License headers: add missing license identifiers

This commit is contained in:
Campbell Barton 2022-12-17 14:03:57 +11:00
parent 68ba311c5c
commit 02c8ce449e
12 changed files with 22 additions and 5 deletions

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@ -1,5 +1,7 @@
#!/usr/bin/env python3
# macOS utility to remove all rpaths and add a new one.
# SPDX-License-Identifier: GPL-2.0-or-later
# macOS utility to remove all `rpaths` and add a new one.
import os
import re

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@ -1,3 +1,4 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#ifndef GPU_SHADER_EEVEE_LEGACY_DEFINES
#define GPU_SHADER_EEVEE_LEGACY_DEFINES
@ -27,4 +28,4 @@
#define DOF_DILATE_RING_COUNT 3
#define DOF_FAST_GATHER_COC_ERROR 0.05
#endif
#endif

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@ -1,3 +1,4 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
@ -53,4 +54,4 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_bloom_resolve)
GPU_SHADER_CREATE_INFO(eevee_legacy_bloom_resolve_hq)
.define("HIGH_QUALITY")
.additional_info("eevee_legacy_bloom_resolve")
.do_static_compilation(true);
.do_static_compilation(true);

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@ -1,3 +1,4 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"

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@ -1,3 +1,5 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
/* DOF Lib */
@ -286,4 +288,4 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_depth_of_field_resolve_HQ_BOKEH)
GPU_SHADER_CREATE_INFO(eevee_legacy_depth_of_field_resolve_LQ_BOKEH)
.additional_info("eevee_legacy_depth_of_field_resolve_LQ")
.additional_info("eevee_legacy_depth_of_field_resolve_bokeh")
.do_static_compilation(true);
.do_static_compilation(true);

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@ -1,3 +1,5 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
/* effect_minmaxz_frag permutation inputs. */
@ -349,4 +351,4 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_cryptomatte_mesh)
.additional_info("eevee_legacy_cryptomatte_common")
.additional_info("eevee_legacy_material_surface_vert")
.auto_resource_location(true)
.do_static_compilation(true);
.do_static_compilation(true);

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@ -1,3 +1,4 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"

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@ -1,3 +1,5 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "eevee_legacy_volume_info.hh"
#include "gpu_shader_create_info.hh"

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@ -1,3 +1,4 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"

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@ -1,3 +1,4 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"

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@ -1,3 +1,5 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
#pragma once

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@ -1,3 +1,4 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw