Sculpt: fix missing null pointer check
in workbench_engine.c
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@ -271,13 +271,17 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
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BKE_pbvh_is_drawing_set(ob->sculpt->pbvh, is_sculpt_pbvh);
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}
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const CustomData *cd_vdata = workbench_mesh_get_vert_custom_data(me);
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const CustomData *cd_ldata = workbench_mesh_get_loop_custom_data(me);
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bool has_color = false;
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bool has_color = (CustomData_has_layer(cd_vdata, CD_PROP_COLOR) ||
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CustomData_has_layer(cd_vdata, CD_PROP_BYTE_COLOR) ||
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CustomData_has_layer(cd_ldata, CD_PROP_COLOR) ||
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CustomData_has_layer(cd_ldata, CD_PROP_BYTE_COLOR));
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if (me) {
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const CustomData *cd_vdata = workbench_mesh_get_vert_custom_data(me);
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const CustomData *cd_ldata = workbench_mesh_get_loop_custom_data(me);
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has_color = (CustomData_has_layer(cd_vdata, CD_PROP_COLOR) ||
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CustomData_has_layer(cd_vdata, CD_PROP_BYTE_COLOR) ||
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CustomData_has_layer(cd_ldata, CD_PROP_COLOR) ||
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CustomData_has_layer(cd_ldata, CD_PROP_BYTE_COLOR));
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}
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if (color_type == V3D_SHADING_TEXTURE_COLOR) {
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if (ob->dt < OB_TEXTURE) {
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