Cycles: Cleanup, spelling and braces

This commit is contained in:
Sergey Sharybin 2017-04-28 14:10:21 +02:00
parent 8f4166ee49
commit 06034b147a
2 changed files with 16 additions and 9 deletions

View File

@ -75,12 +75,15 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
/* Image Options */
uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;
uint extension;
if(info.w & (1 << 1))
if(info.w & (1 << 1)) {
extension = EXTENSION_REPEAT;
else if(info.w & (1 << 2))
}
else if(info.w & (1 << 2)) {
extension = EXTENSION_EXTEND;
else
}
else {
extension = EXTENSION_CLIP;
}
float4 r;
int ix, iy, nix, niy;
@ -151,12 +154,15 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x,
/* Image Options */
uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;
uint extension;
if(info.w & (1 << 1))
if(info.w & (1 << 1)) {
extension = EXTENSION_REPEAT;
else if(info.w & (1 << 2))
}
else if(info.w & (1 << 2)) {
extension = EXTENSION_EXTEND;
else
}
else {
extension = EXTENSION_CLIP;
}
float4 r;
int ix, iy, iz, nix, niy, niz;
@ -174,7 +180,7 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x,
if(extension == EXTENSION_CLIP) {
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
@ -201,12 +207,13 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x,
niz = svm_image_texture_wrap_periodic(iz+1, depth);
}
else {
if(extension == EXTENSION_CLIP)
if(extension == EXTENSION_CLIP) {
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
/* Fall through. */
/* EXTENSION_EXTEND */
nix = svm_image_texture_wrap_clamp(ix+1, width);

View File

@ -201,7 +201,7 @@ ImageDataType ImageManager::get_image_metadata(const string& filename,
* to device ones and vice versa.
*
* There are special cases for CUDA Fermi, since there we have only 90 image texture
* slots available and shold keep the flattended numbers in the 0-89 range.
* slots available and should keep the flattended numbers in the 0-89 range.
*/
int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type)
{