Simulations: Add simulation node tree type

This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

The node tree will initially be used for the new particle nodes system.

When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).

This patch does not add entries to the Add Node menu, so it is empty.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7287
This commit is contained in:
Jacques Lucke 2020-04-20 10:58:43 +02:00
parent eb4e3bbe68
commit 0247ee5f53
Notes: blender-bot 2023-02-13 22:41:05 +01:00
Referenced by issue #76277, Enabling Viewer Border in Compositor Crashes Blender
19 changed files with 330 additions and 4 deletions

View File

@ -67,6 +67,7 @@
#include "NOD_common.h"
#include "NOD_composite.h"
#include "NOD_shader.h"
#include "NOD_simulation.h"
#include "NOD_socket.h"
#include "NOD_texture.h"
@ -4114,6 +4115,11 @@ static void registerTextureNodes(void)
register_node_type_tex_proc_distnoise();
}
static void registerSimulationNodes(void)
{
register_node_type_sim_group();
}
void init_nodesystem(void)
{
nodetreetypes_hash = BLI_ghash_str_new("nodetreetypes_hash gh");
@ -4127,6 +4133,7 @@ void init_nodesystem(void)
register_node_tree_type_cmp();
register_node_tree_type_sh();
register_node_tree_type_tex();
register_node_tree_type_sim();
register_node_type_frame();
register_node_type_reroute();
@ -4136,6 +4143,7 @@ void init_nodesystem(void)
registerCompositNodes();
registerShaderNodes();
registerTextureNodes();
registerSimulationNodes();
}
void free_nodesystem(void)

View File

@ -99,6 +99,7 @@ void ED_node_set_tree_type(struct SpaceNode *snode, struct bNodeTreeType *typein
bool ED_node_is_compositor(struct SpaceNode *snode);
bool ED_node_is_shader(struct SpaceNode *snode);
bool ED_node_is_texture(struct SpaceNode *snode);
bool ED_node_is_simulation(struct SpaceNode *snode);
void ED_node_shader_default(const struct bContext *C, struct ID *id);
void ED_node_composit_default(const struct bContext *C, struct Scene *scene);

View File

@ -75,6 +75,10 @@ if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
endif()
if (WITH_NEW_SIMULATION_TYPE)
add_definitions(-DWITH_NEW_SIMULATION_TYPE)
endif()
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_editor_space_node "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

View File

@ -69,6 +69,7 @@
#include "NOD_composite.h"
#include "NOD_shader.h"
#include "NOD_simulation.h"
#include "NOD_texture.h"
#include "node_intern.h" /* own include */
@ -3122,6 +3123,12 @@ static void node_texture_set_butfunc(bNodeType *ntype)
}
}
/* ****************** BUTTON CALLBACKS FOR SIMULATION NODES ***************** */
static void node_simulation_set_butfunc(bNodeType *UNUSED(ntype))
{
}
/* ****** init draw callbacks for all tree types, only called in usiblender.c, once ************ */
static void node_property_update_default(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
@ -3230,6 +3237,7 @@ void ED_node_init_butfuncs(void)
node_composit_set_butfunc(ntype);
node_shader_set_butfunc(ntype);
node_texture_set_butfunc(ntype);
node_simulation_set_butfunc(ntype);
/* define update callbacks for socket properties */
node_template_properties_update(ntype);
@ -3240,6 +3248,7 @@ void ED_node_init_butfuncs(void)
ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING;
ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL;
ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE;
ntreeType_Simulation->ui_icon = ICON_PHYSICS; /* TODO: Use correct icon. */
}
void ED_init_custom_node_type(bNodeType *ntype)

View File

@ -69,6 +69,7 @@
#include "NOD_composite.h"
#include "NOD_shader.h"
#include "NOD_simulation.h"
#include "NOD_texture.h"
#include "node_intern.h" /* own include */
@ -438,6 +439,11 @@ bool ED_node_is_texture(struct SpaceNode *snode)
return STREQ(snode->tree_idname, ntreeType_Texture->idname);
}
bool ED_node_is_simulation(struct SpaceNode *snode)
{
return STREQ(snode->tree_idname, ntreeType_Simulation->idname);
}
/* assumes nothing being done in ntree yet, sets the default in/out node */
/* called from shading buttons or header */
void ED_node_shader_default(const bContext *C, ID *id)

View File

@ -69,7 +69,8 @@ static bool node_group_operator_active(bContext *C)
*/
if (STREQ(snode->tree_idname, "ShaderNodeTree") ||
STREQ(snode->tree_idname, "CompositorNodeTree") ||
STREQ(snode->tree_idname, "TextureNodeTree")) {
STREQ(snode->tree_idname, "TextureNodeTree") ||
STREQ(snode->tree_idname, "SimulationNodeTree")) {
return true;
}
}
@ -85,7 +86,8 @@ static bool node_group_operator_editable(bContext *C)
* Disabled otherwise to allow pynodes define their own operators
* with same keymap.
*/
if (ED_node_is_shader(snode) || ED_node_is_compositor(snode) || ED_node_is_texture(snode)) {
if (ED_node_is_shader(snode) || ED_node_is_compositor(snode) || ED_node_is_texture(snode) ||
ED_node_is_simulation(snode)) {
return true;
}
}
@ -111,6 +113,9 @@ static const char *group_node_idname(bContext *C)
else if (ED_node_is_texture(snode)) {
return "TextureNodeGroup";
}
else if (ED_node_is_simulation(snode)) {
return "SimulationNodeGroup";
}
return "";
}

View File

@ -938,6 +938,11 @@ static void node_space_subtype_item_extend(bContext *C, EnumPropertyItem **item,
bool free;
const EnumPropertyItem *item_src = RNA_enum_node_tree_types_itemf_impl(C, &free);
for (const EnumPropertyItem *item_iter = item_src; item_iter->identifier; item_iter++) {
#ifndef WITH_NEW_SIMULATION_TYPE
if (STREQ(item_iter->identifier, "SimulationNodeTree")) {
continue;
}
#endif
RNA_enum_item_add(item, totitem, item_iter);
}
if (free) {

View File

@ -498,6 +498,7 @@ typedef struct bNodeTree {
#define NTREE_SHADER 0
#define NTREE_COMPOSIT 1
#define NTREE_TEXTURE 2
#define NTREE_SIMULATION 3
/* ntree->init, flag */
#define NTREE_TYPE_INIT 1

View File

@ -549,6 +549,8 @@ extern StructRNA RNA_ShrinkwrapModifier;
extern StructRNA RNA_SimpleDeformModifier;
extern StructRNA RNA_SimplifyGpencilModifier;
extern StructRNA RNA_Simulation;
extern StructRNA RNA_SimulationNode;
extern StructRNA RNA_SimulationNodeTree;
extern StructRNA RNA_SkinModifier;
extern StructRNA RNA_SmoothGpencilModifier;
extern StructRNA RNA_SmoothModifier;

View File

@ -669,6 +669,20 @@ static const EnumPropertyItem *rna_node_static_type_itemf(bContext *UNUSED(C),
# undef DefNode
}
if (RNA_struct_is_a(ptr->type, &RNA_SimulationNode)) {
# define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) \
if (STREQ(#Category, "SimulationNode")) { \
tmp.value = ID; \
tmp.identifier = EnumName; \
tmp.name = UIName; \
tmp.description = UIDesc; \
tmp.icon = ICON_NONE; \
RNA_enum_item_add(&item, &totitem, &tmp); \
}
# include "../../nodes/NOD_static_types.h"
# undef DefNode
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
@ -1785,6 +1799,28 @@ static StructRNA *rna_TextureNode_register(Main *bmain,
return nt->rna_ext.srna;
}
static StructRNA *rna_SimulationNode_register(Main *bmain,
ReportList *reports,
void *data,
const char *identifier,
StructValidateFunc validate,
StructCallbackFunc call,
StructFreeFunc free)
{
bNodeType *nt = rna_Node_register_base(
bmain, reports, &RNA_SimulationNode, data, identifier, validate, call, free);
if (!nt) {
return NULL;
}
nodeRegisterType(nt);
/* update while blender is running */
WM_main_add_notifier(NC_NODE | NA_EDITED, NULL);
return nt->rna_ext.srna;
}
static IDProperty *rna_Node_idprops(PointerRNA *ptr, bool create)
{
bNode *node = ptr->data;
@ -7936,6 +7972,16 @@ static void rna_def_texture_node(BlenderRNA *brna)
RNA_def_struct_register_funcs(srna, "rna_TextureNode_register", "rna_Node_unregister", NULL);
}
static void rna_def_simulation_node(BlenderRNA *brna)
{
StructRNA *srna;
srna = RNA_def_struct(brna, "SimulationNode", "NodeInternal");
RNA_def_struct_ui_text(srna, "Simulation Node", "");
RNA_def_struct_sdna(srna, "bNode");
RNA_def_struct_register_funcs(srna, "rna_SimulationNode_register", "rna_Node_unregister", NULL);
}
/* -------------------------------------------------------------------------- */
static void rna_def_node_socket(BlenderRNA *brna)
@ -9251,6 +9297,7 @@ static void rna_def_nodetree(BlenderRNA *brna)
{NTREE_SHADER, "SHADER", ICON_MATERIAL, "Shader", "Shader nodes"},
{NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes"},
{NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes"},
{NTREE_SIMULATION, "SIMULATION", ICON_PHYSICS, "Simulation", "Simulation nodes"},
{0, NULL, 0, NULL, NULL},
};
@ -9474,6 +9521,17 @@ static void rna_def_texture_nodetree(BlenderRNA *brna)
RNA_def_struct_ui_icon(srna, ICON_TEXTURE);
}
static void rna_def_simulation_nodetree(BlenderRNA *brna)
{
StructRNA *srna;
srna = RNA_def_struct(brna, "SimulationNodeTree", "NodeTree");
RNA_def_struct_ui_text(
srna, "Simulation Node Tree", "Node tree consisting of linked nodes used for simulations");
RNA_def_struct_sdna(srna, "bNodeTree");
RNA_def_struct_ui_icon(srna, ICON_PHYSICS); /* TODO: Use correct icon. */
}
static StructRNA *define_specific_node(BlenderRNA *brna,
const char *struct_name,
const char *base_name,
@ -9560,6 +9618,7 @@ void RNA_def_nodetree(BlenderRNA *brna)
rna_def_shader_node(brna);
rna_def_compositor_node(brna);
rna_def_texture_node(brna);
rna_def_simulation_node(brna);
rna_def_nodetree(brna);
@ -9568,6 +9627,7 @@ void RNA_def_nodetree(BlenderRNA *brna)
rna_def_composite_nodetree(brna);
rna_def_shader_nodetree(brna);
rna_def_texture_nodetree(brna);
rna_def_simulation_nodetree(brna);
# define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) \
{ \
@ -9584,12 +9644,13 @@ void RNA_def_nodetree(BlenderRNA *brna)
*/
# include "../../nodes/NOD_static_types.h"
/* Node group types need to be defined for shader, compositor, texture nodes individually.
* Cannot use the static types header for this, since they share the same int id.
/* Node group types need to be defined for shader, compositor, texture, simulation nodes
* individually. Cannot use the static types header for this, since they share the same int id.
*/
define_specific_node(brna, "ShaderNodeGroup", "ShaderNode", "Group", "", def_group);
define_specific_node(brna, "CompositorNodeGroup", "CompositorNode", "Group", "", def_group);
define_specific_node(brna, "TextureNodeGroup", "TextureNode", "Group", "", def_group);
define_specific_node(brna, "SimulationNodeGroup", "SimulationNode", "Group", "", def_group);
def_custom_group(brna,
"ShaderNodeCustomGroup",
"ShaderNode",

View File

@ -23,6 +23,7 @@ set(INC
composite
intern
shader
simulation
texture
../blenkernel
../blenlib
@ -220,6 +221,10 @@ set(SRC
shader/node_shader_tree.c
shader/node_shader_util.c
simulation/nodes/node_sim_common.cc
simulation/node_simulation_tree.cc
simulation/node_simulation_util.cc
texture/nodes/node_texture_at.c
texture/nodes/node_texture_bricks.c
texture/nodes/node_texture_checker.c
@ -253,11 +258,13 @@ set(SRC
composite/node_composite_util.h
shader/node_shader_util.h
simulation/node_simulation_util.h
texture/node_texture_util.h
NOD_common.h
NOD_composite.h
NOD_shader.h
NOD_simulation.h
NOD_socket.h
NOD_static_types.h
NOD_texture.h

View File

@ -26,6 +26,10 @@
#include "BKE_node.h"
#ifdef __cplusplus
extern "C" {
#endif
void register_node_type_frame(void);
void register_node_type_reroute(void);
@ -42,4 +46,8 @@ struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char
void node_group_input_update(struct bNodeTree *ntree, struct bNode *node);
void node_group_output_update(struct bNodeTree *ntree, struct bNode *node);
#ifdef __cplusplus
}
#endif
#endif /* __NOD_COMMON_H__ */

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@ -0,0 +1,34 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __NOD_SIMULATION_H__
#define __NOD_SIMULATION_H__
#ifdef __cplusplus
extern "C" {
#endif
extern struct bNodeTreeType *ntreeType_Simulation;
void register_node_tree_type_sim(void);
void register_node_type_sim_group(void);
#ifdef __cplusplus
}
#endif
#endif /* __NOD_SIMULATION_H__ */

View File

@ -26,6 +26,10 @@
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct bNodeTree;
void node_group_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
@ -33,4 +37,8 @@ bool node_group_poll_instance(struct bNode *node, struct bNodeTree *nodetree);
void ntree_update_reroute_nodes(struct bNodeTree *ntree);
#ifdef __cplusplus
}
#endif
#endif

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@ -38,6 +38,10 @@
#include "RNA_access.h"
#ifdef __cplusplus
extern "C" {
#endif
struct bNode;
struct bNodeTree;
@ -103,4 +107,8 @@ void node_socket_set_vector(struct bNodeTree *ntree,
struct bNodeSocket *sock,
const float *value);
#ifdef __cplusplus
}
#endif
#endif

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@ -0,0 +1,45 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "NOD_simulation.h"
#include "BKE_node.h"
#include "BLT_translation.h"
#include "DNA_node_types.h"
#include "RNA_access.h"
bNodeTreeType *ntreeType_Simulation;
void register_node_tree_type_sim(void)
{
bNodeTreeType *tt = ntreeType_Simulation = (bNodeTreeType *)MEM_callocN(
sizeof(bNodeTreeType), "simulation node tree type");
tt->type = NTREE_SIMULATION;
strcpy(tt->idname, "SimulationNodeTree");
strcpy(tt->ui_name, N_("Simulation Editor"));
tt->ui_icon = 0; /* defined in drawnode.c */
strcpy(tt->ui_description, N_("Simulation nodes"));
tt->rna_ext.srna = &RNA_SimulationNodeTree;
ntreeTypeAdd(tt);
}

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@ -0,0 +1,29 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_simulation_util.h"
#include "node_util.h"
bool sim_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
{
return STREQ(ntree->idname, "SimulationNodeTree");
}
void sim_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
node_type_base(ntype, type, name, nclass, flag);
ntype->poll = sim_node_poll_default;
}

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@ -0,0 +1,40 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __NODE_SIM_UTIL_H__
#define __NODE_SIM_UTIL_H__
#include <string.h>
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "BLT_translation.h"
#include "NOD_simulation.h"
#include "node_util.h"
void sim_node_type_base(
struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
bool sim_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
#endif /* __NODE_SIM_UTIL_H__ */

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@ -0,0 +1,45 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_node.h"
#include "NOD_simulation.h"
#include "NOD_common.h"
#include "node_common.h"
#include "node_simulation_util.h"
void register_node_type_sim_group(void)
{
static bNodeType ntype;
node_type_base_custom(&ntype, "SimulationNodeGroup", "Group", 0, 0);
ntype.type = NODE_GROUP;
ntype.poll = sim_node_poll_default;
ntype.poll_instance = node_group_poll_instance;
ntype.insert_link = node_insert_link_default;
ntype.update_internal_links = node_update_internal_links_default;
ntype.rna_ext.srna = RNA_struct_find("SimulationNodeGroup");
BLI_assert(ntype.rna_ext.srna != NULL);
RNA_struct_blender_type_set(ntype.rna_ext.srna, &ntype);
node_type_socket_templates(&ntype, NULL, NULL);
node_type_size(&ntype, 140, 60, 400);
node_type_label(&ntype, node_group_label);
node_type_group_update(&ntype, node_group_update);
nodeRegisterType(&ntype);
}