UI: fix hud panel refresh glitch
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@ -261,6 +261,9 @@ void ED_area_type_hud_ensure(bContext *C, ScrArea *sa)
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ED_region_init(ar);
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ED_region_tag_redraw(ar);
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/* Reset zoom level (not well supported). */
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ar->v2d.cur = (rctf){.xmax = ar->winx, .ymax = ar->winy};
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/* Let 'ED_area_update_region_sizes' do the work of placing the region.
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* Otherwise we could set the 'ar->winrct' & 'ar->winx/winy' here. */
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if (init) {
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@ -271,9 +274,11 @@ void ED_area_type_hud_ensure(bContext *C, ScrArea *sa)
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sa->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
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}
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ar->flag &= ~RGN_FLAG_HIDDEN;
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}
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/* XXX, should be handled in more general way. */
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ar->visible = !((ar->flag & RGN_FLAG_HIDDEN) || (ar->flag & RGN_FLAG_TOO_SMALL));
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/* We shouldn't need to do this every time :S */
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/* XXX, this is evil! - it also makes the menu show on first draw. :( */
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hud_region_layout(C, ar);
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