Eevee: Style: More Const correctness.

This commit is contained in:
Clément Foucault 2018-02-03 23:45:53 +01:00
parent 143b0ab52a
commit 08112c2acf
2 changed files with 2 additions and 2 deletions

View File

@ -471,7 +471,7 @@ static void eevee_init_util_texture(void)
MEM_freeN(texels);
}
void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, double offsets[3])
void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, const double offsets[3])
{
e_data.noise_offsets[0] = offsets[0];
e_data.noise_offsets[1] = offsets[1];

View File

@ -777,7 +777,7 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(struct Scene *scene, Material
struct GPUMaterial *EEVEE_material_hair_get(struct Scene *scene, Material *ma, int shadow_method);
void EEVEE_materials_free(void);
void EEVEE_draw_default_passes(EEVEE_PassList *psl);
void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, double offsets[3]);
void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, const double offsets[3]);
/* eevee_lights.c */
void EEVEE_lights_init(EEVEE_ViewLayerData *sldata);