Fix white balance sequencer modifier

- division often visibly clipped channels.
- division by zero caused NAN pixel values.
This commit is contained in:
Campbell Barton 2016-02-23 14:50:30 +11:00
parent f5872d2747
commit 073ce98231
1 changed files with 10 additions and 3 deletions

View File

@ -195,9 +195,9 @@ static void whiteBalance_apply_threaded(int width, int height, unsigned char *re
WhiteBalanceThreadData *data = (WhiteBalanceThreadData *) data_v;
multiplier[0] = 1.0f / data->white[0];
multiplier[1] = 1.0f / data->white[1];
multiplier[2] = 1.0f / data->white[2];
multiplier[0] = (data->white[0] != 0.0f) ? 1.0f / data->white[0] : FLT_MAX;
multiplier[1] = (data->white[1] != 0.0f) ? 1.0f / data->white[1] : FLT_MAX;
multiplier[2] = (data->white[2] != 0.0f) ? 1.0f / data->white[2] : FLT_MAX;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
@ -211,7 +211,14 @@ static void whiteBalance_apply_threaded(int width, int height, unsigned char *re
straight_uchar_to_premul_float(result, rect + pixel_index);
}
#if 0
mul_v3_v3(result, multiplier);
#else
/* similar to division without the clipping */
for (int i = 0; i < 3; i++) {
result[i] = 1.0f - powf(1.0f - result[i], multiplier[i]);
}
#endif
if (mask_rect_float) {
copy_v3_v3(mask, mask_rect_float + pixel_index);