View3d: border would jitter on panning

This commit is contained in:
Campbell Barton 2014-11-14 17:58:24 +01:00
parent 89d20990e5
commit 04c3f6e53e
1 changed files with 4 additions and 4 deletions

View File

@ -1146,10 +1146,10 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if (scene->r.mode & R_BORDER) {
float x3, y3, x4, y4;
x3 = x1 + scene->r.border.xmin * (x2 - x1);
y3 = y1 + scene->r.border.ymin * (y2 - y1);
x4 = x1 + scene->r.border.xmax * (x2 - x1);
y4 = y1 + scene->r.border.ymax * (y2 - y1);
x3 = x1i + 1 + roundf(scene->r.border.xmin * (x2 - x1));
y3 = y1i + 1 + roundf(scene->r.border.ymin * (y2 - y1));
x4 = x1i + 1 + roundf(scene->r.border.xmax * (x2 - x1));
y4 = y1i + 1 + roundf(scene->r.border.ymax * (y2 - y1));
cpack(0x4040FF);
glRecti(x3, y3, x4, y4);