Fix T39517,

Issue here is that "show diffuse" option does not respect its intended
purpose which is to be used only for masking.

There are a couple of caveats here:

Dyntopo and multires -always- have mask data enabled, and thus as soon
as one goes to dyntopo mode or adds a multires modifier he would get the
default grey color instead.

Matcaps would break when nodes asked for a diffuse material color (this
was broken before too). Solved by adding global material state for when
matcaps are enabled. Also matcaps don't always played well with VBOs
off.

Added a few more missing updates for mask operators to notify
show_diffuse property as changed. This was also needed on rebuilding
dyntopo pbvh.

Also make zero mask color duller again after artist feedback.
This commit is contained in:
Antonis Ryakiotakis 2014-04-02 17:33:47 +03:00
parent a58814acf5
commit 03bd418d16
Notes: blender-bot 2023-02-14 10:52:12 +01:00
Referenced by issue #39517, Sculpting option "show difusse color"  is only displayed when viewport is clicked.
8 changed files with 71 additions and 18 deletions

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@ -270,6 +270,8 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
BKE_pbvh_build_bmesh(cddm->pbvh, ob->sculpt->bm,
ob->sculpt->bm_smooth_shading,
ob->sculpt->bm_log);
pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
}

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@ -1925,5 +1925,20 @@ void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node,
void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color)
{
bvh->show_diffuse_color = show_diffuse_color;
bool has_mask = false;
switch (bvh->type) {
case PBVH_GRIDS:
has_mask = (bvh->gridkey.has_mask != 0);
break;
case PBVH_FACES:
has_mask = (bvh->vdata && CustomData_get_layer(bvh->vdata,
CD_PAINT_MASK));
break;
case PBVH_BMESH:
has_mask = (bvh->bm && (CustomData_get_offset(&bvh->bm->vdata, CD_PAINT_MASK) != -1));
break;
}
bvh->show_diffuse_color = !has_mask || show_diffuse_color;
}

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@ -94,9 +94,7 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
PBVH *pbvh;
PBVHNode **nodes;
int totnode, i;
#ifdef _OPENMP
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
#endif
mode = RNA_enum_get(op->ptr, "mode");
value = RNA_float_get(op->ptr, "value");
@ -107,6 +105,9 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
pbvh = dm->getPBVH(ob, dm);
ob->sculpt->pbvh = pbvh;
ob->sculpt->show_diffuse_color = sd->flags & SCULPT_SHOW_DIFFUSE;
pbvh_show_diffuse_color_set(pbvh, ob->sculpt->show_diffuse_color);
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
sculpt_undo_push_begin("Mask flood fill");
@ -218,6 +219,9 @@ int do_sculpt_mask_box_select(ViewContext *vc, rcti *rect, bool select, bool UNU
pbvh = dm->getPBVH(ob, dm);
ob->sculpt->pbvh = pbvh;
ob->sculpt->show_diffuse_color = sd->flags & SCULPT_SHOW_DIFFUSE;
pbvh_show_diffuse_color_set(pbvh, ob->sculpt->show_diffuse_color);
sculpt_undo_push_begin("Mask box fill");
for (symmpass = 0; symmpass <= symm; ++symmpass) {
@ -362,6 +366,9 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
pbvh = dm->getPBVH(ob, dm);
ob->sculpt->pbvh = pbvh;
ob->sculpt->show_diffuse_color = sd->flags & SCULPT_SHOW_DIFFUSE;
pbvh_show_diffuse_color_set(pbvh, ob->sculpt->show_diffuse_color);
sculpt_undo_push_begin("Mask lasso fill");
for (symmpass = 0; symmpass <= symm; ++symmpass) {

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@ -180,7 +180,7 @@ void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
struct GHash *bm_faces,
struct GSet *bm_unique_verts,
struct GSet *bm_other_verts,
int show_diffuse_color);
bool show_diffuse_color);
void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,

View File

@ -76,6 +76,7 @@ int GPU_enable_material(int nr, void *attribs);
void GPU_disable_material(void);
void GPU_material_diffuse_get(int nr, float diff[4]);
bool GPU_material_use_matcaps_get(void);
void GPU_set_material_alpha_blend(int alphablend);
int GPU_get_material_alpha_blend(void);

View File

@ -1354,6 +1354,7 @@ struct GPU_PBVH_Buffers {
int smooth;
bool show_diffuse_color;
bool use_matcaps;
float diffuse_color[4];
};
typedef enum {
@ -1443,12 +1444,15 @@ void GPU_update_mesh_pbvh_buffers(GPU_PBVH_Buffers *buffers, MVert *mvert,
buffers->vmask = vmask;
buffers->show_diffuse_color = show_diffuse_color;
buffers->use_matcaps = GPU_material_use_matcaps_get();
if (buffers->vert_buf) {
int totelem = (buffers->smooth ? totvert : (buffers->tot_tri * 3));
float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 0.8f};
if (buffers->show_diffuse_color) {
if (buffers->use_matcaps)
diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
else if (show_diffuse_color) {
MFace *f = buffers->mface + buffers->face_indices[0];
GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
@ -1583,6 +1587,7 @@ GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4],
buffers->smooth = mface[face_indices[0]].flag & ME_SMOOTH;
buffers->show_diffuse_color = false;
buffers->use_matcaps = false;
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < totface; ++i) {
@ -1658,15 +1663,18 @@ void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, CCGElem **grids,
int i, j, k, x, y;
buffers->show_diffuse_color = show_diffuse_color;
buffers->use_matcaps = GPU_material_use_matcaps_get();
/* Build VBO */
if (buffers->vert_buf) {
int totvert = key->grid_area * totgrid;
int smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
const int has_mask = key->has_mask;
float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
if (buffers->show_diffuse_color) {
if (buffers->use_matcaps)
diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
else if (show_diffuse_color) {
const DMFlagMat *flags = &grid_flag_mats[grid_indices[0]];
GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
@ -1903,6 +1911,7 @@ GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
buffers->totgrid = totgrid;
buffers->show_diffuse_color = false;
buffers->use_matcaps = false;
/* Count the number of quads */
totquad = gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
@ -2023,17 +2032,18 @@ void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
GHash *bm_faces,
GSet *bm_unique_verts,
GSet *bm_other_verts,
int show_diffuse_color)
bool show_diffuse_color)
{
VertexBufferFormat *vert_data;
void *tri_data;
int tottri, totvert, maxvert = 0;
float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
/* TODO, make mask layer optional for bmesh buffer */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
buffers->show_diffuse_color = show_diffuse_color;
buffers->use_matcaps = GPU_material_use_matcaps_get();
if (!buffers->vert_buf || (buffers->smooth && !buffers->index_buf))
return;
@ -2061,8 +2071,10 @@ void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
return;
}
if (show_diffuse_color) {
/* due to dynamc nature of dyntopo, only get first material */
if (buffers->use_matcaps)
diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
else if (show_diffuse_color) {
/* due to dynamic nature of dyntopo, only get first material */
GHashIterator gh_iter;
BMFace *f;
BLI_ghashIterator_init(&gh_iter, bm_faces);
@ -2215,6 +2227,7 @@ GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(int smooth_shading)
buffers->use_bmesh = true;
buffers->smooth = smooth_shading;
buffers->show_diffuse_color = false;
buffers->use_matcaps = false;
return buffers;
}
@ -2225,9 +2238,11 @@ static void gpu_draw_buffers_legacy_mesh(GPU_PBVH_Buffers *buffers)
int i, j;
const int has_mask = (buffers->vmask != NULL);
const MFace *face = &buffers->mface[buffers->face_indices[0]];
float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
if (buffers->show_diffuse_color)
if (buffers->use_matcaps)
diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
else if (buffers->show_diffuse_color)
GPU_material_diffuse_get(face->mat_nr + 1, diffuse_color);
if (has_mask) {
@ -2297,9 +2312,11 @@ static void gpu_draw_buffers_legacy_grids(GPU_PBVH_Buffers *buffers)
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
const int has_mask = key->has_mask;
const DMFlagMat *flags = &buffers->grid_flag_mats[buffers->grid_indices[0]];
float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
if (buffers->show_diffuse_color)
if (buffers->use_matcaps)
diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
else if (buffers->show_diffuse_color)
GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
if (has_mask) {
@ -2517,6 +2534,9 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GHash *bm_faces
if (buffers->show_diffuse_color != show_diffuse_color)
return true;
if (buffers->use_matcaps != GPU_material_use_matcaps_get())
return true;
if (buffers->show_diffuse_color == false)
return false;

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@ -1342,6 +1342,7 @@ static struct GPUMaterialState {
GPUBlendMode *alphablend;
GPUBlendMode alphablend_fixed[FIXEDMAT];
bool use_alpha_pass, is_alpha_pass;
bool use_matcaps;
int lastmatnr, lastretval;
GPUBlendMode lastalphablend;
@ -1409,6 +1410,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.lastmatnr = -1;
GMS.lastretval = -1;
GMS.lastalphablend = GPU_BLEND_SOLID;
GMS.use_matcaps = use_matcap;
GMS.backface_culling = (v3d->flag2 & V3D_BACKFACE_CULLING) != 0;
@ -1444,7 +1446,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
if (use_matcap) {
GMS.gmatbuf[0] = v3d->defmaterial;
GPU_material_matcap(scene, v3d->defmaterial);
/* do material 1 too, for displists! */
memcpy(&GMS.matbuf[1], &GMS.matbuf[0], sizeof(GPUMaterialFixed));
@ -1656,6 +1658,12 @@ void GPU_material_diffuse_get(int nr, float diff[4])
}
}
bool GPU_material_use_matcaps_get(void)
{
return GMS.use_matcaps;
}
void GPU_end_object_materials(void)
{
GPU_disable_material();

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@ -218,7 +218,7 @@ typedef struct View3D {
void *properties_storage; /* Nkey panel stores stuff here (runtime only!) */
struct Material *defmaterial; /* used by matcap now */
/* XXX deprecated? */
struct bGPdata *gpd DNA_DEPRECATED; /* Grease-Pencil Data (annotation layers) */