Fix: Uninitialized paint brush when using byte textures.
This is a fix for the 3d texturing brush.
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@ -330,7 +330,7 @@ static void do_paint_pixels(void *__restrict userdata,
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kernel_float4.init_brush_color(image_buffer);
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}
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else {
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kernel_float4.init_brush_color(image_buffer);
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kernel_byte4.init_brush_color(image_buffer);
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}
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for (const PackedPixelRow &pixel_row : tile_data.pixel_rows) {
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