Object Mode: Cleanup uneeded texture attachment.
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@ -2263,7 +2263,6 @@ static void OBJECT_draw_scene(void *vedata)
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if (e_data.draw_grid) {
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GPU_framebuffer_bind(dfbl->color_only_fb);
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DRW_draw_pass(psl->grid);
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GPU_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
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}
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/* Combine with scene buffer last */
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