BMesh: Add shape-key support to edit-mesh symmetrize

Symmetrize now flips shape-keys too since using the un-flipped
locations creates an overlapping surface which isn't useful.
This commit is contained in:
Campbell Barton 2021-01-05 15:46:25 +11:00
parent 4150facd61
commit 08f00f4f6e
1 changed files with 3 additions and 2 deletions

View File

@ -8192,9 +8192,10 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
/* Symmetrize and re-triangulate. */
BMO_op_callf(ss->bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"symmetrize input=%avef direction=%i dist=%f",
"symmetrize input=%avef direction=%i dist=%f use_shapekey=%b",
sd->symmetrize_direction,
0.00001f);
0.00001f,
true);
SCULPT_dynamic_topology_triangulate(ss->bm);
/* Bisect operator flags edges (keep tags clean for edge queue). */