Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton 2017-04-29 03:39:24 +10:00
commit 04f43d4cdf
1 changed files with 77 additions and 41 deletions

View File

@ -83,6 +83,8 @@
#include "view3d_intern.h" /* own include */
static bool view3d_ensure_persp(struct View3D *v3d, ARegion *ar);
bool ED_view3d_offset_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
return (rv3d->persp != RV3D_CAMOB) && (v3d->ob_centre_cursor || v3d->ob_centre);
@ -695,16 +697,70 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
return is_set;
}
enum eViewOpsOrbit {
VIEWOPS_ORBIT_DEFAULT = 0,
VIEWOPS_ORBIT_SELECT = 1,
VIEWOPS_ORBIT_DEPTH = 2,
};
static enum eViewOpsOrbit viewops_orbit_mode_ex(bool use_select, bool use_depth)
{
if (use_select) {
return VIEWOPS_ORBIT_SELECT;
}
else if (use_depth) {
return VIEWOPS_ORBIT_DEPTH;
}
else {
return VIEWOPS_ORBIT_DEFAULT;
}
}
static enum eViewOpsOrbit viewops_orbit_mode(void)
{
return viewops_orbit_mode_ex(
(U.uiflag & USER_ORBIT_SELECTION) != 0,
(U.uiflag & USER_ZBUF_ORBIT) != 0);
}
/**
* Calculate the values for #ViewOpsData
*/
static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *event,
const bool use_orbit_select,
const bool use_orbit_zbuf)
static void viewops_data_create_ex(
bContext *C, wmOperator *op, const wmEvent *event,
bool switch_from_camera, enum eViewOpsOrbit orbit_mode)
{
ViewOpsData *vod = op->customdata;
RegionView3D *rv3d = vod->rv3d;
/* we need the depth info before changing any viewport options */
if (orbit_mode == VIEWOPS_ORBIT_DEPTH) {
struct Depsgraph *graph = CTX_data_depsgraph(C);
float fallback_depth_pt[3];
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
graph, vod->scene, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
vod->use_dyn_ofs = false;
}
if (switch_from_camera) {
/* switch from camera view when: */
if (view3d_ensure_persp(vod->v3d, vod->ar)) {
/* If we're switching from camera view to the perspective one,
* need to tag viewport update, so camera vuew and borders
* are properly updated.
*/
ED_region_tag_redraw(vod->ar);
}
}
/* set the view from the camera, if view locking is enabled.
* we may want to make this optional but for now its needed always */
ED_view3d_camera_lock_init(vod->v3d, vod->rv3d);
@ -716,10 +772,9 @@ static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *e
vod->origx = vod->oldx = event->x;
vod->origy = vod->oldy = event->y;
vod->origkey = event->type; /* the key that triggered the operator. */
vod->use_dyn_ofs = false;
copy_v3_v3(vod->ofs, rv3d->ofs);
if (use_orbit_select) {
if (orbit_mode == VIEWOPS_ORBIT_SELECT) {
vod->use_dyn_ofs = true;
@ -727,18 +782,8 @@ static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *e
negate_v3(vod->dyn_ofs);
}
else if (use_orbit_zbuf) {
Scene *scene = CTX_data_scene(C);
struct Depsgraph *graph = CTX_data_depsgraph(C);
float fallback_depth_pt[3];
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
if ((vod->use_dyn_ofs = ED_view3d_autodist(graph, scene, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt)))
{
else if (orbit_mode == VIEWOPS_ORBIT_DEPTH) {
if (vod->use_dyn_ofs) {
if (rv3d->is_persp) {
float my_origin[3]; /* original G.vd->ofs */
float my_pivot[3]; /* view */
@ -807,12 +852,10 @@ static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *e
rv3d->rflag |= RV3D_NAVIGATING;
}
static void viewops_data_create(bContext *C, wmOperator *op, const wmEvent *event)
static void viewops_data_create(bContext *C, wmOperator *op, const wmEvent *event, bool switch_from_camera)
{
viewops_data_create_ex(
C, op, event,
(U.uiflag & USER_ORBIT_SELECTION) != 0,
(U.uiflag & USER_ZBUF_ORBIT) != 0);
enum eViewOpsOrbit orbit_mode = viewops_orbit_mode();
viewops_data_create_ex(C, op, event, switch_from_camera, orbit_mode);
}
static void viewops_data_free(bContext *C, wmOperator *op)
@ -1221,16 +1264,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
/* switch from camera view when: */
if (view3d_ensure_persp(vod->v3d, vod->ar)) {
/* If we're switching from camera view to the perspective one,
* need to tag viewport update, so camera vuew and borders
* are properly updated.
*/
ED_region_tag_redraw(vod->ar);
}
viewops_data_create(C, op, event);
viewops_data_create(C, op, event, true);
if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
/* Rotate direction we keep always same */
@ -1639,8 +1673,9 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
const wmNDOFMotionData *ndof = event->customdata;
viewops_data_alloc(C, op);
viewops_data_create_ex(C, op, event,
(U.uiflag & USER_ORBIT_SELECTION) != 0, false);
viewops_data_create_ex(
C, op, event,
viewops_orbit_mode_ex((U.uiflag & USER_ORBIT_SELECTION) != 0, false), false);
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
@ -1707,8 +1742,9 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
const wmNDOFMotionData *ndof = event->customdata;
viewops_data_alloc(C, op);
viewops_data_create_ex(C, op, event,
(U.uiflag & USER_ORBIT_SELECTION) != 0, false);
viewops_data_create_ex(
C, op, event,
viewops_orbit_mode_ex((U.uiflag & USER_ORBIT_SELECTION) != 0, false), false);
vod = op->customdata;
@ -2022,7 +2058,7 @@ static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* makes op->customdata */
viewops_data_alloc(C, op);
viewops_data_create(C, op, event);
viewops_data_create(C, op, event, false);
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
@ -2503,7 +2539,7 @@ static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* makes op->customdata */
viewops_data_alloc(C, op);
viewops_data_create(C, op, event);
viewops_data_create(C, op, event, false);
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
@ -2776,7 +2812,7 @@ static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
ED_region_tag_redraw(vod->ar);
}
viewops_data_create(C, op, event);
viewops_data_create(C, op, event, false);
/* if one or the other zoom position aren't set, set from event */
@ -4289,7 +4325,7 @@ static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event)
else {
/* makes op->customdata */
viewops_data_alloc(C, op);
viewops_data_create(C, op, event);
viewops_data_create(C, op, event, false);
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
@ -4366,7 +4402,7 @@ static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
else if (pandir == V3D_VIEW_PANDOWN) { y = 25; }
viewops_data_alloc(C, op);
viewops_data_create(C, op, event);
viewops_data_create(C, op, event, false);
ViewOpsData *vod = op->customdata;
viewmove_apply(vod, vod->oldx + x, vod->oldy + y);