Sound: Port more cases to be a part of dependency graph

Mainly covers RNA callbacks which were still doing direct scene update,
which was causing crashes. Now corresponding ID_RECALC flags are used,
so all scenes can update accordingly.

Also tested animated volume/pitch on strips, which now works as well.

Fixes T64133: Assert after changing FPS
Fixes T64154: Immediate crash when changing the current frame on the timeline
Fixes T64185: Client Crashes when the frame position value is changed
Fixes T64190: Blender Crash using Timeline Editor
Fixes T64128: Click to close bug type on timeline
Fixes T64147: Crash when setting current frame from Python
Fixes T64152: Blender Auto-Close on timeline change
This commit is contained in:
Sergey Sharybin 2019-05-06 12:46:14 +02:00
parent 2c0da4a3db
commit 064273a4ae
Notes: blender-bot 2023-02-14 03:34:17 +01:00
Referenced by commit 2b9965122e, Sound: Revert all the recent changes to sound
Referenced by issue #64390, Timeline frame crash
Referenced by issue #64185, Client Crashes when the frame position value is changed.
Referenced by issue #64190, Blender Crash using Timeline Editor
Referenced by issue #64152, Blender Auto-Close
Referenced by issue #64154, Immediate crash when changing the current frame on the timeline
Referenced by issue #64147, Crash when setting current frame from Python.
Referenced by issue #64128, Click to close bug type on timeline
Referenced by issue #64133, Assert after changing FPS
17 changed files with 103 additions and 113 deletions

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@ -144,10 +144,6 @@ void BKE_sound_stop_scene(struct Scene *scene);
void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene);
/* Use this after original scene's frame has been changed. It will take care of doing all the
* updates required for BKE_sound_seek_scene(). */
void BKE_sound_update_and_seek(struct Main *bmain, struct Depsgraph *depsgraph);
float BKE_sound_sync_scene(struct Scene *scene);
int BKE_sound_scene_playing(struct Scene *scene);

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@ -1510,7 +1510,24 @@ static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_
static void scene_update_sound(Depsgraph *depsgraph, Main *bmain)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
const int recalc = scene->id.recalc;
BKE_sound_ensure_scene(scene);
if (recalc & ID_RECALC_AUDIO_SEEK) {
BKE_sound_seek_scene(bmain, scene);
}
if (recalc & ID_RECALC_AUDIO_FPS) {
BKE_sound_update_fps(scene);
}
if (recalc & ID_RECALC_AUDIO_VOLUME) {
BKE_sound_set_scene_volume(scene, scene->audio.volume);
}
if (recalc & ID_RECALC_AUDIO_MUTE) {
const bool is_mute = (scene->audio.flag & AUDIO_MUTE);
BKE_sound_mute_scene(scene, is_mute);
}
if (recalc & ID_RECALC_AUDIO_LISTENER) {
BKE_sound_update_scene_listener(scene);
}
BKE_sound_update_scene(bmain, scene);
}
@ -2407,6 +2424,14 @@ void BKE_scene_eval_sequencer_sequences(Depsgraph *depsgraph, Scene *scene)
if (seq->sound != NULL && seq->scene_sound == NULL) {
seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
}
if (seq->scene_sound) {
BKE_sound_set_scene_sound_volume(
seq->scene_sound, seq->volume, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
BKE_sound_set_scene_sound_pitch(
seq->scene_sound, seq->pitch, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
BKE_sound_set_scene_sound_pan(
seq->scene_sound, seq->pan, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
}
}
SEQ_END;
BKE_sequencer_update_muting(scene->ed);

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@ -57,7 +57,6 @@
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#ifdef WITH_AUDASPACE
/* evil globals ;-) */
@ -689,7 +688,6 @@ void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
{
printf("%s\n", __func__);
AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
}
@ -798,10 +796,9 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
}
}
Scene *scene_orig = (Scene *)DEG_get_original_id(&scene->id);
if (scene_orig->audio.flag & AUDIO_SCRUB && !animation_playing) {
if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
AUD_Handle_setPosition(scene->playback_handle, cur_time);
if (scene_orig->audio.flag & AUDIO_SYNC) {
if (scene->audio.flag & AUDIO_SYNC) {
AUD_seekSynchronizer(scene->playback_handle, cur_time);
}
AUD_Handle_resume(scene->playback_handle);
@ -817,7 +814,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
}
}
else {
if (scene_orig->audio.flag & AUDIO_SYNC) {
if (scene->audio.flag & AUDIO_SYNC) {
AUD_seekSynchronizer(scene->playback_handle, cur_time);
}
else {
@ -1227,19 +1224,6 @@ void BKE_sound_load_audio(Main *UNUSED(bmain), bSound *UNUSED(sound))
#endif /* WITH_AUDASPACE */
void BKE_sound_update_and_seek(Main *bmain, Depsgraph *depsgraph)
{
Scene *scene_orig = DEG_get_input_scene(depsgraph);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
/* NOTE: We don't do copy-on-write or anything like that here because we need to know scene's
* flags like "scrubbing" in the BKE_sound_seek_scene(). So we simply update frame to which
* seek needs to happen.
*
* TODO(sergey): Might change API so the frame is passes explicitly. */
scene_eval->r.cfra = scene_orig->r.cfra;
BKE_sound_seek_scene(bmain, scene_eval);
}
void BKE_sound_reset_scene_runtime(Scene *scene)
{
scene->sound_scene = NULL;

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@ -309,10 +309,8 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
return node_identifier;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Sequence)) {
const Sequence *seq = static_cast<Sequence *>(ptr->data);
/* Sequencer strip */
node_identifier.type = NodeType::SEQUENCER;
node_identifier.component_name = seq->name;
return node_identifier;
}
else if (RNA_struct_is_a(ptr->type, &RNA_NodeSocket)) {

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@ -215,9 +215,16 @@ void depsgraph_tag_to_component_opcode(const ID *id,
/* There is no such node in depsgraph, this tag is to be handled
* separately. */
break;
case ID_RECALC_SEQUENCER:
case ID_RECALC_SEQUENCER_STRIPS:
*component_type = NodeType::SEQUENCER;
break;
case ID_RECALC_AUDIO_SEEK:
case ID_RECALC_AUDIO_FPS:
case ID_RECALC_AUDIO_VOLUME:
case ID_RECALC_AUDIO_MUTE:
case ID_RECALC_AUDIO_LISTENER:
*component_type = NodeType::AUDIO;
break;
case ID_RECALC_ALL:
case ID_RECALC_PSYS_ALL:
BLI_assert(!"Should not happen");
@ -618,8 +625,18 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag)
return "POINT_CACHE";
case ID_RECALC_EDITORS:
return "EDITORS";
case ID_RECALC_SEQUENCER:
return "SEQUENCER";
case ID_RECALC_SEQUENCER_STRIPS:
return "SEQUENCER_STRIPS";
case ID_RECALC_AUDIO_SEEK:
return "AUDIO_SEEK";
case ID_RECALC_AUDIO_FPS:
return "AUDIO_FPS";
case ID_RECALC_AUDIO_VOLUME:
return "AUDIO_VOLUME";
case ID_RECALC_AUDIO_MUTE:
return "AUDIO_MUTE";
case ID_RECALC_AUDIO_LISTENER:
return "AUDIO_LISTENER";
case ID_RECALC_ALL:
return "ALL";
}

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@ -36,7 +36,6 @@
#include "BKE_sequencer.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_sound.h"
#include "BKE_scene.h"
#include "UI_view2d.h"
@ -116,7 +115,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
FRAMENUMBER_MIN_CLAMP(CFRA);
/* do updates */
BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}

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@ -2759,7 +2759,6 @@ static void areas_do_frame_follow(bContext *C, bool middle)
/* function to be called outside UI context, or for redo */
static int frame_offset_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
int delta;
@ -2771,7 +2770,7 @@ static int frame_offset_exec(bContext *C, wmOperator *op)
areas_do_frame_follow(C, false);
BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
@ -2803,7 +2802,6 @@ static void SCREEN_OT_frame_offset(wmOperatorType *ot)
/* function to be called outside UI context, or for redo */
static int frame_jump_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
@ -2833,7 +2831,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
areas_do_frame_follow(C, true);
BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
@ -2866,7 +2864,6 @@ static void SCREEN_OT_frame_jump(wmOperatorType *ot)
/* function to be called outside UI context, or for redo */
static int keyframe_jump_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
bDopeSheet ads = {NULL};
@ -2949,7 +2946,7 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op)
else {
areas_do_frame_follow(C, true);
BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
@ -2982,7 +2979,6 @@ static void SCREEN_OT_keyframe_jump(wmOperatorType *ot)
/* function to be called outside UI context, or for redo */
static int marker_jump_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
TimeMarker *marker;
int closest = CFRA;
@ -3016,7 +3012,7 @@ static int marker_jump_exec(bContext *C, wmOperator *op)
areas_do_frame_follow(C, true);
BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
@ -4403,7 +4399,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
}
if (sad->flag & ANIMPLAY_FLAG_JUMPED) {
BKE_sound_update_and_seek(bmain, depsgraph);
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
#ifdef PROFILE_AUDIO_SYNCH
old_frame = CFRA;
#endif

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@ -52,7 +52,6 @@
#include "BKE_main.h"
#include "BKE_movieclip.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "BKE_tracking.h"
#include "WM_api.h"
@ -74,6 +73,7 @@
#include "PIL_time.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "clip_intern.h" // own include
@ -971,7 +971,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
SUBFRA = 0.0f;
/* do updates */
BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}

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@ -35,7 +35,6 @@
#include "BKE_movieclip.h"
#include "BKE_tracking.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "DEG_depsgraph.h"
@ -1350,7 +1349,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
if (CFRA != sc->user.framenr) {
CFRA = sc->user.framenr;
BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}

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@ -33,7 +33,6 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_sound.h"
#include "UI_view2d.h"
@ -49,6 +48,8 @@
#include "RNA_access.h"
#include "RNA_define.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@ -74,7 +75,6 @@ static bool graphview_cursor_poll(bContext *C)
/* Set the new frame number */
static void graphview_cursor_apply(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SpaceGraph *sipo = CTX_wm_space_graph(C);
/* this isn't technically "frame", but it'll do... */
@ -105,7 +105,7 @@ static void graphview_cursor_apply(bContext *C, wmOperator *op)
}
SUBFRA = 0.0f;
BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
}
/* set the cursor value */

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@ -59,7 +59,6 @@
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "BKE_sound.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
@ -3542,7 +3541,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
SUBFRA = 0.0f;
/* do updates */
BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}

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@ -357,7 +357,7 @@ static int sequencer_add_scene_strip_exec(bContext *C, wmOperator *op)
sequencer_add_apply_replace_sel(C, op, seq);
sequencer_add_apply_overlap(C, op, seq);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -444,7 +444,7 @@ static int sequencer_add_movieclip_strip_exec(bContext *C, wmOperator *op)
sequencer_add_apply_replace_sel(C, op, seq);
sequencer_add_apply_overlap(C, op, seq);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -531,7 +531,7 @@ static int sequencer_add_mask_strip_exec(bContext *C, wmOperator *op)
sequencer_add_apply_replace_sel(C, op, seq);
sequencer_add_apply_overlap(C, op, seq);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -644,9 +644,8 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
}
BKE_sequencer_sort(scene);
BKE_sequencer_update_muting(ed);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -974,7 +973,7 @@ static int sequencer_add_image_strip_exec(bContext *C, wmOperator *op)
MEM_freeN(op->customdata);
}
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -1130,7 +1129,7 @@ static int sequencer_add_effect_strip_exec(bContext *C, wmOperator *op)
* it was NOT called in blender 2.4x, but wont hurt */
BKE_sequencer_sort(scene);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;

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@ -1820,7 +1820,7 @@ static int sequencer_mute_exec(bContext *C, wmOperator *op)
}
}
BKE_sequencer_update_muting(ed);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -1871,7 +1871,7 @@ static int sequencer_unmute_exec(bContext *C, wmOperator *op)
}
}
BKE_sequencer_update_muting(ed);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -2381,7 +2381,7 @@ static int sequencer_delete_exec(bContext *C, wmOperator *UNUSED(op))
ms = ms->prev;
}
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -2637,7 +2637,7 @@ static int sequencer_meta_toggle_exec(bContext *C, wmOperator *UNUSED(op))
MEM_freeN(ms);
}
BKE_sequencer_update_muting(ed);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -2702,7 +2702,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
BKE_sequence_base_shuffle(ed->seqbasep, seqm, scene);
}
BKE_sequencer_update_muting(ed);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seqm);
@ -2789,7 +2789,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
}
BKE_sequencer_sort(scene);
BKE_sequencer_update_muting(ed);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);

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@ -1173,7 +1173,7 @@ static void recalcData_sequencer(TransInfo *t)
seq_prev = seq;
}
DEG_id_tag_update(&t->scene->id, ID_RECALC_SEQUENCER);
DEG_id_tag_update(&t->scene->id, ID_RECALC_SEQUENCER_STRIPS);
flushTransSeq(t);
}

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@ -604,7 +604,13 @@ typedef enum IDRecalcFlag {
/* Sequences in the sequencer did change.
* Use this tag with a scene ID which owns the sequences. */
ID_RECALC_SEQUENCER = (1 << 14),
ID_RECALC_SEQUENCER_STRIPS = (1 << 14),
ID_RECALC_AUDIO_SEEK = (1 << 15),
ID_RECALC_AUDIO_FPS = (1 << 16),
ID_RECALC_AUDIO_VOLUME = (1 << 17),
ID_RECALC_AUDIO_MUTE = (1 << 18),
ID_RECALC_AUDIO_LISTENER = (1 << 19),
/***************************************************************************
* Pseudonyms, to have more semantic meaning in the actual code without

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@ -669,7 +669,6 @@ const EnumPropertyItem rna_enum_transform_orientation_items[] = {
# include "BKE_pointcache.h"
# include "BKE_scene.h"
# include "BKE_mesh.h"
# include "BKE_sound.h"
# include "BKE_screen.h"
# include "BKE_sequencer.h"
# include "BKE_animsys.h"
@ -815,22 +814,17 @@ static void rna_Scene_camera_update(Main *bmain, Scene *UNUSED(scene_unused), Po
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
BKE_sound_update_fps(scene);
BKE_sequencer_update_sound_bounds_all(scene);
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_FPS | ID_RECALC_SEQUENCER_STRIPS);
}
static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
BKE_sound_update_scene_listener(scene);
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_LISTENER);
}
static void rna_Scene_volume_set(PointerRNA *ptr, float value)
static void rna_Scene_volume_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
Scene *scene = (Scene *)(ptr->data);
scene->audio.volume = value;
if (scene->sound_scene)
BKE_sound_set_scene_volume(scene, value);
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_VOLUME);
}
static const char *rna_Scene_statistics_string_get(Scene *scene,
@ -956,10 +950,12 @@ static void rna_Scene_show_subframe_update(Main *UNUSED(bmain),
scene->r.subframe = 0.0f;
}
static void rna_Scene_frame_update(Main *bmain, Scene *UNUSED(current_scene), PointerRNA *ptr)
static void rna_Scene_frame_update(Main *UNUSED(bmain),
Scene *UNUSED(current_scene),
PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
BKE_sound_seek_scene(bmain, scene);
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_main_add_notifier(NC_SCENE | ND_FRAME, scene);
}
@ -1790,8 +1786,11 @@ static void rna_Scene_use_audio_set(PointerRNA *ptr, bool value)
scene->audio.flag |= AUDIO_MUTE;
else
scene->audio.flag &= ~AUDIO_MUTE;
}
BKE_sound_mute_scene(scene, value);
static void rna_Scene_use_audio_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_MUTE);
}
static int rna_Scene_sync_mode_get(PointerRNA *ptr)
@ -7519,7 +7518,7 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_boolean_funcs(prop, "rna_Scene_use_audio_get", "rna_Scene_use_audio_set");
RNA_def_property_ui_text(
prop, "Audio Muted", "Play back of audio from Sequence Editor will be muted");
RNA_def_property_update(prop, NC_SCENE, NULL);
RNA_def_property_update(prop, NC_SCENE, "rna_Scene_use_audio_update");
# if 0 /* XXX: Is this actually needed? */
prop = RNA_def_property(srna, "use_audio_sync", PROP_BOOLEAN, PROP_NONE);
@ -7566,7 +7565,7 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Volume", "Audio volume");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_SOUND);
RNA_def_property_update(prop, NC_SCENE, NULL);
RNA_def_property_float_funcs(prop, NULL, "rna_Scene_volume_set", NULL);
RNA_def_property_update(prop, NC_SCENE, "rna_Scene_volume_update");
/* Statistics */
func = RNA_def_function(srna, "statistics", "rna_Scene_statistics_string_get");

View File

@ -75,6 +75,8 @@ const EnumPropertyItem rna_enum_sequence_modifier_type_items[] = {
# include "WM_api.h"
# include "DEG_depsgraph.h"
# include "IMB_imbuf.h"
typedef struct SequenceSearchData {
@ -691,34 +693,9 @@ static int rna_Sequence_proxy_filepath_length(PointerRNA *ptr)
return strlen(path);
}
static void rna_Sequence_volume_set(PointerRNA *ptr, float value)
static void rna_Sequence_audio_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
Sequence *seq = (Sequence *)(ptr->data);
seq->volume = value;
if (seq->scene_sound)
BKE_sound_set_scene_sound_volume(
seq->scene_sound, value, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
}
static void rna_Sequence_pitch_set(PointerRNA *ptr, float value)
{
Sequence *seq = (Sequence *)(ptr->data);
seq->pitch = value;
if (seq->scene_sound)
BKE_sound_set_scene_sound_pitch(
seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
}
static void rna_Sequence_pan_set(PointerRNA *ptr, float value)
{
Sequence *seq = (Sequence *)(ptr->data);
seq->pan = value;
if (seq->scene_sound)
BKE_sound_set_scene_sound_pan(
seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
}
static int rna_Sequence_input_count_get(PointerRNA *ptr)
@ -762,9 +739,8 @@ static void rna_Sequence_update_reopen_files(Main *UNUSED(bmain),
static void rna_Sequence_mute_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
Editing *ed = BKE_sequencer_editing_get(scene, false);
BKE_sequencer_update_muting(ed);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
rna_Sequence_update(bmain, scene, ptr);
}
@ -2334,23 +2310,20 @@ static void rna_def_sound(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Volume", "Playback volume of the sound");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_SOUND);
RNA_def_property_float_funcs(prop, NULL, "rna_Sequence_volume_set", NULL);
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_audio_update");
prop = RNA_def_property(srna, "pitch", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "pitch");
RNA_def_property_range(prop, 0.1f, 10.0f);
RNA_def_property_ui_text(prop, "Pitch", "Playback pitch of the sound");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_SOUND);
RNA_def_property_float_funcs(prop, NULL, "rna_Sequence_pitch_set", NULL);
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_audio_update");
prop = RNA_def_property(srna, "pan", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "pan");
RNA_def_property_range(prop, -2.0f, 2.0f);
RNA_def_property_ui_text(prop, "Pan", "Playback panning of the sound (only for Mono sources)");
RNA_def_property_float_funcs(prop, NULL, "rna_Sequence_pan_set", NULL);
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_audio_update");
prop = RNA_def_property(srna, "show_waveform", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SEQ_AUDIO_DRAW_WAVEFORM);