Fix T97947: USD will fail to export without file extension
Now add a default ".usdc" file extension if no (or the wrong) extension is given instead of presenting the user with the error that "no suitable USD plugin to write is found". This is in line with how other exporters do this. Maniphest Tasks: T97947 Differential Revision: https://developer.blender.org/D14895
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Notes:
blender-bot
2023-02-14 03:34:17 +01:00
Referenced by issue #97947, USD will fail to export without file extension
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@ -190,6 +190,20 @@ static void wm_usd_export_draw(bContext *UNUSED(C), wmOperator *op)
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uiItemR(box, ptr, "use_instancing", 0, NULL, ICON_NONE);
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}
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static bool wm_usd_export_check(bContext *UNUSED(C), wmOperator *op)
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{
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char filepath[FILE_MAX];
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RNA_string_get(op->ptr, "filepath", filepath);
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if (!BLI_path_extension_check_n(filepath, ".usd", ".usda", ".usdc", NULL)) {
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BLI_path_extension_ensure(filepath, FILE_MAX, ".usdc");
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RNA_string_set(op->ptr, "filepath", filepath);
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return true;
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}
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return false;
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}
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void WM_OT_usd_export(struct wmOperatorType *ot)
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{
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ot->name = "Export USD";
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@ -200,6 +214,7 @@ void WM_OT_usd_export(struct wmOperatorType *ot)
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ot->exec = wm_usd_export_exec;
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ot->poll = WM_operator_winactive;
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ot->ui = wm_usd_export_draw;
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ot->check = wm_usd_export_check;
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ot->flag = OPTYPE_REGISTER; /* No UNDO possible. */
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