OpenGL: Don't write frames when rendering was canceled

This commit is contained in:
Sergey Sharybin 2016-10-07 16:51:19 +02:00
parent c67a8acc72
commit 09b9e462b9
1 changed files with 1 additions and 1 deletions

View File

@ -842,7 +842,7 @@ static void write_result_func(TaskPool * __restrict pool,
const int cfra = task_data->cfra;
bool ok;
/* Don't attempt to write if we've got an error. */
if (!oglrender->pool_ok) {
if (!oglrender->pool_ok || G.is_break) {
RE_FreeRenderResult(rr);
return;
}