Cleanup: spelling in comments
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c0c840cc31
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@ -6142,7 +6142,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
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/* generate surface space partitioning grid */
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surfaceGenerateGrid(surface);
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/* calculate current frame adjacency point distances and global dirs */
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/* Calculate current frame adjacency point distances and global directions. */
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dynamicPaint_prepareAdjacencyData(surface, false);
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/* Copy current frame vertices to check against in next frame */
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@ -149,10 +149,10 @@ eFileAttributes BLI_file_attributes(const char *path);
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* \{ */
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/**
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* Scans the contents of the directory named *dirname, and allocates and fills in an
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* array of entries describing them in *filelist.
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* Scans the contents of the directory named `dir`, and allocates and fills in an
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* array of entries describing them in `r_filelist`.
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*
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* \return The length of filelist array.
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* \return The length of `r_filelist` array.
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*/
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unsigned int BLI_filelist_dir_contents(const char *dir, struct direntry **r_filelist);
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/**
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@ -629,7 +629,7 @@ bool BLI_path_parent_dir(char *path)
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BLI_path_normalize(NULL, tmp); /* does all the work of normalizing the path for us */
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if (!BLI_path_extension_check(tmp, parent_dir)) {
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strcpy(path, tmp); /* We assume pardir is always shorter... */
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strcpy(path, tmp); /* We assume the parent directory is always shorter. */
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return true;
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}
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@ -161,14 +161,14 @@
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* which keeps large arrays in memory from data-blocks we may not even use.
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*
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* \note This is disabled when using compression,
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* while zlib supports seek it's unusable slow, see: T61880.
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* while ZLIB supports seek it's unusably slow, see: T61880.
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*/
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#define USE_BHEAD_READ_ON_DEMAND
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/* use GHash for BHead name-based lookups (speeds up linking) */
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/** Use #GHash for #BHead name-based lookups (speeds up linking). */
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#define USE_GHASH_BHEAD
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/* Use GHash for restoring pointers by name */
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/** Use #GHash for restoring pointers by name. */
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#define USE_GHASH_RESTORE_POINTER
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static CLG_LogRef LOG = {"blo.readfile"};
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@ -194,8 +194,10 @@ typedef struct BHeadN {
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#define BHEADN_FROM_BHEAD(bh) ((BHeadN *)POINTER_OFFSET(bh, -(int)offsetof(BHeadN, bhead)))
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/* We could change this in the future, for now it's simplest if only data is delayed
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* because ID names are used in lookup tables. */
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/**
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* We could change this in the future, for now it's simplest if only data is delayed
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* because ID names are used in lookup tables.
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*/
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#define BHEAD_USE_READ_ON_DEMAND(bhead) ((bhead)->code == DATA)
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void BLO_reportf_wrap(BlendFileReadReport *reports, eReportType type, const char *format, ...)
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@ -1859,7 +1859,7 @@ static void move_weld_profile_planes(BevVert *bv, BoundVert *bndv1, BoundVert *b
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float l1 = normalize_v3(no);
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/* "no" is new normal projection plane, but don't move if it is coplanar with both of the
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* projection dirs. */
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* projection directions. */
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float no2[3], no3[3];
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cross_v3_v3v3(no2, d1, bndv1->profile.proj_dir);
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float l2 = normalize_v3(no2);
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@ -1125,8 +1125,8 @@ int file_select_match(struct SpaceFile *sfile, const char *pattern, char *matche
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*/
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for (int i = 0; i < n; i++) {
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FileDirEntry *file = filelist_file(sfile->files, i);
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/* Do not check whether file is a file or dir here! Causes T44243
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* (we do accept dirs at this stage). */
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/* Do not check whether file is a file or dir here! Causes: T44243
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* (we do accept directories at this stage). */
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if (fnmatch(pattern, file->relpath, 0) == 0) {
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filelist_entry_select_set(sfile->files, file, FILE_SEL_ADD, FILE_SEL_SELECTED, CHECK_ALL);
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if (!match) {
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@ -1358,7 +1358,7 @@ static TreeElement *outliner_item_drag_element_find(SpaceOutliner *space_outline
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ARegion *region,
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const wmEvent *event)
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{
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/* NOTE: using EVT_TWEAK_ events to trigger dragging is fine,
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/* NOTE: using click-drag events to trigger dragging is fine,
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* it sends coordinates from where dragging was started */
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const float my = UI_view2d_region_to_view_y(®ion->v2d, event->mval[1]);
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return outliner_find_item_at_y(space_outliner, &space_outliner->tree, my);
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@ -71,7 +71,7 @@ void IMB_thumb_delete(const char *path, ThumbSize size);
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struct ImBuf *IMB_thumb_manage(const char *path, ThumbSize size, ThumbSource source);
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/**
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* Create the necessary dirs to store the thumbnails.
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* Create the necessary directories to store the thumbnails.
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*/
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void IMB_thumb_makedirs(void);
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@ -396,8 +396,7 @@ Object *DocumentImporter::create_instance_node(Object *source_ob,
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anim_importer.read_node_transform(instance_node, obn);
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/* if we also have a source_node (always ;), take its
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* transformation matrix and apply it to the newly instantiated
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* object to account for node hierarchy transforms in
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* .dae */
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* object to account for node hierarchy transforms in `.dae`. */
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if (source_node) {
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COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
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COLLADABU::Math::Matrix4 bmat4 =
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@ -189,7 +189,7 @@ void SceneExporter::writeNode(Object *ob)
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"blender", con_tag, "lin_error", con->lin_error);
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/* not ideal: add the target object name as another parameter.
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* No real mapping in the .dae
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* No real mapping in the `.dae`.
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* Need support for multiple target objects also. */
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const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
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ListBase targets = {nullptr, nullptr};
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@ -102,10 +102,10 @@ static int blend(const Tex *tex, const float texvec[3], TexResult *texres)
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y = texvec[1];
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}
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if (tex->stype == TEX_LIN) { /* lin */
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if (tex->stype == TEX_LIN) { /* Linear. */
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texres->tin = (1.0f + x) / 2.0f;
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}
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else if (tex->stype == TEX_QUAD) { /* quad */
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else if (tex->stype == TEX_QUAD) { /* Quadratic. */
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texres->tin = (1.0f + x) / 2.0f;
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if (texres->tin < 0.0f) {
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texres->tin = 0.0f;
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@ -114,7 +114,7 @@ static int blend(const Tex *tex, const float texvec[3], TexResult *texres)
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texres->tin *= texres->tin;
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}
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}
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else if (tex->stype == TEX_EASE) { /* ease */
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else if (tex->stype == TEX_EASE) { /* Ease. */
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texres->tin = (1.0f + x) / 2.0f;
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if (texres->tin <= 0.0f) {
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texres->tin = 0.0f;
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@ -127,10 +127,10 @@ static int blend(const Tex *tex, const float texvec[3], TexResult *texres)
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texres->tin = (3.0f * t - 2.0f * t * texres->tin);
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}
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}
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else if (tex->stype == TEX_DIAG) { /* diag */
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else if (tex->stype == TEX_DIAG) { /* Diagonal. */
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texres->tin = (2.0f + x + y) / 4.0f;
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}
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else if (tex->stype == TEX_RAD) { /* radial */
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else if (tex->stype == TEX_RAD) { /* Radial. */
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texres->tin = (atan2f(y, x) / (float)(2 * M_PI) + 0.5f);
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}
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else { /* sphere TEX_SPHERE */
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@ -139,7 +139,7 @@ static int blend(const Tex *tex, const float texvec[3], TexResult *texres)
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texres->tin = 0.0f;
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}
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if (tex->stype == TEX_HALO) {
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texres->tin *= texres->tin; /* halo */
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texres->tin *= texres->tin; /* Halo. */
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}
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}
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