Modifier: rename triangulate scanfill to ear-clip

This commit is contained in:
Campbell Barton 2014-02-21 15:03:34 +11:00
parent 77290fccd5
commit 08f5e3897c
6 changed files with 7 additions and 7 deletions

View File

@ -2499,7 +2499,7 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
}
else {
tmd->quad_method = MOD_TRIANGULATE_QUAD_FIXED;
tmd->ngon_method = MOD_TRIANGULATE_NGON_SCANFILL;
tmd->ngon_method = MOD_TRIANGULATE_NGON_EARCLIP;
}
}
}

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@ -1660,7 +1660,7 @@ static void ed_surf_delete_selected(Object *obedit)
BPoint *bp, *bpn, *newbp;
int a, b, newu, newv;
BLI_assert(obedit->type != OB_SURF);
BLI_assert(obedit->type == OB_SURF);
nu = editnurb->first;
while (nu) {

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@ -366,7 +366,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
RNA_enum_set(kmi->ptr, "ngon_method", MOD_TRIANGULATE_NGON_BEAUTY);
kmi = WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "quad_method", MOD_TRIANGULATE_QUAD_FIXED);
RNA_enum_set(kmi->ptr, "ngon_method", MOD_TRIANGULATE_NGON_SCANFILL);
RNA_enum_set(kmi->ptr, "ngon_method", MOD_TRIANGULATE_NGON_EARCLIP);
WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);

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@ -4711,7 +4711,7 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
static void sculpt_dynamic_topology_triangulate(BMesh *bm)
{
if (bm->totloop != bm->totface * 3) {
BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_FIXED, MOD_TRIANGULATE_NGON_SCANFILL, false, NULL, NULL);
BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_FIXED, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL);
}
}

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@ -1221,7 +1221,7 @@ enum {
/* Triangulate methods - NGons */
enum {
MOD_TRIANGULATE_NGON_BEAUTY = 0,
MOD_TRIANGULATE_NGON_SCANFILL,
MOD_TRIANGULATE_NGON_EARCLIP,
};
/* Triangulate methods - Quads */

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@ -122,8 +122,8 @@ EnumPropertyItem modifier_triangulate_quad_method_items[] = {
};
EnumPropertyItem modifier_triangulate_ngon_method_items[] = {
{MOD_TRIANGULATE_NGON_SCANFILL, "SCANFILL", 0, "Scanfill", "Split the polygons using a scanfill algorithm"},
{MOD_TRIANGULATE_NGON_BEAUTY, "BEAUTY", 0, "Beauty", "Arrange the new triangles nicely, slower method"},
{MOD_TRIANGULATE_NGON_BEAUTY, "BEAUTY", 0, "Beauty", "Arrange the new triangles evenly (slow)"},
{MOD_TRIANGULATE_NGON_EARCLIP, "CLIP", 0, "Clip", "Split the polygons with an ear clipping algorithm"},
{0, NULL, 0, NULL, NULL}
};