Cycles: Further tweak for Decoupled Ray Marching

Avoid some if checks when probalistic_scatter is false.

Differential Revision: https://developer.blender.org/D743
This commit is contained in:
Thomas Dinges 2014-08-20 21:53:52 +02:00
parent c3e59379c0
commit 075f6eff74
3 changed files with 17 additions and 18 deletions

View File

@ -850,16 +850,16 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
&ps, &pray, &volume_sd, &tp, rphase, rscatter, &volume_segment, NULL, false);
kernel_assert(result == VOLUME_PATH_SCATTERED);
if(result == VOLUME_PATH_SCATTERED) {
if(kernel_path_volume_bounce(kg, rng, &volume_sd, &tp, &ps, &L, &pray, num_samples_inv)) {
kernel_path_indirect(kg, rng, pray, tp*num_samples_inv, num_samples, ps, &L);
if(kernel_path_volume_bounce(kg, rng, &volume_sd, &tp, &ps, &L, &pray, num_samples_inv)) {
kernel_path_indirect(kg, rng, pray, tp*num_samples_inv, num_samples, ps, &L);
/* for render passes, sum and reset indirect light pass variables
* for the next samples */
path_radiance_sum_indirect(&L);
path_radiance_reset_indirect(&L);
}
/* for render passes, sum and reset indirect light pass variables
* for the next samples */
path_radiance_sum_indirect(&L);
path_radiance_reset_indirect(&L);
}
}
}

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@ -144,9 +144,8 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
if(result != VOLUME_PATH_SCATTERED)
continue;
kernel_assert(result == VOLUME_PATH_SCATTERED);
/* todo: split up light_sample so we don't have to call it again with new position */
lamp_light_sample(kg, i, light_u, light_v, sd->P, &ls);
@ -195,9 +194,8 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
if(result != VOLUME_PATH_SCATTERED)
continue;
kernel_assert(result == VOLUME_PATH_SCATTERED);
/* todo: split up light_sample so we don't have to call it again with new position */
light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls);
@ -234,9 +232,8 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
if(result != VOLUME_PATH_SCATTERED)
return;
kernel_assert(result == VOLUME_PATH_SCATTERED);
/* todo: split up light_sample so we don't have to call it again with new position */
light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls);

View File

@ -732,7 +732,9 @@ ccl_device void kernel_volume_decoupled_free(KernelGlobals *kg, VolumeSegment *s
* scattering, they always scatter if there is any non-zero scattering
* coefficient.
*
* these also do not do emission or modify throughput. */
* these also do not do emission or modify throughput.
*
* function is expected to return VOLUME_PATH_SCATTERED when probalistic_scatter is false */
ccl_device VolumeIntegrateResult kernel_volume_decoupled_scatter(
KernelGlobals *kg, PathState *state, Ray *ray, ShaderData *sd,
float3 *throughput, float rphase, float rscatter,