License headers: add missing license identifiers
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#!/usr/bin/env python3
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# macOS utility to remove all rpaths and add a new one.
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# SPDX-License-Identifier: GPL-2.0-or-later
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# macOS utility to remove all `rpaths` and add a new one.
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import os
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import re
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#ifndef GPU_SHADER_EEVEE_LEGACY_DEFINES
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#define GPU_SHADER_EEVEE_LEGACY_DEFINES
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#define DOF_DILATE_RING_COUNT 3
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#define DOF_FAST_GATHER_COC_ERROR 0.05
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#endif
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#endif
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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@ -53,4 +54,4 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_bloom_resolve)
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GPU_SHADER_CREATE_INFO(eevee_legacy_bloom_resolve_hq)
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.define("HIGH_QUALITY")
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.additional_info("eevee_legacy_bloom_resolve")
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.do_static_compilation(true);
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.do_static_compilation(true);
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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/* DOF Lib */
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@ -286,4 +288,4 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_depth_of_field_resolve_HQ_BOKEH)
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GPU_SHADER_CREATE_INFO(eevee_legacy_depth_of_field_resolve_LQ_BOKEH)
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.additional_info("eevee_legacy_depth_of_field_resolve_LQ")
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.additional_info("eevee_legacy_depth_of_field_resolve_bokeh")
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.do_static_compilation(true);
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.do_static_compilation(true);
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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/* effect_minmaxz_frag permutation inputs. */
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@ -349,4 +351,4 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_cryptomatte_mesh)
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.additional_info("eevee_legacy_cryptomatte_common")
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.additional_info("eevee_legacy_material_surface_vert")
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.auto_resource_location(true)
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.do_static_compilation(true);
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.do_static_compilation(true);
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "eevee_legacy_volume_info.hh"
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#include "gpu_shader_create_info.hh"
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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#pragma once
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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