OpenGL: add gpuLoadProjectionMatrix3D function

Make an existing 4x4 matrix the current projection.
Found a need for this while converting code to new API.
Part of T49450
This commit is contained in:
Mike Erwin 2017-03-21 18:10:20 -04:00
parent 6d2aca5a96
commit 0a274df536
2 changed files with 32 additions and 0 deletions

View File

@ -106,6 +106,8 @@ void gpuRotate2D(float deg);
/* 3D Projection Matrix */
void gpuLoadProjectionMatrix3D(const float m[4][4]);
void gpuOrtho(float left, float right, float bottom, float top, float near, float far);
void gpuFrustum(float left, float right, float bottom, float top, float near, float far);
void gpuPerspective(float fovy, float aspect, float near, float far);
@ -174,6 +176,8 @@ bool gpuMatricesDirty(void); /* since last bind */
# define gpuMultMatrix3D(x) gpuMultMatrix3D((const float (*)[4])(x))
# define gpuLoadMatrix3D(x) gpuLoadMatrix3D((const float (*)[4])(x))
# define gpuLoadProjectionMatrix3D(x) gpuLoadProjectionMatrix3D((const float (*)[4])(x))
# define gpuMultMatrix2D(x) gpuMultMatrix2D((const float (*)[3])(x))
# define gpuLoadMatrix2D(x) gpuLoadMatrix2D((const float (*)[3])(x))

View File

@ -32,6 +32,8 @@
#define SUPPRESS_GENERIC_MATRIX_API
#include "GPU_matrix.h"
#include "BIF_glutil.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
@ -185,6 +187,32 @@ void gpuLoadMatrix3D(const float m[4][4])
state.dirty = true;
}
void gpuLoadProjectionMatrix3D(const float m[4][4])
{
#if SUPPORT_LEGACY_MATRIX
if (state.mode == MATRIX_MODE_INACTIVE) {
GLenum mode = glaGetOneInt(GL_MATRIX_MODE);
if (mode != GL_PROJECTION_MATRIX) {
glMatrixMode(GL_PROJECTION_MATRIX);
}
glLoadMatrixf((const float*) m);
if (mode != GL_PROJECTION_MATRIX) {
glMatrixMode(mode); /* restore */
}
state.dirty = true;
return;
}
#endif
BLI_assert(state.mode == MATRIX_MODE_3D);
copy_m4_m4(Projection3D, m);
CHECKMAT(Projection3D);
state.dirty = true;
}
void gpuLoadMatrix2D(const float m[3][3])
{
BLI_assert(state.mode == MATRIX_MODE_2D);