View3d: border would jitter on panning
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@ -1146,10 +1146,10 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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if (scene->r.mode & R_BORDER) {
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float x3, y3, x4, y4;
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x3 = x1 + scene->r.border.xmin * (x2 - x1);
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y3 = y1 + scene->r.border.ymin * (y2 - y1);
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x4 = x1 + scene->r.border.xmax * (x2 - x1);
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y4 = y1 + scene->r.border.ymax * (y2 - y1);
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x3 = x1i + 1 + roundf(scene->r.border.xmin * (x2 - x1));
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y3 = y1i + 1 + roundf(scene->r.border.ymin * (y2 - y1));
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x4 = x1i + 1 + roundf(scene->r.border.xmax * (x2 - x1));
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y4 = y1i + 1 + roundf(scene->r.border.ymax * (y2 - y1));
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cpack(0x4040FF);
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glRecti(x3, y3, x4, y4);
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