Merge branch 'master' into asset-browser-grid-view

This commit is contained in:
Julian Eisel 2022-04-06 11:37:28 +02:00
commit 065bc42ce5
959 changed files with 26417 additions and 11919 deletions

View File

@ -205,6 +205,7 @@ ForEachMacros:
- FOREACH_SCENE_COLLECTION_BEGIN
- FOREACH_SCENE_OBJECT_BEGIN
- FOREACH_SELECTED_BASE_BEGIN
- FOREACH_SELECTED_BEZT_BEGIN
- FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN
- FOREACH_SELECTED_OBJECT_BEGIN
- FOREACH_TRANS_DATA_CONTAINER
@ -268,6 +269,7 @@ ForEachMacros:
StatementMacros:
- PyObject_HEAD
- PyObject_VAR_HEAD
- ccl_gpu_kernel_postfix
MacroBlockBegin: "^BSDF_CLOSURE_CLASS_BEGIN$"
MacroBlockEnd: "^BSDF_CLOSURE_CLASS_END$"

View File

@ -432,8 +432,8 @@ PYTHON_MODULES_PIP=(
)
BOOST_VERSION="1.73.0"
BOOST_VERSION_SHORT="1.73"
BOOST_VERSION="1.78.0"
BOOST_VERSION_SHORT="1.78"
BOOST_VERSION_MIN="1.49"
BOOST_VERSION_MEX="2.0"
BOOST_FORCE_BUILD=false
@ -442,15 +442,15 @@ BOOST_SKIP=false
TBB_VERSION="2020"
TBB_VERSION_SHORT="2020"
TBB_VERSION_UPDATE="_U2" # Used for source packages...
TBB_VERSION_UPDATE="_U3" # Used for source packages...
TBB_VERSION_MIN="2018"
TBB_VERSION_MEX="2022"
TBB_FORCE_BUILD=false
TBB_FORCE_REBUILD=false
TBB_SKIP=false
OCIO_VERSION="2.0.0"
OCIO_VERSION_SHORT="2.0"
OCIO_VERSION="2.1.1"
OCIO_VERSION_SHORT="2.1"
OCIO_VERSION_MIN="2.0"
OCIO_VERSION_MEX="3.0"
OCIO_FORCE_BUILD=false
@ -466,10 +466,10 @@ OPENEXR_FORCE_REBUILD=false
OPENEXR_SKIP=false
_with_built_openexr=false
OIIO_VERSION="2.2.15.1"
OIIO_VERSION_SHORT="2.2"
OIIO_VERSION="2.3.13.0"
OIIO_VERSION_SHORT="2.3"
OIIO_VERSION_MIN="2.1.12"
OIIO_VERSION_MEX="2.3.0"
OIIO_VERSION_MEX="2.4.0"
OIIO_FORCE_BUILD=false
OIIO_FORCE_REBUILD=false
OIIO_SKIP=false
@ -493,7 +493,7 @@ OSL_FORCE_REBUILD=false
OSL_SKIP=false
# OpenSubdiv needs to be compiled for now
OSD_VERSION="3.4.3"
OSD_VERSION="3.4.4"
OSD_VERSION_SHORT="3.4"
OSD_VERSION_MIN="3.4"
OSD_VERSION_MEX="4.0"
@ -502,19 +502,19 @@ OSD_FORCE_REBUILD=false
OSD_SKIP=false
# OpenVDB needs to be compiled for now
OPENVDB_BLOSC_VERSION="1.5.0"
OPENVDB_BLOSC_VERSION="1.21.1"
OPENVDB_VERSION="8.0.1"
OPENVDB_VERSION_SHORT="8.0"
OPENVDB_VERSION_MIN="8.0"
OPENVDB_VERSION_MEX="8.1"
OPENVDB_VERSION="9.0.0"
OPENVDB_VERSION_SHORT="9.0"
OPENVDB_VERSION_MIN="9.0"
OPENVDB_VERSION_MEX="9.1"
OPENVDB_FORCE_BUILD=false
OPENVDB_FORCE_REBUILD=false
OPENVDB_SKIP=false
# Alembic needs to be compiled for now
ALEMBIC_VERSION="1.7.16"
ALEMBIC_VERSION_SHORT="1.7"
ALEMBIC_VERSION="1.8.3"
ALEMBIC_VERSION_SHORT="1.8"
ALEMBIC_VERSION_MIN="1.7"
ALEMBIC_VERSION_MEX="2.0"
ALEMBIC_FORCE_BUILD=false
@ -537,15 +537,15 @@ OPENCOLLADA_FORCE_BUILD=false
OPENCOLLADA_FORCE_REBUILD=false
OPENCOLLADA_SKIP=false
EMBREE_VERSION="3.10.0"
EMBREE_VERSION_SHORT="3.10"
EMBREE_VERSION_MIN="3.10"
EMBREE_VERSION="3.13.3"
EMBREE_VERSION_SHORT="3.13"
EMBREE_VERSION_MIN="3.13"
EMBREE_VERSION_MEX="4.0"
EMBREE_FORCE_BUILD=false
EMBREE_FORCE_REBUILD=false
EMBREE_SKIP=false
OIDN_VERSION="1.4.1"
OIDN_VERSION="1.4.3"
OIDN_VERSION_SHORT="1.4"
OIDN_VERSION_MIN="1.4.0"
OIDN_VERSION_MEX="1.5"
@ -553,7 +553,7 @@ OIDN_FORCE_BUILD=false
OIDN_FORCE_REBUILD=false
OIDN_SKIP=false
ISPC_VERSION="1.16.0"
ISPC_VERSION="1.17.0"
FFMPEG_VERSION="4.4"
FFMPEG_VERSION_SHORT="4.4"
@ -1029,7 +1029,7 @@ OPENEXR_SOURCE_REPO_UID="0ac2ea34c8f3134148a5df4052e40f155b76f6fb"
#~ OPENEXR_SOURCE=( "https://github.com/openexr/openexr/archive/$OPENEXR_SOURCE_REPO_UID.tar.gz" )
OIIO_USE_REPO=false
OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio/archive/Release-$OIIO_VERSION.tar.gz" )
OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio/archive/refs/tags/v$OIIO_VERSION.tar.gz" )
#~ OIIO_SOURCE_REPO=( "https://github.com/OpenImageIO/oiio.git" )
#~ OIIO_SOURCE_REPO_UID="c9e67275a0b248ead96152f6d2221cc0c0f278a4"
@ -2034,7 +2034,7 @@ compile_OIIO() {
else
download OIIO_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenImageIO-$OIIO_VERSION"
tar -C $SRC --transform "s,(.*/?)oiio-Release-[^/]*(.*),\1OpenImageIO-$OIIO_VERSION\2,x" -xf $_src.tar.gz
tar -C $SRC --transform "s,(.*/?)oiio-[^/]*(.*),\1OpenImageIO-$OIIO_VERSION\2,x" -xf $_src.tar.gz
fi
fi

View File

@ -401,7 +401,7 @@ if(WITH_CODEC_FFMPEG)
${LIBDIR}/ffmpeg/include/msvc
)
windows_find_package(FFmpeg)
if(NOT FFMPEG_FOUND)
if(NOT FFmpeg_FOUND)
warn_hardcoded_paths(FFmpeg)
set(FFMPEG_LIBRARIES
${LIBDIR}/ffmpeg/lib/avcodec.lib
@ -415,7 +415,7 @@ endif()
if(WITH_IMAGE_OPENEXR)
windows_find_package(OpenEXR REQUIRED)
if(NOT OPENEXR_FOUND)
if(NOT OpenEXR_FOUND)
set(OPENEXR_ROOT_DIR ${LIBDIR}/openexr)
set(OPENEXR_VERSION "2.1")
warn_hardcoded_paths(OpenEXR)
@ -531,17 +531,20 @@ if(WITH_BOOST)
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
endif()
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
if(WITH_OPENIMAGEIO)
windows_find_package(OpenImageIO)
set(OPENIMAGEIO ${LIBDIR}/OpenImageIO)
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OIIO_OPTIMIZED optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO.lib optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util.lib)
set(OIIO_DEBUG debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_d.lib debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util_d.lib)
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
if(NOT OpenImageIO_FOUND)
set(OPENIMAGEIO ${LIBDIR}/OpenImageIO)
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OIIO_OPTIMIZED optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO.lib optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util.lib)
set(OIIO_DEBUG debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_d.lib debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util_d.lib)
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
endif()
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
@ -572,31 +575,38 @@ if(WITH_LLVM)
message(WARNING "LLVM debug libs not present on this system. Using release libs for debug builds.")
set(LLVM_LIBRARY ${LLVM_LIBRARY_OPTIMIZED})
endif()
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/OpenColorIO)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_LIBPATH}/OpenColorIO.lib
optimized ${OPENCOLORIO_LIBPATH}/libyaml-cpp.lib
optimized ${OPENCOLORIO_LIBPATH}/libexpatMD.lib
optimized ${OPENCOLORIO_LIBPATH}/pystring.lib
debug ${OPENCOLORIO_LIBPATH}/OpencolorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/libyaml-cpp_d.lib
debug ${OPENCOLORIO_LIBPATH}/libexpatdMD.lib
debug ${OPENCOLORIO_LIBPATH}/pystring_d.lib
)
windows_find_package(OpenColorIO)
if(NOT OpenColorIO_FOUND)
set(OPENCOLORIO ${LIBDIR}/OpenColorIO)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_LIBPATH}/OpenColorIO.lib
optimized ${OPENCOLORIO_LIBPATH}/libyaml-cpp.lib
optimized ${OPENCOLORIO_LIBPATH}/libexpatMD.lib
optimized ${OPENCOLORIO_LIBPATH}/pystring.lib
debug ${OPENCOLORIO_LIBPATH}/OpencolorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/libyaml-cpp_d.lib
debug ${OPENCOLORIO_LIBPATH}/libexpatdMD.lib
debug ${OPENCOLORIO_LIBPATH}/pystring_d.lib
)
endif()
set(OPENCOLORIO_DEFINITIONS "-DOpenColorIO_SKIP_IMPORTS")
endif()
if(WITH_OPENVDB)
set(OPENVDB ${LIBDIR}/openVDB)
set(OPENVDB_LIBPATH ${OPENVDB}/lib)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(OPENVDB_LIBRARIES optimized ${OPENVDB_LIBPATH}/openvdb.lib debug ${OPENVDB_LIBPATH}/openvdb_d.lib )
windows_find_package(OpenVDB)
if(NOT OpenVDB_FOUND)
set(OPENVDB ${LIBDIR}/openVDB)
set(OPENVDB_LIBPATH ${OPENVDB}/lib)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(OPENVDB_LIBRARIES optimized ${OPENVDB_LIBPATH}/openvdb.lib debug ${OPENVDB_LIBPATH}/openvdb_d.lib)
endif()
set(OPENVDB_DEFINITIONS -DNOMINMAX -D_USE_MATH_DEFINES)
endif()
@ -636,9 +646,10 @@ endif()
if(WITH_OPENSUBDIV)
windows_find_package(OpenSubdiv)
if (NOT OpenSubdiv_FOUND)
set(OPENSUBDIV_INCLUDE_DIRS ${LIBDIR}/opensubdiv/include)
set(OPENSUBDIV_LIBPATH ${LIBDIR}/opensubdiv/lib)
if(NOT OpenSubdiv_FOUND)
set(OPENSUBDIV ${LIBDIR}/opensubdiv)
set(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV}/include)
set(OPENSUBDIV_LIBPATH ${OPENSUBDIV}/lib)
set(OPENSUBDIV_LIBRARIES
optimized ${OPENSUBDIV_LIBPATH}/osdCPU.lib
optimized ${OPENSUBDIV_LIBPATH}/osdGPU.lib
@ -673,7 +684,7 @@ endif()
if(WITH_TBB)
windows_find_package(TBB)
if (NOT TBB_FOUND)
if(NOT TBB_FOUND)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(TBB_INCLUDE_DIRS ${TBB_INCLUDE_DIR})
@ -699,7 +710,6 @@ if(WITH_OPENAL)
else()
set(OPENAL_LIBRARY ${OPENAL_LIBPATH}/wrap_oal.lib)
endif()
endif()
if(WITH_CODEC_SNDFILE)
@ -744,7 +754,7 @@ endif()
if(WITH_CYCLES AND WITH_CYCLES_EMBREE)
windows_find_package(Embree)
if(NOT EMBREE_FOUND)
if(NOT Embree_FOUND)
set(EMBREE_INCLUDE_DIRS ${LIBDIR}/embree/include)
set(EMBREE_LIBRARIES
optimized ${LIBDIR}/embree/lib/embree3.lib
@ -772,7 +782,6 @@ endif()
if(WITH_USD)
windows_find_package(USD)
if(NOT USD_FOUND)
set(USD_FOUND ON)
set(USD_INCLUDE_DIRS ${LIBDIR}/usd/include)
set(USD_RELEASE_LIB ${LIBDIR}/usd/lib/libusd_m.lib)
set(USD_DEBUG_LIB ${LIBDIR}/usd/lib/libusd_m_d.lib)

View File

@ -1,4 +1,4 @@
# Doxyfile 1.9.1
# Doxyfile 1.9.3
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
@ -93,14 +93,6 @@ ALLOW_UNICODE_NAMES = NO
OUTPUT_LANGUAGE = English
# The OUTPUT_TEXT_DIRECTION tag is used to specify the direction in which all
# documentation generated by doxygen is written. Doxygen will use this
# information to generate all generated output in the proper direction.
# Possible values are: None, LTR, RTL and Context.
# The default value is: None.
OUTPUT_TEXT_DIRECTION = None
# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
# descriptions after the members that are listed in the file and class
# documentation (similar to Javadoc). Set to NO to disable this.
@ -258,16 +250,16 @@ TAB_SIZE = 4
# the documentation. An alias has the form:
# name=value
# For example adding
# "sideeffect=@par Side Effects:\n"
# "sideeffect=@par Side Effects:^^"
# will allow you to put the command \sideeffect (or @sideeffect) in the
# documentation, which will result in a user-defined paragraph with heading
# "Side Effects:". You can put \n's in the value part of an alias to insert
# newlines (in the resulting output). You can put ^^ in the value part of an
# alias to insert a newline as if a physical newline was in the original file.
# When you need a literal { or } or , in the value part of an alias you have to
# escape them by means of a backslash (\), this can lead to conflicts with the
# commands \{ and \} for these it is advised to use the version @{ and @} or use
# a double escape (\\{ and \\})
# "Side Effects:". Note that you cannot put \n's in the value part of an alias
# to insert newlines (in the resulting output). You can put ^^ in the value part
# of an alias to insert a newline as if a physical newline was in the original
# file. When you need a literal { or } or , in the value part of an alias you
# have to escape them by means of a backslash (\), this can lead to conflicts
# with the commands \{ and \} for these it is advised to use the version @{ and
# @} or use a double escape (\\{ and \\})
ALIASES =
@ -312,8 +304,8 @@ OPTIMIZE_OUTPUT_SLICE = NO
# extension. Doxygen has a built-in mapping, but you can override or extend it
# using this tag. The format is ext=language, where ext is a file extension, and
# language is one of the parsers supported by doxygen: IDL, Java, JavaScript,
# Csharp (C#), C, C++, D, PHP, md (Markdown), Objective-C, Python, Slice, VHDL,
# Fortran (fixed format Fortran: FortranFixed, free formatted Fortran:
# Csharp (C#), C, C++, Lex, D, PHP, md (Markdown), Objective-C, Python, Slice,
# VHDL, Fortran (fixed format Fortran: FortranFixed, free formatted Fortran:
# FortranFree, unknown formatted Fortran: Fortran. In the later case the parser
# tries to guess whether the code is fixed or free formatted code, this is the
# default for Fortran type files). For instance to make doxygen treat .inc files
@ -466,7 +458,7 @@ LOOKUP_CACHE_SIZE = 3
# than 0 to get more control over the balance between CPU load and processing
# speed. At this moment only the input processing can be done using multiple
# threads. Since this is still an experimental feature the default is set to 1,
# which efficively disables parallel processing. Please report any issues you
# which effectively disables parallel processing. Please report any issues you
# encounter. Generating dot graphs in parallel is controlled by the
# DOT_NUM_THREADS setting.
# Minimum value: 0, maximum value: 32, default value: 1.
@ -610,6 +602,12 @@ HIDE_SCOPE_NAMES = NO
HIDE_COMPOUND_REFERENCE= NO
# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class
# will show which file needs to be included to use the class.
# The default value is: YES.
SHOW_HEADERFILE = YES
# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
# the files that are included by a file in the documentation of that file.
# The default value is: YES.
@ -767,7 +765,8 @@ FILE_VERSION_FILTER =
# output files in an output format independent way. To create the layout file
# that represents doxygen's defaults, run doxygen with the -l option. You can
# optionally specify a file name after the option, if omitted DoxygenLayout.xml
# will be used as the name of the layout file.
# will be used as the name of the layout file. See also section "Changing the
# layout of pages" for information.
#
# Note that if you run doxygen from a directory containing a file called
# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
@ -813,18 +812,26 @@ WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
# potential errors in the documentation, such as not documenting some parameters
# in a documented function, or documenting parameters that don't exist or using
# markup commands wrongly.
# potential errors in the documentation, such as documenting some parameters in
# a documented function twice, or documenting parameters that don't exist or
# using markup commands wrongly.
# The default value is: YES.
WARN_IF_DOC_ERROR = YES
# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete
# function parameter documentation. If set to NO, doxygen will accept that some
# parameters have no documentation without warning.
# The default value is: YES.
WARN_IF_INCOMPLETE_DOC = YES
# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
# are documented, but have no documentation for their parameters or return
# value. If set to NO, doxygen will only warn about wrong or incomplete
# parameter documentation, but not about the absence of documentation. If
# EXTRACT_ALL is set to YES then this flag will automatically be disabled.
# value. If set to NO, doxygen will only warn about wrong parameter
# documentation, but not about the absence of documentation. If EXTRACT_ALL is
# set to YES then this flag will automatically be disabled. See also
# WARN_IF_INCOMPLETE_DOC
# The default value is: NO.
WARN_NO_PARAMDOC = NO
@ -850,7 +857,10 @@ WARN_FORMAT = "$file:$line: $text"
# The WARN_LOGFILE tag can be used to specify a file to which warning and error
# messages should be written. If left blank the output is written to standard
# error (stderr).
# error (stderr). In case the file specified cannot be opened for writing the
# warning and error messages are written to standard error. When as file - is
# specified the warning and error messages are written to standard output
# (stdout).
WARN_LOGFILE =
@ -894,10 +904,10 @@ INPUT_ENCODING = UTF-8
#
# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
# *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C comment),
# *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd, *.vhdl,
# *.ucf, *.qsf and *.ice.
# *.hh, *.hxx, *.hpp, *.h++, *.l, *.cs, *.d, *.php, *.php4, *.php5, *.phtml,
# *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C
# comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd,
# *.vhdl, *.ucf, *.qsf and *.ice.
FILE_PATTERNS =
@ -939,7 +949,7 @@ EXCLUDE_PATTERNS = .svn \
# (namespaces, classes, functions, etc.) that should be excluded from the
# output. The symbol name can be a fully qualified name, a word, or if the
# wildcard * is used, a substring. Examples: ANamespace, AClass,
# AClass::ANamespace, ANamespace::*Test
# ANamespace::AClass, ANamespace::*Test
#
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*
@ -1224,7 +1234,7 @@ HTML_EXTRA_FILES =
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
# will adjust the colors in the style sheet and background images according to
# this color. Hue is specified as an angle on a colorwheel, see
# this color. Hue is specified as an angle on a color-wheel, see
# https://en.wikipedia.org/wiki/Hue for more information. For instance the value
# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
# purple, and 360 is red again.
@ -1234,7 +1244,7 @@ HTML_EXTRA_FILES =
HTML_COLORSTYLE_HUE = 220
# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
# in the HTML output. For a value of 0 the output will use grayscales only. A
# in the HTML output. For a value of 0 the output will use gray-scales only. A
# value of 255 will produce the most vivid colors.
# Minimum value: 0, maximum value: 255, default value: 100.
# This tag requires that the tag GENERATE_HTML is set to YES.
@ -1316,6 +1326,13 @@ GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
# This tag determines the URL of the docset feed. A documentation feed provides
# an umbrella under which multiple documentation sets from a single provider
# (such as a company or product suite) can be grouped.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_FEEDURL =
# This tag specifies a string that should uniquely identify the documentation
# set bundle. This should be a reverse domain-name style string, e.g.
# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
@ -1341,8 +1358,12 @@ DOCSET_PUBLISHER_NAME = Publisher
# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
# (see:
# https://www.microsoft.com/en-us/download/details.aspx?id=21138) on Windows.
# on Windows. In the beginning of 2021 Microsoft took the original page, with
# a.o. the download links, offline the HTML help workshop was already many years
# in maintenance mode). You can download the HTML help workshop from the web
# archives at Installation executable (see:
# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo
# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe).
#
# The HTML Help Workshop contains a compiler that can convert all HTML output
# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
@ -1501,16 +1522,28 @@ DISABLE_INDEX = NO
# to work a browser that supports JavaScript, DHTML, CSS and frames is required
# (i.e. any modern browser). Windows users are probably better off using the
# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
# further fine-tune the look of the index. As an example, the default style
# sheet generated by doxygen has an example that shows how to put an image at
# the root of the tree instead of the PROJECT_NAME. Since the tree basically has
# the same information as the tab index, you could consider setting
# DISABLE_INDEX to YES when enabling this option.
# further fine tune the look of the index (see "Fine-tuning the output"). As an
# example, the default style sheet generated by doxygen has an example that
# shows how to put an image at the root of the tree instead of the PROJECT_NAME.
# Since the tree basically has the same information as the tab index, you could
# consider setting DISABLE_INDEX to YES when enabling this option.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
GENERATE_TREEVIEW = NO
# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the
# FULL_SIDEBAR option determines if the side bar is limited to only the treeview
# area (value NO) or if it should extend to the full height of the window (value
# YES). Setting this to YES gives a layout similar to
# https://docs.readthedocs.io with more room for contents, but less room for the
# project logo, title, and description. If either GENERATE_TREEVIEW or
# DISABLE_INDEX is set to NO, this option has no effect.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
FULL_SIDEBAR = NO
# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
# doxygen will group on one line in the generated HTML documentation.
#
@ -1535,6 +1568,13 @@ TREEVIEW_WIDTH = 246
EXT_LINKS_IN_WINDOW = NO
# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email
# addresses.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.
OBFUSCATE_EMAILS = YES
# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg
# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see
# https://inkscape.org) to generate formulas as SVG images instead of PNGs for
@ -1583,11 +1623,29 @@ FORMULA_MACROFILE =
USE_MATHJAX = NO
# With MATHJAX_VERSION it is possible to specify the MathJax version to be used.
# Note that the different versions of MathJax have different requirements with
# regards to the different settings, so it is possible that also other MathJax
# settings have to be changed when switching between the different MathJax
# versions.
# Possible values are: MathJax_2 and MathJax_3.
# The default value is: MathJax_2.
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_VERSION = MathJax_2
# When MathJax is enabled you can set the default output format to be used for
# the MathJax output. See the MathJax site (see:
# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details.
# the MathJax output. For more details about the output format see MathJax
# version 2 (see:
# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3
# (see:
# http://docs.mathjax.org/en/latest/web/components/output.html).
# Possible values are: HTML-CSS (which is slower, but has the best
# compatibility), NativeMML (i.e. MathML) and SVG.
# compatibility. This is the name for Mathjax version 2, for MathJax version 3
# this will be translated into chtml), NativeMML (i.e. MathML. Only supported
# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This
# is the name for Mathjax version 3, for MathJax version 2 this will be
# translated into HTML-CSS) and SVG.
# The default value is: HTML-CSS.
# This tag requires that the tag USE_MATHJAX is set to YES.
@ -1600,15 +1658,21 @@ MATHJAX_FORMAT = HTML-CSS
# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
# Content Delivery Network so you can quickly see the result without installing
# MathJax. However, it is strongly recommended to install a local copy of
# MathJax from https://www.mathjax.org before deployment.
# The default value is: https://cdn.jsdelivr.net/npm/mathjax@2.
# MathJax from https://www.mathjax.org before deployment. The default value is:
# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2
# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_RELPATH = http://www.mathjax.org/mathjax
# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
# extension names that should be enabled during MathJax rendering. For example
# for MathJax version 2 (see
# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions):
# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
# For example for MathJax version 3 (see
# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html):
# MATHJAX_EXTENSIONS = ams
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_EXTENSIONS =
@ -1788,29 +1852,31 @@ PAPER_TYPE = a4
EXTRA_PACKAGES =
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
# generated LaTeX document. The header should contain everything until the first
# chapter. If it is left blank doxygen will generate a standard header. See
# section "Doxygen usage" for information on how to let doxygen write the
# default header to a separate file.
# The LATEX_HEADER tag can be used to specify a user-defined LaTeX header for
# the generated LaTeX document. The header should contain everything until the
# first chapter. If it is left blank doxygen will generate a standard header. It
# is highly recommended to start with a default header using
# doxygen -w latex new_header.tex new_footer.tex new_stylesheet.sty
# and then modify the file new_header.tex. See also section "Doxygen usage" for
# information on how to generate the default header that doxygen normally uses.
#
# Note: Only use a user-defined header if you know what you are doing! The
# following commands have a special meaning inside the header: $title,
# $datetime, $date, $doxygenversion, $projectname, $projectnumber,
# $projectbrief, $projectlogo. Doxygen will replace $title with the empty
# string, for the replacement values of the other commands the user is referred
# to HTML_HEADER.
# Note: Only use a user-defined header if you know what you are doing!
# Note: The header is subject to change so you typically have to regenerate the
# default header when upgrading to a newer version of doxygen. The following
# commands have a special meaning inside the header (and footer): For a
# description of the possible markers and block names see the documentation.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_HEADER =
# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
# generated LaTeX document. The footer should contain everything after the last
# chapter. If it is left blank doxygen will generate a standard footer. See
# The LATEX_FOOTER tag can be used to specify a user-defined LaTeX footer for
# the generated LaTeX document. The footer should contain everything after the
# last chapter. If it is left blank doxygen will generate a standard footer. See
# LATEX_HEADER for more information on how to generate a default footer and what
# special commands can be used inside the footer.
#
# Note: Only use a user-defined footer if you know what you are doing!
# special commands can be used inside the footer. See also section "Doxygen
# usage" for information on how to generate the default footer that doxygen
# normally uses. Note: Only use a user-defined footer if you know what you are
# doing!
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_FOOTER =
@ -1855,8 +1921,7 @@ USE_PDFLATEX = NO
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
# command to the generated LaTeX files. This will instruct LaTeX to keep running
# if errors occur, instead of asking the user for help. This option is also used
# when generating formulas in HTML.
# if errors occur, instead of asking the user for help.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
@ -1869,16 +1934,6 @@ LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
# code with syntax highlighting in the LaTeX output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_SOURCE_CODE = NO
# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
# bibliography, e.g. plainnat, or ieeetr. See
# https://en.wikipedia.org/wiki/BibTeX and \cite for more info.
@ -1959,16 +2014,6 @@ RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
# If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
# with syntax highlighting in the RTF output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_SOURCE_CODE = NO
#---------------------------------------------------------------------------
# Configuration options related to the man page output
#---------------------------------------------------------------------------
@ -2065,15 +2110,6 @@ GENERATE_DOCBOOK = NO
DOCBOOK_OUTPUT = docbook
# If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
# program listings (including syntax highlighting and cross-referencing
# information) to the DOCBOOK output. Note that enabling this will significantly
# increase the size of the DOCBOOK output.
# The default value is: NO.
# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
DOCBOOK_PROGRAMLISTING = NO
#---------------------------------------------------------------------------
# Configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
@ -2254,15 +2290,6 @@ EXTERNAL_PAGES = YES
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
# If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
# NO turns the diagrams off. Note that this option also works with HAVE_DOT
# disabled, but it is recommended to install and use dot, since it yields more
# powerful graphs.
# The default value is: YES.
CLASS_DIAGRAMS = NO
# You can include diagrams made with dia in doxygen documentation. Doxygen will
# then run dia to produce the diagram and insert it in the documentation. The
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
@ -2319,13 +2346,16 @@ DOT_FONTSIZE = 10
DOT_FONTPATH =
# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
# each documented class showing the direct and indirect inheritance relations.
# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
# If the CLASS_GRAPH tag is set to YES (or GRAPH) then doxygen will generate a
# graph for each documented class showing the direct and indirect inheritance
# relations. In case HAVE_DOT is set as well dot will be used to draw the graph,
# otherwise the built-in generator will be used. If the CLASS_GRAPH tag is set
# to TEXT the direct and indirect inheritance relations will be shown as texts /
# links.
# Possible values are: NO, YES, TEXT and GRAPH.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
CLASS_GRAPH = YES
CLASS_GRAPH = TEXT
# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
# graph for each documented class showing the direct and indirect implementation
@ -2452,6 +2482,13 @@ GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
# The DIR_GRAPH_MAX_DEPTH tag can be used to limit the maximum number of levels
# of child directories generated in directory dependency graphs by dot.
# Minimum value: 1, maximum value: 25, default value: 1.
# This tag requires that the tag DIRECTORY_GRAPH is set to YES.
DIR_GRAPH_MAX_DEPTH = 1
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
# generated by dot. For an explanation of the image formats see the section
# output formats in the documentation of the dot tool (Graphviz (see:
@ -2505,10 +2542,10 @@ MSCFILE_DIRS =
DIAFILE_DIRS =
# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
# path where java can find the plantuml.jar file. If left blank, it is assumed
# PlantUML is not used or called during a preprocessing step. Doxygen will
# generate a warning when it encounters a \startuml command in this case and
# will not generate output for the diagram.
# path where java can find the plantuml.jar file or to the filename of jar file
# to be used. If left blank, it is assumed PlantUML is not used or called during
# a preprocessing step. Doxygen will generate a warning when it encounters a
# \startuml command in this case and will not generate output for the diagram.
PLANTUML_JAR_PATH =
@ -2570,6 +2607,8 @@ DOT_MULTI_TARGETS = YES
# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
# explaining the meaning of the various boxes and arrows in the dot generated
# graphs.
# Note: This tag requires that UML_LOOK isn't set, i.e. the doxygen internal
# graphical representation for inheritance and collaboration diagrams is used.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
@ -2578,8 +2617,8 @@ GENERATE_LEGEND = YES
# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate
# files that are used to generate the various graphs.
#
# Note: This setting is not only used for dot files but also for msc and
# plantuml temporary files.
# Note: This setting is not only used for dot files but also for msc temporary
# files.
# The default value is: YES.
DOT_CLEANUP = YES

View File

@ -41,7 +41,7 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
else:
layout.label(text="", translate=False, icon_value=icon)
# 'GRID' layout type should be as compact as possible (typically a single icon!).
elif self.layout_type in {'GRID'}:
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)

View File

@ -73,7 +73,7 @@ class MESH_UL_vgroups_slow(bpy.types.UIList):
layout.prop(vgroup, "name", text="", emboss=False, icon_value=icon)
icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED'
layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False)
elif self.layout_type in {'GRID'}:
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
if flt_flag & self.VGROUP_EMPTY:
layout.enabled = False

View File

@ -3,11 +3,7 @@
# Standalone or with Blender
if(NOT WITH_BLENDER)
if(WITH_CYCLES_STANDALONE OR NOT WITH_CYCLES_HYDRA_RENDER_DELEGATE)
set(CYCLES_INSTALL_PATH ${CMAKE_INSTALL_PREFIX})
else()
set(CYCLES_INSTALL_PATH ${CMAKE_INSTALL_PREFIX}/hdCycles/resources)
endif()
set(CYCLES_INSTALL_PATH ${CMAKE_INSTALL_PREFIX})
else()
set(WITH_CYCLES_BLENDER ON)
# WINDOWS_PYTHON_DEBUG needs to write into the user addons folder since it will
@ -219,6 +215,15 @@ add_definitions(
-DCCL_NAMESPACE_END=}
)
include_directories(
SYSTEM
${BOOST_INCLUDE_DIR}
${OPENIMAGEIO_INCLUDE_DIRS}
${OPENEXR_INCLUDE_DIRS}
${PUGIXML_INCLUDE_DIR}
${TBB_INCLUDE_DIRS}
)
if(WITH_CYCLES_DEBUG)
add_definitions(-DWITH_CYCLES_DEBUG)
endif()
@ -259,7 +264,6 @@ endif()
if(WITH_CYCLES_EMBREE)
add_definitions(-DWITH_EMBREE)
add_definitions(-DEMBREE_STATIC_LIB)
include_directories(
SYSTEM
${EMBREE_INCLUDE_DIRS}
@ -284,7 +288,6 @@ endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
add_definitions(-DOIDN_STATIC_LIB)
include_directories(
SYSTEM
${OPENIMAGEDENOISE_INCLUDE_DIRS}
@ -312,17 +315,6 @@ if(NOT OPENIMAGEIO_PUGIXML_FOUND)
add_definitions(-DWITH_SYSTEM_PUGIXML)
endif()
include_directories(
SYSTEM
${BOOST_INCLUDE_DIR}
${OPENIMAGEIO_INCLUDE_DIRS}
${OPENIMAGEIO_INCLUDE_DIRS}/OpenImageIO
${OPENEXR_INCLUDE_DIR}
${OPENEXR_INCLUDE_DIRS}
${PUGIXML_INCLUDE_DIR}
${TBB_INCLUDE_DIRS}
)
if(CYCLES_STANDALONE_REPOSITORY)
include_directories(../third_party/atomic)
else()
@ -339,10 +331,13 @@ if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_C_COMPILER_ID MATCHES "Clang")
unset(_has_no_error_unused_macros)
endif()
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND NOT WITH_USD)
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND (NOT WITH_USD))
message(STATUS "USD not found, disabling WITH_CYCLES_HYDRA_RENDER_DELEGATE")
set(WITH_CYCLES_HYDRA_RENDER_DELEGATE OFF)
endif()
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND (NOT WITH_BLENDER) AND (NOT WITH_CYCLES_STANDALONE))
set(CYCLES_INSTALL_PATH ${CYCLES_INSTALL_PATH}/hdCycles/resources)
endif()
if(WITH_CYCLES_CUDA_BINARIES AND (NOT WITH_CYCLES_CUBIN_COMPILER))
if(MSVC)

View File

@ -228,6 +228,10 @@ def list_render_passes(scene, srl):
else:
yield (aov.name, "RGB", 'COLOR')
# Light groups.
for lightgroup in srl.lightgroups:
yield ("Combined_%s" % lightgroup.name, "RGB", 'COLOR')
def register_passes(engine, scene, view_layer):
for name, channelids, channeltype in list_render_passes(scene, view_layer):

View File

@ -1012,6 +1012,12 @@ class CyclesLightSettings(bpy.types.PropertyGroup):
"note that this will make the light invisible",
default=False,
)
is_caustics_light: BoolProperty(
name="Shadow Caustics",
description="Generate approximate caustics in shadows of refractive surfaces. "
"Lights, caster and receiver objects must have shadow caustics options set to enable this",
default=False,
)
@classmethod
def register(cls):
@ -1028,6 +1034,12 @@ class CyclesLightSettings(bpy.types.PropertyGroup):
class CyclesWorldSettings(bpy.types.PropertyGroup):
is_caustics_light: BoolProperty(
name="Shadow Caustics",
description="Generate approximate caustics in shadows of refractive surfaces. "
"Lights, caster and receiver objects must have shadow caustics options set to enable this",
default=False,
)
sampling_method: EnumProperty(
name="Sampling Method",
description="How to sample the background light",
@ -1226,6 +1238,21 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
subtype='DISTANCE',
)
is_caustics_caster: BoolProperty(
name="Cast Shadow Caustics",
description="With refractive materials, generate approximate caustics in shadows of this object. "
"Up to 10 bounces inside this object are taken into account. Lights, caster and receiver objects "
"must have shadow caustics options set to enable this",
default=False,
)
is_caustics_receiver: BoolProperty(
name="Receive Shadow Caustics",
description="Receive approximate caustics from refractive materials in shadows on this object. "
"Lights, caster and receiver objects must have shadow caustics options set to enable this",
default=False,
)
@classmethod
def register(cls):
bpy.types.Object.cycles = PointerProperty(

View File

@ -12,7 +12,7 @@ from bpy.types import Panel
from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
from bl_ui.properties_render import draw_hair_settings
from bl_ui.properties_view_layer import ViewLayerCryptomattePanel, ViewLayerAOVPanel
from bl_ui.properties_view_layer import ViewLayerCryptomattePanel, ViewLayerAOVPanel, ViewLayerLightgroupsPanel
class CyclesPresetPanel(PresetPanel, Panel):
COMPAT_ENGINES = {'CYCLES'}
@ -883,6 +883,12 @@ class CYCLES_RENDER_PT_passes_aov(CyclesButtonsPanel, ViewLayerAOVPanel):
bl_parent_id = "CYCLES_RENDER_PT_passes"
class CYCLES_RENDER_PT_passes_lightgroups(CyclesButtonsPanel, ViewLayerLightgroupsPanel):
bl_label = "Light Groups"
bl_context = "view_layer"
bl_parent_id = "CYCLES_RENDER_PT_passes"
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
@ -1093,6 +1099,10 @@ class CYCLES_OBJECT_PT_shading_shadow_terminator(CyclesButtonsPanel, Panel):
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
@classmethod
def poll(cls, context):
return context.object.type != 'LIGHT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@ -1110,6 +1120,10 @@ class CYCLES_OBJECT_PT_shading_gi_approximation(CyclesButtonsPanel, Panel):
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
@classmethod
def poll(cls, context):
return context.object.type != 'LIGHT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@ -1125,6 +1139,45 @@ class CYCLES_OBJECT_PT_shading_gi_approximation(CyclesButtonsPanel, Panel):
col.prop(cob, "ao_distance")
class CYCLES_OBJECT_PT_shading_caustics(CyclesButtonsPanel, Panel):
bl_label = "Caustics"
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
@classmethod
def poll(cls, context):
return CyclesButtonsPanel.poll(context) and not use_metal(context) and context.object.type != 'LIGHT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column()
ob = context.object
cob = ob.cycles
col.prop(cob, "is_caustics_caster")
col.prop(cob, "is_caustics_receiver")
class CYCLES_OBJECT_PT_lightgroup(CyclesButtonsPanel, Panel):
bl_label = "Light Group"
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
view_layer = context.view_layer
col = layout.column(align=True)
col.prop_search(ob, "lightgroup", view_layer, "lightgroups", text="Light Group")
class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
bl_label = "Visibility"
bl_context = "object"
@ -1300,6 +1353,8 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
sub.active = not (light.type == 'AREA' and clamp.is_portal)
sub.prop(clamp, "cast_shadow")
sub.prop(clamp, "use_multiple_importance_sampling", text="Multiple Importance")
if not use_metal(context):
sub.prop(clamp, "is_caustics_light", text="Shadow Caustics")
if light.type == 'AREA':
col.prop(clamp, "is_portal", text="Portal")
@ -1375,10 +1430,14 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
layout.use_property_split = True
world = context.world
view_layer = context.view_layer
if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'):
layout.prop(world, "color")
col = layout.column(align=True)
col.prop_search(world, "lightgroup", view_layer, "lightgroups", text="Light Group")
class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
bl_label = "Volume"
@ -1496,6 +1555,8 @@ class CYCLES_WORLD_PT_settings_surface(CyclesButtonsPanel, Panel):
subsub.active = cworld.sampling_method == 'MANUAL'
subsub.prop(cworld, "sample_map_resolution")
sub.prop(cworld, "max_bounces")
sub.prop(cworld, "is_caustics_light", text="Shadow Caustics")
class CYCLES_WORLD_PT_settings_volume(CyclesButtonsPanel, Panel):
@ -2183,6 +2244,7 @@ classes = (
CYCLES_RENDER_PT_passes_light,
CYCLES_RENDER_PT_passes_crypto,
CYCLES_RENDER_PT_passes_aov,
CYCLES_RENDER_PT_passes_lightgroups,
CYCLES_RENDER_PT_filter,
CYCLES_RENDER_PT_override,
CYCLES_PT_post_processing,
@ -2193,6 +2255,8 @@ classes = (
CYCLES_OBJECT_PT_shading,
CYCLES_OBJECT_PT_shading_shadow_terminator,
CYCLES_OBJECT_PT_shading_gi_approximation,
CYCLES_OBJECT_PT_shading_caustics,
CYCLES_OBJECT_PT_lightgroup,
CYCLES_OBJECT_PT_visibility,
CYCLES_OBJECT_PT_visibility_ray_visibility,
CYCLES_OBJECT_PT_visibility_culling,

View File

@ -114,6 +114,9 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_cast_shadow(get_boolean(clight, "cast_shadow"));
light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling"));
/* caustics light */
light->set_use_caustics(get_boolean(clight, "is_caustics_light"));
light->set_max_bounces(get_int(clight, "max_bounces"));
if (b_ob_info.real_object != b_ob_info.iter_object) {
@ -140,6 +143,9 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0);
light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher());
/* lightgroup */
light->set_lightgroup(ustring(b_ob_info.real_object.lightgroup()));
/* tag */
light->tag_update(scene);
}
@ -176,6 +182,9 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
/* force enable light again when world is resynced */
light->set_is_enabled(true);
/* caustic light */
light->set_use_caustics(get_boolean(cworld, "is_caustics_light"));
light->tag_update(scene);
light_map.set_recalc(b_world);
}

View File

@ -66,9 +66,8 @@ bool BlenderSync::object_is_geometry(BObjectInfo &b_ob_info)
}
/* Other object types that are not meshes but evaluate to meshes are presented to render engines
* as separate instance objects. Metaballs and surface objects have not been affected by that
* change yet. */
if (type == BL::Object::type_SURFACE || type == BL::Object::type_META) {
* as separate instance objects. Metaballs have not been affected by that change yet. */
if (type == BL::Object::type_META) {
return true;
}
@ -298,6 +297,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
}
object->set_ao_distance(ao_distance);
bool is_caustics_caster = get_boolean(cobject, "is_caustics_caster");
object->set_is_caustics_caster(is_caustics_caster);
bool is_caustics_receiver = get_boolean(cobject, "is_caustics_receiver");
object->set_is_caustics_receiver(is_caustics_receiver);
/* sync the asset name for Cryptomatte */
BL::Object parent = b_ob.parent();
ustring parent_name;
@ -337,6 +342,9 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
object->set_random_id(hash_uint2(hash_string(object->name.c_str()), 0));
}
/* lightgroup */
object->set_lightgroup(ustring(b_ob.lightgroup()));
object->tag_update(scene);
}
@ -621,10 +629,8 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
bool has_subdivision_modifier = false;
BL::MeshSequenceCacheModifier b_mesh_cache(PointerRNA_NULL);
/* Experimental as Blender does not have good support for procedurals at the moment, also
* only available in preview renders since currently do not have a good cache policy, the
* data being loaded at once for all the frames. */
if (experimental && b_v3d) {
/* Experimental as Blender does not have good support for procedurals at the moment. */
if (experimental) {
b_mesh_cache = object_mesh_cache_find(b_ob, &has_subdivision_modifier);
use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural();
}

View File

@ -1532,6 +1532,8 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_use_shader(view_layer.use_background_shader ||
viewport_parameters.use_custom_shader());
background->set_lightgroup(ustring(b_world ? b_world.lightgroup() : ""));
background->tag_update(scene);
}

View File

@ -745,6 +745,20 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
}
}
/* Light Group passes. */
BL::ViewLayer::lightgroups_iterator b_lightgroup_iter;
for (b_view_layer.lightgroups.begin(b_lightgroup_iter);
b_lightgroup_iter != b_view_layer.lightgroups.end();
++b_lightgroup_iter) {
BL::Lightgroup b_lightgroup(*b_lightgroup_iter);
string name = string_printf("Combined_%s", b_lightgroup.name().c_str());
b_engine.add_pass(name.c_str(), 3, "RGB", b_view_layer.name().c_str());
Pass *pass = pass_add(scene, PASS_COMBINED, name.c_str(), PassMode::NOISY);
pass->set_lightgroup(ustring(b_lightgroup.name()));
}
scene->film->set_pass_alpha_threshold(b_view_layer.pass_alpha_threshold());
}

View File

@ -69,6 +69,7 @@ if(CYCLES_STANDALONE_REPOSITORY)
_set_default(OPENVDB_ROOT_DIR "${_cycles_lib_dir}/openvdb")
_set_default(OSL_ROOT_DIR "${_cycles_lib_dir}/osl")
_set_default(PNG_ROOT "${_cycles_lib_dir}/png")
_set_default(PUGIXML_ROOT_DIR "${_cycles_lib_dir}/pugixml")
_set_default(TBB_ROOT_DIR "${_cycles_lib_dir}/tbb")
_set_default(TIFF_ROOT "${_cycles_lib_dir}/tiff")
_set_default(ZLIB_ROOT "${_cycles_lib_dir}/zlib")
@ -80,6 +81,23 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
endif()
###########################################################################
# USD
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_HYDRA_RENDER_DELEGATE)
set(WITH_USD ON)
endif()
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE)
find_package(pxr CONFIG REQUIRED PATHS ${PXR_ROOT} ${USD_ROOT} NO_DEFAULT_PATH)
if(pxr_FOUND)
set(PXR_LIBRARY_DIR ${PXR_CMAKE_DIR}/lib)
set(USD_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
else()
set(WITH_USD OFF)
endif()
endif()
###########################################################################
# Zlib
###########################################################################
@ -126,31 +144,40 @@ if(CYCLES_STANDALONE_REPOSITORY)
-DOIIO_STATIC_DEFINE
)
set(OPENIMAGEIO_INCLUDE_DIR ${OPENIMAGEIO_ROOT_DIR}/include)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR} ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO)
# Special exceptions for libraries which needs explicit debug version
set(OPENIMAGEIO_LIBRARY
set(OPENIMAGEIO_LIBRARIES
optimized ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO.lib
optimized ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO_Util.lib
debug ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO_d.lib
debug ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO_Util_d.lib
)
endif()
find_package(OpenImageIO REQUIRED)
if(OPENIMAGEIO_PUGIXML_FOUND)
set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR/OpenImageIO}")
set(PUGIXML_LIBRARIES "")
set(PUGIXML_INCLUDE_DIR ${PUGIXML_ROOT_DIR}/include)
set(PUGIXML_LIBRARIES
optimized ${PUGIXML_ROOT_DIR}/lib/pugixml.lib
debug ${PUGIXML_ROOT_DIR}/lib/pugixml_d.lib
)
else()
find_package(PugiXML REQUIRED)
find_package(OpenImageIO REQUIRED)
if(OPENIMAGEIO_PUGIXML_FOUND)
set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO")
set(PUGIXML_LIBRARIES "")
else()
find_package(PugiXML REQUIRED)
endif()
endif()
# Dependencies
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENJPEG_INCLUDE_DIR ${OPENJPEG}/include/openjpeg-2.3)
set(OPENJPEG_LIBRARY ${_cycles_lib_dir}/openjpeg/lib/openjp2${CMAKE_STATIC_LIBRARY_SUFFIX})
set(OPENJPEG_LIBRARIES ${_cycles_lib_dir}/openjpeg/lib/openjp2${CMAKE_STATIC_LIBRARY_SUFFIX})
else()
find_package(OpenJPEG REQUIRED)
endif()
find_package(JPEG REQUIRED)
find_package(OpenJPEG REQUIRED)
find_package(TIFF REQUIRED)
find_package(PNG REQUIRED)
endif()
@ -161,76 +188,70 @@ endif()
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENEXR_IEX_LIBRARY
set(OPENEXR_INCLUDE_DIR ${OPENEXR_ROOT_DIR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR_ROOT_DIR}/include/OpenEXR)
set(OPENEXR_LIBRARIES
optimized ${OPENEXR_ROOT_DIR}/lib/Iex_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/Iex_s_d.lib
)
set(OPENEXR_HALF_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/Half_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/Half_s_d.lib
)
set(OPENEXR_ILMIMF_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/IlmImf_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/IlmImf_s_d.lib
)
set(OPENEXR_IMATH_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/Imath_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/Imath_s_d.lib
)
set(OPENEXR_ILMTHREAD_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/IlmThread_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/Iex_s_d.lib
debug ${OPENEXR_ROOT_DIR}/lib/Half_s_d.lib
debug ${OPENEXR_ROOT_DIR}/lib/IlmImf_s_d.lib
debug ${OPENEXR_ROOT_DIR}/lib/Imath_s_d.lib
debug ${OPENEXR_ROOT_DIR}/lib/IlmThread_s_d.lib
)
else()
find_package(OpenEXR REQUIRED)
endif()
find_package(OpenEXR REQUIRED)
endif()
###########################################################################
# OpenShadingLanguage & LLVM
###########################################################################
if(WITH_CYCLES_OSL)
if(CYCLES_STANDALONE_REPOSITORY)
if(EXISTS ${_cycles_lib_dir})
set(LLVM_STATIC ON)
endif()
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OSL)
if(EXISTS ${_cycles_lib_dir})
set(LLVM_STATIC ON)
endif()
if(MSVC AND EXISTS ${_cycles_lib_dir})
# TODO(sergey): On Windows llvm-config doesn't give proper results for the
# library names, use hardcoded libraries for now.
file(GLOB _llvm_libs_release ${LLVM_ROOT_DIR}/lib/*.lib)
file(GLOB _llvm_libs_debug ${LLVM_ROOT_DIR}/debug/lib/*.lib)
set(_llvm_libs)
foreach(_llvm_lib_path ${_llvm_libs_release})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs optimized ${_llvm_lib_name})
endforeach()
foreach(_llvm_lib_path ${_llvm_libs_debug})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs debug ${_llvm_lib_name})
endforeach()
set(LLVM_LIBRARY ${_llvm_libs})
unset(_llvm_lib_name)
unset(_llvm_lib_path)
unset(_llvm_libs)
unset(_llvm_libs_debug)
unset(_llvm_libs_release)
set(OSL_INCLUDE_DIR ${OSL_ROOT_DIR}/include)
set(OSL_LIBRARIES
optimized ${OSL_ROOT_DIR}/lib/oslcomp.lib
optimized ${OSL_ROOT_DIR}/lib/oslexec.lib
optimized ${OSL_ROOT_DIR}/lib/oslquery.lib
debug ${OSL_ROOT_DIR}/lib/oslcomp_d.lib
debug ${OSL_ROOT_DIR}/lib/oslexec_d.lib
debug ${OSL_ROOT_DIR}/lib/oslquery_d.lib
${PUGIXML_LIBRARIES}
)
find_program(OSL_COMPILER NAMES oslc PATHS ${OSL_ROOT_DIR}/bin)
else()
find_package(OSL REQUIRED)
find_package(LLVM REQUIRED)
if(MSVC AND EXISTS ${_cycles_lib_dir})
# TODO(sergey): On Windows llvm-config doesn't give proper results for the
# library names, use hardcoded libraries for now.
file(GLOB _llvm_libs_release ${LLVM_ROOT_DIR}/lib/*.lib)
file(GLOB _llvm_libs_debug ${LLVM_ROOT_DIR}/debug/lib/*.lib)
set(_llvm_libs)
foreach(_llvm_lib_path ${_llvm_libs_release})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs optimized ${_llvm_lib_name})
endforeach()
foreach(_llvm_lib_path ${_llvm_libs_debug})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs debug ${_llvm_lib_name})
endforeach()
set(LLVM_LIBRARY ${_llvm_libs})
unset(_llvm_lib_name)
unset(_llvm_lib_path)
unset(_llvm_libs)
unset(_llvm_libs_debug)
unset(_llvm_libs_release)
set(OSL_LIBRARIES
optimized ${OSL_ROOT_DIR}/lib/oslcomp.lib
optimized ${OSL_ROOT_DIR}/lib/oslexec.lib
optimized ${OSL_ROOT_DIR}/lib/oslquery.lib
optimized ${OSL_ROOT_DIR}/lib/pugixml.lib
debug ${OSL_ROOT_DIR}/lib/oslcomp_d.lib
debug ${OSL_ROOT_DIR}/lib/oslexec_d.lib
debug ${OSL_ROOT_DIR}/lib/oslquery_d.lib
debug ${OSL_ROOT_DIR}/lib/pugixml_d.lib
)
endif()
endif()
endif()
@ -238,22 +259,23 @@ endif()
# OpenColorIO
###########################################################################
if(WITH_CYCLES_OPENCOLORIO)
if(CYCLES_STANDALONE_REPOSITORY)
find_package(OpenColorIO REQUIRED)
set(WITH_OPENCOLORIO ON)
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENCOLORIO)
set(WITH_OPENCOLORIO ON)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENCOLORIO_LIBPATH ${_cycles_lib_dir}/opencolorio/lib)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_LIBPATH}/OpenColorIO.lib
optimized ${OPENCOLORIO_LIBPATH}/tinyxml.lib
optimized ${OPENCOLORIO_LIBPATH}/libyaml-cpp.lib
debug ${OPENCOLORIO_LIBPATH}/OpencolorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/tinyxml_d.lib
debug ${OPENCOLORIO_LIBPATH}/libyaml-cpp_d.lib
)
endif()
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO_ROOT_DIR}/include)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_ROOT_DIR}/lib/OpenColorIO.lib
optimized ${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp.lib
optimized ${OPENCOLORIO_ROOT_DIR}/lib/libexpatMD.lib
optimized ${OPENCOLORIO_ROOT_DIR}/lib/pystring.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/OpencolorIO_d.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp_d.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/libexpatdMD.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/pystring_d.lib
)
else()
find_package(OpenColorIO REQUIRED)
endif()
endif()
@ -274,22 +296,59 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
endif()
set(__boost_packages filesystem regex system thread date_time)
if(WITH_CYCLES_OSL)
list(APPEND __boost_packages wave)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(BOOST_INCLUDE_DIR ${BOOST_ROOT}/include)
set(BOOST_VERSION_HEADER ${BOOST_INCLUDE_DIR}/boost/version.hpp)
if(EXISTS ${BOOST_VERSION_HEADER})
file(STRINGS "${BOOST_VERSION_HEADER}" BOOST_LIB_VERSION REGEX "#define BOOST_LIB_VERSION ")
if(BOOST_LIB_VERSION MATCHES "#define BOOST_LIB_VERSION \"([0-9_]+)\"")
set(BOOST_VERSION "${CMAKE_MATCH_1}")
endif()
endif()
if(NOT BOOST_VERSION)
message(FATAL_ERROR "Unable to determine Boost version")
endif()
set(BOOST_POSTFIX "vc141-mt-x64-${BOOST_VERSION}.lib")
set(BOOST_DEBUG_POSTFIX "vc141-mt-gd-x64-${BOOST_VERSION}.lib")
set(BOOST_LIBRARIES
optimized ${BOOST_ROOT}/lib/libboost_date_time-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_filesystem-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_regex-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_system-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_thread-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_chrono-${BOOST_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_date_time-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_filesystem-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_regex-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_system-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_thread-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_chrono-${BOOST_DEBUG_POSTFIX}
)
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized ${BOOST_ROOT}/lib/libboost_wave-${BOOST_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_wave-${BOOST_DEBUG_POSTFIX})
endif()
else()
set(__boost_packages filesystem regex system thread date_time)
if(WITH_CYCLES_OSL)
list(APPEND __boost_packages wave)
endif()
find_package(Boost 1.48 COMPONENTS ${__boost_packages} REQUIRED)
if(NOT Boost_FOUND)
# Try to find non-multithreaded if -mt not found, this flag
# doesn't matter for us, it has nothing to do with thread
# safety, but keep it to not disturb build setups.
set(Boost_USE_MULTITHREADED OFF)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
endif()
unset(__boost_packages)
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
endif()
find_package(Boost 1.48 COMPONENTS ${__boost_packages} REQUIRED)
if(NOT Boost_FOUND)
# Try to find non-multithreaded if -mt not found, this flag
# doesn't matter for us, it has nothing to do with thread
# safety, but keep it to not disturb build setups.
set(Boost_USE_MULTITHREADED OFF)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
endif()
unset(__boost_packages)
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
@ -297,47 +356,30 @@ endif()
# Embree
###########################################################################
if(WITH_CYCLES_EMBREE)
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(EMBREE_TASKING_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/tasking.lib
debug ${EMBREE_ROOT_DIR}/lib/tasking_d.lib
)
set(EMBREE_EMBREE3_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree3.lib
debug ${EMBREE_ROOT_DIR}/lib/embree3_d.lib
)
set(EMBREE_EMBREE_AVX_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx_d.lib
)
set(EMBREE_EMBREE_AVX2_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx2.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx2_d.lib
)
set(EMBREE_EMBREE_SSE42_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree_sse42.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_sse42_d.lib
)
set(EMBREE_LEXERS_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/lexers.lib
debug ${EMBREE_ROOT_DIR}/lib/lexers_d.lib
)
set(EMBREE_MATH_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/math.lib
debug ${EMBREE_ROOT_DIR}/lib/math_d.lib
)
set(EMBREE_SIMD_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/simd.lib
debug ${EMBREE_ROOT_DIR}/lib/simd_d.lib
)
set(EMBREE_SYS_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/sys.lib
debug ${EMBREE_ROOT_DIR}/lib/sys_d.lib
)
endif()
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_EMBREE)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(EMBREE_INCLUDE_DIRS ${EMBREE_ROOT_DIR}/include)
set(EMBREE_LIBRARIES
optimized ${EMBREE_ROOT_DIR}/lib/embree3.lib
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx2.lib
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx.lib
optimized ${EMBREE_ROOT_DIR}/lib/embree_sse42.lib
optimized ${EMBREE_ROOT_DIR}/lib/lexers.lib
optimized ${EMBREE_ROOT_DIR}/lib/math.lib
optimized ${EMBREE_ROOT_DIR}/lib/simd.lib
optimized ${EMBREE_ROOT_DIR}/lib/tasking.lib
optimized ${EMBREE_ROOT_DIR}/lib/sys.lib
debug ${EMBREE_ROOT_DIR}/lib/embree3_d.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx2_d.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx_d.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_sse42_d.lib
debug ${EMBREE_ROOT_DIR}/lib/lexers_d.lib
debug ${EMBREE_ROOT_DIR}/lib/math_d.lib
debug ${EMBREE_ROOT_DIR}/lib/simd_d.lib
debug ${EMBREE_ROOT_DIR}/lib/sys_d.lib
debug ${EMBREE_ROOT_DIR}/lib/tasking_d.lib
)
else()
find_package(Embree 3.8.0 REQUIRED)
endif()
endif()
@ -346,29 +388,45 @@ endif()
# Logging
###########################################################################
if(WITH_CYCLES_LOGGING)
if(CYCLES_STANDALONE_REPOSITORY)
find_package(Glog REQUIRED)
find_package(Gflags REQUIRED)
endif()
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_LOGGING)
find_package(Glog REQUIRED)
find_package(Gflags REQUIRED)
endif()
###########################################################################
# OpenSubdiv
###########################################################################
if(WITH_CYCLES_OPENSUBDIV)
if(CYCLES_STANDALONE_REPOSITORY)
find_package(OpenSubdiv REQUIRED)
set(WITH_OPENSUBDIV ON)
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND PXR_LIBRARY_DIR AND (WITH_OPENSUBDIV OR WITH_CYCLES_OPENSUBDIV))
find_library(OPENSUBDIV_LIBRARY_CPU_DEBUG_PXR NAMES osdCPU_d osdCPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(OPENSUBDIV_LIBRARY_GPU_DEBUG_PXR NAMES osdGPU_d osdGPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR NAMES osdCPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR NAMES osdGPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
if(OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR AND OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR)
set(OPENSUBDIV_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
set(OPENSUBDIV_LIBRARIES
optimized ${OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR}
optimized ${OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR}
debug ${OPENSUBDIV_LIBRARY_CPU_DEBUG_PXR}
debug ${OPENSUBDIV_LIBRARY_GPU_DEBUG_PXR}
)
endif()
endif()
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENSUBDIV)
set(WITH_OPENSUBDIV ON)
if(NOT OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR OR NOT OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_ROOT_DIR}/include)
set(OPENSUBDIV_LIBRARIES
optimized ${OPENSUBDIV_ROOT_DIR}/lib/osdCPU.lib
optimized ${OPENSUBDIV_ROOT_DIR}/lib/osdGPU.lib
debug ${OPENSUBDIV_ROOT_DIR}/lib/osdCPU_d.lib
debug ${OPENSUBDIV_ROOT_DIR}/lib/osdGPU_d.lib
)
else()
find_package(OpenSubdiv REQUIRED)
endif()
endif()
endif()
@ -377,18 +435,29 @@ endif()
# OpenVDB
###########################################################################
if(WITH_CYCLES_OPENVDB)
if(CYCLES_STANDALONE_REPOSITORY)
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND PXR_LIBRARY_DIR AND (WITH_OPENVDB OR WITH_CYCLES_OPENVDB))
find_library(OPENVDB_LIBRARY_PXR NAMES openvdb PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
if(OPENVDB_LIBRARY_PXR)
set(OPENVDB_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
set(OPENVDB_LIBRARIES ${OPENVDB_LIBRARY_PXR})
endif()
endif()
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENVDB)
set(WITH_OPENVDB ON)
set(OPENVDB_DEFINITIONS -DNOMINMAX -D_USE_MATH_DEFINES)
if(NOT OPENVDB_LIBRARY_PXR)
find_package(OpenVDB REQUIRED)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(BLOSC_LIBRARY
optimized ${BLOSC_ROOT_DIR}/lib/libblosc.lib
debug ${BLOSC_ROOT_DIR}/lib/libblosc_d.lib)
optimized ${BLOSC_ROOT_DIR}/lib/libblosc.lib
debug ${BLOSC_ROOT_DIR}/lib/libblosc_d.lib
)
else()
find_package(Blosc REQUIRED)
endif()
find_package(OpenVDB REQUIRED)
find_package(Blosc REQUIRED)
set(WITH_OPENVDB ON)
set(OPENVDB_DEFINITIONS -DNOMINMAX -D_USE_MATH_DEFINES)
endif()
endif()
@ -396,21 +465,21 @@ endif()
# OpenImageDenoise
###########################################################################
if(WITH_CYCLES_OPENIMAGEDENOISE)
if(CYCLES_STANDALONE_REPOSITORY)
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENIMAGEDENOISE)
set(WITH_OPENIMAGEDENOISE ON)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENIMAGEDENOISE_INCLUDE_DIRS ${OPENIMAGEDENOISE_ROOT_DIR}/include)
set(OPENIMAGEDENOISE_LIBRARIES
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl_d.lib
)
else()
find_package(OpenImageDenoise REQUIRED)
set(WITH_OPENIMAGEDENOISE ON)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENIMAGEDENOISE_LIBRARIES
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl_d.lib)
endif()
endif()
endif()
@ -418,15 +487,30 @@ endif()
# TBB
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(TBB_LIBRARY
optimized ${TBB_ROOT_DIR}/lib/tbb.lib
debug ${TBB_ROOT_DIR}/lib/debug/tbb_debug.lib
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND PXR_LIBRARY_DIR)
find_library(TBB_LIBRARY_DEBUG_PXR NAMES tbb_debug tbb PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(TBB_LIBRARY_RELEASE_PXR NAMES tbb PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
if(TBB_LIBRARY_RELEASE_PXR)
set(TBB_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
set(TBB_LIBRARIES
optimized ${TBB_LIBRARY_RELEASE_PXR}
debug ${TBB_LIBRARY_DEBUG_PXR}
)
endif()
endif()
find_package(TBB REQUIRED)
if(CYCLES_STANDALONE_REPOSITORY)
if(NOT TBB_LIBRARY_RELEASE_PXR)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(TBB_INCLUDE_DIRS ${TBB_ROOT_DIR}/include)
set(TBB_LIBRARIES
optimized ${TBB_ROOT_DIR}/lib/tbb.lib
debug ${TBB_ROOT_DIR}/lib/tbb_debug.lib
)
else()
find_package(TBB REQUIRED)
endif()
endif()
endif()
###########################################################################
@ -438,9 +522,9 @@ if(CYCLES_STANDALONE_REPOSITORY)
set(GLEW_LIBRARY "${_cycles_lib_dir}/opengl/lib/glew.lib")
set(GLEW_INCLUDE_DIR "${_cycles_lib_dir}/opengl/include")
add_definitions(-DGLEW_STATIC)
else()
find_package(GLEW REQUIRED)
endif()
find_package(GLEW REQUIRED)
else()
# Workaround for unconventional variable name use in Blender.
set(GLEW_INCLUDE_DIR "${GLEW_INCLUDE_PATH}")
@ -466,11 +550,11 @@ if(CYCLES_STANDALONE_REPOSITORY)
find_package(OpenGL REQUIRED)
set(CYCLES_GL_LIBRARIES
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${GLEW_LIBRARY}
)
set(CYCLES_GL_LIBRARIES
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${GLEW_LIBRARY}
)
else()
set(CYCLES_GL_LIBRARIES
bf_intern_glew_mx

View File

@ -144,13 +144,13 @@ macro(cycles_install_libraries target)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
install(
FILES
${TBB_ROOT_DIR}/lib/debug/tbb_debug${CMAKE_SHARED_LIBRARY_SUFFIX}
${TBB_ROOT_DIR}/bin/tbb_debug${CMAKE_SHARED_LIBRARY_SUFFIX}
${OPENVDB_ROOT_DIR}/bin/openvdb_d${CMAKE_SHARED_LIBRARY_SUFFIX}
DESTINATION $<TARGET_FILE_DIR:${target}>)
else()
install(
FILES
${TBB_ROOT_DIR}/lib/tbb${CMAKE_SHARED_LIBRARY_SUFFIX}
${TBB_ROOT_DIR}/bin/tbb${CMAKE_SHARED_LIBRARY_SUFFIX}
${OPENVDB_ROOT_DIR}/bin/openvdb${CMAKE_SHARED_LIBRARY_SUFFIX}
DESTINATION $<TARGET_FILE_DIR:${target}>)
endif()

View File

@ -91,35 +91,15 @@ target_compile_definitions(hdCyclesStatic
)
target_link_libraries(hdCyclesStatic
PUBLIC
hd
hgi
PRIVATE
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}hd${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}plug${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}tf${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}trace${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}vt${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}work${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}sdf${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}cameraUtil${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}hf${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}pxOsd${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}gf${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}arch${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}hgi${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}glf${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}hdx${CMAKE_LINK_LIBRARY_SUFFIX}
${USD_LIBRARY_DIR}/${PXR_LIB_PREFIX}usdGeom${CMAKE_LINK_LIBRARY_SUFFIX}
cycles_scene
cycles_session
cycles_graph
)
if(USD_PYTHON_LIBRARIES)
target_link_libraries(hdCyclesStatic
PRIVATE
${USD_PYTHON_LIBRARIES}
)
endif()
set(HdCyclesPluginName hdCycles)
add_library(${HdCyclesPluginName} SHARED
plugin.h
@ -144,12 +124,6 @@ target_link_libraries(${HdCyclesPluginName}
hdCyclesStatic
)
target_link_directories(${HdCyclesPluginName}
BEFORE
PRIVATE
${USD_LIBRARY_DIR}
)
cycles_target_link_libraries(${HdCyclesPluginName})
if(WITH_CYCLES_BLENDER)
@ -162,9 +136,10 @@ endif()
delayed_install("" $<TARGET_FILE:${HdCyclesPluginName}> ${CYCLES_HYDRA_INSTALL_PATH})
set(PLUG_INFO_ROOT "..")
set(PLUG_INFO_LIBRARY_PATH "../${HdCyclesPluginName}${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(PLUG_INFO_RESOURCE_PATH "resources")
set(PLUG_INFO_ROOT "..")
file(RELATIVE_PATH PLUG_INFO_LIBRARY_PATH "${CYCLES_HYDRA_INSTALL_PATH}/${HdCyclesPluginName}" "${CYCLES_HYDRA_INSTALL_PATH}/${HdCyclesPluginName}${CMAKE_SHARED_LIBRARY_SUFFIX}")
file(RELATIVE_PATH PLUG_INFO_RESOURCE_PATH "${CYCLES_HYDRA_INSTALL_PATH}/${HdCyclesPluginName}" "${CYCLES_INSTALL_PATH}")
configure_file(resources/plugInfo.json
${CMAKE_CURRENT_BINARY_DIR}/resources/plugInfo.json

View File

@ -13,6 +13,15 @@ HDCYCLES_NAMESPACE_OPEN_SCOPE
extern Transform convert_transform(const GfMatrix4d &matrix);
#if PXR_VERSION < 2102
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(_tokens,
(projection)
(orthographic)
);
// clang-format on
#endif
HdCyclesCamera::HdCyclesCamera(const SdfPath &sprimId) : HdCamera(sprimId)
{
#if PXR_VERSION >= 2102
@ -73,6 +82,7 @@ void HdCyclesCamera::Sync(HdSceneDelegate *sceneDelegate,
}
#endif
#if PXR_VERSION < 2111
if (*dirtyBits & DirtyBits::DirtyProjMatrix) {
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->projectionMatrix);
if (!value.IsEmpty()) {
@ -113,6 +123,7 @@ void HdCyclesCamera::Sync(HdSceneDelegate *sceneDelegate,
#endif
}
}
#endif
if (*dirtyBits & DirtyBits::DirtyWindowPolicy) {
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->windowPolicy);
@ -137,9 +148,9 @@ void HdCyclesCamera::Sync(HdSceneDelegate *sceneDelegate,
GfCamera::Orthographic);
}
#else
value = sceneDelegate->GetCameraParamValue(id, UsdGeomTokens->projection);
value = sceneDelegate->GetCameraParamValue(id, _tokens->projection);
if (!value.IsEmpty()) {
_data.SetProjection(value.Get<TfToken>() != UsdGeomTokens->orthographic ?
_data.SetProjection(value.Get<TfToken>() != _tokens->orthographic ?
GfCamera::Perspective :
GfCamera::Orthographic);
}

View File

@ -40,5 +40,6 @@ class Session;
class SessionParams;
class Shader;
class ShaderGraph;
class ShaderNode;
class Volume;
} // namespace CCL_NS

View File

@ -12,11 +12,13 @@
HDCYCLES_NAMESPACE_OPEN_SCOPE
#if PXR_VERSION < 2108
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(_tokens,
(fieldName)
);
// clang-format on
#endif
#ifdef WITH_OPENVDB
class HdCyclesVolumeLoader : public VDBImageLoader {

View File

@ -40,8 +40,6 @@ TF_DEFINE_PRIVATE_TOKENS(CyclesMaterialTokens,
);
// clang-format on
namespace {
// Simple class to handle remapping of USDPreviewSurface nodes and parameters to Cycles equivalents
class UsdToCyclesMapping {
using ParamMap = std::unordered_map<TfToken, ustring, TfToken::HashFunctor>;
@ -130,6 +128,8 @@ class UsdToCyclesTexture : public UsdToCyclesMapping {
}
};
namespace {
class UsdToCycles {
const UsdToCyclesMapping UsdPreviewSurface = {
"principled_bsdf",
@ -183,11 +183,6 @@ TfStaticData<UsdToCycles> sUsdToCyles;
} // namespace
struct HdCyclesMaterial::NodeDesc {
ShaderNode *node;
const UsdToCyclesMapping *mapping;
};
HdCyclesMaterial::HdCyclesMaterial(const SdfPath &sprimId) : HdMaterial(sprimId)
{
}

View File

@ -34,9 +34,12 @@ class HdCyclesMaterial final : public PXR_NS::HdMaterial {
return _shader;
}
struct NodeDesc;
private:
struct NodeDesc {
CCL_NS::ShaderNode *node;
const class UsdToCyclesMapping *mapping;
};
void Initialize(PXR_NS::HdRenderParam *renderParam);
void UpdateParameters(NodeDesc &nodeDesc,

View File

@ -273,7 +273,7 @@ template<typename MatrixArray> array<Transform> convertToCyclesTransformArray(co
array<Transform> cyclesArray;
cyclesArray.reserve(valueData.size());
for (const auto &element : valueData) {
cyclesArray.push_back_reserved(convertMatrixToCycles<MatrixArray::value_type>(element));
cyclesArray.push_back_reserved(convertMatrixToCycles<typename MatrixArray::value_type>(element));
}
return cyclesArray;
}

View File

@ -18,7 +18,11 @@ CCL_NAMESPACE_BEGIN
*/
PassAccessor::PassAccessInfo::PassAccessInfo(const BufferPass &pass)
: type(pass.type), mode(pass.mode), include_albedo(pass.include_albedo), offset(pass.offset)
: type(pass.type),
mode(pass.mode),
include_albedo(pass.include_albedo),
is_lightgroup(!pass.lightgroup.empty()),
offset(pass.offset)
{
}
@ -127,7 +131,8 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
const PassType type = pass_access_info_.type;
const PassMode mode = pass_access_info_.mode;
const PassInfo pass_info = Pass::get_info(type, pass_access_info_.include_albedo);
const PassInfo pass_info = Pass::get_info(
type, pass_access_info_.include_albedo, pass_access_info_.is_lightgroup);
int num_written_components = pass_info.num_components;
if (pass_info.num_components == 1) {
@ -215,8 +220,8 @@ void PassAccessor::init_kernel_film_convert(KernelFilmConvert *kfilm_convert,
const Destination &destination) const
{
const PassMode mode = pass_access_info_.mode;
const PassInfo &pass_info = Pass::get_info(pass_access_info_.type,
pass_access_info_.include_albedo);
const PassInfo &pass_info = Pass::get_info(
pass_access_info_.type, pass_access_info_.include_albedo, pass_access_info_.is_lightgroup);
kfilm_convert->pass_offset = pass_access_info_.offset;
kfilm_convert->pass_stride = buffer_params.pass_stride;
@ -279,8 +284,8 @@ bool PassAccessor::set_render_tile_pixels(RenderBuffers *render_buffers, const S
return false;
}
const PassInfo pass_info = Pass::get_info(pass_access_info_.type,
pass_access_info_.include_albedo);
const PassInfo pass_info = Pass::get_info(
pass_access_info_.type, pass_access_info_.include_albedo, pass_access_info_.is_lightgroup);
const BufferParams &buffer_params = render_buffers->params;

View File

@ -28,6 +28,7 @@ class PassAccessor {
PassType type = PASS_NONE;
PassMode mode = PassMode::NOISY;
bool include_albedo = false;
bool is_lightgroup = false;
int offset = -1;
/* For the shadow catcher matte pass: whether to approximate shadow catcher pass into its

View File

@ -223,6 +223,7 @@ set(SRC_KERNEL_INTEGRATOR_HEADERS
integrator/intersect_subsurface.h
integrator/intersect_volume_stack.h
integrator/megakernel.h
integrator/mnee.h
integrator/path_state.h
integrator/shade_background.h
integrator/shade_light.h

View File

@ -76,10 +76,11 @@ typedef unsigned long long uint64_t;
/* GPU texture objects */
typedef unsigned long long CUtexObject;
typedef CUtexObject ccl_gpu_tex_object;
typedef CUtexObject ccl_gpu_tex_object_2D;
typedef CUtexObject ccl_gpu_tex_object_3D;
template<typename T>
ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object texobj,
ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object_2D texobj,
const float x,
const float y)
{
@ -87,7 +88,7 @@ ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object tex
}
template<typename T>
ccl_device_forceinline T ccl_gpu_tex_object_read_3D(const ccl_gpu_tex_object texobj,
ccl_device_forceinline T ccl_gpu_tex_object_read_3D(const ccl_gpu_tex_object_3D texobj,
const float x,
const float y,
const float z)

View File

@ -88,6 +88,7 @@
extern "C" __global__ void __launch_bounds__(block_num_threads)
#define ccl_gpu_kernel_signature(name, ...) kernel_gpu_##name(__VA_ARGS__)
#define ccl_gpu_kernel_postfix
#define ccl_gpu_kernel_call(x) x

View File

@ -56,7 +56,7 @@ ccl_device_noinline T kernel_tex_image_interp_bicubic(ccl_global const TextureIn
float x,
float y)
{
ccl_gpu_tex_object tex = (ccl_gpu_tex_object)info.data;
ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data;
x = (x * info.width) - 0.5f;
y = (y * info.height) - 0.5f;
@ -85,7 +85,7 @@ template<typename T>
ccl_device_noinline T
kernel_tex_image_interp_tricubic(ccl_global const TextureInfo &info, float x, float y, float z)
{
ccl_gpu_tex_object tex = (ccl_gpu_tex_object)info.data;
ccl_gpu_tex_object_3D tex = (ccl_gpu_tex_object_3D)info.data;
x = (x * info.width) - 0.5f;
y = (y * info.height) - 0.5f;
@ -190,7 +190,7 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, int id, float x, flo
return kernel_tex_image_interp_bicubic<float4>(info, x, y);
}
else {
ccl_gpu_tex_object tex = (ccl_gpu_tex_object)info.data;
ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data;
return ccl_gpu_tex_object_read_2D<float4>(tex, x, y);
}
}
@ -202,7 +202,7 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, int id, float x, flo
f = kernel_tex_image_interp_bicubic<float>(info, x, y);
}
else {
ccl_gpu_tex_object tex = (ccl_gpu_tex_object)info.data;
ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data;
f = ccl_gpu_tex_object_read_2D<float>(tex, x, y);
}
@ -245,7 +245,7 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg,
return kernel_tex_image_interp_tricubic<float4>(info, x, y, z);
}
else {
ccl_gpu_tex_object tex = (ccl_gpu_tex_object)info.data;
ccl_gpu_tex_object_3D tex = (ccl_gpu_tex_object_3D)info.data;
return ccl_gpu_tex_object_read_3D<float4>(tex, x, y, z);
}
}
@ -256,7 +256,7 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg,
f = kernel_tex_image_interp_tricubic<float>(info, x, y, z);
}
else {
ccl_gpu_tex_object tex = (ccl_gpu_tex_object)info.data;
ccl_gpu_tex_object_3D tex = (ccl_gpu_tex_object_3D)info.data;
f = ccl_gpu_tex_object_read_3D<float>(tex, x, y, z);
}

View File

@ -58,6 +58,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
INTEGRATOR_STATE_WRITE(state, shadow_path, queued_kernel) = 0;
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_init_from_camera,
@ -89,6 +90,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(
integrator_init_from_camera(nullptr, state, tile, render_buffer, x, y, sample));
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_init_from_bake,
@ -120,6 +122,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(
integrator_init_from_bake(nullptr, state, tile, render_buffer, x, y, sample));
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_intersect_closest,
@ -134,6 +137,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_intersect_closest(NULL, state, render_buffer));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_intersect_shadow,
@ -147,6 +151,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_intersect_shadow(NULL, state));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_intersect_subsurface,
@ -160,6 +165,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_intersect_subsurface(NULL, state));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_intersect_volume_stack,
@ -173,6 +179,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_intersect_volume_stack(NULL, state));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_background,
@ -187,6 +194,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_shade_background(NULL, state, render_buffer));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_light,
@ -201,6 +209,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_shade_light(NULL, state, render_buffer));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_shadow,
@ -215,6 +224,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_shade_shadow(NULL, state, render_buffer));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_surface,
@ -229,6 +239,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_shade_surface(NULL, state, render_buffer));
}
}
ccl_gpu_kernel_postfix
#ifdef __KERNEL_METAL__
constant int __dummy_constant [[function_constant(0)]];
@ -256,6 +267,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
#endif
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_volume,
@ -270,6 +282,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(integrator_shade_volume(NULL, state, render_buffer));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_queued_paths_array,
@ -288,6 +301,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_queued_shadow_paths_array,
@ -306,6 +320,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_active_paths_array,
@ -321,6 +336,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_terminated_paths_array,
@ -337,6 +353,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_terminated_shadow_paths_array,
@ -353,6 +370,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_sorted_paths_array,
@ -380,6 +398,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
key_prefix_sum,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_compact_paths_array,
@ -399,6 +418,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_compact_states,
@ -416,6 +436,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_call(integrator_state_move(NULL, to_state, from_state));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_compact_shadow_paths_array,
@ -435,6 +456,7 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_signature(integrator_compact_shadow_states,
@ -452,12 +474,14 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
ccl_gpu_kernel_call(integrator_shadow_state_move(NULL, to_state, from_state));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel_threads(GPU_PARALLEL_PREFIX_SUM_DEFAULT_BLOCK_SIZE) ccl_gpu_kernel_signature(
prefix_sum, ccl_global int *counter, ccl_global int *prefix_sum, int num_values)
{
gpu_parallel_prefix_sum(ccl_gpu_global_id_x(), counter, prefix_sum, num_values);
}
ccl_gpu_kernel_postfix
/* --------------------------------------------------------------------
* Adaptive sampling.
@ -494,6 +518,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
atomic_fetch_and_add_uint32(num_active_pixels, popcount(num_active_pixels_mask));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(adaptive_sampling_filter_x,
@ -512,6 +537,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
kernel_adaptive_sampling_filter_x(NULL, render_buffer, sy + y, sx, sw, offset, stride));
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(adaptive_sampling_filter_y,
@ -530,6 +556,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
kernel_adaptive_sampling_filter_y(NULL, render_buffer, sx + x, sy, sh, offset, stride));
}
}
ccl_gpu_kernel_postfix
/* --------------------------------------------------------------------
* Cryptomatte.
@ -546,6 +573,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(kernel_cryptomatte_post(nullptr, render_buffer, pixel_index));
}
}
ccl_gpu_kernel_postfix
/* --------------------------------------------------------------------
* Film.
@ -627,6 +655,7 @@ ccl_device_inline void kernel_gpu_film_convert_half_write(ccl_global uchar4 *rgb
\
FILM_GET_PASS_PIXEL_F32(variant, input_channel_count); \
} \
ccl_gpu_kernel_postfix \
\
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS) \
ccl_gpu_kernel_signature(film_convert_##variant##_half_rgba, \
@ -666,7 +695,8 @@ ccl_device_inline void kernel_gpu_film_convert_half_write(ccl_global uchar4 *rgb
const half4 half_pixel = float4_to_half4_display( \
make_float4(pixel[0], pixel[1], pixel[2], pixel[3])); \
kernel_gpu_film_convert_half_write(rgba, rgba_offset, rgba_stride, x, y, half_pixel); \
}
} \
ccl_gpu_kernel_postfix
/* 1 channel inputs */
KERNEL_FILM_CONVERT_VARIANT(depth, 1)
@ -706,6 +736,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(kernel_displace_evaluate(NULL, input, output, offset + i));
}
}
ccl_gpu_kernel_postfix
/* Background */
@ -721,6 +752,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_call(kernel_background_evaluate(NULL, input, output, offset + i));
}
}
ccl_gpu_kernel_postfix
/* Curve Shadow Transparency */
@ -737,6 +769,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
kernel_curve_shadow_transparency_evaluate(NULL, input, output, offset + i));
}
}
ccl_gpu_kernel_postfix
/* --------------------------------------------------------------------
* Denoising.
@ -770,6 +803,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
color_out[1] = clamp(color_out[1], 0.0f, 10000.0f);
color_out[2] = clamp(color_out[2], 0.0f, 10000.0f);
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(filter_guiding_preprocess,
@ -849,6 +883,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
flow_out[1] = -motion_in[1] * pixel_scale;
}
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(filter_guiding_set_fake_albedo,
@ -877,6 +912,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
albedo_out[1] = 0.5f;
albedo_out[2] = 0.5f;
}
ccl_gpu_kernel_postfix
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(filter_color_postprocess,
@ -936,6 +972,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
denoised_pixel[3] = 0;
}
}
ccl_gpu_kernel_postfix
/* --------------------------------------------------------------------
* Shadow catcher.
@ -961,3 +998,4 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
atomic_fetch_and_add_uint32(num_possible_splits, popcount(can_split_mask));
}
}
ccl_gpu_kernel_postfix

View File

@ -73,10 +73,11 @@ typedef unsigned long long uint64_t;
#define ccl_gpu_ballot(predicate) __ballot(predicate)
/* GPU texture objects */
typedef hipTextureObject_t ccl_gpu_tex_object;
typedef hipTextureObject_t ccl_gpu_tex_object_2D;
typedef hipTextureObject_t ccl_gpu_tex_object_3D;
template<typename T>
ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object texobj,
ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object_2D texobj,
const float x,
const float y)
{
@ -84,7 +85,7 @@ ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object tex
}
template<typename T>
ccl_device_forceinline T ccl_gpu_tex_object_read_3D(const ccl_gpu_tex_object texobj,
ccl_device_forceinline T ccl_gpu_tex_object_read_3D(const ccl_gpu_tex_object_3D texobj,
const float x,
const float y,
const float z)

View File

@ -31,6 +31,7 @@
extern "C" __global__ void __launch_bounds__(block_num_threads)
#define ccl_gpu_kernel_signature(name, ...) kernel_gpu_##name(__VA_ARGS__)
#define ccl_gpu_kernel_postfix
#define ccl_gpu_kernel_call(x) x

View File

@ -132,6 +132,7 @@ void kernel_gpu_##name::run(thread MetalKernelContext& context, \
uint simd_group_index, \
uint num_simd_groups) ccl_global const
#define ccl_gpu_kernel_postfix
#define ccl_gpu_kernel_call(x) context.x
/* define a function object where "func" is the lambda body, and additional parameters are used to specify captured state */

View File

@ -19,17 +19,18 @@ class MetalKernelContext {
{}
/* texture fetch adapter functions */
typedef uint64_t ccl_gpu_tex_object;
typedef uint64_t ccl_gpu_tex_object_2D;
typedef uint64_t ccl_gpu_tex_object_3D;
template<typename T>
inline __attribute__((__always_inline__))
T ccl_gpu_tex_object_read_2D(ccl_gpu_tex_object tex, float x, float y) const {
T ccl_gpu_tex_object_read_2D(ccl_gpu_tex_object_2D tex, float x, float y) const {
kernel_assert(0);
return 0;
}
template<typename T>
inline __attribute__((__always_inline__))
T ccl_gpu_tex_object_read_3D(ccl_gpu_tex_object tex, float x, float y, float z) const {
T ccl_gpu_tex_object_read_3D(ccl_gpu_tex_object_3D tex, float x, float y, float z) const {
kernel_assert(0);
return 0;
}
@ -37,14 +38,14 @@ class MetalKernelContext {
// texture2d
template<>
inline __attribute__((__always_inline__))
float4 ccl_gpu_tex_object_read_2D(ccl_gpu_tex_object tex, float x, float y) const {
float4 ccl_gpu_tex_object_read_2D(ccl_gpu_tex_object_2D tex, float x, float y) const {
const uint tid(tex);
const uint sid(tex >> 32);
return metal_ancillaries->textures_2d[tid].tex.sample(metal_samplers[sid], float2(x, y));
}
template<>
inline __attribute__((__always_inline__))
float ccl_gpu_tex_object_read_2D(ccl_gpu_tex_object tex, float x, float y) const {
float ccl_gpu_tex_object_read_2D(ccl_gpu_tex_object_2D tex, float x, float y) const {
const uint tid(tex);
const uint sid(tex >> 32);
return metal_ancillaries->textures_2d[tid].tex.sample(metal_samplers[sid], float2(x, y)).x;
@ -53,14 +54,14 @@ class MetalKernelContext {
// texture3d
template<>
inline __attribute__((__always_inline__))
float4 ccl_gpu_tex_object_read_3D(ccl_gpu_tex_object tex, float x, float y, float z) const {
float4 ccl_gpu_tex_object_read_3D(ccl_gpu_tex_object_3D tex, float x, float y, float z) const {
const uint tid(tex);
const uint sid(tex >> 32);
return metal_ancillaries->textures_3d[tid].tex.sample(metal_samplers[sid], float3(x, y, z));
}
template<>
inline __attribute__((__always_inline__))
float ccl_gpu_tex_object_read_3D(ccl_gpu_tex_object tex, float x, float y, float z) const {
float ccl_gpu_tex_object_read_3D(ccl_gpu_tex_object_3D tex, float x, float y, float z) const {
const uint tid(tex);
const uint sid(tex >> 32);
return metal_ancillaries->textures_3d[tid].tex.sample(metal_samplers[sid], float3(x, y, z)).x;

View File

@ -78,10 +78,11 @@ typedef unsigned long long uint64_t;
/* GPU texture objects */
typedef unsigned long long CUtexObject;
typedef CUtexObject ccl_gpu_tex_object;
typedef CUtexObject ccl_gpu_tex_object_2D;
typedef CUtexObject ccl_gpu_tex_object_3D;
template<typename T>
ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object texobj,
ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object_2D texobj,
const float x,
const float y)
{
@ -89,7 +90,7 @@ ccl_device_forceinline T ccl_gpu_tex_object_read_2D(const ccl_gpu_tex_object tex
}
template<typename T>
ccl_device_forceinline T ccl_gpu_tex_object_read_3D(const ccl_gpu_tex_object texobj,
ccl_device_forceinline T ccl_gpu_tex_object_read_3D(const ccl_gpu_tex_object_3D texobj,
const float x,
const float y,
const float z)

View File

@ -320,12 +320,13 @@ ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
}
/* Write background or emission to appropriate pass. */
ccl_device_inline void kernel_accum_emission_or_background_pass(KernelGlobals kg,
ConstIntegratorState state,
float3 contribution,
ccl_global float *ccl_restrict
buffer,
const int pass)
ccl_device_inline void kernel_accum_emission_or_background_pass(
KernelGlobals kg,
ConstIntegratorState state,
float3 contribution,
ccl_global float *ccl_restrict buffer,
const int pass,
const int lightgroup = LIGHTGROUP_NONE)
{
if (!(kernel_data.film.light_pass_flag & PASS_ANY)) {
return;
@ -347,6 +348,11 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(KernelGlobals kg
}
# endif /* __DENOISING_FEATURES__ */
if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
contribution);
}
if (!(path_flag & PATH_RAY_ANY_PASS)) {
/* Directly visible, write to emission or background pass. */
pass_offset = pass;
@ -449,6 +455,13 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
return;
}
/* Write lightgroup pass. LIGHTGROUP_NONE is ~0 so decode from unsigned to signed */
const int lightgroup = (int)(INTEGRATOR_STATE(state, shadow_path, lightgroup)) - 1;
if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
contribution);
}
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
int pass_offset = PASS_UNUSED;
@ -566,15 +579,20 @@ ccl_device_inline void kernel_accum_background(KernelGlobals kg,
kernel_accum_combined_transparent_pass(
kg, path_flag, sample, contribution, transparent, buffer);
}
kernel_accum_emission_or_background_pass(
kg, state, contribution, buffer, kernel_data.film.pass_background);
kernel_accum_emission_or_background_pass(kg,
state,
contribution,
buffer,
kernel_data.film.pass_background,
kernel_data.background.lightgroup);
}
/* Write emission to render buffer. */
ccl_device_inline void kernel_accum_emission(KernelGlobals kg,
ConstIntegratorState state,
const float3 L,
ccl_global float *ccl_restrict render_buffer)
ccl_global float *ccl_restrict render_buffer,
const int lightgroup = LIGHTGROUP_NONE)
{
float3 contribution = L;
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, path, bounce) - 1);
@ -585,7 +603,7 @@ ccl_device_inline void kernel_accum_emission(KernelGlobals kg,
kernel_accum_combined_pass(kg, path_flag, sample, contribution, buffer);
kernel_accum_emission_or_background_pass(
kg, state, contribution, buffer, kernel_data.film.pass_emission);
kg, state, contribution, buffer, kernel_data.film.pass_emission, lightgroup);
}
CCL_NAMESPACE_END

View File

@ -283,6 +283,26 @@ ccl_device_inline float object_pass_id(KernelGlobals kg, int object)
return kernel_tex_fetch(__objects, object).pass_id;
}
/* Lightgroup of lamp */
ccl_device_inline int lamp_lightgroup(KernelGlobals kg, int lamp)
{
if (lamp == LAMP_NONE)
return LIGHTGROUP_NONE;
return kernel_tex_fetch(__lights, lamp).lightgroup;
}
/* Lightgroup of object */
ccl_device_inline int object_lightgroup(KernelGlobals kg, int object)
{
if (object == OBJECT_NONE)
return LIGHTGROUP_NONE;
return kernel_tex_fetch(__objects, object).lightgroup;
}
/* Per lamp random number for shader variation */
ccl_device_inline float lamp_random_number(KernelGlobals kg, int lamp)

View File

@ -230,7 +230,11 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
/* Setup next kernel to execute. */
const int shader_index = shader & SHADER_MASK;
const int shader_flags = kernel_tex_fetch(__shaders, shader_index).flags;
if (shader_flags & SD_HAS_RAYTRACE) {
const bool use_caustics = kernel_data.integrator.use_caustics &&
(object_flag & SD_OBJECT_CAUSTICS);
const bool use_raytrace_kernel = (shader_flags & SD_HAS_RAYTRACE) || use_caustics;
if (use_raytrace_kernel) {
INTEGRATOR_PATH_INIT_SORTED(DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE, shader_index);
}
else {

View File

@ -123,7 +123,9 @@ ccl_device_forceinline void integrator_split_shadow_catcher(
/* Continue with shading shadow catcher surface. */
const int shader = intersection_get_shader(kg, isect);
const int flags = kernel_tex_fetch(__shaders, shader).flags;
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE);
const bool use_caustics = kernel_data.integrator.use_caustics &&
(object_flags & SD_OBJECT_CAUSTICS);
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE) || use_caustics;
if (use_raytrace_kernel) {
INTEGRATOR_PATH_INIT_SORTED(DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE, shader);
@ -145,7 +147,10 @@ ccl_device_forceinline void integrator_intersect_next_kernel_after_shadow_catche
const int shader = intersection_get_shader(kg, &isect);
const int flags = kernel_tex_fetch(__shaders, shader).flags;
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE);
const int object_flags = intersection_get_object_flags(kg, &isect);
const bool use_caustics = kernel_data.integrator.use_caustics &&
(object_flags & SD_OBJECT_CAUSTICS);
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE) || use_caustics;
if (use_raytrace_kernel) {
INTEGRATOR_PATH_NEXT_SORTED(
@ -214,7 +219,10 @@ ccl_device_forceinline void integrator_intersect_next_kernel(
const int flags = kernel_tex_fetch(__shaders, shader).flags;
if (!integrator_intersect_terminate(kg, state, flags)) {
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE);
const int object_flags = intersection_get_object_flags(kg, isect);
const bool use_caustics = kernel_data.integrator.use_caustics &&
(object_flags & SD_OBJECT_CAUSTICS);
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE) || use_caustics;
if (use_raytrace_kernel) {
INTEGRATOR_PATH_NEXT_SORTED(
current_kernel, DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE, shader);
@ -261,7 +269,10 @@ ccl_device_forceinline void integrator_intersect_next_kernel_after_volume(
/* Hit a surface, continue with surface kernel unless terminated. */
const int shader = intersection_get_shader(kg, isect);
const int flags = kernel_tex_fetch(__shaders, shader).flags;
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE);
const int object_flags = intersection_get_object_flags(kg, isect);
const bool use_caustics = kernel_data.integrator.use_caustics &&
(object_flags & SD_OBJECT_CAUSTICS);
const bool use_raytrace_kernel = (flags & SD_HAS_RAYTRACE) || use_caustics;
if (use_raytrace_kernel) {
INTEGRATOR_PATH_NEXT_SORTED(
@ -328,12 +339,37 @@ ccl_device void integrator_intersect_closest(KernelGlobals kg,
isect.prim = PRIM_NONE;
}
/* Setup mnee flag to signal last intersection with a caster */
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
#ifdef __MNEE__
/* Path culling logic for MNEE (removes fireflies at the cost of bias) */
if (kernel_data.integrator.use_caustics) {
/* The following firefly removal mechanism works by culling light connections when
* a ray comes from a caustic caster directly after bouncing off a different caustic
* receiver */
bool from_caustic_caster = false;
bool from_caustic_receiver = false;
if (!(path_flag & PATH_RAY_CAMERA) && last_isect_object != OBJECT_NONE) {
const int object_flags = kernel_tex_fetch(__object_flag, last_isect_object);
from_caustic_receiver = (object_flags & SD_OBJECT_CAUSTICS_RECEIVER);
from_caustic_caster = (object_flags & SD_OBJECT_CAUSTICS_CASTER);
}
bool has_receiver_ancestor = INTEGRATOR_STATE(state, path, mnee) & PATH_MNEE_RECEIVER_ANCESTOR;
INTEGRATOR_STATE_WRITE(state, path, mnee) &= ~PATH_MNEE_CULL_LIGHT_CONNECTION;
if (from_caustic_caster && has_receiver_ancestor)
INTEGRATOR_STATE_WRITE(state, path, mnee) |= PATH_MNEE_CULL_LIGHT_CONNECTION;
if (from_caustic_receiver)
INTEGRATOR_STATE_WRITE(state, path, mnee) |= PATH_MNEE_RECEIVER_ANCESTOR;
}
#endif /* __MNEE__ */
/* Light intersection for MIS. */
if (kernel_data.integrator.use_lamp_mis) {
/* NOTE: if we make lights visible to camera rays, we'll need to initialize
* these in the path_state_init. */
const int last_type = INTEGRATOR_STATE(state, isect, type);
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
hit = lights_intersect(
kg, state, &ray, &isect, last_isect_prim, last_isect_object, last_type, path_flag) ||
hit;

File diff suppressed because it is too large Load Diff

View File

@ -57,6 +57,10 @@ ccl_device_inline void path_state_init_integrator(KernelGlobals kg,
INTEGRATOR_STATE_WRITE(state, path, continuation_probability) = 1.0f;
INTEGRATOR_STATE_WRITE(state, path, throughput) = make_float3(1.0f, 1.0f, 1.0f);
#ifdef __MNEE__
INTEGRATOR_STATE_WRITE(state, path, mnee) = 0;
#endif
INTEGRATOR_STATE_WRITE(state, isect, object) = OBJECT_NONE;
INTEGRATOR_STATE_WRITE(state, isect, prim) = PRIM_NONE;

View File

@ -101,6 +101,22 @@ ccl_device_inline void integrate_background(KernelGlobals kg,
#endif
}
#ifdef __MNEE__
if (INTEGRATOR_STATE(state, path, mnee) & PATH_MNEE_CULL_LIGHT_CONNECTION) {
if (kernel_data.background.use_mis) {
for (int lamp = 0; lamp < kernel_data.integrator.num_all_lights; lamp++) {
/* This path should have been resolved with mnee, it will
* generate a firefly for small lights since it is improbable. */
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, lamp);
if (klight->type == LIGHT_BACKGROUND && klight->use_caustics) {
eval_background = false;
break;
}
}
}
}
#endif /* __MNEE__ */
/* Evaluate background shader. */
float3 L = (eval_background) ? integrator_eval_background_shader(kg, state, render_buffer) :
zero_float3();
@ -140,6 +156,16 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
}
#endif
#ifdef __MNEE__
if (INTEGRATOR_STATE(state, path, mnee) & PATH_MNEE_CULL_LIGHT_CONNECTION) {
/* This path should have been resolved with mnee, it will
* generate a firefly for small lights since it is improbable. */
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, lamp);
if (klight->use_caustics)
return;
}
#endif /* __MNEE__ */
/* Evaluate light shader. */
/* TODO: does aliasing like this break automatic SoA in CUDA? */
ShaderDataTinyStorage emission_sd_storage;
@ -160,7 +186,8 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
/* Write to render buffer. */
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(kg, state, throughput * light_eval, render_buffer);
kernel_accum_emission(
kg, state, throughput * light_eval, render_buffer, kernel_data.background.lightgroup);
}
}
}

View File

@ -78,7 +78,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
/* Write to render buffer. */
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(kg, state, throughput * light_eval, render_buffer);
kernel_accum_emission(kg, state, throughput * light_eval, render_buffer, ls.group);
}
ccl_device void integrator_shade_light(KernelGlobals kg,

View File

@ -6,6 +6,8 @@
#include "kernel/film/accumulate.h"
#include "kernel/film/passes.h"
#include "kernel/integrator/mnee.h"
#include "kernel/integrator/path_state.h"
#include "kernel/integrator/shader_eval.h"
#include "kernel/integrator/subsurface.h"
@ -85,13 +87,15 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg,
}
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(kg, state, throughput * L, render_buffer);
kernel_accum_emission(
kg, state, throughput * L, render_buffer, object_lightgroup(kg, sd->object));
}
#endif /* __EMISSION__ */
#ifdef __EMISSION__
/* Path tracing: sample point on light and evaluate light shader, then
* queue shadow ray to be traced. */
template<uint node_feature_mask>
ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
IntegratorState state,
ccl_private ShaderData *sd,
@ -124,34 +128,65 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
* integrate_surface_bounce, evaluate the BSDF, and only then evaluate
* the light shader. This could also move to its own kernel, for
* non-constant light sources. */
ShaderDataTinyStorage emission_sd_storage;
ShaderDataCausticsStorage emission_sd_storage;
ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
const float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, sd->time);
if (is_zero(light_eval)) {
return;
}
/* Evaluate BSDF. */
Ray ray ccl_optional_struct_init;
BsdfEval bsdf_eval ccl_optional_struct_init;
const bool is_transmission = shader_bsdf_is_transmission(sd, ls.D);
BsdfEval bsdf_eval ccl_optional_struct_init;
const float bsdf_pdf = shader_bsdf_eval(kg, sd, ls.D, is_transmission, &bsdf_eval, ls.shader);
bsdf_eval_mul3(&bsdf_eval, light_eval / ls.pdf);
# ifdef __MNEE__
bool skip_nee = false;
IF_KERNEL_NODES_FEATURE(RAYTRACE)
{
if (ls.lamp != LAMP_NONE) {
/* Is this a caustic light? */
const bool use_caustics = kernel_tex_fetch(__lights, ls.lamp).use_caustics;
if (use_caustics) {
/* Are we on a caustic caster? */
if (is_transmission && (sd->object_flag & SD_OBJECT_CAUSTICS_CASTER))
return;
if (ls.shader & SHADER_USE_MIS) {
const float mis_weight = light_sample_mis_weight_nee(kg, ls.pdf, bsdf_pdf);
bsdf_eval_mul(&bsdf_eval, mis_weight);
/* Are we on a caustic receiver? */
if (!is_transmission && (sd->object_flag & SD_OBJECT_CAUSTICS_RECEIVER))
skip_nee = kernel_path_mnee_sample(
kg, state, sd, emission_sd, rng_state, &ls, &bsdf_eval);
}
}
}
if (skip_nee) {
/* Create shadow ray after successful manifold walk:
* emission_sd contains the last interface intersection and
* the light sample ls has been updated */
light_sample_to_surface_shadow_ray(kg, emission_sd, &ls, &ray);
}
else
# endif /* __MNEE__ */
{
const float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, sd->time);
if (is_zero(light_eval)) {
return;
}
/* Evaluate BSDF. */
const float bsdf_pdf = shader_bsdf_eval(kg, sd, ls.D, is_transmission, &bsdf_eval, ls.shader);
bsdf_eval_mul3(&bsdf_eval, light_eval / ls.pdf);
if (ls.shader & SHADER_USE_MIS) {
const float mis_weight = light_sample_mis_weight_nee(kg, ls.pdf, bsdf_pdf);
bsdf_eval_mul(&bsdf_eval, mis_weight);
}
/* Path termination. */
const float terminate = path_state_rng_light_termination(kg, rng_state);
if (light_sample_terminate(kg, &ls, &bsdf_eval, terminate)) {
return;
}
/* Create shadow ray. */
light_sample_to_surface_shadow_ray(kg, sd, &ls, &ray);
}
/* Path termination. */
const float terminate = path_state_rng_light_termination(kg, rng_state);
if (light_sample_terminate(kg, &ls, &bsdf_eval, terminate)) {
return;
}
/* Create shadow ray. */
Ray ray ccl_optional_struct_init;
light_sample_to_surface_shadow_ray(kg, sd, &ls, &ray);
const bool is_light = light_sample_is_light(&ls);
/* Branch off shadow kernel. */
@ -224,6 +259,12 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
if (kernel_data.kernel_features & KERNEL_FEATURE_SHADOW_PASS) {
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, unshadowed_throughput) = throughput;
}
/* Write Lightgroup, +1 as lightgroup is int but we need to encode into a uint8_t. */
INTEGRATOR_STATE_WRITE(
shadow_state, shadow_path, lightgroup) = (ls.type != LIGHT_BACKGROUND) ?
ls.group + 1 :
kernel_data.background.lightgroup + 1;
}
#endif
@ -305,8 +346,8 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
}
#ifdef __VOLUME__
ccl_device_forceinline bool integrate_surface_volume_only_bounce(IntegratorState state,
ccl_private ShaderData *sd)
ccl_device_forceinline int integrate_surface_volume_only_bounce(IntegratorState state,
ccl_private ShaderData *sd)
{
if (!path_state_volume_next(state)) {
return LABEL_NONE;
@ -501,7 +542,7 @@ ccl_device bool integrate_surface(KernelGlobals kg,
/* Direct light. */
PROFILING_EVENT(PROFILING_SHADE_SURFACE_DIRECT_LIGHT);
integrate_surface_direct_light(kg, state, &sd, &rng_state);
integrate_surface_direct_light<node_feature_mask>(kg, state, &sd, &rng_state);
#if defined(__AO__)
/* Ambient occlusion pass. */

View File

@ -653,7 +653,8 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
/* Write accumulated emission. */
if (!is_zero(accum_emission)) {
kernel_accum_emission(kg, state, accum_emission, render_buffer);
kernel_accum_emission(
kg, state, accum_emission, render_buffer, object_lightgroup(kg, sd->object));
}
# ifdef __DENOISING_FEATURES__
@ -833,6 +834,12 @@ ccl_device_forceinline void integrate_volume_direct_light(
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, unshadowed_throughput) = throughput;
}
/* Write Lightgroup, +1 as lightgroup is int but we need to encode into a uint8_t. */
INTEGRATOR_STATE_WRITE(
shadow_state, shadow_path, lightgroup) = (ls->type != LIGHT_BACKGROUND) ?
ls->group + 1 :
kernel_data.background.lightgroup + 1;
integrator_state_copy_volume_stack_to_shadow(kg, shadow_state, state);
}
# endif

View File

@ -157,7 +157,11 @@ ccl_device_inline void shader_prepare_surface_closures(KernelGlobals kg,
*
* Blurring of bsdf after bounces, for rays that have a small likelihood
* of following this particular path (diffuse, rough glossy) */
if (kernel_data.integrator.filter_glossy != FLT_MAX) {
if (kernel_data.integrator.filter_glossy != FLT_MAX
#ifdef __MNEE__
&& !(INTEGRATOR_STATE(state, path, mnee) & PATH_MNEE_VALID)
#endif
) {
float blur_pdf = kernel_data.integrator.filter_glossy *
INTEGRATOR_STATE(state, path, min_ray_pdf);
@ -605,7 +609,8 @@ ccl_device void shader_eval_surface(KernelGlobals kg,
ConstIntegratorGenericState state,
ccl_private ShaderData *ccl_restrict sd,
ccl_global float *ccl_restrict buffer,
uint32_t path_flag)
uint32_t path_flag,
bool use_caustics_storage = false)
{
/* If path is being terminated, we are tracing a shadow ray or evaluating
* emission, then we don't need to store closures. The emission and shadow
@ -615,7 +620,7 @@ ccl_device void shader_eval_surface(KernelGlobals kg,
max_closures = 0;
}
else {
max_closures = kernel_data.max_closures;
max_closures = use_caustics_storage ? CAUSTICS_MAX_CLOSURE : kernel_data.max_closures;
}
sd->num_closure = 0;

View File

@ -38,6 +38,8 @@ KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_diffuse_weight, KERNEL_FEA
KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
/* Number of intersections found by ray-tracing. */
KERNEL_STRUCT_MEMBER(shadow_path, uint16_t, num_hits, KERNEL_FEATURE_PATH_TRACING)
/* Light group. */
KERNEL_STRUCT_MEMBER(shadow_path, uint8_t, lightgroup, KERNEL_FEATURE_PATH_TRACING)
KERNEL_STRUCT_END(shadow_path)
/********************************** Shadow Ray *******************************/

View File

@ -34,6 +34,8 @@ KERNEL_STRUCT_MEMBER(path, uint32_t, rng_hash, KERNEL_FEATURE_PATH_TRACING)
KERNEL_STRUCT_MEMBER(path, uint16_t, rng_offset, KERNEL_FEATURE_PATH_TRACING)
/* enum PathRayFlag */
KERNEL_STRUCT_MEMBER(path, uint32_t, flag, KERNEL_FEATURE_PATH_TRACING)
/* enum PathRayMNEE */
KERNEL_STRUCT_MEMBER(path, uint8_t, mnee, KERNEL_FEATURE_PATH_TRACING)
/* Multiple importance sampling
* The PDF of BSDF sampling at the last scatter point, and distance to the
* last scatter point minus the last ray segment. This distance lets us

View File

@ -171,7 +171,12 @@ ccl_device_inline bool subsurface_scatter(KernelGlobals kg, IntegratorState stat
const int shader = intersection_get_shader(kg, &ss_isect.hits[0]);
const int shader_flags = kernel_tex_fetch(__shaders, shader).flags;
if (shader_flags & SD_HAS_RAYTRACE) {
const int object_flags = intersection_get_object_flags(kg, &ss_isect.hits[0]);
const bool use_caustics = kernel_data.integrator.use_caustics &&
(object_flags & SD_OBJECT_CAUSTICS);
const bool use_raytrace_kernel = (shader_flags & SD_HAS_RAYTRACE) || use_caustics;
if (use_raytrace_kernel) {
INTEGRATOR_PATH_NEXT_SORTED(DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE,
shader);

View File

@ -23,6 +23,7 @@ typedef struct LightSample {
int prim; /* primitive id for triangle/curve lights */
int shader; /* shader id */
int lamp; /* lamp id */
int group; /* lightgroup */
LightType type; /* type of light */
} LightSample;
@ -52,6 +53,7 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
ls->lamp = lamp;
ls->u = randu;
ls->v = randv;
ls->group = lamp_lightgroup(kg, lamp);
if (in_volume_segment && (type == LIGHT_DISTANT || type == LIGHT_BACKGROUND)) {
/* Distant lights in a volume get a dummy sample, position will not actually
@ -246,6 +248,15 @@ ccl_device bool lights_intersect(KernelGlobals kg,
if (!(klight->shader_id & SHADER_USE_MIS)) {
continue;
}
#ifdef __MNEE__
/* This path should have been resolved with mnee, it will
* generate a firefly for small lights since it is improbable. */
if ((INTEGRATOR_STATE(state, path, mnee) & PATH_MNEE_CULL_LIGHT_CONNECTION) &&
klight->use_caustics) {
continue;
}
#endif
}
if (path_flag & PATH_RAY_SHADOW_CATCHER_PASS) {
@ -404,6 +415,7 @@ ccl_device bool light_sample_from_distant_ray(KernelGlobals kg,
ls->P = -ray_D;
ls->Ng = -ray_D;
ls->D = ray_D;
ls->group = lamp_lightgroup(kg, lamp);
/* compute pdf */
float invarea = klight->distant.invarea;
@ -432,13 +444,14 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
ls->t = isect->t;
ls->P = ray_P + ray_D * ls->t;
ls->D = ray_D;
ls->group = lamp_lightgroup(kg, lamp);
if (type == LIGHT_SPOT) {
const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
const float3 dir = make_float3(klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
/* the normal of the oriented disk */
const float3 lightN = normalize(ray_P - center);
/* we set the light normal to the outgoing direction to support texturing*/
/* We set the light normal to the outgoing direction to support texturing. */
ls->Ng = -ls->D;
float invarea = klight->spot.invarea;
@ -467,7 +480,7 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
const float3 lighN = normalize(ray_P - center);
/* we set the light normal to the outgoing direction to support texturing*/
/* We set the light normal to the outgoing direction to support texturing. */
ls->Ng = -ls->D;
float invarea = klight->spot.invarea;
@ -697,6 +710,7 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals kg,
ls->lamp = LAMP_NONE;
ls->shader |= SHADER_USE_MIS;
ls->type = LIGHT_TRIANGLE;
ls->group = object_lightgroup(kg, object);
float distance_to_plane = fabsf(dot(N0, V[0] - P) / dot(N0, N0));

View File

@ -395,8 +395,10 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
# endif
{
/* This is to prevent mnee from receiving a null bsdf. */
float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), base_color * glass_weight * (1.0f - fresnel));
sd, sizeof(MicrofacetBsdf), base_color * glass_weight * refraction_fresnel);
if (bsdf) {
bsdf->N = N;
bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
@ -674,8 +676,10 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
#endif
{
/* This is to prevent mnee from receiving a null bsdf. */
float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight * (1.0f - fresnel));
sd, sizeof(MicrofacetBsdf), weight * refraction_fresnel);
if (bsdf) {
bsdf->N = N;

View File

@ -113,24 +113,25 @@ ccl_device float3 sky_radiance_hosek(KernelGlobals kg,
/* Nishita improved sky model */
ccl_device float3 geographical_to_direction(float lat, float lon)
{
return make_float3(cos(lat) * cos(lon), cos(lat) * sin(lon), sin(lat));
return make_float3(cosf(lat) * cosf(lon), cosf(lat) * sinf(lon), sinf(lat));
}
ccl_device float3 sky_radiance_nishita(KernelGlobals kg,
float3 dir,
float3 pixel_bottom,
float3 pixel_top,
ccl_private float *nishita_data,
uint texture_id)
{
/* definitions */
float sun_elevation = nishita_data[6];
float sun_rotation = nishita_data[7];
float angular_diameter = nishita_data[8];
float sun_intensity = nishita_data[9];
float sun_elevation = nishita_data[0];
float sun_rotation = nishita_data[1];
float angular_diameter = nishita_data[2];
float sun_intensity = nishita_data[3];
bool sun_disc = (angular_diameter >= 0.0f);
float3 xyz;
/* convert dir to spherical coordinates */
float2 direction = direction_to_spherical(dir);
/* render above the horizon */
if (dir.z >= 0.0f) {
/* definitions */
@ -142,8 +143,6 @@ ccl_device float3 sky_radiance_nishita(KernelGlobals kg,
/* if ray inside sun disc render it, otherwise render sky */
if (sun_disc && sun_dir_angle < half_angular) {
/* get 2 pixels data */
float3 pixel_bottom = make_float3(nishita_data[0], nishita_data[1], nishita_data[2]);
float3 pixel_top = make_float3(nishita_data[3], nishita_data[4], nishita_data[5]);
float y;
/* sun interpolation */
@ -292,27 +291,26 @@ ccl_device_noinline int svm_node_tex_sky(
/* Nishita */
else {
/* Define variables */
float nishita_data[10];
float nishita_data[4];
float4 data = read_node_float(kg, &offset);
nishita_data[0] = data.x;
nishita_data[1] = data.y;
nishita_data[2] = data.z;
nishita_data[3] = data.w;
float3 pixel_bottom = make_float3(data.x, data.y, data.z);
float3 pixel_top;
pixel_top.x = data.w;
data = read_node_float(kg, &offset);
nishita_data[4] = data.x;
nishita_data[5] = data.y;
nishita_data[6] = data.z;
nishita_data[7] = data.w;
pixel_top.y = data.x;
pixel_top.z = data.y;
nishita_data[0] = data.z;
nishita_data[1] = data.w;
data = read_node_float(kg, &offset);
nishita_data[8] = data.x;
nishita_data[9] = data.y;
nishita_data[2] = data.x;
nishita_data[3] = data.y;
uint texture_id = __float_as_uint(data.z);
/* Compute Sky */
f = sky_radiance_nishita(kg, dir, nishita_data, texture_id);
f = sky_radiance_nishita(kg, dir, pixel_bottom, pixel_top, nishita_data, texture_id);
}
stack_store_float3(stack, out_offset, f);

View File

@ -46,6 +46,7 @@ CCL_NAMESPACE_BEGIN
#define LAMP_NONE (~0)
#define ID_NONE (0.0f)
#define PASS_UNUSED (~0)
#define LIGHTGROUP_NONE (~0)
#define INTEGRATOR_SHADOW_ISECT_SIZE_CPU 1024U
#define INTEGRATOR_SHADOW_ISECT_SIZE_GPU 4U
@ -102,6 +103,12 @@ CCL_NAMESPACE_BEGIN
# undef __BAKING__
#endif /* __KERNEL_GPU_RAYTRACING__ */
/* MNEE currently causes "Compute function exceeds available temporary registers"
* on Metal, disabled for now. */
#ifndef __KERNEL_METAL__
# define __MNEE__
#endif
/* Scene-based selective features compilation. */
#ifdef __KERNEL_FEATURES__
# if !(__KERNEL_FEATURES & KERNEL_FEATURE_CAMERA_MOTION)
@ -293,6 +300,13 @@ enum PathRayFlag : uint32_t {
PATH_RAY_SHADOW_CATCHER_BACKGROUND = (1U << 31U),
};
// 8bit enum, just in case we need to move more variables in it
enum PathRayMNEE {
PATH_MNEE_VALID = (1U << 0U),
PATH_MNEE_RECEIVER_ANCESTOR = (1U << 1U),
PATH_MNEE_CULL_LIGHT_CONNECTION = (1U << 2U),
};
/* Configure ray visibility bits for rays and objects respectively,
* to make shadow catchers work.
*
@ -649,6 +663,17 @@ typedef struct AttributeDescriptor {
# define MAX_CLOSURE __MAX_CLOSURE__
#endif
/* For manifold next event estimation, we need space to store and evaluate
* 2 closures (with extra data) on the refractive interfaces, in addition
* to keeping the full sd at the current shading point. We need 4 because a
* refractive BSDF is instanced with a companion reflection BSDF, even though
* we only need the refractive one, and each of them requires 2 slots. */
#ifndef __CAUSTICS_MAX_CLOSURE__
# define CAUSTICS_MAX_CLOSURE 4
#else
# define CAUSTICS_MAX_CLOSURE __CAUSTICS_MAX_CLOSURE__
#endif
#ifndef __MAX_VOLUME_STACK_SIZE__
# define MAX_VOLUME_STACK_SIZE 32
#else
@ -779,11 +804,18 @@ enum ShaderDataObjectFlag {
SD_OBJECT_SHADOW_CATCHER = (1 << 7),
/* object has volume attributes */
SD_OBJECT_HAS_VOLUME_ATTRIBUTES = (1 << 8),
/* object is caustics caster */
SD_OBJECT_CAUSTICS_CASTER = (1 << 9),
/* object is caustics receiver */
SD_OBJECT_CAUSTICS_RECEIVER = (1 << 10),
/* object is using caustics */
SD_OBJECT_CAUSTICS = (SD_OBJECT_CAUSTICS_CASTER | SD_OBJECT_CAUSTICS_RECEIVER),
SD_OBJECT_FLAGS = (SD_OBJECT_HOLDOUT_MASK | SD_OBJECT_MOTION | SD_OBJECT_TRANSFORM_APPLIED |
SD_OBJECT_NEGATIVE_SCALE_APPLIED | SD_OBJECT_HAS_VOLUME |
SD_OBJECT_INTERSECTS_VOLUME | SD_OBJECT_SHADOW_CATCHER |
SD_OBJECT_HAS_VOLUME_ATTRIBUTES)
SD_OBJECT_HAS_VOLUME_ATTRIBUTES | SD_OBJECT_CAUSTICS)
};
typedef struct ccl_align(16) ShaderData
@ -882,6 +914,15 @@ typedef struct ccl_align(16) ShaderDataTinyStorage
char pad[sizeof(ShaderData) - sizeof(ShaderClosure) * MAX_CLOSURE];
}
ShaderDataTinyStorage;
/* ShaderDataCausticsStorage needs the same alignment as ShaderData, or else
* the pointer cast in AS_SHADER_DATA invokes undefined behavior. */
typedef struct ccl_align(16) ShaderDataCausticsStorage
{
char pad[sizeof(ShaderData) - sizeof(ShaderClosure) * (MAX_CLOSURE - CAUSTICS_MAX_CLOSURE)];
}
ShaderDataCausticsStorage;
#define AS_SHADER_DATA(shader_data_tiny_storage) \
((ccl_private ShaderData *)shader_data_tiny_storage)
@ -1068,6 +1109,7 @@ typedef struct KernelFilm {
int pass_aov_color;
int pass_aov_value;
int pass_lightgroup;
/* XYZ to rendering color space transform. float4 instead of float3 to
* ensure consistent padding/alignment across devices. */
@ -1152,8 +1194,10 @@ typedef struct KernelBackground {
int use_mis;
int lightgroup;
/* Padding */
int pad1, pad2, pad3;
int pad1, pad2;
} KernelBackground;
static_assert_align(KernelBackground, 16);
@ -1201,6 +1245,9 @@ typedef struct KernelIntegrator {
/* mis */
int use_lamp_mis;
/* caustics */
int use_caustics;
/* sampler */
int sampling_pattern;
@ -1219,7 +1266,7 @@ typedef struct KernelIntegrator {
int direct_light_sampling_type;
/* padding */
int pad1, pad2;
int pad1;
} KernelIntegrator;
static_assert_align(KernelIntegrator, 16);
@ -1329,9 +1376,12 @@ typedef struct KernelObject {
float ao_distance;
int lightgroup;
uint visibility;
int primitive_type;
int pad[2];
int pad1;
} KernelObject;
static_assert_align(KernelObject, 16);
@ -1383,7 +1433,8 @@ typedef struct KernelLight {
float max_bounces;
float random;
float strength[3];
float pad1, pad2;
int use_caustics;
int lightgroup;
Transform tfm;
Transform itfm;
union {

View File

@ -32,6 +32,8 @@ NODE_DEFINE(Background)
SOCKET_NODE(shader, "Shader", Shader::get_node_type());
SOCKET_STRING(lightgroup, "Light Group", ustring());
return type;
}
@ -101,6 +103,15 @@ void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene
kbackground->surface_shader |= SHADER_EXCLUDE_CAMERA;
}
/* Light group. */
auto it = scene->lightgroups.find(lightgroup);
if (it != scene->lightgroups.end()) {
kbackground->lightgroup = it->second;
}
else {
kbackground->lightgroup = LIGHTGROUP_NONE;
}
clear_modified();
}

View File

@ -30,6 +30,8 @@ class Background : public Node {
NODE_SOCKET_API(float, volume_step_size)
NODE_SOCKET_API(ustring, lightgroup)
Background();
~Background();

View File

@ -175,6 +175,7 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
kfilm->pass_volume_direct = PASS_UNUSED;
kfilm->pass_volume_indirect = PASS_UNUSED;
kfilm->pass_shadow = PASS_UNUSED;
kfilm->pass_lightgroup = PASS_UNUSED;
/* Mark passes as unused so that the kernel knows the pass is inaccessible. */
kfilm->pass_denoising_normal = PASS_UNUSED;
@ -189,6 +190,7 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
bool have_cryptomatte = false;
bool have_aov_color = false;
bool have_aov_value = false;
bool have_lightgroup = false;
for (size_t i = 0; i < scene->passes.size(); i++) {
const Pass *pass = scene->passes[i];
@ -223,6 +225,15 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
assert(pass->get_type() <= PASS_CATEGORY_BAKE_END);
}
if (pass->get_lightgroup() != ustring()) {
if (!have_lightgroup) {
kfilm->pass_lightgroup = kfilm->pass_stride;
have_lightgroup = true;
}
kfilm->pass_stride += pass->get_info().num_components;
continue;
}
switch (pass->get_type()) {
case PASS_COMBINED:
kfilm->pass_combined = kfilm->pass_stride;
@ -414,6 +425,26 @@ int Film::get_aov_offset(Scene *scene, string name, bool &is_color)
return -1;
}
bool Film::update_lightgroups(Scene *scene)
{
map<ustring, int> lightgroups;
int i = 0;
foreach (const Pass *pass, scene->passes) {
ustring lightgroup = pass->get_lightgroup();
if (!lightgroup.empty()) {
if (!lightgroups.count(lightgroup)) {
lightgroups[lightgroup] = i++;
}
}
}
if (scene->lightgroups != lightgroups) {
scene->lightgroups = lightgroups;
return true;
}
return false;
}
void Film::update_passes(Scene *scene, bool add_sample_count_pass)
{
const Background *background = scene->background;
@ -580,11 +611,19 @@ void Film::remove_auto_passes(Scene *scene)
static bool compare_pass_order(const Pass *a, const Pass *b)
{
/* On the highest level, sort by number of components.
* Within passes of the same component count, sort so that all non-lightgroup passes come first.
* Within that group, sort by type. */
const int num_components_a = a->get_info().num_components;
const int num_components_b = b->get_info().num_components;
if (num_components_a == num_components_b) {
return (a->get_type() < b->get_type());
const int is_lightgroup_a = !a->get_lightgroup().empty();
const int is_lightgroup_b = !b->get_lightgroup().empty();
if (is_lightgroup_a == is_lightgroup_b) {
return (a->get_type() < b->get_type());
}
return is_lightgroup_b;
}
return num_components_a > num_components_b;

View File

@ -68,6 +68,8 @@ class Film : public Node {
int get_aov_offset(Scene *scene, string name, bool &is_color);
bool update_lightgroups(Scene *scene);
/* Update passes so that they contain all passes required for the configured functionality.
*
* If `add_sample_count_pass` is true then the SAMPLE_COUNT pass is ensured to be added. */

View File

@ -180,7 +180,7 @@ bool Geometry::has_true_displacement() const
}
void Geometry::compute_bvh(
Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, int n, int total)
Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, size_t n, size_t total)
{
if (progress->get_cancel())
return;

View File

@ -110,8 +110,8 @@ class Geometry : public Node {
DeviceScene *dscene,
SceneParams *params,
Progress *progress,
int n,
int total);
size_t n,
size_t total);
virtual PrimitiveType primitive_type() const = 0;

View File

@ -123,6 +123,7 @@ NODE_DEFINE(Light)
SOCKET_BOOLEAN(use_glossy, "Use Glossy", true);
SOCKET_BOOLEAN(use_transmission, "Use Transmission", true);
SOCKET_BOOLEAN(use_scatter, "Use Scatter", true);
SOCKET_BOOLEAN(use_caustics, "Shadow Caustics", false);
SOCKET_INT(max_bounces, "Max Bounces", 1024);
SOCKET_UINT(random_id, "Random ID", 0);
@ -133,6 +134,8 @@ NODE_DEFINE(Light)
SOCKET_NODE(shader, "Shader", Shader::get_node_type());
SOCKET_STRING(lightgroup, "Light Group", ustring());
return type;
}
@ -896,10 +899,19 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc
klights[light_index].max_bounces = max_bounces;
klights[light_index].random = random;
klights[light_index].use_caustics = light->use_caustics;
klights[light_index].tfm = light->tfm;
klights[light_index].itfm = transform_inverse(light->tfm);
auto it = scene->lightgroups.find(light->lightgroup);
if (it != scene->lightgroups.end()) {
klights[light_index].lightgroup = it->second;
}
else {
klights[light_index].lightgroup = LIGHTGROUP_NONE;
}
light_index++;
}

View File

@ -61,6 +61,7 @@ class Light : public Node {
NODE_SOCKET_API(bool, use_glossy)
NODE_SOCKET_API(bool, use_transmission)
NODE_SOCKET_API(bool, use_scatter)
NODE_SOCKET_API(bool, use_caustics)
NODE_SOCKET_API(bool, is_shadow_catcher)
NODE_SOCKET_API(bool, is_portal)
@ -70,6 +71,8 @@ class Light : public Node {
NODE_SOCKET_API(int, max_bounces)
NODE_SOCKET_API(uint, random_id)
NODE_SOCKET_API(ustring, lightgroup)
void tag_update(Scene *scene);
/* Check whether the light has contribution the scene. */

View File

@ -90,11 +90,16 @@ NODE_DEFINE(Object)
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
SOCKET_BOOLEAN(is_caustics_caster, "Cast Shadow Caustics", false);
SOCKET_BOOLEAN(is_caustics_receiver, "Receive Shadow Caustics", false);
SOCKET_NODE(particle_system, "Particle System", ParticleSystem::get_node_type());
SOCKET_INT(particle_index, "Particle Index", 0);
SOCKET_FLOAT(ao_distance, "AO Distance", 0.0f);
SOCKET_STRING(lightgroup, "Light Group", ustring());
return type;
}
@ -390,7 +395,8 @@ static float object_volume_density(const Transform &tfm, Geometry *geom)
void ObjectManager::device_update_object_transform(UpdateObjectTransformState *state,
Object *ob,
bool update_all)
bool update_all,
const Scene *scene)
{
KernelObject &kobject = state->objects[ob->index];
Transform *object_motion_pass = state->object_motion_pass;
@ -510,6 +516,14 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.visibility = ob->visibility_for_tracing();
kobject.primitive_type = geom->primitive_type();
/* Object shadow caustics flag */
if (ob->is_caustics_caster) {
flag |= SD_OBJECT_CAUSTICS_CASTER;
}
if (ob->is_caustics_receiver) {
flag |= SD_OBJECT_CAUSTICS_RECEIVER;
}
/* Object flag. */
if (ob->use_holdout) {
flag |= SD_OBJECT_HOLDOUT_MASK;
@ -521,6 +535,15 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
if (geom->geometry_type == Geometry::HAIR) {
state->have_curves = true;
}
/* Light group. */
auto it = scene->lightgroups.find(ob->lightgroup);
if (it != scene->lightgroups.end()) {
kobject.lightgroup = it->second;
}
else {
kobject.lightgroup = LIGHTGROUP_NONE;
}
}
void ObjectManager::device_update_prim_offsets(Device *device, DeviceScene *dscene, Scene *scene)
@ -607,7 +630,7 @@ void ObjectManager::device_update_transforms(DeviceScene *dscene, Scene *scene,
[&](const blocked_range<size_t> &r) {
for (size_t i = r.begin(); i != r.end(); i++) {
Object *ob = state.scene->objects[i];
device_update_object_transform(&state, ob, update_all);
device_update_object_transform(&state, ob, update_all, scene);
}
});

View File

@ -55,6 +55,9 @@ class Object : public Node {
NODE_SOCKET_API(float, shadow_terminator_shading_offset)
NODE_SOCKET_API(float, shadow_terminator_geometry_offset)
NODE_SOCKET_API(bool, is_caustics_caster)
NODE_SOCKET_API(bool, is_caustics_receiver)
NODE_SOCKET_API(float3, dupli_generated)
NODE_SOCKET_API(float2, dupli_uv)
@ -63,6 +66,8 @@ class Object : public Node {
NODE_SOCKET_API(float, ao_distance)
NODE_SOCKET_API(ustring, lightgroup)
/* Set during device update. */
bool intersects_volume;
@ -166,7 +171,8 @@ class ObjectManager {
protected:
void device_update_object_transform(UpdateObjectTransformState *state,
Object *ob,
bool update_all);
bool update_all,
const Scene *scene);
void device_update_object_transform_task(UpdateObjectTransformState *state);
bool device_update_object_transform_pop_work(UpdateObjectTransformState *state,
int *start_index,

View File

@ -124,6 +124,7 @@ NODE_DEFINE(Pass)
SOCKET_ENUM(mode, "Mode", *pass_mode_enum, static_cast<int>(PassMode::DENOISED));
SOCKET_STRING(name, "Name", ustring());
SOCKET_BOOLEAN(include_albedo, "Include Albedo", false);
SOCKET_STRING(lightgroup, "Light Group", ustring());
return type;
}
@ -134,7 +135,7 @@ Pass::Pass() : Node(get_node_type()), is_auto_(false)
PassInfo Pass::get_info() const
{
return get_info(type, include_albedo);
return get_info(type, include_albedo, !lightgroup.empty());
}
bool Pass::is_written() const
@ -142,7 +143,7 @@ bool Pass::is_written() const
return get_info().is_written;
}
PassInfo Pass::get_info(const PassType type, const bool include_albedo)
PassInfo Pass::get_info(const PassType type, const bool include_albedo, const bool is_lightgroup)
{
PassInfo pass_info;
@ -157,9 +158,9 @@ PassInfo Pass::get_info(const PassType type, const bool include_albedo)
pass_info.num_components = 0;
break;
case PASS_COMBINED:
pass_info.num_components = 4;
pass_info.num_components = is_lightgroup ? 3 : 4;
pass_info.use_exposure = true;
pass_info.support_denoise = true;
pass_info.support_denoise = !is_lightgroup;
break;
case PASS_DEPTH:
pass_info.num_components = 1;
@ -369,13 +370,16 @@ const Pass *Pass::find(const vector<Pass *> &passes, const string &name)
return nullptr;
}
const Pass *Pass::find(const vector<Pass *> &passes, PassType type, PassMode mode)
const Pass *Pass::find(const vector<Pass *> &passes,
PassType type,
PassMode mode,
const ustring &lightgroup)
{
for (const Pass *pass : passes) {
if (pass->get_type() != type || pass->get_mode() != mode) {
if (pass->get_type() != type || pass->get_mode() != mode ||
pass->get_lightgroup() != lightgroup) {
continue;
}
return pass;
}

View File

@ -53,6 +53,7 @@ class Pass : public Node {
NODE_SOCKET_API(PassMode, mode)
NODE_SOCKET_API(ustring, name)
NODE_SOCKET_API(bool, include_albedo)
NODE_SOCKET_API(ustring, lightgroup)
Pass();
@ -72,7 +73,9 @@ class Pass : public Node {
static const NodeEnum *get_type_enum();
static const NodeEnum *get_mode_enum();
static PassInfo get_info(PassType type, const bool include_albedo = false);
static PassInfo get_info(PassType type,
const bool include_albedo = false,
const bool is_lightgroup = false);
static bool contains(const vector<Pass *> &passes, PassType type);
@ -80,7 +83,8 @@ class Pass : public Node {
static const Pass *find(const vector<Pass *> &passes, const string &name);
static const Pass *find(const vector<Pass *> &passes,
PassType type,
PassMode mode = PassMode::NOISY);
PassMode mode = PassMode::NOISY,
const ustring &lightgroup = ustring());
/* Returns PASS_UNUSED if there is no corresponding pass. */
static int get_offset(const vector<Pass *> &passes, const Pass *pass);

View File

@ -251,6 +251,11 @@ void Scene::device_update(Device *device_, Progress &progress)
* - Lookup tables are done a second time to handle film tables
*/
if (film->update_lightgroups(this)) {
light_manager->tag_update(this, ccl::LightManager::LIGHT_MODIFIED);
object_manager->tag_update(this, ccl::ObjectManager::OBJECT_MODIFIED);
}
progress.set_status("Updating Shaders");
shader_manager->device_update(device, &dscene, this, progress);
@ -489,7 +494,21 @@ void Scene::update_kernel_features()
if (use_motion && camera->use_motion()) {
kernel_features |= KERNEL_FEATURE_CAMERA_MOTION;
}
/* Figure out whether the scene will use shader raytrace we need at least
* one caustic light, one caustic caster and one caustic receiver to use
* and enable the mnee code path. */
bool has_caustics_receiver = false;
bool has_caustics_caster = false;
bool has_caustics_light = false;
foreach (Object *object, objects) {
if (object->get_is_caustics_caster()) {
has_caustics_caster = true;
}
else if (object->get_is_caustics_receiver()) {
has_caustics_receiver = true;
}
Geometry *geom = object->get_geometry();
if (use_motion) {
if (object->use_motion() || geom->get_use_motion_blur()) {
@ -518,6 +537,18 @@ void Scene::update_kernel_features()
}
}
foreach (Light *light, lights) {
if (light->get_use_caustics()) {
has_caustics_light = true;
}
}
dscene.data.integrator.use_caustics = false;
if (has_caustics_caster && has_caustics_receiver && has_caustics_light) {
dscene.data.integrator.use_caustics = true;
kernel_features |= KERNEL_FEATURE_NODE_RAYTRACE;
}
if (bake_manager->get_baking()) {
kernel_features |= KERNEL_FEATURE_BAKING;
}

View File

@ -197,6 +197,9 @@ class Scene : public NodeOwner {
/* Optional name. Is used for logging and reporting. */
string name;
/* Maps from Light group names to their pass ID. */
map<ustring, int> lightgroups;
/* data */
BVH *bvh;
Camera *camera;

View File

@ -49,6 +49,7 @@ NODE_DEFINE(BufferPass)
SOCKET_ENUM(mode, "Mode", *pass_mode_enum, static_cast<int>(PassMode::DENOISED));
SOCKET_STRING(name, "Name", ustring());
SOCKET_BOOLEAN(include_albedo, "Include Albedo", false);
SOCKET_STRING(lightgroup, "Light Group", ustring());
SOCKET_INT(offset, "Offset", -1);
@ -64,13 +65,14 @@ BufferPass::BufferPass(const Pass *scene_pass)
type(scene_pass->get_type()),
mode(scene_pass->get_mode()),
name(scene_pass->get_name()),
include_albedo(scene_pass->get_include_albedo())
include_albedo(scene_pass->get_include_albedo()),
lightgroup(scene_pass->get_lightgroup())
{
}
PassInfo BufferPass::get_info() const
{
return Pass::get_info(type, include_albedo);
return Pass::get_info(type, include_albedo, !lightgroup.empty());
}
/* --------------------------------------------------------------------

View File

@ -30,6 +30,7 @@ class BufferPass : public Node {
PassMode mode = PassMode::NOISY;
ustring name;
bool include_albedo = false;
ustring lightgroup;
int offset = -1;
@ -49,7 +50,8 @@ class BufferPass : public Node {
inline bool operator==(const BufferPass &other) const
{
return type == other.type && mode == other.mode && name == other.name &&
include_albedo == other.include_albedo && offset == other.offset;
include_albedo == other.include_albedo && lightgroup == other.lightgroup &&
offset == other.offset;
}
inline bool operator!=(const BufferPass &other) const
{

View File

@ -531,7 +531,7 @@ static void read_layer_samples(vector<MergeImage> &images,
current_layer_samples.total = 0;
current_layer_samples.per_pixel.resize(in_spec.width * in_spec.height);
std::fill(
current_layer_samples.per_pixel.begin(), current_layer_samples.per_pixel.end(), 0);
current_layer_samples.per_pixel.begin(), current_layer_samples.per_pixel.end(), 0.0f);
}
if (layer.has_sample_pass) {

View File

@ -87,7 +87,7 @@ class DebugFlags {
/* Reset flags to their defaults. */
void reset();
/* Whether adaptive feature based runtime compile is enabled or not.*/
/* Whether adaptive feature based runtime compile is enabled or not. */
bool adaptive_compile;
};
@ -110,7 +110,7 @@ class DebugFlags {
/* Reset flags to their defaults. */
void reset();
/* Whether adaptive feature based runtime compile is enabled or not.*/
/* Whether adaptive feature based runtime compile is enabled or not. */
bool adaptive_compile;
};

View File

@ -40,7 +40,7 @@ ccl_device_inline float average(const float2 &a);
ccl_device_inline float distance(const float2 &a, const float2 &b);
ccl_device_inline float dot(const float2 &a, const float2 &b);
ccl_device_inline float cross(const float2 &a, const float2 &b);
ccl_device_inline float len(const float2 &a);
ccl_device_inline float len(const float2 a);
ccl_device_inline float2 normalize(const float2 &a);
ccl_device_inline float2 normalize_len(const float2 &a, float *t);
ccl_device_inline float2 safe_normalize(const float2 &a);
@ -187,11 +187,6 @@ ccl_device_inline float cross(const float2 &a, const float2 &b)
return (a.x * b.y - a.y * b.x);
}
ccl_device_inline float len(const float2 &a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float2 normalize(const float2 &a)
{
return a / len(a);
@ -251,6 +246,11 @@ ccl_device_inline float2 floor(const float2 &a)
#endif /* !__KERNEL_METAL__ */
ccl_device_inline float len(const float2 a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b)
{
return (b != 0.0f) ? a / b : zero_float2();

View File

@ -15,7 +15,7 @@ CCL_NAMESPACE_BEGIN
#define TEX_IMAGE_MISSING_A 1
/* Interpolation types for textures
* cuda also use texture space to store other objects */
* CUDA also use texture space to store other objects. */
typedef enum InterpolationType {
INTERPOLATION_NONE = -1,
INTERPOLATION_LINEAR = 0,

View File

@ -64,7 +64,7 @@
ime.event.target_end = -1;
/* Register a function to be executed when Input Method is changed using
* 'Control + Space' or language-specific keys (such as 'Eisu / Kana' key for Japanese).*/
* 'Control + Space' or language-specific keys (such as 'Eisu / Kana' key for Japanese). */
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self
selector:@selector(ImeDidChangeCallback:)

View File

@ -246,8 +246,8 @@ void RB_shape_trimesh_update(rbCollisionShape *shape,
float *vertices,
int num_verts,
int vert_stride,
float min[3],
float max[3]);
const float min[3],
const float max[3]);
/* ********************************** */
/* Constraints */

View File

@ -802,8 +802,8 @@ void RB_shape_trimesh_update(rbCollisionShape *shape,
float *vertices,
int num_verts,
int vert_stride,
float min[3],
float max[3])
const float min[3],
const float max[3])
{
if (shape->mesh == NULL || num_verts != shape->mesh->num_vertices) {
return;

View File

@ -7719,7 +7719,7 @@
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style="display:inline;fill:#ffffff;enable-background:new"
id="g13475"
transform="translate(-20)">
transform="translate(-21)">
<path
sodipodi:nodetypes="ccccccccccccccccccccccccccccccccccccccccccccccccccccccc"
mask="none"
@ -7741,7 +7741,7 @@
</g>
<g
style="display:inline;fill:#ffffff;enable-background:new"
transform="matrix(-1,0,0,1,90,-231)"
transform="matrix(-1,0,0,1,89,-231)"
id="g12197">
<path
inkscape:connector-curvature="0"
@ -8569,7 +8569,7 @@
<g
style="display:inline;fill:#ffffff;enable-background:new"
id="g12259"
transform="matrix(0,-1,-1,0,313,-85.999995)"
transform="matrix(0,-1,-1,0,312,-85.999995)"
inkscape:export-filename="blender_icons.png"
inkscape:export-xdpi="96"
inkscape:export-ydpi="96">
@ -8823,7 +8823,7 @@
<g
style="display:inline;fill:#ffffff;enable-background:new"
id="g12761"
transform="translate(72.999998)"
transform="translate(71.999998)"
inkscape:export-filename="blender_icons.png"
inkscape:export-xdpi="96"
inkscape:export-ydpi="96">
@ -10405,7 +10405,7 @@
sodipodi:nodetypes="sssss" />
</g>
<g
transform="translate(0.97000661)"
transform="translate(-0.02999339)"
style="display:inline;fill:#ffffff;enable-background:new"
id="g14346">
<path
@ -10995,7 +10995,7 @@
inkscape:connector-curvature="0" />
<g
style="display:inline;fill:#ffffff;enable-background:new"
transform="translate(-188,168)"
transform="translate(-189,168)"
id="g21028">
<path
inkscape:connector-curvature="0"
@ -11064,7 +11064,7 @@
<g
style="display:inline;fill:#ffffff;enable-background:new"
id="g19653"
transform="translate(-626.99987,42.000005)">
transform="translate(-627.99987,42.000005)">
<path
style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;writing-mode:lr-tb;direction:ltr;text-orientation:mixed;dominant-baseline:auto;baseline-shift:baseline;text-anchor:start;white-space:normal;shape-padding:0;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;vector-effect:none;fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;marker:none;color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate"
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@ -11396,7 +11396,7 @@
<g
style="display:inline;fill:#ffffff;enable-background:new"
id="g22292"
transform="translate(-87.000002,-170)">
transform="translate(-88.000002,-170)">
<g
transform="translate(20,10)"
id="g22287"
@ -12431,11 +12431,6 @@
id="path24010-2"
inkscape:connector-curvature="0" />
</g>
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