UI: Fix order of Geometry Nodes in the Add Nodes Mesh menu
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@ -117,11 +117,11 @@ def mesh_node_items(context):
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yield NodeItem("GeometryNodeMeshToCurve")
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yield NodeItem("GeometryNodeMeshToPoints")
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yield NodeItem("GeometryNodeMeshToVolume")
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yield NodeItem("GeometryNodeScaleElements")
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yield NodeItem("GeometryNodeSplitEdges")
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yield NodeItem("GeometryNodeSubdivideMesh")
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yield NodeItem("GeometryNodeSubdivisionSurface")
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yield NodeItem("GeometryNodeTriangulate")
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yield NodeItem("GeometryNodeScaleElements")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputMeshEdgeAngle")
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yield NodeItem("GeometryNodeInputMeshEdgeNeighbors")
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@ -129,8 +129,8 @@ def mesh_node_items(context):
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yield NodeItem("GeometryNodeInputMeshFaceArea")
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yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
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yield NodeItem("GeometryNodeInputMeshFaceIsPlanar")
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yield NodeItem("GeometryNodeInputMeshIsland")
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yield NodeItem("GeometryNodeInputShadeSmooth")
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yield NodeItem("GeometryNodeInputMeshIsland")
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yield NodeItem("GeometryNodeInputShortestEdgePaths")
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yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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