this is not a real issue and can be closed.

May 3 2017, 12:52 PM · Freestyle, Addons
ronan ducluzeau (zeauro) added a comment to T51397: Black background on Cycles + Freestyle.

It is not the same bug.
Cycles requires Transparency option enabled under Film panel in Render Tab.

May 3 2017, 11:50 AM · Freestyle, Addons