Fluid: Fix issue with mesh not being loaded
Fixed an issue that was likely introduced in a past cleanup.
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@ -1098,12 +1098,14 @@ bool MANTA::updateMeshStructures(FluidModifierData *mmd, int framenr)
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int expected = 0; /* Expected number of read successes for this frame. */
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/* Ensure empty data structures at start. */
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if (!mMeshNodes || !mMeshTriangles || !mMeshVelocities)
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if (!mMeshNodes || !mMeshTriangles)
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return false;
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mMeshNodes->clear();
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mMeshTriangles->clear();
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mMeshVelocities->clear();
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if (mMeshVelocities)
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mMeshVelocities->clear();
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std::string mformat = getCacheFileEnding(mmd->domain->cache_mesh_format);
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std::string dformat = getCacheFileEnding(mmd->domain->cache_data_format);
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