Sound: Port more cases to be a part of dependency graph
Mainly covers RNA callbacks which were still doing direct scene update, which was causing crashes. Now corresponding ID_RECALC flags are used, so all scenes can update accordingly. Also tested animated volume/pitch on strips, which now works as well. Fixes T64133: Assert after changing FPS Fixes T64154: Immediate crash when changing the current frame on the timeline Fixes T64185: Client Crashes when the frame position value is changed Fixes T64190: Blender Crash using Timeline Editor Fixes T64128: Click to close bug type on timeline Fixes T64147: Crash when setting current frame from Python Fixes T64152: Blender Auto-Close on timeline change
This commit is contained in:
parent
2c0da4a3db
commit
064273a4ae
Notes:
blender-bot
2023-02-14 03:34:17 +01:00
Referenced by commit 2b9965122e
, Sound: Revert all the recent changes to sound
Referenced by issue #64390, Timeline frame crash
Referenced by issue #64185, Client Crashes when the frame position value is changed.
Referenced by issue #64190, Blender Crash using Timeline Editor
Referenced by issue #64152, Blender Auto-Close
Referenced by issue #64154, Immediate crash when changing the current frame on the timeline
Referenced by issue #64147, Crash when setting current frame from Python.
Referenced by issue #64128, Click to close bug type on timeline
Referenced by issue #64133, Assert after changing FPS
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@ -144,10 +144,6 @@ void BKE_sound_stop_scene(struct Scene *scene);
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void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene);
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/* Use this after original scene's frame has been changed. It will take care of doing all the
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* updates required for BKE_sound_seek_scene(). */
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void BKE_sound_update_and_seek(struct Main *bmain, struct Depsgraph *depsgraph);
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float BKE_sound_sync_scene(struct Scene *scene);
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int BKE_sound_scene_playing(struct Scene *scene);
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@ -1510,7 +1510,24 @@ static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_
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static void scene_update_sound(Depsgraph *depsgraph, Main *bmain)
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{
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Scene *scene = DEG_get_evaluated_scene(depsgraph);
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const int recalc = scene->id.recalc;
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BKE_sound_ensure_scene(scene);
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if (recalc & ID_RECALC_AUDIO_SEEK) {
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BKE_sound_seek_scene(bmain, scene);
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}
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if (recalc & ID_RECALC_AUDIO_FPS) {
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BKE_sound_update_fps(scene);
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}
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if (recalc & ID_RECALC_AUDIO_VOLUME) {
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BKE_sound_set_scene_volume(scene, scene->audio.volume);
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}
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if (recalc & ID_RECALC_AUDIO_MUTE) {
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const bool is_mute = (scene->audio.flag & AUDIO_MUTE);
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BKE_sound_mute_scene(scene, is_mute);
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}
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if (recalc & ID_RECALC_AUDIO_LISTENER) {
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BKE_sound_update_scene_listener(scene);
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}
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BKE_sound_update_scene(bmain, scene);
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}
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@ -2407,6 +2424,14 @@ void BKE_scene_eval_sequencer_sequences(Depsgraph *depsgraph, Scene *scene)
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if (seq->sound != NULL && seq->scene_sound == NULL) {
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seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
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}
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if (seq->scene_sound) {
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BKE_sound_set_scene_sound_volume(
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seq->scene_sound, seq->volume, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
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BKE_sound_set_scene_sound_pitch(
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seq->scene_sound, seq->pitch, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
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BKE_sound_set_scene_sound_pan(
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seq->scene_sound, seq->pan, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
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}
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}
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SEQ_END;
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BKE_sequencer_update_muting(scene->ed);
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@ -57,7 +57,6 @@
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#ifdef WITH_AUDASPACE
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/* evil globals ;-) */
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@ -689,7 +688,6 @@ void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
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void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
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{
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printf("%s\n", __func__);
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
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}
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@ -798,10 +796,9 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
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}
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}
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Scene *scene_orig = (Scene *)DEG_get_original_id(&scene->id);
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if (scene_orig->audio.flag & AUDIO_SCRUB && !animation_playing) {
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if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
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AUD_Handle_setPosition(scene->playback_handle, cur_time);
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if (scene_orig->audio.flag & AUDIO_SYNC) {
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if (scene->audio.flag & AUDIO_SYNC) {
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AUD_seekSynchronizer(scene->playback_handle, cur_time);
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}
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AUD_Handle_resume(scene->playback_handle);
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@ -817,7 +814,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
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}
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}
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else {
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if (scene_orig->audio.flag & AUDIO_SYNC) {
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if (scene->audio.flag & AUDIO_SYNC) {
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AUD_seekSynchronizer(scene->playback_handle, cur_time);
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}
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else {
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@ -1227,19 +1224,6 @@ void BKE_sound_load_audio(Main *UNUSED(bmain), bSound *UNUSED(sound))
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#endif /* WITH_AUDASPACE */
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void BKE_sound_update_and_seek(Main *bmain, Depsgraph *depsgraph)
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{
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Scene *scene_orig = DEG_get_input_scene(depsgraph);
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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/* NOTE: We don't do copy-on-write or anything like that here because we need to know scene's
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* flags like "scrubbing" in the BKE_sound_seek_scene(). So we simply update frame to which
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* seek needs to happen.
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*
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* TODO(sergey): Might change API so the frame is passes explicitly. */
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scene_eval->r.cfra = scene_orig->r.cfra;
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BKE_sound_seek_scene(bmain, scene_eval);
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}
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void BKE_sound_reset_scene_runtime(Scene *scene)
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{
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scene->sound_scene = NULL;
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@ -309,10 +309,8 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
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return node_identifier;
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}
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else if (RNA_struct_is_a(ptr->type, &RNA_Sequence)) {
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const Sequence *seq = static_cast<Sequence *>(ptr->data);
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/* Sequencer strip */
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node_identifier.type = NodeType::SEQUENCER;
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node_identifier.component_name = seq->name;
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return node_identifier;
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}
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else if (RNA_struct_is_a(ptr->type, &RNA_NodeSocket)) {
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@ -215,9 +215,16 @@ void depsgraph_tag_to_component_opcode(const ID *id,
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/* There is no such node in depsgraph, this tag is to be handled
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* separately. */
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break;
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case ID_RECALC_SEQUENCER:
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case ID_RECALC_SEQUENCER_STRIPS:
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*component_type = NodeType::SEQUENCER;
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break;
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case ID_RECALC_AUDIO_SEEK:
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case ID_RECALC_AUDIO_FPS:
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case ID_RECALC_AUDIO_VOLUME:
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case ID_RECALC_AUDIO_MUTE:
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case ID_RECALC_AUDIO_LISTENER:
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*component_type = NodeType::AUDIO;
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break;
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case ID_RECALC_ALL:
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case ID_RECALC_PSYS_ALL:
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BLI_assert(!"Should not happen");
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@ -618,8 +625,18 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag)
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return "POINT_CACHE";
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case ID_RECALC_EDITORS:
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return "EDITORS";
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case ID_RECALC_SEQUENCER:
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return "SEQUENCER";
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case ID_RECALC_SEQUENCER_STRIPS:
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return "SEQUENCER_STRIPS";
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case ID_RECALC_AUDIO_SEEK:
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return "AUDIO_SEEK";
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case ID_RECALC_AUDIO_FPS:
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return "AUDIO_FPS";
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case ID_RECALC_AUDIO_VOLUME:
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return "AUDIO_VOLUME";
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case ID_RECALC_AUDIO_MUTE:
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return "AUDIO_MUTE";
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case ID_RECALC_AUDIO_LISTENER:
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return "AUDIO_LISTENER";
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case ID_RECALC_ALL:
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return "ALL";
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}
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@ -36,7 +36,6 @@
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#include "BKE_sequencer.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_sound.h"
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#include "BKE_scene.h"
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#include "UI_view2d.h"
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@ -116,7 +115,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
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FRAMENUMBER_MIN_CLAMP(CFRA);
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/* do updates */
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BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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}
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@ -2759,7 +2759,6 @@ static void areas_do_frame_follow(bContext *C, bool middle)
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/* function to be called outside UI context, or for redo */
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static int frame_offset_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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int delta;
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@ -2771,7 +2770,7 @@ static int frame_offset_exec(bContext *C, wmOperator *op)
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areas_do_frame_follow(C, false);
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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@ -2803,7 +2802,6 @@ static void SCREEN_OT_frame_offset(wmOperatorType *ot)
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/* function to be called outside UI context, or for redo */
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static int frame_jump_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
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@ -2833,7 +2831,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
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areas_do_frame_follow(C, true);
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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}
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@ -2866,7 +2864,6 @@ static void SCREEN_OT_frame_jump(wmOperatorType *ot)
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/* function to be called outside UI context, or for redo */
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static int keyframe_jump_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_active_object(C);
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bDopeSheet ads = {NULL};
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@ -2949,7 +2946,7 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op)
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else {
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areas_do_frame_follow(C, true);
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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@ -2982,7 +2979,6 @@ static void SCREEN_OT_keyframe_jump(wmOperatorType *ot)
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/* function to be called outside UI context, or for redo */
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static int marker_jump_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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TimeMarker *marker;
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int closest = CFRA;
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@ -3016,7 +3012,7 @@ static int marker_jump_exec(bContext *C, wmOperator *op)
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areas_do_frame_follow(C, true);
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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@ -4403,7 +4399,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
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}
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if (sad->flag & ANIMPLAY_FLAG_JUMPED) {
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BKE_sound_update_and_seek(bmain, depsgraph);
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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#ifdef PROFILE_AUDIO_SYNCH
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old_frame = CFRA;
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#endif
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@ -52,7 +52,6 @@
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#include "BKE_main.h"
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#include "BKE_movieclip.h"
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#include "BKE_report.h"
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#include "BKE_sound.h"
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#include "BKE_tracking.h"
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#include "WM_api.h"
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@ -74,6 +73,7 @@
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#include "PIL_time.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "clip_intern.h" // own include
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@ -971,7 +971,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
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SUBFRA = 0.0f;
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/* do updates */
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BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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}
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@ -35,7 +35,6 @@
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#include "BKE_movieclip.h"
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#include "BKE_tracking.h"
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#include "BKE_report.h"
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#include "BKE_sound.h"
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#include "DEG_depsgraph.h"
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@ -1350,7 +1349,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
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if (CFRA != sc->user.framenr) {
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CFRA = sc->user.framenr;
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BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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}
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@ -33,7 +33,6 @@
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_sound.h"
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#include "UI_view2d.h"
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@ -49,6 +48,8 @@
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "DEG_depsgraph.h"
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#include "WM_api.h"
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#include "WM_types.h"
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@ -74,7 +75,6 @@ static bool graphview_cursor_poll(bContext *C)
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/* Set the new frame number */
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static void graphview_cursor_apply(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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SpaceGraph *sipo = CTX_wm_space_graph(C);
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/* this isn't technically "frame", but it'll do... */
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@ -105,7 +105,7 @@ static void graphview_cursor_apply(bContext *C, wmOperator *op)
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}
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SUBFRA = 0.0f;
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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}
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/* set the cursor value */
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@ -59,7 +59,6 @@
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "BKE_screen.h"
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#include "BKE_sound.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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@ -3542,7 +3541,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
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SUBFRA = 0.0f;
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/* do updates */
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BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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}
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@ -357,7 +357,7 @@ static int sequencer_add_scene_strip_exec(bContext *C, wmOperator *op)
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sequencer_add_apply_replace_sel(C, op, seq);
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sequencer_add_apply_overlap(C, op, seq);
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DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
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DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
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WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
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return OPERATOR_FINISHED;
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@ -444,7 +444,7 @@ static int sequencer_add_movieclip_strip_exec(bContext *C, wmOperator *op)
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sequencer_add_apply_replace_sel(C, op, seq);
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sequencer_add_apply_overlap(C, op, seq);
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DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
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DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
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WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
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return OPERATOR_FINISHED;
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@ -531,7 +531,7 @@ static int sequencer_add_mask_strip_exec(bContext *C, wmOperator *op)
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sequencer_add_apply_replace_sel(C, op, seq);
|
||||
sequencer_add_apply_overlap(C, op, seq);
|
||||
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
@ -644,9 +644,8 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
|
|||
}
|
||||
|
||||
BKE_sequencer_sort(scene);
|
||||
BKE_sequencer_update_muting(ed);
|
||||
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
@ -974,7 +973,7 @@ static int sequencer_add_image_strip_exec(bContext *C, wmOperator *op)
|
|||
MEM_freeN(op->customdata);
|
||||
}
|
||||
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
@ -1130,7 +1129,7 @@ static int sequencer_add_effect_strip_exec(bContext *C, wmOperator *op)
|
|||
* it was NOT called in blender 2.4x, but wont hurt */
|
||||
BKE_sequencer_sort(scene);
|
||||
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
|
|
@ -1820,7 +1820,7 @@ static int sequencer_mute_exec(bContext *C, wmOperator *op)
|
|||
}
|
||||
}
|
||||
|
||||
BKE_sequencer_update_muting(ed);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
@ -1871,7 +1871,7 @@ static int sequencer_unmute_exec(bContext *C, wmOperator *op)
|
|||
}
|
||||
}
|
||||
|
||||
BKE_sequencer_update_muting(ed);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
@ -2381,7 +2381,7 @@ static int sequencer_delete_exec(bContext *C, wmOperator *UNUSED(op))
|
|||
ms = ms->prev;
|
||||
}
|
||||
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
@ -2637,7 +2637,7 @@ static int sequencer_meta_toggle_exec(bContext *C, wmOperator *UNUSED(op))
|
|||
MEM_freeN(ms);
|
||||
}
|
||||
|
||||
BKE_sequencer_update_muting(ed);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
@ -2702,7 +2702,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
|
|||
BKE_sequence_base_shuffle(ed->seqbasep, seqm, scene);
|
||||
}
|
||||
|
||||
BKE_sequencer_update_muting(ed);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
|
||||
BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seqm);
|
||||
|
||||
|
@ -2789,7 +2789,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
|
|||
}
|
||||
|
||||
BKE_sequencer_sort(scene);
|
||||
BKE_sequencer_update_muting(ed);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
|
||||
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
|
||||
|
||||
|
|
|
@ -1173,7 +1173,7 @@ static void recalcData_sequencer(TransInfo *t)
|
|||
seq_prev = seq;
|
||||
}
|
||||
|
||||
DEG_id_tag_update(&t->scene->id, ID_RECALC_SEQUENCER);
|
||||
DEG_id_tag_update(&t->scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
|
||||
flushTransSeq(t);
|
||||
}
|
||||
|
|
|
@ -604,7 +604,13 @@ typedef enum IDRecalcFlag {
|
|||
|
||||
/* Sequences in the sequencer did change.
|
||||
* Use this tag with a scene ID which owns the sequences. */
|
||||
ID_RECALC_SEQUENCER = (1 << 14),
|
||||
ID_RECALC_SEQUENCER_STRIPS = (1 << 14),
|
||||
|
||||
ID_RECALC_AUDIO_SEEK = (1 << 15),
|
||||
ID_RECALC_AUDIO_FPS = (1 << 16),
|
||||
ID_RECALC_AUDIO_VOLUME = (1 << 17),
|
||||
ID_RECALC_AUDIO_MUTE = (1 << 18),
|
||||
ID_RECALC_AUDIO_LISTENER = (1 << 19),
|
||||
|
||||
/***************************************************************************
|
||||
* Pseudonyms, to have more semantic meaning in the actual code without
|
||||
|
|
|
@ -669,7 +669,6 @@ const EnumPropertyItem rna_enum_transform_orientation_items[] = {
|
|||
# include "BKE_pointcache.h"
|
||||
# include "BKE_scene.h"
|
||||
# include "BKE_mesh.h"
|
||||
# include "BKE_sound.h"
|
||||
# include "BKE_screen.h"
|
||||
# include "BKE_sequencer.h"
|
||||
# include "BKE_animsys.h"
|
||||
|
@ -815,22 +814,17 @@ static void rna_Scene_camera_update(Main *bmain, Scene *UNUSED(scene_unused), Po
|
|||
|
||||
static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
BKE_sound_update_fps(scene);
|
||||
BKE_sequencer_update_sound_bounds_all(scene);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_FPS | ID_RECALC_SEQUENCER_STRIPS);
|
||||
}
|
||||
|
||||
static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
BKE_sound_update_scene_listener(scene);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_LISTENER);
|
||||
}
|
||||
|
||||
static void rna_Scene_volume_set(PointerRNA *ptr, float value)
|
||||
static void rna_Scene_volume_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
Scene *scene = (Scene *)(ptr->data);
|
||||
|
||||
scene->audio.volume = value;
|
||||
if (scene->sound_scene)
|
||||
BKE_sound_set_scene_volume(scene, value);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_VOLUME);
|
||||
}
|
||||
|
||||
static const char *rna_Scene_statistics_string_get(Scene *scene,
|
||||
|
@ -956,10 +950,12 @@ static void rna_Scene_show_subframe_update(Main *UNUSED(bmain),
|
|||
scene->r.subframe = 0.0f;
|
||||
}
|
||||
|
||||
static void rna_Scene_frame_update(Main *bmain, Scene *UNUSED(current_scene), PointerRNA *ptr)
|
||||
static void rna_Scene_frame_update(Main *UNUSED(bmain),
|
||||
Scene *UNUSED(current_scene),
|
||||
PointerRNA *ptr)
|
||||
{
|
||||
Scene *scene = (Scene *)ptr->id.data;
|
||||
BKE_sound_seek_scene(bmain, scene);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
|
||||
WM_main_add_notifier(NC_SCENE | ND_FRAME, scene);
|
||||
}
|
||||
|
||||
|
@ -1790,8 +1786,11 @@ static void rna_Scene_use_audio_set(PointerRNA *ptr, bool value)
|
|||
scene->audio.flag |= AUDIO_MUTE;
|
||||
else
|
||||
scene->audio.flag &= ~AUDIO_MUTE;
|
||||
}
|
||||
|
||||
BKE_sound_mute_scene(scene, value);
|
||||
static void rna_Scene_use_audio_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_MUTE);
|
||||
}
|
||||
|
||||
static int rna_Scene_sync_mode_get(PointerRNA *ptr)
|
||||
|
@ -7519,7 +7518,7 @@ void RNA_def_scene(BlenderRNA *brna)
|
|||
RNA_def_property_boolean_funcs(prop, "rna_Scene_use_audio_get", "rna_Scene_use_audio_set");
|
||||
RNA_def_property_ui_text(
|
||||
prop, "Audio Muted", "Play back of audio from Sequence Editor will be muted");
|
||||
RNA_def_property_update(prop, NC_SCENE, NULL);
|
||||
RNA_def_property_update(prop, NC_SCENE, "rna_Scene_use_audio_update");
|
||||
|
||||
# if 0 /* XXX: Is this actually needed? */
|
||||
prop = RNA_def_property(srna, "use_audio_sync", PROP_BOOLEAN, PROP_NONE);
|
||||
|
@ -7566,7 +7565,7 @@ void RNA_def_scene(BlenderRNA *brna)
|
|||
RNA_def_property_ui_text(prop, "Volume", "Audio volume");
|
||||
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_SOUND);
|
||||
RNA_def_property_update(prop, NC_SCENE, NULL);
|
||||
RNA_def_property_float_funcs(prop, NULL, "rna_Scene_volume_set", NULL);
|
||||
RNA_def_property_update(prop, NC_SCENE, "rna_Scene_volume_update");
|
||||
|
||||
/* Statistics */
|
||||
func = RNA_def_function(srna, "statistics", "rna_Scene_statistics_string_get");
|
||||
|
|
|
@ -75,6 +75,8 @@ const EnumPropertyItem rna_enum_sequence_modifier_type_items[] = {
|
|||
|
||||
# include "WM_api.h"
|
||||
|
||||
# include "DEG_depsgraph.h"
|
||||
|
||||
# include "IMB_imbuf.h"
|
||||
|
||||
typedef struct SequenceSearchData {
|
||||
|
@ -691,34 +693,9 @@ static int rna_Sequence_proxy_filepath_length(PointerRNA *ptr)
|
|||
return strlen(path);
|
||||
}
|
||||
|
||||
static void rna_Sequence_volume_set(PointerRNA *ptr, float value)
|
||||
static void rna_Sequence_audio_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
Sequence *seq = (Sequence *)(ptr->data);
|
||||
|
||||
seq->volume = value;
|
||||
if (seq->scene_sound)
|
||||
BKE_sound_set_scene_sound_volume(
|
||||
seq->scene_sound, value, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
|
||||
}
|
||||
|
||||
static void rna_Sequence_pitch_set(PointerRNA *ptr, float value)
|
||||
{
|
||||
Sequence *seq = (Sequence *)(ptr->data);
|
||||
|
||||
seq->pitch = value;
|
||||
if (seq->scene_sound)
|
||||
BKE_sound_set_scene_sound_pitch(
|
||||
seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
|
||||
}
|
||||
|
||||
static void rna_Sequence_pan_set(PointerRNA *ptr, float value)
|
||||
{
|
||||
Sequence *seq = (Sequence *)(ptr->data);
|
||||
|
||||
seq->pan = value;
|
||||
if (seq->scene_sound)
|
||||
BKE_sound_set_scene_sound_pan(
|
||||
seq->scene_sound, value, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
}
|
||||
|
||||
static int rna_Sequence_input_count_get(PointerRNA *ptr)
|
||||
|
@ -762,9 +739,8 @@ static void rna_Sequence_update_reopen_files(Main *UNUSED(bmain),
|
|||
static void rna_Sequence_mute_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
|
||||
{
|
||||
Scene *scene = (Scene *)ptr->id.data;
|
||||
Editing *ed = BKE_sequencer_editing_get(scene, false);
|
||||
|
||||
BKE_sequencer_update_muting(ed);
|
||||
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
|
||||
rna_Sequence_update(bmain, scene, ptr);
|
||||
}
|
||||
|
||||
|
@ -2334,23 +2310,20 @@ static void rna_def_sound(BlenderRNA *brna)
|
|||
RNA_def_property_range(prop, 0.0f, 100.0f);
|
||||
RNA_def_property_ui_text(prop, "Volume", "Playback volume of the sound");
|
||||
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_SOUND);
|
||||
RNA_def_property_float_funcs(prop, NULL, "rna_Sequence_volume_set", NULL);
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_audio_update");
|
||||
|
||||
prop = RNA_def_property(srna, "pitch", PROP_FLOAT, PROP_NONE);
|
||||
RNA_def_property_float_sdna(prop, NULL, "pitch");
|
||||
RNA_def_property_range(prop, 0.1f, 10.0f);
|
||||
RNA_def_property_ui_text(prop, "Pitch", "Playback pitch of the sound");
|
||||
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_SOUND);
|
||||
RNA_def_property_float_funcs(prop, NULL, "rna_Sequence_pitch_set", NULL);
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_audio_update");
|
||||
|
||||
prop = RNA_def_property(srna, "pan", PROP_FLOAT, PROP_NONE);
|
||||
RNA_def_property_float_sdna(prop, NULL, "pan");
|
||||
RNA_def_property_range(prop, -2.0f, 2.0f);
|
||||
RNA_def_property_ui_text(prop, "Pan", "Playback panning of the sound (only for Mono sources)");
|
||||
RNA_def_property_float_funcs(prop, NULL, "rna_Sequence_pan_set", NULL);
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_audio_update");
|
||||
|
||||
prop = RNA_def_property(srna, "show_waveform", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", SEQ_AUDIO_DRAW_WAVEFORM);
|
||||
|
|
Loading…
Reference in New Issue