UI: Sort panels in Render and Output

This commit is contained in:
Pablo Vazquez 2018-11-02 02:21:35 +01:00
parent c4c62e6df5
commit 034e777038
2 changed files with 13 additions and 13 deletions

View File

@ -504,7 +504,6 @@ classes = (
RENDER_MT_framerate_presets,
RENDER_PT_dimensions,
RENDER_PT_frame_remapping,
RENDER_PT_post_processing,
RENDER_PT_output,
RENDER_PT_output_views,
RENDER_PT_encoding,
@ -515,6 +514,7 @@ classes = (
RENDER_PT_stamp_burn,
RENDER_UL_renderviews,
RENDER_PT_stereoscopy,
RENDER_PT_post_processing,
)
if __name__ == "__main__": # only for live edit.

View File

@ -579,27 +579,27 @@ class RENDER_PT_opengl_options(RenderButtonsPanel, Panel):
classes = (
RENDER_PT_context,
RENDER_PT_color_management,
RENDER_PT_color_management_curves,
RENDER_PT_eevee_hair,
RENDER_PT_eevee_sampling,
RENDER_PT_eevee_film,
RENDER_PT_eevee_shadows,
RENDER_PT_eevee_indirect_lighting,
RENDER_PT_eevee_indirect_lighting_display,
RENDER_PT_eevee_ambient_occlusion,
RENDER_PT_eevee_bloom,
RENDER_PT_eevee_depth_of_field,
RENDER_PT_eevee_subsurface_scattering,
RENDER_PT_eevee_screen_space_reflections,
RENDER_PT_eevee_ambient_occlusion,
RENDER_PT_eevee_motion_blur,
RENDER_PT_eevee_volumetric,
RENDER_PT_eevee_volumetric_lighting,
RENDER_PT_eevee_volumetric_shadows,
RENDER_PT_eevee_motion_blur,
RENDER_PT_eevee_depth_of_field,
RENDER_PT_eevee_bloom,
RENDER_PT_opengl_film,
RENDER_PT_eevee_hair,
RENDER_PT_eevee_shadows,
RENDER_PT_eevee_indirect_lighting,
RENDER_PT_eevee_indirect_lighting_display,
RENDER_PT_eevee_film,
RENDER_PT_opengl_lighting,
RENDER_PT_opengl_color,
RENDER_PT_opengl_options,
RENDER_PT_opengl_film,
RENDER_PT_color_management,
RENDER_PT_color_management_curves,
)
if __name__ == "__main__": # only for live edit.