Code refactor: nodify object and mesh, but not used for XML yet.

Differential Revision: https://developer.blender.org/D2016
This commit is contained in:
Brecht Van Lommel 2016-05-07 21:44:17 +02:00
parent c96a4c8a2a
commit 001ba5bdf5
4 changed files with 53 additions and 19 deletions

View File

@ -75,19 +75,42 @@ void Mesh::Curve::bounds_grow(const int k, const float3 *curve_keys, const float
/* Mesh */
NODE_DEFINE(Mesh)
{
NodeType* type = NodeType::add("mesh", create);
static NodeEnum displacement_method_enum;
displacement_method_enum.insert("bump", DISPLACE_BUMP);
displacement_method_enum.insert("true", DISPLACE_TRUE);
displacement_method_enum.insert("both", DISPLACE_BOTH);
SOCKET_ENUM(displacement_method, "Displacement Method", displacement_method_enum, DISPLACE_BUMP);
SOCKET_INT(motion_steps, "Motion Steps", 3);
SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());
SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>());
SOCKET_INT_ARRAY(shader, "Shader", array<int>());
SOCKET_BOOLEAN_ARRAY(smooth, "Smooth", array<bool>());
SOCKET_POINT_ARRAY(curve_keys, "Curve Keys", array<float3>());
SOCKET_FLOAT_ARRAY(curve_radius, "Curve Radius", array<float>());
SOCKET_INT_ARRAY(curve_first_key, "Curve First Key", array<int>());
SOCKET_INT_ARRAY(curve_shader, "Curve Shader", array<int>());
return type;
}
Mesh::Mesh()
: Node(node_type)
{
need_update = true;
need_update_rebuild = false;
transform_applied = false;
transform_negative_scaled = false;
transform_normal = transform_identity();
displacement_method = DISPLACE_BUMP;
bounds = BoundBox::empty;
motion_steps = 3;
use_motion_blur = false;
bvh = NULL;
tri_offset = 0;

View File

@ -18,6 +18,7 @@
#define __MESH_H__
#include "attribute.h"
#include "node.h"
#include "shader.h"
#include "util_boundbox.h"
@ -42,8 +43,10 @@ class DiagSplit;
/* Mesh */
class Mesh {
class Mesh : public Node {
public:
NODE_DECLARE;
/* Mesh Triangle */
struct Triangle {
int v[3];
@ -95,8 +98,6 @@ public:
DISPLACE_NUM_METHODS,
};
ustring name;
/* Mesh Data */
enum GeometryFlags {
GEOMETRY_NONE = 0,

View File

@ -33,14 +33,25 @@ CCL_NAMESPACE_BEGIN
/* Object */
Object::Object()
NODE_DEFINE(Object)
{
NodeType* type = NodeType::add("object", create);
SOCKET_NODE(mesh, "Mesh", &Mesh::node_type);
SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
SOCKET_INT(visibility, "Visibility", ~0);
SOCKET_INT(random_id, "Random ID", 0);
SOCKET_INT(pass_id, "Pass ID", 0);
SOCKET_BOOLEAN(use_holdout, "Use Holdout", false);
SOCKET_POINT(dupli_generated, "Dupli Generated", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_POINT2(dupli_uv, "Dupli UV", make_float2(0.0f, 0.0f));
return type;
}
Object::Object()
: Node(node_type)
{
name = "";
mesh = NULL;
tfm = transform_identity();
visibility = ~0;
random_id = 0;
pass_id = 0;
particle_system = NULL;
particle_index = 0;
bounds = BoundBox::empty;
@ -48,9 +59,6 @@ Object::Object()
motion.mid = transform_identity();
motion.post = transform_identity();
use_motion = false;
use_holdout = false;
dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
dupli_uv = make_float2(0.0f, 0.0f);
}
Object::~Object()

View File

@ -17,6 +17,7 @@
#ifndef __OBJECT_H__
#define __OBJECT_H__
#include "node.h"
#include "scene.h"
#include "util_boundbox.h"
@ -37,12 +38,13 @@ struct Transform;
/* Object */
class Object {
class Object : public Node {
public:
NODE_DECLARE;
Mesh *mesh;
Transform tfm;
BoundBox bounds;
ustring name;
uint random_id;
int pass_id;
vector<ParamValue> attributes;